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Found 8 results

  1. From what see this was made by user matt-d-rat about 6 years ago. All i did was light up a few smokes and update all the old variable names to get it running on our 1062 server from which we use a lot of scripts from here so here is a contribution back from me. I only added Epoch Vehicles in there. Original Instructions Original Thread All you need to do is follow matt-d-rats Original Instructions above, But instead of using the old files he made use my edited versions below mf-tow\init.sqf mf-tow\tow_AttachTow.sqf mf-tow\tow_DetachTow.sqf
  2. DayZ Expansion Namalsk Mods/Features; ATM Banking More Weapons More Cars More Loot Namalsk Igloo Light Saber Mod No-Vehicle-Crash-Damage Trader Wallet - Money/Item Storage Custom Namalsk Spawn Selection Custom Trader City at Sebjan Factory All items added to traders Namalsk Airdrops Notification System Territories System Auto-run System No Stamina System Safezone System Mission System Skin System Map UI and 2D/3D Markers System KillFeed System Towing System Player Attachement Custom lighting Custom interiors Custom ocean Working Street lights Builderitems Gravecross KillFeed Notifications Gravecross Horn Autorun No stamina MoreGuns Street lights Car Keys CodeLock Map UI and 2D/3D Markers Global/Transport/Party Chat Book (Server Info, Rules, player stats, party management , territory management) System Extras; Address: Port: 2402 Discord Invite Link
  3. Hello Epoch community, I'd like to present you our Epoch Chernarus Redux Server: Here are some Server features: Increased Epoch Loot, added ground loot and increased object loot Vector Building Armed Vehicles (up to 40mm Grenades) Zombies (Epochs Ryanzombies) AI Patrols (Cars and Helis) Added Military Buildings and Skalisty Bridge Changed Trader Positions and added Advanced Safezones with Vehicle Protection Rearm/Repair/Refuel options at Service Points CUP Vehicles and CUP Weapons Advanced Towing Shorter building delays 7 Days of Base maintenance Blackmarket Traders for Vehicles Guns higher than 7.62 are more rare then usual guns Serverwebsite: nox-epoch.de Everybody is welcome ( excludes Glitchers, Haxors etc. :P ) Hope to see you soon! :)
  4. Latest release: https://github.com/matt-d-rat/mf-tow/releases/latest Bug reports: https://github.com/matt-d-rat/mf-tow/issues Install guide: https://github.com/matt-d-rat/mf-tow/blob/master/README.md MF-Tow enables vehicles to be towed by others. It has been designed to be highly configurable, allowing server admins to define which vehicles can tow, and what types of vehicles they can tow. This script builds upon the ideas laid down by the built-in tow system in DayZ Epoch, but with more features and a better configurable ease of use. MF-Tow was inspired by the great work done by the R3F team on their '[R3F] Artillery and Logistic' addon, and serves as an alternative tow script for admins who just want to add towing functionality to their DayZ Epoch server. MF-Tow is also fully compatible with the popular '=BTC=_Logistic (DayZ Epoch Version)'.
  5. I have a problem and its with the tow/lift. R3F was working great with 103718 125548 I can find a vehicle and tow or lift and that part good. I can spawn any vehicle with keys and without keys and i can tow or lift, that part good. But and yes i started with a but. When you buy any vehicle you can not tow or lift at all with them. Any help at all please, thank you in advance Thug
  6. I have R3F Arty and Logistics working with the exception of an oddity I have noted. Vehicles can be towed to other vehicles successfully, but the often will be intersect front to back or one on top of the other. See attached screenshots. I am trying to figure out where I can specify a follow distance, but I am coming up short. Anyone else seen this behavior? CodeWarrior
  7. Hi, I am currently interested to know if anyone knows of a fix to the vehicle towing issue i.e. the towed vehicle returns to the place it was towed from on server restart. I would appreciate any ideas, fixes or even the simple it can't be done response. Edit: Without having to get into the vehicle after towing it to a desired location. Thanks.
  8. I know it's easy, but I'm being lazy. Did anyone do it already and have the SQL? I'll give you a can of beans. :D If I end up doing it, I'll share the SQL.
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