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AI Skalisty Island, not so easy


Thug

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@harcosgoogle

in your server_functions.sqf put the following at the very bottom

 [] execVM "\z\addons\dayz_server\addons\red_zone.sqf";

Then in your server side pbo make a folder called addons, if you dont already have one. Then make a new document and call it red_zone.sqf

Copy the following and paste it in the file  you just made.

  Reveal hidden contents

red_zone.sqf";

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  • 1 year later...

For the people that installed this and have no static AI weapons spawning on Chernarus, do the following:

1. Delete the default.sqf (located in dayz_server\WAI\static) that you copied over from Thugs' GitHub.

2. Replace it with a fresh default.sqf from WAI's GitHub (or a newer version of WAI if it ever updates).

3. Open your chernarus.sqf (located in: dayz_server\WAI\static, same folder as default.sqf).

4. Copy the code below:

//AI Skalisty Island M2'S
[[[13757, 2855.6951, 0.0001411438],[13581.159, 3095.7595, -0.00020980835],[13672.707, 2923.532, -1.5258789e-005],[13757.219, 2913.2258, 0.00010681152],[13803.734, 2948.77, 9.9182129e-005],[13307.787, 2742.4548, 5.7220459e-005],[13473.531, 3343.7896, -2.2888184e-005],[13308.451, 3241.7668, 2.6702881e-005],[13631.521, 3237.97, 0.00017929077],[14165.316, 2696.0239, 8.2969666e-005],[13720.18, 2841.2844, -4.196167e-005],[14085.578, 2942.03, 0.00035858154],[13598.758, 2932.2224, -0.0002784729],[12980.869, 3208.0649, 4.5776367e-005],[13526.065, 3475.8076, 1.0967255e-005],[13771.2, 2969.66, 0.0014648],[13689.4, 2980.61, 0.00135422],[13731.9, 2897.92, 8.3882]],"M2StaticMG","extreme","Bandit2_DZ","Bandit","Random",2,"Random","Random"] call spawn_static;
//AI Skalisty Island IGLA
[[[13694.1, 2901.4, 7.9924]],"Igla_AA_pod_TK_EP1","hard","Bandit2_DZ","Bandit","Random",2,"Random","Random"] call spawn_static;

4. Or copy the fully written out code below (it does not matter which of the two you choose, they both do the exact same):

//AI Skalisty Island M2'S
[
    [
        [13757, 2855.6951, 0.0001411438],
        [13581.159, 3095.7595, -0.00020980835],
        [13672.707, 2923.532, -1.5258789e-005],
        [13757.219, 2913.2258, 0.00010681152],
        [13803.734, 2948.77, 9.9182129e-005],
        [13307.787, 2742.4548, 5.7220459e-005],
        [13473.531, 3343.7896, -2.2888184e-005],
        [13308.451, 3241.7668, 2.6702881e-005],
        [13631.521, 3237.97, 0.00017929077],
        [14165.316, 2696.0239, 8.2969666e-005],
        [13720.18, 2841.2844, -4.196167e-005],
        [14085.578, 2942.03, 0.00035858154],
        [13598.758, 2932.2224, -0.0002784729],
        [12980.869, 3208.0649, 4.5776367e-005],
        [13526.065, 3475.8076, 1.0967255e-005],
        [13771.2, 2969.66, 0.0014648],
        [13689.4, 2980.61, 0.00135422],
        [13731.9, 2897.92, 8.3882]
    ],
    "M2StaticMG",
    "extreme",
    "Bandit2_DZ",
    "Bandit",
    "Random",
    2,
    "Random",
    "Random"
] call spawn_static;
//AI Skalisty Island IGLA
[
    [
        [13694.1, 2901.4, 7.9924]
    ],
    "Igla_AA_pod_TK_EP1",
    "hard",
    "Bandit2_DZ",
    "Bandit",
    "Random",
    2,
    "Random",
    "Random"
] call spawn_static;

5. Paste the copied code below:

Place your custom static weapon spawns below
*/

6. Thats it, enjoy being shot at by .50 and rockets :D

Reason: I think WAI got a few changes that instead of loading default.sqf, it now loads chernarus.sqf.

Script versions as of writing this:
Epoch 1.0.6.2
WAI 2.2.6
DZAI: 2.2.2

Massive thanks to @Affraid for the time he put into helping me fix this and @Thug for making and releasing the script.

I noticed that @SKS.Goliath also addressed this issue, but I hope that this post is easier to understand for people.

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Thank You @Waylon194 for posting that.

Just So people Know , Unfortunately My friend   @Thug Passed away back in November. As of now I can't get access to His GitHub account to make the changes.But will be trying to do so.  Me and him did a lot of work together with TBsGaming.com  servers and building AI cities. I know he also helped a lot of other people out through the years. We still have an Active Arma 2 OverPock Chernarus server up and running in his Honor.  Server Ip: 107.173.81.134:3302 . 

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  On 7/12/2019 at 8:49 PM, Affraid said:

Thank You @Waylon194 for posting that.

Just So people Know , Unfortunately My friend   @Thug Passed away back in November. As of now I can't get access to His GitHub account to make the changes.But will be trying to do so.  Me and him did a lot of work together with TBsGaming.com  servers and building AI cities. I know he also helped a lot of other people out through the years. We still have an Active Arma 2 OverPock Chernarus server up and running in his Honor.  Server Ip: 107.173.81.134:3302 . 

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Hey,

I'm really sorry to hear that, Thug and I chatted quite a bit, I wondered why I had not heard from him in a while

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  • 2 weeks later...
  On 7/12/2019 at 8:49 PM, Affraid said:

Thank You @Waylon194 for posting that.

Just So people Know , Unfortunately My friend   @Thug Passed away back in November. As of now I can't get access to His GitHub account to make the changes.But will be trying to do so.  Me and him did a lot of work together with TBsGaming.com  servers and building AI cities. I know he also helped a lot of other people out through the years. We still have an Active Arma 2 OverPock Chernarus server up and running in his Honor.  Server Ip: 107.173.81.134:3302 . 

Expand  

RIP @Thug, he was a big help with my server, was wondering why he wasn't responding.

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  • 1 year later...
  • 4 weeks later...

If someone would be so kind as to update this to work with Epoch 1.0.7 and the updated WAI. I'm sure alot of us would be very grateful! This was truly a great piece of work by the late and great @Thug who helped me learn the basics of script functions and how to execute them and was very fun to do. I have been messing with this for days now but am too much of a noob to figure out why the ai wont spawn? 

 

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