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Rotzloch last won the day on August 24 2019

Rotzloch had the most liked content!

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About Rotzloch

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  • Birthday 08/16/1988

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  1. Hello I have a question. Is it allowed to create a new Mod that is based on Epoch? So taking the Epoch pbo's and modify them as needed? Thanks and kind regards Roland
  2. Hello Perhaps someone out there can answer me a question. I found out, that it's possbile to define functions in server.pbo and sent the function to the clients with: publicVariable "functionname";Could this lead to performance problems? The function is only sent one time to the client. Greets Rotzloch
  3. have you changed any other script? Because it looks like another script has en error, because this looks good. Are there any error logs in your server log file?
  4. Hey raymix First thanks for your answer. So it's not possible without a new mod to remove this action? Also not with a script or so? Greets Rotzloch
  5. Yes this was on our live server. But i had a very long list of locations, and save the last 4 positions, so at these last 4 positions no mission spawns.
  6. Rotzloch

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    Hell sampson I think you need to look into this: https://community.bistudio.com/wiki/server.armaprofile i think it's WeaponCursor=1; // Shows the crosshair for your weaponand FriendlyTag=1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. EnemyTag=1; // Displays information on enemy units Hope this helps. Greets Rotzloch
  7. Hello People I have a question. Is it possible to remove or Overwrite User Actions that are defined in config.cpp for a Building/Object? Greets Rotzloch
  8. I have make it another way then Hux. I have changed my "compile/find_position.sqf" Search: markerready = false; Add below: if(wai_static_mission_locs) exitWith { _position = wai_mission_locations call BIS_fnc_selectRandom; _position set [2, 0]; _position }; And open "config.sqf" Search for: /* STATIC MISSIONS CONFIG */ Add before: wai_static_mission_locs = true; wai_mission_locations = [ [856.919,9370.11,0.001],[3468.97,9430.79,0.001],[4721.69,1951.64,0.001], [8586.69,7174.76,0.001],[869.732,5158.03,0.001] ]; in the wai_mission_locations array you can add as many locations you want. Greets Rotzloch
  9. I have notice this also. I found out, that this has something to do with the mines. I have changed my minefield.sqf: old: new: Now my ASM look like this:
  10. Hello f3cuk I have created a pull Request to Integrate Cache_Units () from UKMartin (http://epochmod.com/forum/index.php?/user/30755-ukmartin/) Greets Rotzloch
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