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Ghostis

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About Ghostis

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    Survivor
  • Birthday 03/01/1990

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    Male
  • Location
    Belarus
  • Interests
    All Arma mods

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    o_soznanie

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  1. I do not know how important it is, but just noticed: waitUntil {((!isNil 'dayz_animalCheck') || (!isNil 'dayz_medicalH') || (!isNil 'dayz_slowCheck') || (!isNil 'dayz_gui'))}; but - Duplicate functions have been renamed: - dayz_gui --> sched_gui
  2. You did not understand correctly Add need to another file DZE_CLICK_ACTIONS = [ ["ItemGPS","Scan Nearby","if(isNil 'DZE_CLICK_ACTIONS_GPS_RANGE') then {DZE_CLICK_ACTIONS_GPS_RANGE = 1500;};DZE_CLICK_ACTIONS_ZOMBIE_COUNT = count ((position player) nearEntities ['zZombie_Base',DZE_CLICK_ACTIONS_GPS_RANGE]); DZE_CLICK_ACTIONS_MAN_COUNT = count ((position player) nearEntities ['CAManBase',DZE_CLICK_ACTIONS_GPS_RANGE]);cutText[format['Within %1 Meters: %2 AI/players, %3 zombies, %4 vehicles',DZE_CLICK_ACTIONS_GPS_RANGE,DZE_CLICK_ACTIONS_MAN_COUNT - DZE_CLICK_ACTIONS_ZOMBIE_COUNT,count ((position player) nearEntities ['zZombie_Base',DZE_CLICK_ACTIONS_GPS_RANGE]),count ((position player) nearEntities ['allVehicles',DZE_CLICK_ACTIONS_GPS_RANGE]) - DZE_CLICK_ACTIONS_MAN_COUNT],'PLAIN DOWN'];","true"], ["ItemGPS","Range Up" ,"if(isNil 'DZE_CLICK_ACTIONS_GPS_RANGE') then {DZE_CLICK_ACTIONS_GPS_RANGE = 1500;};DZE_CLICK_ACTIONS_GPS_RANGE = (DZE_CLICK_ACTIONS_GPS_RANGE + 100) min 2500; cutText[format['GPS RANGE: %1',DZE_CLICK_ACTIONS_GPS_RANGE],'PLAIN DOWN'];","true"], ["ItemGPS","Range Down" ,"if(isNil 'DZE_CLICK_ACTIONS_GPS_RANGE') then {DZE_CLICK_ACTIONS_GPS_RANGE = 1500;};DZE_CLICK_ACTIONS_GPS_RANGE = (DZE_CLICK_ACTIONS_GPS_RANGE - 100) max 1000; cutText[format['GPS RANGE: %1',DZE_CLICK_ACTIONS_GPS_RANGE],'PLAIN DOWN'];","true"], ["ItemToolbox","Меню крафта","closeDialog 0;createDialog ""ZCraft"";","true"], ["Binocular","View Distance 500m","setViewDistance 500;","true"], ["Binocular","View Distance 1000m","setViewDistance 1000;","true"], ["Binocular","View Distance 1500m","setViewDistance 1500;","true"], ["Binocular","View Distance 2000m","setViewDistance 2000;","true"], ["Binocular","View Distance 2500m","setViewDistance 2500;","true"], ["Binocular","View Distance 3000m","setViewDistance 3000;","true"], ["Binocular","View Distance 4000m","setViewDistance 4000;","true"], ["Binocular","View Distance 5000m","setViewDistance 5000;","true"], ["Binocular_Vector","View Distance 500m","setViewDistance 500;","true"], ["Binocular_Vector","View Distance 1000m","setViewDistance 1000;","true"], ["Binocular_Vector","View Distance 1500m","setViewDistance 1500;","true"], ["Binocular_Vector","View Distance 2000m","setViewDistance 2000;","true"], ["Binocular_Vector","View Distance 2500m","setViewDistance 2500;","true"], ["Binocular_Vector","View Distance 3000m","setViewDistance 3000;","true"], ["Binocular_Vector","View Distance 4000m","setViewDistance 4000;","true"], ["Binocular_Vector","View Distance 5000m","setViewDistance 5000;","true"], ["ItemKnife","Harvest the weed","execVM 'scripts\cuthemp.sqf';","true"], ["ItemKiloHemp","Smoke that shit","execVM 'scripts\smoke.sqf';","true"], ["ItemMachete","Harvest the weed","execVM 'scripts\cuthemp.sqf';","true"] ]; This file is in the overwrites\click_actions\config.sqf
  3. @salival Sent a translation to your e-mail
  4. I received a letter, I'll try to do it quickly :)
  5. Maybe I could help with the translation into Russian?
  6. It's a good idea that I saw something like this in the craft in shed script for epoch 1051
  7. I removed the craft for each of the gems and added it to the category in a nice menu from Zupa zCraft. Call the menu right click on itemtoolbox 1. download files here 2. copy my description.hpp and zCraft.hpp in scripts folder 3. in description.hpp very bottom add: #include "scripts\description.hpp" #include "scripts\zCraft.hpp" 4. in deploy Deploy Anything in right click option add: ["ItemToolbox","Меню крафта","closeDialog 0;createDialog ""ZCraft"";","true"]
  8. Then I would not have such a question
  9. Can someone be able to adapt for 1061 virtual garage from overhead? https://github.com/0verHeaT/VehicleGarage
  10. I run test server, and fix this scripts with 1061additions, but ned fix in player_wearcloth :(
  11. death mas script /* Remote messages by maca134 [[email protected]] This allows you to send globalchat/hint/titlecut from the server to all or a specific player without having to use remote exec (if you have resec.sqf then you can only do titletext via RE) I wants to dp sidechat/groupchat too but it didnt work. To install add '_nil = [] execVM "custom\remote_messages.sqf";' to your init.sqf inside the 'if (!isDedicated) then {' block. Global chat can only be sent to a single user and requires 'enableRadio true;' in init.sqf Here are some examples: customRemoteMessage = ['globalChat', "say something in globalChat", _unit]; publicVariable "customRemoteMessage"; customRemoteMessage = ['titleCut', "say something in titleCut", _unit]; publicVariable "customRemoteMessage"; customRemoteMessage = ['hint', "say something in hint", _unit]; publicVariable "customRemoteMessage"; customRemoteMessage = ['titleCut', "say something in titleCut"]; publicVariable "customRemoteMessage"; customRemoteMessage = ['hint', "say something in hint"]; publicVariable "customRemoteMessage"; customRemoteMessage = ["titleText", "say something in hint"]; publicVariable "customRemoteMessage"; customRemoteMessage = ["titleText", "say something in hint", _unit]; publicVariable "customRemoteMessage"; */ fnc_remote_message = { private ["_type", "_message", "_player"]; _type = _this select 0; _message = _this select 1; if (count _this > 2) then { _player = _this select 2; if (_player == player) then { switch (_type) do { case "globalChat": { player globalChat _message; }; case "hint": { hint _message; }; case "titleCut": { titleCut [_message, "PLAIN DOWN", 3]; }; case "titleText": { titleText [_message, "PLAIN DOWN"]; titleFadeOut 10; }; }; }; } else { switch (_type) do { case "hint": { hint _message; }; case "titleCut": { titleCut [_message,"Plain Down",3]; }; case "titleText": { titleText [_message, "PLAIN DOWN"]; titleFadeOut 10; }; }; }; }; "customRemoteMessage" addPublicVariableEventHandler {(_this select 1) call fnc_remote_message;};
  12. Fix for Infistar: in AH.sqf change the path to the file player_death.sqf
  13. sand_makeSounds = { private ["_type","_chance","_sound","_isWoman","_plsound","_bloodleft","_id"]; _isWoman = getText(configFile >> "cfgVehicles" >> (typeOf player) >> "TextPlural") == "Women"; while {true} do { if (!hasGutsOnHim) exitWith {}; if (_isWoman) then { _type = ["z_fattack_"+str floor(random 4),"z_fchase_"+str floor(random 4),"z_fspotted_"+str floor(random 4) ]; } else { _type = ["idle_"+str floor(random 35)]; }; _plsound = _type call BIS_fnc_selectRandom; _chance = ceil (random 10); if ((round(random _chance) == _chance) or (_chance == 0)) then { _sound = "z_" + _plsound; [nil,player,rSAY,[_sound, 10]] call RE; if (isNil "showNotificationOnce") then {systemChat ("Zombie ninja: You will be making random zombie sounds like this one."); showNotificationOnce = false;}; sleep 1; }; if (!DZ_ZCAMO_DEFAULT) then { if (!DZ_ZCAMO_HUMANITY) then { _bloodleft = r_player_blood - DZ_ZCAMO_BLOOD_AMOUNT; if (_bloodleft < 0) then { _id = [] spawn player_death; } else { r_player_blood = _bloodleft; }; sleep DZ_ZCAMO_SLEEP_BLOOD; } else { [player,DZ_ZCAMO_LOSE_HUMANITY, DZ_ZCAMO_SLEEP_HUMANITY] call player_humanityChange; }; }; if (DZ_ZCAMO_DEFAULT) then { sleep 1; }; }; }; last check , it works, it seems :)
  14. Thanks for Zupa zCraft. I borrowed it from the GUI class ZCraft { idd = 711196; onLoad = "uiNamespace setVariable ['ZCraft', _this select 0]"; class Controls { class RscText_f7030: RscTextT { idc = -1; x = 0.30 * safezoneW + safezoneX; y = 0.15 * safezoneH + safezoneY; w = 0.30 * safezoneW; h = 0.40 * safezoneH; colorBackground[] = {0,0,0,0.8}; }; class RscText_e7037: RscTextT { idc = -1; text = "Z-Craft"; x = 0.30 * safezoneW + safezoneX; y = 0.15 * safezoneH + safezoneY; w = 0.30 * safezoneW; h = 0.05 * safezoneH; colorBackground[] = {0,0,0,0.8}; colorText[] = {1,1,1,1}; }; class Zupa_RscButtonMenu_d7039: Zupa_RscButtonMenu { idc = -1; text = "Signs"; x = 0.31 * safezoneW + safezoneX; y = 0.22 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Amethyst.sqf';"; }; class Zupa_RscButtonMenu_c7040: Zupa_RscButtonMenu { idc = -1; text = "Interior"; x = 0.41 * safezoneW + safezoneX; y = 0.22 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Citrine.sqf';"; }; class Zupa_RscButtonMenu_a7031: Zupa_RscButtonMenu { idc = -1; text = "Outdoors"; x = 0.51 * safezoneW + safezoneX; y = 0.22 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Emerald.sqf';"; }; class Zupa_RscButtonMenu_b7059: Zupa_RscButtonMenu { idc = -1; text = "Garden"; x = 0.31 * safezoneW + safezoneX; y = 0.32 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Obsidian.sqf';"; }; class Zupa_RscButtonMenu_a7040: Zupa_RscButtonMenu { idc = -1; text = "Furniture"; x = 0.41 * safezoneW + safezoneX; y = 0.32 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Ruby.sqf';"; }; class Zupa_RscButtonMenu_a7051: Zupa_RscButtonMenu { idc = -1; text = "Flags"; x = 0.51 * safezoneW + safezoneX; y = 0.32 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Sapphire.sqf';"; }; class Zupa_RscButtonMenu_b7049: Zupa_RscButtonMenu { idc = -1; text = "Defense"; x = 0.31 * safezoneW + safezoneX; y = 0.42 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Topaz.sqf';"; }; class Zupa_RscButtonMenu_b7040: Zupa_RscButtonMenu { idc = -1; text = "Lights"; x = 0.41 * safezoneW + safezoneX; y = 0.42 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "closeDialog 0;createDialog ""Advanced_Crafting"";execVM 'scripts\Lights.sqf';"; }; class Zupa_RscButtonMenu_c7031: Zupa_RscButtonMenu { idc = -1; text = "Cancel"; x = 0.51 * safezoneW + safezoneX; y = 0.42 * safezoneH + safezoneY; w = 0.08 * safezoneW; onButtonClick = "((ctrlParent (_this select 0)) closeDisplay 9000);"; }; }; };
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