Zupa Posted July 22, 2015 Author Report Share Posted July 22, 2015 Is coins needed for this? No, this has nothing to do with coins. The code however could use some refactoring. Since this was an early script of mine. Link to comment Share on other sites More sharing options...
Saltzman Posted July 22, 2015 Report Share Posted July 22, 2015 I will wait until then :) Link to comment Share on other sites More sharing options...
getwastedgaming1 Posted August 12, 2015 Report Share Posted August 12, 2015 Brilliant mod, i even used it to find out item codes for skins that didn't show in the admin tools and was not posted over the internet with images. I used it to apply custom skins to the kits in the enhanced spawn system! Thanks Zupa for another great mod. That said is there any chance you might consider re-writing this with a ESS addition of being able to choose your skin on spawn instead of being confined to a single clothing on each kit ? Or if not can you suggest a means to achieve this so i can play mad scientist :) Link to comment Share on other sites More sharing options...
Zupa Posted August 12, 2015 Author Report Share Posted August 12, 2015 Brilliant mod, i even used it to find out item codes for skins that didn't show in the admin tools and was not posted over the internet with images. I used it to apply custom skins to the kits in the enhanced spawn system! Thanks Zupa for another great mod. That said is there any chance you might consider re-writing this with a ESS addition of being able to choose your skin on spawn instead of being confined to a single clothing on each kit ? Or if not can you suggest a means to achieve this so i can play mad scientist :) tbh this mod needs a full rewrite for optimisation and code cleanup :p I think there is a rework of my scripts ( or orignal made ) somewhere out there which let u select a skin on login. It shouldn't be that hard to apply which skins to show only for particular users. Remember: Coding is understanding. It's not rocket science ^^ Link to comment Share on other sites More sharing options...
bFe Posted October 14, 2015 Report Share Posted October 14, 2015 Any fix for clothes not saving on restart? Link to comment Share on other sites More sharing options...
Thug Posted March 18, 2016 Report Share Posted March 18, 2016 1. I install the script and get this error in my server RPT: ErrorMessage: File mpmissions\DayZ_Epoch_13.Tavi\zupa\skins\SkinGui.hpp, line 7: /MenClothing/Controls.RscText_9000: Undefined base class 'RscTextT' Help please 2. In the instructions it says: Spoiler Install Instructions OVERPOCH: 1. Place the following under AllPlayers = ... in your custom "variables.sqf" Clothing1 = ["FR_Ohara_DZ","FR_Miles","FR_Cooper","FR_Rodriguez_DZ","FR_Sykes","FR_AC","FR_AR","FR_Assault_GL","FR_Assault_R","FR_Commander"]; Clothing2 = ["Soldier1_DZ","USMC_Soldier","USMC_Soldier2","USMC_SoldierM_Marksman","USMC_SoldierS","USMC_SoldierS_Sniper","USMC_Soldier_AA","USMC_Soldier_Pilot"]; Clothing3 = ["Ins_Soldier_GL_DZ","CDF_Soldier","CDF_Commander","CDF_Soldier_AR","CDF_Soldier_Crew","CDF_Soldier_Light","CDF_Soldier_Pilot"]; Clothing4 = ["GUE_Soldier_Crew_DZ","RU_Soldier","RU_Soldier_Crew","RU_Soldier_Light","RU_Soldier_Pilot","RUS_Commander","RUS_Soldier1","MVD_Soldier_Sniper"]; Clothing5 = ["Graves_Light_DZ","Drake","Graves","Herrera","Pierce","US_Delta_Force_Assault_EP1","US_Soldier_AR_EP1","US_Soldier_AT_EP1","US_Soldier_MG_EP1","US_Pilot_Light_EP1","US_Soldier_SL_EP1"]; Clothing6 = ["CZ_Special_Forces_GL_DES_EP1_DZ","CZ_Soldier_AT_DES_EP1","CZ_Soldier_Light_DES_EP1","CZ_Special_Forces_DES_EP1","CZ_Special_Forces_TL_DES_EP1"]; Clothing7 = ["Bandit2_DZ","MVD_Soldier_Sniper","GER_Soldier_EP1","GER_Soldier_MG_EP1","GER_Soldier_TL_EP1"]; Clothing8 = ["Soldier_Bodyguard_AA12_PMC_DZ","CIV_Contractor2_BAF","BAF_crewman_DDPM","BAF_Soldier_FAC_DDPM","BAF_Soldier_N_DDPM","BAF_Soldier_Marksman_DDPM","BAF_Soldier_Officer_DDPM","BAF_Soldier_L_DDPM"]; Clothing9 = ["TK_INS_Soldier_EP1_DZ","TK_Commander_EP1","TK_Soldier_Crew_EP1","TK_Soldier_MG_EP1","TK_Special_Forces_MG_EP1","TK_INS_Bonesetter_EP1"]; Clothing10 = ["Survivor2_DZ"]; Clothing11 = ["FR_Rodriguez_DZ","FR_Corpsman","FR_GL","FR_Light","FR_Marksman","FR_R","FR_Sapper","FR_TL","Mercenary_Default20b","Mercenary_Default20c","Mercenary_Default20d"]; // Abit of Overpoch in here // Overwatch //Hero Clothing12 = ["Drake_Light_DZ","arma1_us_soldier_sabass","arma1_us_soldier_sabmark","arma1_us_soldier_sabot","frb_tl","frb_tl_mask","frb_gl","frb_gl_mask","frb_mg","frb_mg_mask","frb_mark","frb_mark_mask","frb_stealth_tl","frb_stealth_rifleman","frb_stealth_sabot","frb_stealth_mark"]; Clothing13 = ["Soldier_Sniper_PMC_DZ","SBH_Alpha_Soldier1","SBH_Alpha_Soldier2","SBH_Alpha_Soldier3","SBH_Alpha_Soldier4","SBH_Alpha_Soldier5","SBH_Alpha_Soldier6","SBH_Alpha_Soldier7","SBH_Alpha_Soldier8","SBH_Alpha_Soldier9","SBH_Alpha_Soldier10","SBH_Alpha_Soldier11","SBH_Alpha_Soldier12"]; Clothing14 = ["CZ_Soldier_Sniper_EP1_DZ"]; Clothing15 = ["Camo1_DZ","US_Delta_Force_TL_EP1","US_Delta_Force_EP1","US_Delta_Force_AR_EP1","US_Delta_Force_Medic_EP1","US_Delta_Force_Marksman_EP1","US_Delta_Force_Air_Controller_EP1"]; Clothing16 = ["Rocket_DZ","SFSG_des_tl","SFSG_des_op","SFSG_des_ar","SFSG_des_med","SFSG_des_demo","SFSG_des_mrk","SFSG_des_jtac","SFSG_mtp_tl","SFSG_mtp_op","SFSG_mtp_ar","SFSG_mtp_med","SFSG_mtp_demo","SFSG_mtp_mrk","SFSG_mtp_jtac","SFSG_wdl_tl","SFSG_wdl_op","SFSG_wdl_ar","SFSG_wdl_med","SFSG_wdl_demo","SFSG_wdl_mrk","SFSG_wdl_jtac","SFSG_mtpw_tl","SFSG_mtpw_op","SFSG_mtpw_ar","SFSG_mtpw_med","SFSG_mtpw_demo","SFSG_mtpw_mrk","SFSG_mtpw_jtac"]; Clothing17 = ["Sniper1_DZ","Navy_SEAL_TL","Navy_SEAL_GL","Navy_SEAL_MG","Navy_SEAL_AT","Navy_SEAL_Medic","Navy_SEAL_Marksman","Navy_SEAL_diver","Navy_SEAL_diver_medic","Navy_SEAL_diver_land","Navy_SEAL_AC","Navy_SEAL_ACa","Navy_SEAL_ACb","Navy_SEAL_Shotgun","Navy_SEAL_Sabot","Navy_SEAL_SD"]; Clothing18 = ["Soldier_TL_PMC_DZ","G_WDL_Mercenary_Default0","G_WDL_Mercenary_Default1","G_WDL_Mercenary_Default2","G_WDL_Mercenary_Default3","G_WDL_Mercenary_Default4","G_WDL_Mercenary_Default5","G_WDL_Mercenary_Default6","G_WDL_Mercenary_Default7","G_WDL_Mercenary_Default8","G_WDL_Mercenary_Default9","G_WDL_Mercenary_Default10","G_WDL_Mercenary_Default11","G_WDL_Mercenary_Default12","G_WDL_Mercenary_Default13","G_WDL_Mercenary_Default14","G_WDL_Mercenary_Default15","G_WDL_Mercenary_Default16"]; Clothing19 = ["GUE_Soldier_Sniper_DZ","UKSF_des_tl","UKSF_des_op","UKSF_des_ar","UKSF_des_med","UKSF_des_demo","UKSF_des_mrk","UKSF_des_jtac","UKSF_wdl_tl","UKSF_wdl_op","UKSF_wdl_ar","UKSF_wdl_med","UKSF_wdl_demo","UKSF_wdl_mrk","UKSF_wdl_jtac","UKSF_des_tl_l","UKSF_des_op_l","UKSF_des_ar_l","UKSF_des_med_l","UKSF_des_demo_l","UKSF_des_mrk_l","UKSF_des_jtac_l","UKSF_wdl_tl_l","UKSF_wdl_op_l","UKSF_wdl_ar_l","UKSF_wdl_med_l","UKSF_wdl_demo_l","UKSF_wdl_mrk_l","UKSF_wdl_jtac_l"]; Clothing20 = ["TK_INS_Warlord_EP1_DZ","gsc_military_helmet_wdl","gsc_military_helmet_wdl_AT","gsc_military_helmet_grey_AT","gsc_military_helmet_wdlSNP","gsc_military_helmet_greySNP","gsc_military_helmet_grey","gsc_military_head_grey","gsc_military_head_greySNP","gsc_military_head_wdlSNP","gsc_military_head_wdl","gsc_military_head_wdl_AT","gsc_military_head_grey_AT","gsc_scientist1","gsc_scientist1_head","gsc_scientist2","gsc_scientist2_head","gsc_eco_stalker_mask_fred","gsc_eco_stalker_head_fred","gsc_eco_stalker_mask_camo","gsc_eco_stalker_head_camo1","gsc_cloth_loner_head","gsc_eco_stalker_mask_duty","gsc_eco_stalker_head_duty","gsc_eco_stalker_mask_neutral","gsc_eco_stalker_head_neutral","nof_fsk_tl","nof_fsk_marksman","nof_fsk_grenadier","nof_fsk_heavy","nof_fsk_corpsman","MVD_Soldier"]; //Bandit Clothing21 = ["Bandit1_DZ","Winter_SOF_Sabot","Winter_SOF_MG","Winter_SOF_TL","Winter_SOF_Medic","Winter_SOF_Marksman","Winter_SOF_GL","Winter_SOF_AT","Winter_SOF_AC","Winter_SOF_DA1","Winter_SOF_DA1a","Winter_SOF_DA1b","Winter_SOF_DA1c","Winter_OPFOR1","Winter_OPFOR2","Winter_OPFOR3","Winter_OPFOR4","Winter_OPFOR5","Winter_OPFOR6","Winter_OPFOR7","Winter_OPFOR8","Winter_OPFOR9","Winter_OPFOR10","EWinter_OPFOR1","EWinter_OPFOR2","EWinter_OPFOR3","EWinter_OPFOR4","EWinter_OPFOR5","EWinter_OPFOR6","EWinter_OPFOR7","EWinter_OPFOR8","EWinter_OPFOR9","EWinter_OPFOR10"]; Clothing22 = ["Bandit2_DZ","Gangsta_merc1","Gangsta_merc2","Gangsta_merc3","Gangsta_merc4","Gangsta_merc5","Gangsta_merc6","Gangsta_merc7","Gangsta_merc8","Gangsta_merc9","Gangsta_merc10","EGangsta_merc1","EGangsta_merc2","EGangsta_merc3","EGangsta_merc4","EGangsta_merc5","EGangsta_merc6","EGangsta_merc7","EGangsta_merc8","EGangsta_merc9","EGangsta_merc10","Taliban1","Taliban2","Taliban3","Taliban4","Taliban5","Taliban6","Taliban7","Taliban8","Taliban9","Taliban10","Taliban11","Taliban12","ETaliban1","ETaliban2","ETaliban3","ETaliban4","ETaliban5","ETaliban6","ETaliban7","ETaliban8","ETaliban9","ETaliban10","ETaliban11","ETaliban12","Terrorist1","Terrorist2","Terrorist3","Terrorist4","Terrorist5","Terrorist6","Terrorist7","Terrorist8","Terrorist9","Terrorist10","Terrorist11","Terrorist12","ETerrorist1","ETerrorist2","ETerrorist3","ETerrorist4","ETerrorist5","ETerrorist6","ETerrorist7","ETerrorist8","ETerrorist9","ETerrorist10","ETerrorist11","ETerrorist12"]; Clothing23 = ["BanditW1_DZ"]; // DIrty Women Clothing24 = ["BanditW2_DZ"]; // DIrty Women Clothing25 = ["GUE_Commander_DZ","US_Army_Soldier_Light","US_Army_Soldier_GL","US_Army_Soldier2","US_Army_Soldier_Officer","US_Army_Soldier_SL","US_Army_Soldier_TL","US_Army_Soldier_LAT","US_Army_Soldier_AT","US_Army_Soldier_HAT","US_Army_Soldier_AA","US_Army_Soldier_Medic","US_Army_Soldier_AR","US_Army_Soldier_MG","US_Army_SoldierS_SniperH","US_Army_SoldierM_Marksman","US_Army_SoldierS"]; Clothing26 = ["GUE_Soldier_2_DZ","Desert_SOF_TL","Desert_SOF_GL","Desert_SOF_MG","Desert_SOF_AT","Desert_SOF_Medic","Desert_SOF_Marksman","Desert_SOF_AC","Desert_SOF_Shotgun","Desert_SOF_Sabot","Desert_SOF_DA1","Desert_SOF_DA1a","Desert_SOF_DA1b","Desert_SOF_DA2","WDL_Mercenary_Default0","WDL_Mercenary_Default1","WDL_Mercenary_Default2","WDL_Mercenary_Default3","WDL_Mercenary_Default4","WDL_Mercenary_Default5","WDL_Mercenary_Default5a","G_WDL_Mercenary_Default5a","WDL_Mercenary_Default6","WDL_Mercenary_Default7","WDL_Mercenary_Default8","WDL_Mercenary_Default9","WDL_Mercenary_Default10","WDL_Mercenary_Default11","WDL_Mercenary_Default12","WDL_Mercenary_Default13","WDL_Mercenary_Default14","WDL_Mercenary_Default15","WDL_Mercenary_Default16"]; Clothing27 = ["GUE_Soldier_CO_DZ","G_Mercenary_Default9a","G_Mercenary_Default9b","Mercenary_Default10","Mercenary_Default11","Mercenary_Default12","Mercenary_Default13","Mercenary_Default14","Mercenary_Default15","Mercenary_Default16","Mercenary_Default17","Mercenary_Default18","Mercenary_Default19","Mercenary_Default19a","G_Mercenary_Default19a","Mercenary_Default20","Mercenary_Default22","Mercenary_Default23","Mercenary_Default24","Mercenary_Default25","Mercenary_Default26","Mercenary_Default27","Mercenary_Default28","G_Mercenary_Default0","G_Mercenary_Default1","G_Mercenary_Default2","G_Mercenary_Default3","G_Mercenary_Default4","G_Mercenary_Default5","G_Mercenary_Default6","G_Mercenary_Default7","G_Mercenary_Default8","G_Mercenary_Default9","G_Mercenary_Default10","G_Mercenary_Default11","G_Mercenary_Default12","G_Mercenary_Default13","G_Mercenary_Default14","G_Mercenary_Default15","G_Mercenary_Default16","G_Mercenary_Default17","G_Mercenary_Default18","G_Mercenary_Default19","G_Mercenary_Default20","G_Mercenary_Default20b","G_Mercenary_Default21","G_Mercenary_Default22","G_Mercenary_Default23","G_Mercenary_Default24","G_Mercenary_Default25","G_Mercenary_Default26","G_Mercenary_Default27","G_Mercenary_Default28"]; AllPlayers = AllPlayers + Clothing1 + Clothing2 + Clothing3 + Clothing4 + Clothing5 + Clothing6 + Clothing7 + Clothing8 + Clothing9 + Clothing10 + Clothing11 + Clothing12 + Clothing13 + Clothing14 + Clothing15 + Clothing16 + Clothing17 + Clothing18 + Clothing19 + Clothing20 + Clothing21+ Clothing22+ Clothing23+ Clothing24+ Clothing25+ Clothing26+ Clothing27 ; In my variables.sqf I have the following: Spoiler AllPlayers=["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ"]; Do I take out all of my skins that are in the variables.sqf or do I put what the instructions say below them? Its not very clear. Link to comment Share on other sites More sharing options...
theduke Posted March 21, 2016 Report Share Posted March 21, 2016 On 2/20/2015 at 9:21 AM, F507DMT said: Zupa style dialog Preview skins Anti-Duping LoadScrean in player_switchModel.sqf startLoadingScreen ["Changing skin", "DayZ_loadingScreen"]; progressLoadingScreen 0.4; progressLoadingScreen 0.6; progressLoadingScreen 0.8; progressLoadingScreen 1.0; uiSleep 0.5; endLoadingScreen; how did you pull this off? Linux 1 Link to comment Share on other sites More sharing options...
theduke Posted March 30, 2016 Report Share Posted March 30, 2016 On 3/18/2016 at 1:31 PM, Thug said: 1. I install the script and get this error in my server RPT: ErrorMessage: File mpmissions\DayZ_Epoch_13.Tavi\zupa\skins\SkinGui.hpp, line 7: /MenClothing/Controls.RscText_9000: Undefined base class 'RscTextT' Help please 2. In the instructions it says: Hidden Content In my variables.sqf I have the following: Hidden Content Do I take out all of my skins that are in the variables.sqf or do I put what the instructions say below them? Its not very clear. Did you get this sorted? That error you are getting is from a gui issue... Link to comment Share on other sites More sharing options...
Thug Posted April 3, 2016 Report Share Posted April 3, 2016 On 3/30/2016 at 6:29 PM, theduke said: Did you get this sorted? That error you are getting is from a gui issue... No just put on hold. any help plz Link to comment Share on other sites More sharing options...
theduke Posted April 3, 2016 Report Share Posted April 3, 2016 2 minutes ago, Thug said: No just put on hold. any help plz Undefined base class 'RscTextT' <<<< This means its not defined in your defines.hpp. Did you use zupas defines? Chances are it might of been conflicting with others you have if you installed this after other zupa scripts. Another thing to check is to make sure your defines is first when adding it in the description.ext Example: #include "zupa\skins\defines.hpp" #include "zupa\skins\SkinGui.hpp" Link to comment Share on other sites More sharing options...
J.Dominic Posted May 30, 2016 Report Share Posted May 30, 2016 I have little bit problem. Some skin when you change you will get tool belt item GPS, MAP, RADIO, COMPASS. How to fix? Link to comment Share on other sites More sharing options...
Zupa Posted May 30, 2016 Author Report Share Posted May 30, 2016 3 hours ago, J.Dominic said: I have little bit problem. Some skin when you change you will get tool belt item GPS, MAP, RADIO, COMPASS. How to fix? Try the following: https://github.com/DevZupa/DayZEpochArmaOverpochClothing/commit/f3655a9065e32f2bce2a0dec7f0b4d62b31b5696 Ignore that last line change ( it's just a line ending enter on the back) Link to comment Share on other sites More sharing options...
J.Dominic Posted May 30, 2016 Report Share Posted May 30, 2016 1 hour ago, Zupa said: Try the following: https://github.com/DevZupa/DayZEpochArmaOverpochClothing/commit/f3655a9065e32f2bce2a0dec7f0b4d62b31b5696 Ignore that last line change ( it's just a line ending enter on the back) It working. Thank you Zupa. Link to comment Share on other sites More sharing options...
J.Dominic Posted June 2, 2016 Report Share Posted June 2, 2016 On 30/5/2559 at 3:19 PM, Zupa said: Try the following: https://github.com/DevZupa/DayZEpochArmaOverpochClothing/commit/f3655a9065e32f2bce2a0dec7f0b4d62b31b5696 Ignore that last line change ( it's just a line ending enter on the back) After this problem fixed. I have little bit problem about humanity when player change any skins. Humanity will + or - if some player change skins so fast. Link to comment Share on other sites More sharing options...
Zupa Posted June 2, 2016 Author Report Share Posted June 2, 2016 53 minutes ago, J.Dominic said: After this problem fixed. I have little bit problem about humanity when player change any skins. Humanity will + or - if some player change skins so fast. https://github.com/DevZupa/DayZEpochArmaOverpochClothing/pull/1/files Can you test this? It doesn't allow you to change clothes again for 60 seconds ( change the 60 if u want it abit shorter). This gives the scrips enough time to complete :before restarting them. Link to comment Share on other sites More sharing options...
J.Dominic Posted June 5, 2016 Report Share Posted June 5, 2016 On 2/6/2559 at 5:43 PM, Zupa said: https://github.com/DevZupa/DayZEpochArmaOverpochClothing/pull/1/files Can you test this? It doesn't allow you to change clothes again for 60 seconds ( change the 60 if u want it abit shorter). This gives the scrips enough time to complete :before restarting them. Thank you. It working. Link to comment Share on other sites More sharing options...
Ghostis Posted June 29, 2016 Report Share Posted June 29, 2016 Plese help me. my error: Quote Error in expression <{ _newUnit addWeapon _secweapon; }; if (_hasBackPack) then { _newUnit addBackpac> Error position: <_hasBackPack) then { _newUnit addBackpac> Error Undefined variable in expression: _hasbackpack File mpmissions\__CUR_MP.Chernarus\scripts\skins\removeclothes.sqf, line 168 Error in expression <se clothes can not be taken!"; cutText [txt,"PLAIN DOWN"]; systemChat ("Zupa: "+> Error position: <txt,"PLAIN DOWN"]; systemChat ("Zupa: "+> Error Undefined variable in expression: txt File mpmissions\__CUR_MP.Chernarus\scripts\skins\removeclothes.sqf, line 113 my removeclothes.sqf http://pastebin.com/HJEuDV3w Link to comment Share on other sites More sharing options...
BigEgg Posted June 30, 2016 Report Share Posted June 30, 2016 On 6/29/2016 at 3:27 PM, Ghostis said: Plese help me. my error: my removeclothes.sqf http://pastebin.com/HJEuDV3w Change this: cutText [txt,"PLAIN DOWN"]; to this: cutText [_txt,"PLAIN DOWN"]; Ghostis 1 Link to comment Share on other sites More sharing options...
Ghostis Posted June 30, 2016 Report Share Posted June 30, 2016 On 01.07.2016 at 0:05 AM, BigEgg said: Change this: cutText [txt,"PLAIN DOWN"]; to this: cutText [_txt,"PLAIN DOWN"]; Many thanks for the help BigEgg 1 Link to comment Share on other sites More sharing options...
mrpow Posted July 14, 2016 Report Share Posted July 14, 2016 On 7/18/2014 at 5:51 PM, Zupa said: I'm getting this error File mpmissions\DayZ_Overpoch_1Chernarus\zupa\skins\Skinguihpp, line 7:/MenClothing/Controls.RscText_9000: Undefined base class 'Rsc TextT' My desc: // Epoch Admin Tools #include "admintools\dialog.hpp" #include "custom\snap_pro\snappoints.hpp" #include "zupa\advancedTrading\ZSCdefines.hpp" #include "zupa\advancedTrading\advancedTrading.hpp" #include "zupa\skins\SkinGui.hpp" Link to comment Share on other sites More sharing options...
blacksheep25 Posted September 21, 2016 Report Share Posted September 21, 2016 On 22/02/2015 at 11:21 PM, F507DMT said: Zupa style dialog Preview skins Anti-Duping LoadScrean in player_switchModel.sqf startLoadingScreen ["Changing skin", "DayZ_loadingScreen"]; progressLoadingScreen 0.4; progressLoadingScreen 0.6; progressLoadingScreen 0.8; progressLoadingScreen 1.0; uiSleep 0.5; endLoadingScreen; How do you do this? Thats awesome! Also not entirely sure where abouts to put that loading screen stuff in "player_switchmodel.sqf" should it be After "Equip New Character" ? Link to comment Share on other sites More sharing options...
Alexander9822 Posted October 25, 2016 Report Share Posted October 25, 2016 On 2016/07/14 at 3:33 AM, mrpow said: I'm getting this error File mpmissions\DayZ_Overpoch_1Chernarus\zupa\skins\Skinguihpp, line 7:/MenClothing/Controls.RscText_9000: Undefined base class 'Rsc TextT' My desc: // Epoch Admin Tools #include "admintools\dialog.hpp" #include "custom\snap_pro\snappoints.hpp" #include "zupa\advancedTrading\ZSCdefines.hpp" #include "zupa\advancedTrading\advancedTrading.hpp" #include "zupa\skins\SkinGui.hpp" SWEEEEEEEEEEEET LORD HAS ANYBODY FOUND A FUCKING FIX YET!!!!!!! I GOT THE EXACT SAME ERROR description.ext: http://pastebin.com/Vxj8WwSf arma2oa.rpt: http://pastebin.com/UnTWwnNV Installed Mods: Infistar AH Zupa Skins 3.0 ZSC 3.0 Advanced Trading Wickid AI Right Click Menu By Maca Link to comment Share on other sites More sharing options...
Thug Posted November 13, 2016 Report Share Posted November 13, 2016 @Zupa On page one you have download file link and instructions on how to install. Is this script up to date. I am running a Origins Opoch Taviana Server. The only reason I ask is you did not put a date next to UPDATED to 3.0 ( CLEAN AND EFFECTIVE) Link to comment Share on other sites More sharing options...
Thug Posted November 14, 2016 Report Share Posted November 14, 2016 On 11/12/2016 at 8:32 PM, Thug said: @Zupa On page one you have download file link and instructions on how to install. Is this script up to date. I am running a Origins Opoch Taviana Server. The only reason I ask is you did not put a date next to UPDATED to 3.0 ( CLEAN AND EFFECTIVE) Got it to work. The only thing I have a problem with is: you have to take your backpack off to put skin on. Any thoughts? Link to comment Share on other sites More sharing options...
theduke Posted November 14, 2016 Report Share Posted November 14, 2016 3 hours ago, Thug said: Got it to work. The only thing I have a problem with is: you have to take your backpack off to put skin on. Any thoughts? thats how its meant to work, so you don`t lose your backpack. I tell all my players to strip down before changing clothes, just to be safe. Gota love arma flawgic oldmatechoc 1 Link to comment Share on other sites More sharing options...
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