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Found 6 results

  1. Single Currency 3.0 & Storage DEFAULT HIVE ( No global banking). AKA: ZSC RELEASE 1: INDEPENDENT RELEASE ( No converting script yet to convert old SC money to this version). REQUEST: If someone is good with MYSQL can he complete the qyuery on the bottom of this post? ^^ limited time here ^^. What is it? This script replaces gold,silver,tin,copper,briefcases by 1 virtual currency with a configurable name. You can buy,sell, give, receive, take (from dead bodies) and STORE this money like it was a normal inventory item. ( It will work with a different dialog then your gear dialog.) No more smelting gold into silver or anything related to that. Everything is in one currency ( For example "ZupasticiumCoins"). Features. Store Money in storage objects and vehicles ( max money in 1 storage depends on the size). No global access to your money. Anyone can take the money out ( for vault/lockbox it must be open of course). Trade with this currency for cars/items. Give money to other players. NO inventory issues with gold! Whats the difference with your other single currency scripts? You can use the default hive! No global bank! Back to normal epoch danger to lose cash! Cleaned up code Very low changes to default saving system. (DB friendly) NO database changes needed. NO ATMs, Safezones, atms in trader whatsoever... Store money in vehicles. Technical data: Storage money is saved in the gear section of the object in the Database Player Money is added to gear section of the player in the Database ( Again thanks to maca for pointing this out for me). Extra This build will have all of the fixes on errors out there ( Build on peterbeers all in on packages with the bugfixes). Reworked the transfering money between players to be sure trade goes to the right object/player. Store money in vehicles Credits Maca - Original private single currency. Peterbeer - for putting all fixes together in 1 pack. Soul - Hives modifications and code changes for it. ( not applied on this script, jsut credited for hard work). Rocu - Great help on forums and fixes. DraftKid - Testing and screenshots Please report bugs so I can solve them! The config located IN ZSC/gold/ZSCconfig.sqf /* Single Currency 3.0 uses storages to store money which can be accessed by anyone if open of course (safe,lockbox). Each storage has his own money, so no global access. */ // Name of your currency CurrencyName = "Coins"; // Objects that can hold money. Vehicles are added automaticly. Size of money capacity is depended on ammount of magazines the object can hold. ZSC_MoneyStorage = ["VaultStorage","LockboxStorage","StorageShed_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","GunRack_DZ","WoodCrate_DZ","TentStorage","TentStorageDomed","TentStorageDomed2"]; // Multiplier how much money an object can hold. This number X ammount of magazines it can hold. ( so URAL -> 500 items * 1000 = 5 MIL cash). ZSC_MaxMoneyInStorageMultiplier = 1000; // (True = No Animation / False = Animation) InstantTrading = false; // If TRUE: overwrite yours player_switchmodel with mine. | IF False: Change content yourself @ step D ZSC_Overwrite_SwitchModel = true; // if TRUE: Overwrites yours fn_selfactions with default 1 + edits. | IF False: Change content yourself @ step D ZSC_Overwrite_SelfActions = true; // if TRUE: Overwrites yours fn_selfactions with default 1 + edits. | IF False: Change content yourself @ step D ZSC_Overwrite_UnLockVault = true; // if TRUE: Overwrites yours fn_selfactions with default 1 + edits. | IF False: Change content yourself @ step D ZSC_Overwrite_LockVault = true; /* IF YOU USE different mods like P4L it's recommended to do changes yourself or it wont work */ There are pbo's provided for cherno 11. Or follow the installation instructions https://github.com/EpochSC/SingleCurrencyStorage Installation instructions. ( TRIED TO KEEP IT NOOB FRIENDLY ^^) If u are going to use the full pbo?! The missions.sqm is build for OVERPOCH. Delete the overwatch addons if you are just using it for Epoch. MISSION PBO A ) In your init.sqf: A 1) You must have /*ZSC*/ DZE_ConfigTrader = true; /*ZSC*/ in the top section ( for example right above "EpochEvents"); Place if you do not have it yet. ZSC requires Config traders, It will also help your server reduce lag! A 2) PLACE /*ZSC*/ call compile preprocessFileLineNumbers "ZSC\gold\ZSCinit.sqf"; /*ZSC*/ ABOVE progressLoadingScreen 0.5; A 3) PLACE execVM "ZSC\compiles\playerHud.sqf"; RIGHT UNDER _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; A 4 ) Change call compile preprocessFileLineNumbers "server_traders.sqf"; to call compile preprocessFileLineNumbers "server_traders_cherno_11.sqf"; ON THE BOTTOM OF THIS TOPIC THERE WILL BE AN EXPLANATION FOR OTHER MAPS / INSTANCES. A 5 ) MAKE SURE _serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf"; this line is custom and doesnt have dayz_code in it. It should point at dayz_server or if u use another script to where ever that places it. B ) In your description.ext B 1) Place #include "ZSC\config\cfgServerTrader.hpp" on the complete top. B 2 ) Add if you do not have a RscTitles yet! class RscTitles { #include "ZSC\config\ZSChud.hpp" }; at the bottom. IF U ALREADY HAVE IT just add #include "ZSC\config\ZSChud.hpp" behind whatever is in there. B 3 ) JUST ADD AT THE COMPLETE BOTTOM #include "ZSC\config\ZSCdefines.hpp" #include "ZSC\config\ZSCdialogs.hpp" B 4 ) If you come from another currency, u can remove the shit that was extra added in that one :). C ) COPY FILES C 1 ) Place the ZSC folder in your mission pbo ( take it out of the github's missions pbo). C 2 ) Place server_traders_cherno_11.sqf in your missions pbo. ( If other map/instance check bottom of the topic.). D ) fn_selfactions ( IF you use my overwrite, u do not have to to this step. D 1 )PLACE if(_typeOfCursorTarget in ZSC_MoneyStorage && (player distance _cursorTarget < 5)) then { if (s_bank_dialog < 0) then { s_bank_dialog = player addAction ["Money Storage", "ZSC\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_bank_dialog; s_bank_dialog = -1; }; // cars if( _isVehicle && !_isMan &&_isAlive && !_isMan && !locked _cursorTarget && !(_cursorTarget isKindOf "Bicycle") && (player distance _cursorTarget < 5)) then { if (s_bank_dialog2 < 0) then { s_bank_dialog2 = player addAction ["Money Storage", "ZSC\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_bank_dialog2; s_bank_dialog2 = -1; }; AFTER } else { {player removeAction _x} count s_player_combi;s_player_combi = []; s_player_unlockvault = -1; }; D 2 ) if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then { if (s_givemoney_dialog < 0) then { s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "ZSC\actions\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_givemoney_dialog; s_givemoney_dialog = -1; }; ABOVE if(_typeOfCursorTarget in dayz_fuelpumparray) then { D 3 ) CHANGE if (_player_studybody) then { if (s_player_studybody < 0) then { s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_studybody; s_player_studybody = -1; }; INTO if (_player_studybody) then { if (s_player_studybody < 0) then { s_player_studybody = player addAction [("<t color=""#FF0000"">"+("Check Wallet") + "</t>"), "ZSC\actions\check_wallet.sqf",_cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_studybody; s_player_studybody = -1; }; D 4 ) ADD player removeAction s_givemoney_dialog; s_givemoney_dialog = -1; player removeAction s_bank_dialog; s_bank_dialog = -1; player removeAction s_bank_dialog2; s_bank_dialog2 = -1; BEHIND player removeAction s_player_towing; s_player_towing = -1; player removeAction s_player_fuelauto; s_player_fuelauto = -1; player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; D 5 ) TO remove the client side errors u getting add in your VARIABLES.SQF s_givemoney_dialog = -1; s_bank_dialog = -1; s_bank_dialog2 = -1; TO dayz_resetSelfActions = { E ) player_switchModel.sqf again, if u overwriten with mine in first step, u can skip. E 1 ) add _cashMoney = player getVariable["cashMoney",0]; behind _weapons = weapons player; _countMags = call player_countMagazines; _magazines = _countMags select 0; E 2 ) Add player setVariable ["cashMoney",_cashMoney,true]; on the BOTTOM E 3 ) CHANGE //Create New Character _group = createGroup west; _newUnit = _group createUnit [_class,dayz_spawnPos,[],0,"NONE"]; _newUnit setPosATL _position; _newUnit setDir _dir; into _group = createGroup west; _newUnit = _group createUnit [_class,dayz_spawnPos,[],0,"NONE"]; [_newUnit] joinSilent createGroup WEST; _newUnit setPosATL _position; _newUnit setDir _dir; _newUnit setVariable ["cashMoney",_cashMoney,true]; F) You can use my unclockVault in ZSCinit, If u got a custom one, do the following changes: F1) place _objMoney = _obj getVariable["bankMoney",0]; behind _dir = direction _obj; _pos = _obj getVariable["OEMPos",(getposATL _obj)]; _objectID = _obj getVariable["ObjectID","0"]; _objectUID = _obj getVariable["ObjectUID","0"]; F 2) place _holder setVariable ["bankMoney", _objMoney, true]; behind _holder setVariable["CharacterID",_ownerID,true]; _holder setVariable["ObjectID",_objectID,true]; _holder setVariable["ObjectUID",_objectUID,true]; _holder setVariable ["OEMPos", _pos, true]; E) in LockVault.sqf if u got a custom one, otherwise use mine and set true in config: E1 ) place) _objMoney = _obj getVariable["bankMoney",0]; behind _ownerID = _obj getVariable["CharacterID","0"]; _objectID = _obj getVariable["ObjectID","0"]; _objectUID = _obj getVariable["ObjectUID","0"]; E2 ) place _holder setVariable ["bankMoney", _objMoney, true]; behind _holder setVariable["CharacterID",_ownerID,true]; _holder setVariable["ObjectID",_objectID,true]; _holder setVariable["ObjectUID",_objectUID,true]; _holder setVariable ["OEMPos", _pos, true]; SERVER PBO A ) REPLACE your "compiles/server_tradeObject.sqf" With my one ( not other script uses that anyways). B ) IN compiles/server_updateObject.sqf Change _inventory = [ getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object ]; into _inventory = [ getWeaponCargo _object, getMagazineCargo _object, getBackpackCargo _object /*ZSC*/ , _object getVariable["bankMoney",0] /*ZSC*/ ]; C ) In your server_monitor.sqf ( NOTE: the " _intentory' variable can be called "_inventory" at your files, so change my code to that, if it's the case). Add /*ZSC*/ if( count (_intentory) > 3)then{ _object setVariable ["bankMoney", _intentory select 3, true]; }else{ _object setVariable ["bankMoney", 0, true]; }; /*ZSC*/ ABOVE if (_type in DZE_LockedStorage) then { // Fill variables with loot _object setVariable ["WeaponCargo", (_intentory select 0),true]; _object setVariable ["MagazineCargo", (_intentory select 1),true]; _object setVariable ["BackpackCargo", (_intentory select 2),true]; } else { D) in compiles/server_playerSync.sqf Change _playerGear = [weapons _character,_magazines]; into _playerGear = [weapons _character,_magazines, _character getVariable["cashMoney",0]]; NOTE: in the gold init i use a custom gearSet.sqf If u would have a custom one, it's defined in the ZSCinit.sqf. Only differnecy will be the top where it checks for the money in your gear sections. FAQ! I use a different instance/map to play one! What do i do? The only things that difference between maps where u need to worrie about is the server_traders.sqf. I included them for 4 maps, if your map is NOT in there u will have to change your original one. FAIR SIMPLE: 1) Take your original server_traders 2) Open one of mine 3) Copy my categories with the correct numbes to your traders. You can choose also which traders sells what then ^^. 4) Share your file to me so i can put it in the list Does it work with Overpoch(ins). Simple: Yes, Everything with epoch as base. Overwatch items or included in traders, remove the categories if you do not use them. Can i convert from the older system? You will have to revert your database to the default structure and maybe transfer money. Banks added to the players cash is the best solution. How do i see my money and bank? 1 - Bank will not be visible cus their is none. You store money in storages like other items ( but in a different dialog). So the money can be accessed by anyone that has access to that storage. 2- Money is visisble with a money icon on the right side of the screen. Feel free to add it to other places aswell. This will return your money: player getVariable["cashMoney",0]; Can I use it with database traders? No, this build is made for config traders. No support (Yet). Screenshots I probably will code this inthe default epoch code and send a merge request to Epoch Devs with an option to do DZE_SingleCurrency = true/false; And if they accept it , it might be in 1.6 ^^
  2. I'm going to have a look at getting Single Currency Banking on 1.0.6, but I'm looking at the server files on github ( https://github.com/EpochSC/SingleCurrencyBanking/tree/master/999_Hive_Version/Version 1.1/PBOs/dayz_server ) and it seems like it's all of the 1.0.5.1 files but with stuff added for handling the banks. Merging/checking every single file would take too long. I can't copy + paste then replace the old files because they're 1.0.5.1 files and too different to 1.0.6. (Merging the mission files is do-able.) Anyone got any ideas/hints? (Sidenote: where I see "headShots" in the code, I need to replace that with "Coins", right? The new database layout has the extra column named "Coins", so we no longer need to read from the headShots value?) Thanks.
  3. A certain unnamed server company is trying to pass this off as their own. A lot of work went in the these files by not only myself but to all the creators of the different scripts that are included. After I asked them to not do so they ignored my wishes so now like I said in another post is release time for all. There are a few things that need added like a hud edit which will be added as soon as I can or if some one else feels free to add to it, Mods included but not limited to (if i forgot anyone I do apologize) Single Currency 2.0 ( Extension) - Soul Single Currency 3.0 ( Extension) - Zupa Single Currency Development functions - Zupa Single Currency Traders - Zupa Transfer Money from ATM - Rocu JAEM Chopper Evac SC - Zupa Axe Cop Service Points SC - Zupa Banker NPC's - MGM http://github.com/XerxesIV/Single-Currency-4.0
  4. I installed the Zupa Coin with banking (999). There is a display in the upper right of the screen. it shows things like how much coin you have in the bank, kills, fps, uptime and more. Is there a way I can move that to the bottom of the screen? The server admin display covers it up and you have to delete to see Zupas display.
  5. PROJECT SUMMARY This project was originally born as a call for help thread by Goatlol and in time became a community project to achieve the common goal of: Gold Coin based Single Currency & Banking System, publicly available for all Epoch server admins for free, without sacrificing humanity system. CURRENT STATE OF THE PROJECT Version 1.0 has been released on 29th July 2014. (with download link) Questions / Comments should be posted as replies to this thread. Donations should be sent to the sole developer of the project. PayPal donate button can be found on his personal website here. PROJECT DEVELOPER: Zupa Click to see Project Backers Click to display old version of this post which includes known similar projects and other relevant information.
  6. Hello, How can I add money to wallet of AI. I use: and DZMS DZAI. regards, domino
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