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[Server Addon] ZCP - Zupa's Capture Points 2.0 Updated for Epoch 0.3


Zupa

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Ok thnx, that solves the problem.

Many thnx.

Problem 2 haha

The mod won't start.

I did what the manual said.

 

1 the folder a3_epoch_server_zcp i made a pbo of it and placed in @epochive/addon folder

2 i placed the  files zcp.sqf and init.sqf inside the bornholm.pbo

 

But it wont start.

 

Any idea's?

 

Thnx 

 

I'm having this same problem, Ifollowed first fix adding execVM !"zcp.sqf" which stopped the kicking when joining the server but the mod just doesn't seem to load up. I've kept all the settings as default as I like to do the 'fine tuning' in stages so if something goes wrong I know exectly what it is.

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I think both of your issues are caused by the fact that within your .pbo you have a folder named: a3_epoch_server_zcp

 

When you download the zip from github make sure that you only .pbo package the a3_epoch_server_zcp with the zcp folder under that

 

You should not have it like:

a3_epoch_server_zcp

a3_epoch_server_zcp ->zcp ->cap bases / functions

 

it should be like:

a3_epoch_server_zcp ->zcp ->cap bases / functions

 

Make sense?

 

in short you have too many directory levels in your .pbo

 

 

Pry

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I think both of your issues are caused by the fact that within your .pbo you have a folder named: a3_epoch_server_zcp

 

When you download the zip from github make sure that you only .pbo package the a3_epoch_server_zcp with the zcp folder under that

 

You should not have it like:

a3_epoch_server_zcp

a3_epoch_server_zcp ->zcp ->cap bases / functions

 

it should be like:

a3_epoch_server_zcp ->zcp ->cap bases / functions

 

Make sense?

 

in short you have too many directory levels in your .pbo

 

 

Pry

Thanks, your a star, seems to be working perfectly now :)

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Just on the side:

 

Saterday arround 7 pm GMT + 1 , i will have a coding session with stream / teamspeak for arma coding. In advance i could answer and give assistence to questions related to epoch/arma.

 

Everyone is welcome.

 

  • Asking questions
  • Helping me with answering them and showing them.
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This!

Yep when running Infistar you get TP'D away from the box.

 

Trying to find the location of this edit: _box = "Box_Nato_AmmoVeh_F"

Checked ZCP folders and files but probably need to facepalm after someone help me figure out where i went blind?

Players get pushed away from the crates/boxes so I really need to get it fixed :)

 

I also have a few issues with some players getting kicked because of BattleEye. I changed the "_UV2 content scan" in run.sqf (infiStar) to false and it fixed some of the isues , but that might not be a preferred method? 

Do i also need to add execVM "zcp.sqf"to the scripts.txt file in BE filters?

 

Thanks for helping out.

 

This is a great mod that players love

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...facepalm...  :rolleyes: 

Thanks for helping Richie :)

 

btw, any tip on the execVM "zcp.sqf"; ?

 

 

If you have players being kicked for this then I suggest adding:

 

!="execVM \"zcp.sqf\";" to the end of the line starting with: 7 exec (this should be line 23 if using notepad++) (scripts.txt)

 

Regards,

 

Pry

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