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Waylon194

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  1. Thanks! I will try your keys soon, I will report back. Just busy at the moment.
  2. For the people that installed this and have no static AI weapons spawning on Chernarus, do the following: 1. Delete the default.sqf (located in dayz_server\WAI\static) that you copied over from Thugs' GitHub. 2. Replace it with a fresh default.sqf from WAI's GitHub (or a newer version of WAI if it ever updates). 3. Open your chernarus.sqf (located in: dayz_server\WAI\static, same folder as default.sqf). 4. Copy the code below: //AI Skalisty Island M2'S [[[13757, 2855.6951, 0.0001411438],[13581.159, 3095.7595, -0.00020980835],[13672.707, 2923.532, -1.5258789e-005],[13757.219, 2913.2258, 0.00010681152],[13803.734, 2948.77, 9.9182129e-005],[13307.787, 2742.4548, 5.7220459e-005],[13473.531, 3343.7896, -2.2888184e-005],[13308.451, 3241.7668, 2.6702881e-005],[13631.521, 3237.97, 0.00017929077],[14165.316, 2696.0239, 8.2969666e-005],[13720.18, 2841.2844, -4.196167e-005],[14085.578, 2942.03, 0.00035858154],[13598.758, 2932.2224, -0.0002784729],[12980.869, 3208.0649, 4.5776367e-005],[13526.065, 3475.8076, 1.0967255e-005],[13771.2, 2969.66, 0.0014648],[13689.4, 2980.61, 0.00135422],[13731.9, 2897.92, 8.3882]],"M2StaticMG","extreme","Bandit2_DZ","Bandit","Random",2,"Random","Random"] call spawn_static; //AI Skalisty Island IGLA [[[13694.1, 2901.4, 7.9924]],"Igla_AA_pod_TK_EP1","hard","Bandit2_DZ","Bandit","Random",2,"Random","Random"] call spawn_static; 4. Or copy the fully written out code below (it does not matter which of the two you choose, they both do the exact same): //AI Skalisty Island M2'S [ [ [13757, 2855.6951, 0.0001411438], [13581.159, 3095.7595, -0.00020980835], [13672.707, 2923.532, -1.5258789e-005], [13757.219, 2913.2258, 0.00010681152], [13803.734, 2948.77, 9.9182129e-005], [13307.787, 2742.4548, 5.7220459e-005], [13473.531, 3343.7896, -2.2888184e-005], [13308.451, 3241.7668, 2.6702881e-005], [13631.521, 3237.97, 0.00017929077], [14165.316, 2696.0239, 8.2969666e-005], [13720.18, 2841.2844, -4.196167e-005], [14085.578, 2942.03, 0.00035858154], [13598.758, 2932.2224, -0.0002784729], [12980.869, 3208.0649, 4.5776367e-005], [13526.065, 3475.8076, 1.0967255e-005], [13771.2, 2969.66, 0.0014648], [13689.4, 2980.61, 0.00135422], [13731.9, 2897.92, 8.3882] ], "M2StaticMG", "extreme", "Bandit2_DZ", "Bandit", "Random", 2, "Random", "Random" ] call spawn_static; //AI Skalisty Island IGLA [ [ [13694.1, 2901.4, 7.9924] ], "Igla_AA_pod_TK_EP1", "hard", "Bandit2_DZ", "Bandit", "Random", 2, "Random", "Random" ] call spawn_static; 5. Paste the copied code below: Place your custom static weapon spawns below */ 6. Thats it, enjoy being shot at by .50 and rockets :D Reason: I think WAI got a few changes that instead of loading default.sqf, it now loads chernarus.sqf. Script versions as of writing this: Epoch 1.0.6.2 WAI 2.2.6 DZAI: 2.2.2 Massive thanks to @Affraid for the time he put into helping me fix this and @Thug for making and releasing the script. I noticed that @SKS.Goliath also addressed this issue, but I hope that this post is easier to understand for people.
  3. Thanks for answering, sadly that did not fix it.
  4. Hello everyone, I am experiencing issues when I am trying to set up a Taviana Epoch server. I get the key unsigned by this server error. I downloaded Taviana 2.0 from DZLauncher. Is there anyone that can help me fix this issue? Server.bat parameters: "[email protected];@DayZ_Epoch;@DayZ_Epoch_Server;" Server keys: bi.bikey six_taviana.bikey six_taviana_objects.bikey DayZ_Epoch1062.bikey Client keys: bi.bikey DayZTaviana.bikey Server mods: @DayZ_Epoch @DayZ_Epoch_Server @Taviana Client mods: @DayZ_Epoch @Taviana
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