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second_coming

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second_coming last won the day on May 22 2015

second_coming had the most liked content!

About second_coming

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    Hardened

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    United Kingdom

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  1. [Release] AutoLockPicker (Unlock script for vehicles and locked doors)

    You can get it from github: https://github.com/secondcoming/AutoLockPicker
  2. Fulcrum Mission System v2.1a

    @He-Man not really had time to look at it properly, I might give it a go tonight :)
  3. Exile server

    Not enough.... I'm a greedy bastard
  4. Fulcrum Mission System v2.1a

    I'll try it as soon as it's released (supposed to be today sometime) and let you know :)
  5. Fulcrum Mission System v2.1a

    Hi Horbin, are you planning on releasing a version of FuMS for Exilemod? (http://www.exilemod.com/) Fingers crossed :D
  6. Fulcrum Mission System v2.1a

    Hi Horbin, I have noticed on this latest version that the HC CPS drops over time down into single figures while the FPS stays up at 50, I'm guessing it's something to do with mission clean up as it seems to drop lower and lower every 30 minutes. By the end of the 4 hour restart cycle the CPS on the HC is less than 10CPS. Prior to this the FPS/CPS on the HC pretty much sticks at 50 apart from when the town raid mission spawns when it drops to about 35CPS while the AI spawns. Here is a copy of the server log/hc log and the FuMS.pbo I have been testing: https://www.dropbox.com/s/6meuxphh61lwcz6/FuMS%20Issues.rar?dl=0 cheers :)
  7. Linux server - Reserved slot and chat log

    You could try this: http://www.bigbrotherbot.com/features
  8. [MAYBE] Another fix to server fps los - SERVER SIDE

    delete references to them in the loots.h file in a3_epoch_server_settings.pbo also. That stops them spawning when people loot.
  9. [MAYBE] Another fix to server fps los - SERVER SIDE

    It helps because there is an issue when they spawn which slows down client fps, it also happened a few versions ago and this resolved it.
  10. Client FPS Drops

    EPOCH_spawnLimits = [0, 0, 0, 0, 0, 0, 0]; removes them completely
  11. How change radius of jammer?

    Look in your mission file for description.ext and alter the folllowing (distance in metres): buildingJammerRange = 75;
  12. A3EAI - Roaming/Vehicle AI Patrols - Discontinued

    No, only the HC has to have that
  13. Looking for a Dev or Scripter to hire

    Most of the people who have released scripts here are happy to give support to people who are respectful to them and don't make ridiculous demands.
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