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Found 19 results

  1. I thought breath fog was in Namalsk map. Does anyone have a breath fog script. Also it is very hard to get cold on it I added fn_temperatur.sqf that I found https://pastebin.com/Mp0zAafB but only if you go in the water you get cold very quick. I don't know if someone got something better and something for breath fog. Thanks
  2. [SOLVED] Where do I add the namalsk zombies NS_zombie1, NS_zombie2, NS_zombie3 Would like to see how they act. Is it something like the following: zombieClass[] = { "z_soldier", "z_soldier_heavy", "z_soldier", // "z_worker1", "z_NS_zombie1", //"z_worker2", "z_NS_zombie2", //"z_worker3" "z_NS_zombie3" };
  3. Is it possible add nsw_er7s (namalsk weapon) to cherno?
  4. Hi, So I was using infiSTAR to go through skins, and I saw that there are special zombies in the Namalsk mod for the Namalsk map, is there a way I can add these zombies to the random zombie spawn list with an Overpoch server? It was interesting that they move differently and sound differently than the normal zeds. In the skins menu they have a ns_ prefix, similar to the ns_bloodsucker. Thanks in advance
  5. Solution? I got game working by simply making a copy of my files (to backup) and put in the newest server files (1.6.0's) in with the 1.5.0 server and it's working! Greetings epoch mod! I have gone through hell and back trying to get this dammed server to work for nearly two days and I have reached a point where I have gone above the hive error reads by downloading and putting in an official hiveext.dll (some odd reason I didn't have one with any of the files I downloaded) and alas something new had happened! Yet this came to another issue in which I have not been able to find out, below Is my rpt ^^ however it quite seems to be a hive bug with dupe ids? When I try to join my server it'll take an agonizing amount of time, often the numbers on the bottom right of the clients screen take 5ish minutes then they are returned back to the menu. I have tried removing the hive and reinstalling it with mysql yet to no avail it does the same, I am trying to run 1.0.5.1 with Namalsk, any solutions would be much appreciated! >My RPT file, ===================================================================== == E:\SteamLibrary\steamapps\common\Namalsk\arma2oaserver.exe == "E:\SteamLibrary\steamapps\common\Namalsk\arma2oaserver.exe" -port=2302 "-config=instance_15_namalsk\config.cfg" "-cfg=instance_15_namalsk\basic.cfg" "-profiles=instance_15_namalsk" -name=instance_15_namalsk "[email protected];@DayZ_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2017/01/31 18:11:31 Current time: 2017/02/12 09:29:12 Version 1.63.131129 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Default, by nst\ns2\config.bin/CfgWeapons/ItemCore/ Updating base class ->House, by nst\ns\config.bin/CfgVehicles/Land_Fire/ Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/ Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/ Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/ Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/ Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/ Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/ Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/ Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/ Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/ Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierGB/TalkTopics/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Residential/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Industrial/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Farm/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Supermarket/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/HeliCrash/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Hospital/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Military/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/MilitarySpecial/ Updating base class ->Residential, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Church/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/ Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/ Updating base class CA_Magazine->4000Rnd_762x51_M134, by corepatch\corepatch_ccp_71142_cit_13602_25047\config.cpp/CfgMagazines/2000Rnd_762x51_M134/ 9:29:20 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 9:29:21 Connected to Steam servers 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:20 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 9:30:20 "DayZ Epoch: MPframework inited" 9:30:22 Strange convex component14 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView 9:30:22 Strange convex component15 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView 9:30:22 Strange convex component16 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView 9:30:22 Strange convex component17 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView 9:30:23 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:31 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 9:30:32 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 9:30:32 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 9:30:32 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 9:30:32 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 9:30:32 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 9:30:32 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 9:30:34 "Res3tting B!S effects..." 9:30:35 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 9:30:37 No owner 9:30:38 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 9:30:38 "HIVE: Starting" 9:30:38 "HIVE: trying to get objects" 9:30:38 "HIVE: found 244 objects" 9:30:38 "HIVE: Commence Object Streaming..." 9:30:38 "HIVE: got 0 Epoch Objects and 244 Vehicles" 9:30:41 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 9:30:41 UH1Y_DZE: ObsGun - unknown animation source ObsGun 9:30:42 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 9:30:42 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 9:31:03 "HIVE: Spawning # of Vehicles: 60" 9:31:03 "HIVE: Spawning # of Debris: 500" 9:31:03 "HIVE: Spawning # of Ammo Boxes: 3" 9:31:03 "HIVE: Spawning # of Veins: 50" 9:31:03 "Total Number of spawn locations 11" 9:31:03 "DEBUG: Too many vehicles at [4828.51,10903.8]" 9:31:03 "DEBUG: Too many vehicles at [6776.11,6002.33]" 9:31:03 "DEBUG: Too many vehicles at [8981.06,10618.6]" 9:31:10 "PUBLISH: Attempt 258c10c0# 200475: suv.p3d" 9:31:10 "HIVE: WRITE: "CHILD:308:15:SUV_Blue:0:0:[87,[8274.86,10536.3,0.0116758]]:[]:[["wheel_1_1_steering",0.796731],["wheel_1_2_steering",0.46472],["wheel_2_1_steering",0.0306664],["wheel_2_2_steering",0.267991],["palivo",0.453444],["motor",0.0911591],["glass1",0.656691],["glass2",0.0985197],["glass3",0.427751],["glass4",0.876355],["sklo predni P",0.638898],["sklo predni L",0.75021],["karoserie",0.621025],["wheel_1_4_steering",0.73714],["wheel_2_4_steering",0.0156824],["wheel_1_3_steering",0.592662],["wheel_2_3_steering",0.839629]]:0.0976614:82749105363087:"" 9:31:15 "DEBUG: Too many vehicles at [7219.09,6734.9]" 9:31:25 "PUBLISH: Attempt 257f6080# 200503: an2.p3d" 9:31:25 "HIVE: WRITE: "CHILD:308:15:AN2_DZ:0:0:[51,[7465.62,11734.4,1.52747]]:[]:[["glass1",0.592667],["glass2",0.508282],["glass3",0.855961],["glass4",0.800559],["telo",0.0247609]]:0.260099:746561173441551:"" 9:31:33 "DEBUG: Too many vehicles at [5683.65,9837.82]" 9:31:33 "DEBUG: Too many vehicles at [6254.52,9357.46]" 9:31:41 "DEBUG: Too many at [5961.86,6694.26]" 9:31:43 "DEBUG: Too many vehicles at [5218.28,8963.85]" 9:31:43 "DEBUG: Too many vehicles at [9011.96,10197.3]" 9:31:48 "DEBUG: Too many at [7245.92,7084.58]" 9:31:50 "PUBLISH: Attempt 257f50c0# 200561: tractor_2.p3d" 9:31:50 "HIVE: WRITE: "CHILD:308:15:tractor:0:0:[44,[7888.36,10663.4,0.372078]]:[]:[["motor",0.935238],["sklo predni P",0.608498],["sklo predni L",0.97843],["karoserie",0.153157],["palivo",0.437576],["wheel_1_1_steering",0.11775],["wheel_2_1_steering",0.274676],["wheel_1_4_steering",0.337791],["wheel_2_4_steering",0.323735],["wheel_1_3_steering",0.417102],["wheel_2_3_steering",0.0159481],["wheel_1_2_steering",0.774973],["wheel_2_2_steering",0.733146],["glass1",0.377371],["glass2",0.863493],["glass3",0.340442],["glass4",0.701744]]:0.0456936:78884106634444:"" 9:31:50 "EPOCH EVENTS INIT" 9:31:51 "DEBUG: Too many at [7854.88,7763.68]" 9:31:55 "DEBUG: Too many at [6761.07,6373.32]" 9:31:55 "DEBUG: Too many vehicles at [5708.13,10061.2]" 9:31:55 "DEBUG: Too many vehicles at [6483.73,9256.38]" 9:31:55 "DEBUG: Too many vehicles at [4503.15,11168.3]" 9:31:56 "DEBUG: Too many vehicles at [3600.41,6868.02]" 9:31:56 "HIVE: WRITE: "CHILD:388:78884106634444:"" 9:31:56 "CUSTOM: Selected "247"" 9:31:56 "HIVE: WRITE: "CHILD:388:746561173441551:"" 9:31:56 "CUSTOM: Selected "246"" 9:31:56 "PUBLISH: Created AN2_DZ with ID "746561173441551"" 9:31:56 "HIVE: WRITE: "CHILD:388:82749105363087:"" 9:31:56 "CUSTOM: Selected "245"" 9:31:56 "DEBUG VEIN: Too many objects at [6268.94,8875.74]" 9:31:56 "DEBUG VEIN: on road [6998.83,8263.04]" 9:31:56 "DEBUG VEIN: on road [7460.08,10888]" 9:31:56 "DEBUG VEIN: Too many objects at [7481.56,8725.08]" 9:31:58 "DEBUG VEIN: on road [7424.15,8324.88]" 9:31:59 "PUBLISH: Attempt 2772f040# 200689: uaz_mg.p3d" 9:31:59 "HIVE: WRITE: "CHILD:308:15:UAZ_MG_TK_EP1_DZE:0:0:[26,[4094.65,6743.31,0.177338]]:[]:[["wheel_1_1_steering",0.0868286],["wheel_1_2_steering",0.800729],["wheel_2_1_steering",0.175801],["wheel_2_2_steering",0.754038],["motor",0.968077],["sklo predni P",0.225764],["sklo predni L",0.846268],["karoserie",0.313078],["palivo",0.25656],["wheel_1_4_steering",0.90289],["wheel_2_4_steering",0.300196],["wheel_1_3_steering",0.167757],["wheel_2_3_steering",0.554889],["glass1",0.766957],["glass2",0.587871],["glass3",0.699759],["glass4",0.510893]]:0.623138:4094767433226:"" 9:32:00 "PUBLISH: Attempt 2772d0c0# 200698: rhib.p3d" 9:32:00 "HIVE: WRITE: "CHILD:308:15:RHIB:0:0:[90,[3881.03,5209.31,32.5194]]:[]:[["motor",0.10985]]:0.115583:388105209332590:"" 9:32:00 "DEBUG: Too many vehicles at [7746.19,7429.7]" 9:32:00 "PUBLISH: Created tractor with ID "78884106634444"" 9:32:00 "PUBLISH: Created SUV_Blue with ID "82749105363087"" 9:32:04 "DEBUG: Too many vehicles at [3786.01,7441.93]" 9:32:04 "PUBLISH: Attempt 27413040# 200754: lada.p3d" 9:32:04 "HIVE: WRITE: "CHILD:308:15:Lada2_TK_CIV_EP1:0:0:[22,[6811.37,10538.4,0.000325203]]:[]:[["motor",0.857906],["sklo predni P",0.451982],["sklo predni L",0.623818],["karoserie",0.0966979],["palivo",0.534559],["wheel_1_1_steering",0.106355],["wheel_2_1_steering",0.0874976],["wheel_1_4_steering",0.754968],["wheel_2_4_steering",0.264258],["wheel_1_3_steering",0.253842],["wheel_2_3_steering",0.324567],["wheel_1_2_steering",0.37692],["wheel_2_2_steering",0.400735],["glass1",0.307777],["glass2",0.142518],["glass3",0.0566555],["glass4",0.0117316]]:0.903348:68114105384022:"" 9:32:08 "HIVE: WRITE: "CHILD:388:4094767433226:"" 9:32:08 "CUSTOM: Selected "248"" 9:32:08 "PUBLISH: Attempt 27496080# 200760: tt650.p3d" 9:32:08 "HIVE: WRITE: "CHILD:308:15:TT650_TK_CIV_EP1:0:0:[178,[5402.01,9439.59,-0.0455856]]:[]:[["engine",0.499751],["sklo predni P",0.886059],["sklo predni L",0.650189],["karoserie",0.40545],["palivo",0.229147],["Pravy predni tlumic",0.117265],["Pravy zadni tlumic",0.595541]]:0.439932:54020943965178:"" 9:32:11 "PUBLISH: Attempt 273fc100# 200752: ural_refuel.p3d" 9:32:11 "HIVE: WRITE: "CHILD:308:15:UralRefuel_TK_EP1_DZ:0:0:[171,[4037.95,9235.8,0.108116]]:[]:[["glass1",0.804107],["glass2",0.790523],["glass3",0.902224],["glass4",0.637544],["wheel_1_1_steering",0.214374],["wheel_2_1_steering",0.937774],["wheel_1_4_steering",0.394394],["wheel_2_4_steering",0.945879],["wheel_1_3_steering",0.872674],["wheel_2_3_steering",0.519686],["wheel_1_2_steering",0.254783],["wheel_2_2_steering",0.955838],["motor",0.347762],["sklo predni P",0.255478],["sklo predni L",0.762059],["karoserie",0.77674],["palivo",0.50392]]:0.111702:40380923581171:"" 9:32:12 "DEBUG: Too many vehicles at [4849.65,6269.54]" 9:32:12 "HIVE: WRITE: "CHILD:388:68114105384022:"" 9:32:12 "CUSTOM: Selected "250"" 9:32:12 "HIVE: WRITE: "CHILD:388:388105209332590:"" 9:32:15 "PUBLISH: Created UAZ_MG_TK_EP1_DZE with ID "4094767433226"" 9:32:16 "HIVE: WRITE: "CHILD:388:54020943965178:"" 9:32:16 "CUSTOM: Selected "251"" 9:32:16 "PUBLISH: Created TT650_TK_CIV_EP1 with ID "54020943965178"" 9:32:16 "PUBLISH: Created Lada2_TK_CIV_EP1 with ID "68114105384022"" 9:32:16 "CUSTOM: Selected "249"" 9:32:16 "PUBLISH: Created RHIB with ID "388105209332590"" 9:32:23 "HIVE: WRITE: "CHILD:388:40380923581171:"" 9:32:23 "CUSTOM: Selected "252"" 9:32:30 "PUBLISH: Created UralRefuel_TK_EP1_DZ with ID "40380923581171"" 9:33:25 "get: STRING (76561198129353589), sent: STRING (76561198129353589)" 9:33:25 "DISCONNECT: Winrar (76561198129353589) Object: B 1-1-A:1 (Winrar) REMOTE, _characterID: 0 at loc [13166.8,-362.963,50.2212]" 9:33:25 "ERROR: Cannot Sync Character Winrar as no characterID" 9:33:25 Client: Remote object 2:4 not found 9:33:25 Client: Remote object 2:5 not found 9:33:25 Client: Remote object 2:6 not found 9:34:30 Warning: Cleanup player - person 2:0 not found
  6. Hi help solve the problem , bloodsuckers on namalsk set damage administrators with God. Thank you! i am using latest infistar.
  7. hey, Is it possible to add the bloodsuckers to a3 epoch namalsk? would the arma 2 skins work? any help or point me in the right direction would be appreciated.
  8. As the title says... How would I go about adding namalsk to epoch using one of the two server hosters? We are attempting to set it up for our gaming community and we wanna get one setup however we don't know how to begin adding the namalsk mod to epoch. I have only had experience scripting a server and setting it up and never once attempted to setup one like overpoch, or epoch taviana or anything... If anyone here can point me in the right direction I'd be greatly grateful... RR
  9. Hi, I can't find my Namalsk loot table? is it hidden somewhere inside of the PBO files? Help would be much appreciated, thanks
  10. Hi, I can't find my Namalsk loot table? is it hidden somewhere inside of the PBO files? Help would be much appreciated, thanks
  11. Hello! I tried everywere but cant seem to find solution to this. I recently started new namalsk server using vilayer. how can i turn on features such as blowouts?
  12. So I've been playing epoch for just about a month now, just sticking to good ol' chernarus, but the chernarus map has become way too familiar to me over the past couple years. I want to find another map that I can focus on, grab some friends and start a (vaguely) solid base. So out of Namalsk, Panthera, Napf, and Tavania which one would you recomend and why?
  13. Hello all. I was wondering if there was a way to enable some stuff in my private DayZ Namalsk Epoch server. I want to enable: Cold affecting players Mutant zombies EVR blowouts Bloodsuckers If these are possible, how would I add them? Thank you.
  14. Im trying to set up a namalsk epoch server and im getting this error - im using the files in the epoch download link. 8:30:47 Error in expression < []; _j = 0; for "_l" from 0 to ((count _itemChances) - 1) do { _weight = round > 8:30:47 Error position: <_itemChances) - 1) do { _weight = round > 8:30:47 Error Undefined variable in expression: _itemchances 8:30:47 File z\addons\dayz_code\init\loot_init.sqf, line 61 8:30:47 Error in expression <eight = round ((_itemChances select _l) * 100); for "_k" from 0 to _weight - 1 d> 8:30:47 Error position: <* 100); for "_k" from 0 to _weight - 1 d> 8:30:47 Error *: Type String, expected Number 8:30:47 File z\addons\dayz_code\init\loot_init.sqf, line 62 8:30:52 Client: Remote object 2:6 not found Please can someone give me some advice as this is a stock install and dont see why its not working
  15. Hello all. I just created my DayZ Epoch Namalsk server and when I try to join I get this error. DayZ Version: 1.7.7.1 Namalsk Version: 0.75 Epoch Version: 1.0.3.1 Error:
  16. I'm trying to get on a epoch Namalsk server but when I'm loading into the server it just freezes at the loading screen almost into the game. Anyone have a fix or just any advise, thanks. Lunch parameters: [email protected]_epoch;@Dayz_namalsk And yes I have Namalsk and epoch up to date
  17. Hi, as the title says, i'm looking for a way to join via DayZ Commander to my Epoch Namalsk server. Host: Vilayer Map/Mod: Epoch 1.0.3.1 and Namalsk 0.741. However, in the server folder it's @namalsk, and when downloading from DZCommander its @DayZ_Namalsk. Is there a way so I can change my server into @DayZ_Namalsk so players can download via DZC, and join with only a short command? Instead everyone have to download another file via PlayWithSix (@namalsk), but this is not the correct one. Anyone know how to do this with Vilayer?
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