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Found 38 results

  1. I sure this is possible, I've seen it on He-Man's server, but where are the options to enable these? 1. How to you get missions to be announced over the epoch radio 2. How to claim missions - currently no claiming required 3. Extend safe zones around protected traders 4. Add more missions beyond the default 12 bandit missions. I know this is a lot to ask. I'm new at this and the sea of forum posts are extremely elusive for the specific questions above. Links and comments would be greatly appreciated!
  2. GenesisPC Epoch Server 178.239.166.90:2402 Auto refuel Self Blood Bag Tow & Lift Vehicle Salvage Vector & Building Snap Group Management Advanced Trading Deploy Bike Repair & Rearm Stations ElectroPLUS Klen Castle Black Forest Base Bor Outpost Checkpoint Charlie Dishina Outpost Skalisty Ai Fortress UN Ai Vehicle Convoys Custom Buildings Custom Airfields Custom Crashsites Starting Loadouts 133 Missions Bountys Top Hero Top bandit Player voted events New Player Starter Packs 8 Levels of Humanity Based Spawns Teamspeak Server Active Admins Anti Hack Great Community of Players Can you survive here ? Can you Dance ? Server Website www.suckitupprincess.org Teamspeak3 Server 85.236.100.124:11097
  3. I have ported some of the Extra Wicked AI missions from ARMA2/DayZ/Epoch's Wicked AI system. They are a purely derivative product based on this work: Missions ported so far are: Abandoned Trader, Ambushed HMMWV, Army Base, Drone Pilot, Old MacDonald's Farm and Slaughter House. I will be continuing this work with the others when I have time. NOTE: In order to use these missions you will require CUP Terrains Core on your server. For those running non-vanilla ARMA3 maps, for example Chernarus Redux that should not be an issue. Download https://www.dropbox.com/s/19ln1t6yhsmbldw/Extra_WAI_Missions.zip?dl=0 Installation (1) Copy the files in the downloadable archive to your Wicked AI's missions/bandit folder. (2) Add the missions to the mission array in WAI's config.sqf, for example: wai_bandit_missions = [ ["abandoned_trader",5], ["ambushed_hmmwv",5], ["army_base",5], ["drone_pilot",4], ["macdonald",5], ["slaughter_house",5], ["nuke",4], ["Mi_48",6], ["MV_22",6], ["sniper_team",8], ["rebel_base",5], ["medi_camp",5], ["dropside",5], ["comm_center",10], ["C_192",11], ["destroyed_ural",11] RePBO Wicked AI and upload to @epochhive/addons and enjoy!
  4. === Credits: All credit belongs to all authors of used source files: DayZ Epoch developers, collaborators and contributors (thank you guys for your excellent work!) @Markk311, @f3cuk, @Jossy, @BangL, @nerdalertdk, @Caveman - creators of this system @JasonTM, @salival, @ebayShopper - for keeping system alive, further developing and fantastic support Special Thanks goes to: @_Lance_ for deep addon testing and most usefull feedback. Thanks to him we know, how IWAC works under heavy load on populated server (12 concurrent missions :)) @totis, who brings great ideas into this script and did a great tester job! @DAmNRelentless for offering German translation and taking care of addon Github repo. @salival for his ZSC remote msg script which we are using ... all great guys helping make WAI better (I'm pretty sure I forgot a lot of people...). Thank you all for your great job! === Download v1.3.1 [Last update: 2018-01-16] === Introduction: ... once upon a time, *mr. yeahBUT* and *mr. no_name* chatting: --- Q: mr. yeahBUT IWAC? OMG, what is it? A: mr. no_name Well, it's Autoclaim addon for WAI mission system. --- Q: mr. yeahBUT ...yeah, but is it usefull? What it can do? A: mr. no_name Not sure about the first question part... but it could be. If one of your server rules says somenthing like: "Player has to claim mission in sidechat and mark mission on map with name", well, this addon is just for you. It's fully automatic, which means - no more sentences like: "I forgot...", "Who is doing mission xy?", "Could you please remove your marker once mission is finished?" etc. This little addon will make all the job for you and your players. --- Q: mr. yeahBUT pffff... I have PVP server. Totally useless! A: mr. no_name Probably yes... Do you wanna hear more? --- Q: mr. yeahBUT hmmm.. not really, but I have nothing to do right now, so continue... A: mr. no_name ...OK my friend. I have certainly nothing to do either, so I will... :) What's your question? --- Q: mr. yeahBUT ok.. let's start with somenthing I can picture in my mind. Do you have any screenshot so I can see it in action? A: mr. no_name yeah, sure... --- Q: mr. yeahBUT What is that red circle around mission? A: mr. no_name This is somenthing I call it "claiming zone". You can configure it using these variables: iben_wai_ACzoneActivate = true; // Turn claiming border ON/OFF iben_wai_ACzoneMarkerColor = "ColorRed"; // Border color iben_wai_ACdistance = 1300; // Distance from mission center to claiming border --- Q: mr. yeahBUT hm.. 1300m? It's a little bit too much. Should be much shorter distance. A: mr. no_name It's completely up to you. If you want to be loved by your snipers, set it to 400m and set AI skills to max - no kidding, I experienced this setup already :)) Also remember - there is somenthing called timeout distance in WAI - you can search variable `wai_timeout_distance` in WAI config. If `wai_timeout_distance` < `iben_wai_ACdistance`, mission can dissapear in front of player's face (which doesn't mean it's a bad thing...) --- Q: mr. yeahBUT Well, it's too bad. Can you imagine what happen if two or three missions spawns close to each other? You think it's not a problem player could claim multiple missions? A: mr. no_name How should I answer this question...? Let's start with this: When you try to setup any system, you should think about it. I mean - there are variables `wai_avoid_missions` and `wai_avoid_traders` in WAI config for example. Just use bellow formulas and you should prevent mission (mission claim zones) overlapping: wai_avoid_missions = ((iben_wai_ACdistance * 2) + 500); wai_avoid_traders = (iben_wai_ACdistance + 200 + 500); // ... also see picture bellow: --- Q: mr. yeahBUT That's nice, but I've already experienced mission placement is not perfect... there is a chance player will claim two missions! A: mr. no_name In fact, it's not possible. If player is already 'claimer', he is registered and system doesn't allow him to claim multiple times (you can see it in the video at the bottom). --- Q: mr. yeahBUT Alright... what's that flag with name? I don't want to expose player name! A: mr. no_name It's up to you again. You can configure all about player marker using these variables: iben_wai_ACshowNames = true; // If false, text = "Claimed by a player [realtime status info]" iben_wai_ACmarkerType = "hd_flag"; iben_wai_ACmarkerColor = "ColorBlack"; --- Q: mr. yeahBUT ok... yeah, but it's too bad to expose player by setting marker on his position... A: mr. no_name You are not exposing his position. Marker is created in random spot within given range. You can adjust it by setting variable: iben_wai_ACmarkerRange = 400; --- Q: mr. yeahBUT cool... so why not create flag object to be visible close mission? Cool idea, huh? A: mr. no_name yeah, sure it is :) You can use these variables: iben_wai_ACcreateFlagOjb = true; iben_wai_ACmarkerFlagClass = "FlagCarrierINDFOR_EP1"; // ... see the picture bellow: --- Q: mr. yeahBUT How will player know about claiming is happening? A: mr. no_name You can enable message system and let player know. Just use bellow variable and install client side files: iben_wai_ACplayerMsg = true; --- Q: mr. yeahBUT Yeah, but... still. Why should all players force to read useless msg that are not about them? Also... that's server resources waste to broadcoast so many msgs...! A: mr. no_name Actually msg is private. Only player involved is informed and can see the msg. --- Q: mr. yeahBUT Yeah... but there is couple more troubles. For example: Mission just spawn close to my position or I'm just passing by location. I don't want to be a part of mission fight, but still... I'm in zone... That's not good. A: mr. no_name You can use bellow variable and set it to some reasonable value in seconds. That gives passing by players enough time to decide to stay or leave claiming area. iben_wai_ACsafeClaimDelay = 60; --- Q: mr. yeahBUT Too many troubles... what about players in bases? A: mr. no_name Just make your decision if you want to allow players fight missions from base or not. You can use following variables. This way you can force autoclaim system to ignore these players. iben_wai_ACplotRestriction = true; iben_wai_ACplotRange = 30; // If 'iben_wai_ACplotRestriction' is true, what distance from plotpole is not allowed? --- Q: mr. yeahBUT Hm, but what if player claimed the mission and dies, loses connection etc. What then, ha...? A: mr. no_name As you can see at the above picture, there is marker with player name (or anonymous name) and so called `realtime status`. If player is alive and fighting inside claiming zone, status is `Active`. If player is gone - timeout is fired. That means, system will wait given time for claimer return. If timeout runs off, mission is free for claiming. You can set some reasonable time for timeout in seconds: iben_wai_ACtimeout = 300; --- Q: mr. yeahBUT What about my admins? I don't want them to claim missions just because they are helping inside zone... A: mr. no_name Yeah, got it. You can exclude your admins from system: iben_wai_ACexcludeAdmins = true; iben_wai_ACadmins = ["0","0"]; // List your admins UID's --- Q: mr. yeahBUT Wait! I'm using moving missions like 'patrol'. It's a nonsense to use autoclaim for that kind of missions! A: mr. no_name Agree. If you have any kind of moving missions, or custom missions you want to be free for all, just exclude them: iben_wai_ACexcludedTypes = ["patrol"]; --- Q: mr. yeahBUT Ok then. So... I have couple more minutes before my favourite movie starts. So last a few questions: I believe you will face problems in such scenarios like: multiple players in the same time in the zone - who will be first? What about other players? And what about player or better players in vehicle? You will not be able to sort them out and it's gonna be chaos! A: mr. no_name Well, I made the best I could in given time and space. I don't want to go too deep, but imagin autoclaim system as somenthing like simple `memory buffer`. This buffer is **(a)** able to recognize all players in area (including all players inside vehicles); **(b)** is able to sort them out by distance. It's very small probability two players will reach the same distance in the same time - the only exception crossed my mind are players n the same vehicle - they share the same distance. But system is able to recognize them and sort them from driver to cargo. But anyway, system is able to handle these scenarios pretty well (at least I hope so according to test results); **(c)** System works in layers - from register list, wait list to claim list. Each layer is equiped by self-cleaning mechanism, so each list is real image of status in claiming zone. (self-cleaning means, once player leave area etc., he is kicked from list and next player in list takes his place - there are no `dead souls in list`). --- Q: mr. yeahBUT OK... here we go. So another loop for WAI. It's already server performace killer as it is...! A: mr. no_name Hm... good point! And no, we are not creating any extra loop (not single one...). We are using already existing loops - and we are using these loops only and only if it's reasonable and exiting them immediately if condition isn't met. According to couple weeks testing on populated server with cca 20 players, no FPS drop was recognized. BTW: you can add some debug logs to loop critical points and see the result. --- Q: mr. yeahBUT ...yeah, but I can imagine how installation is gonna be difficult... A: mr. no_name Actually, it's not. Visit this github repo and clone or download files. Follow repo structure and merge it with your server/client files. --- Q: mr. yeahBUT That's all you can say about installation??? Are you serious?? A: mr. no_name No and yes. One more thing - addon is designed the way so you don't need to touch any of WAI core files (except a few lines in init). If you will follow repo structure, you can quickly switch between default WAI files and addon files by setting bellow variable to true/false. iben_wai_ACuseAddon = true; // :: WARNING > If you don't know what I mean by "merge files" at this momment, // :: you should probably wait a little bit and learn, before you start to play with (especially) server-side files. --- Q: mr. yeahBUT Hmmm... my movie has just started... have to go now. And BTW... your English sucks... and this addon too... bye... A: mr. no_name :( ... I know... bye... === Later in time... === Q: mr. yeahBUT Hey! IWAC is now part of WAI by default? A: mr. no_name Yes, it is. Since v1.2. It's updated for Epoch 1.0.6.2... --- Q: mr. yeahBUT I don't get it... Seems v1.3.1 is out and it's not the same version as WAI has inside the package. What does it mean? A: mr. no_name Well, it's just a little improvement. Couple days ago several people made a fix for "mission overlapping". We decided to stick with our approach. If you update to v1.3.1, you will get 2 new options in your 'customsettings.sqf' file (see bellow + detailed info in 'customsettings.sqf'_). Now, what is important: 'iben_wai_ACcoordProtectorTimer' gvar means: "If you give me any value > 0 in seconds, I'm gonna protect your just finished mission area against new mission spawn for given time." Protection is processed only if: valid spot for new mission was already found; there is at least 1 item in 'iben_wai_ACprotectedCoord' array (that means, at least one mission was completed and coordinates has to be protected agains new mission spawn). If you decide to update and you don't want use this fix, just set 'iben_wai_ACcoordProtectorTimer' value to 0. Default position fnc will be used with default WAI fix (note: if you've already updated your WAI core files). iben_wai_ACcoordProtectorTimer = 300; // @since v1.3 if (iben_wai_ACdevmode) then { iben_waiACfindPosLimiter = 999; // @since v1.3 }; // :: If iben_wai_ACcoordProtectorTimer > 0 && iben_wai_ACdevmode is true, // :: you will see in your server RPT somenthing like that: // 19:14:07 "=== [IBEN WAI AUTOCLAIM ADDON, v1.3] || DEBUG [find_position.sqf] >> 'iben_wai_ACcoordProtectorTimer' active (300s) >> Initialising custom position FNC for mission coord protection..." // 19:14:07 "=== [IBEN WAI AUTOCLAIM ADDON, v1.3] || DEBUG [IBEN_fnc_AC.sqf] >> Currently protected missions coordinates (iben_wai_ACprotectedCoord) >> [[561.226,[12890.3,11228.4,0.0142517],"MainHero1"]]" // 19:14:07 "=== [IBEN WAI AUTOCLAIM ADDON, v1.3] || DEBUG [find_position.sqf] >> Spot found. Checking if spot is in protected coordinates >> iben_wai_ACprotectedCoord >> [[561.226,[12890.3,11228.4,0.0142517],"MainHero1"]]" // 19:14:07 "=== [IBEN WAI AUTOCLAIM ADDON, v1.3] || DEBUG [find_position.sqf] >> Loop complete valid position >> [6129.23,8784.35,0] >> in 1/999 attempts" --- The end. === Showcase: === IWAC - private server msgs, map markers, status, respawn: === === IWAC - multiple claiming protection, exclude plotpole area option: === === That's all I've got... enjoy, have fun... Cheers... ===
  5. totis

    auto claim missions

    Hi, I want a script that autoclaims a mission ,with player's name next to mission's name, by the first person who goes closer than 1000m from center of mission. Can someone helps me with this? Tnx
  6. totis

    some rpt errors

    Hi. Im a newby server owner and i want some help with some rpt errors i see. Basically my missions start and after 2-3 hours stop spawning new ones Any help would be appreciated here is an error i see often: 13:41:10 Error in expression <; _activatingPlayer = _this select 4; if(_donotusekey) then { _isOK = true; } > 13:41:10 Error position: <if(_donotusekey) then { _isOK = true; } > 13:41:10 Error if: Type String, expected Bool 13:41:10 File z\addons\dayz_server\compile\server_publishVehicle2.sqf, line 11 Can someone help me out?
  7. everytime appears a missions show up this right side notification. i wondering the name of this script or if someone know about it. the hud is nice as well starting left to right. left-botton GREEN= fire indicator this 12,760 in red = is your blood next 2 icons = ears,eyes coins Humanity time to restart the server your fps if someone know the name of this script just let me know. pd, i dont have any public server is not about steal or copy the setup of this server.
  8. Hello I am looking for scripts, addons to WAI autoclaim missions this script works about who shoot first to the mission autoclaim it, and in map put the name who shoot first example [no claim] [Hero] [Disabled AH1Z] [Extreme] changed to [Khalcifer] [Hero] [Disabled AH1Z] [Extreme]
  9. Hey, first post here. How on earth do I disable hero missions ? Or any missions for that matter, i looked in the servers.pbo but, I'm not able to find anything.
  10. Would like to introduce the grand release of Inglourious Basterds Epoch Zombie Server --------------------------------------------------------------------------------------------------------------------------------- TS3 : 82.1.194.210 --------------------------------------------------- Server Info: IP: 82.1.194.210 Port: 2302 ----------------------------------------------------------- Required Mods Can be obtained through A3 Launcher by Searching for DayZero OR SteamWorkshop Collection ----------------------------------------------------------------------------- Server Features 1- Custom Halo\Ground Spawn with Starting Loadout 2- Advanced Towing and Rappelling 3- Dynamic AI Patrols 4- Dynamic Zombie Spawns 5- Random Supply drops 6- COS to populate Cities with Zombies (WIP) No Longer Needed. 7- Service Points to Rearm and Repair 8- Automated EarPlugs 9- DayZ Loot Method 10- Zombie Gutting 10- AI Missions 11- Status Bar 12- PvPvE 12- Igiload Removed'till CUP Vehicles Compatibility added ------------------------------------------------------------------------------------- Upcoming Features Switching to Chernarus Summer Map on 1/22/2017 Successfully Switched! Igiload Cup Vehicles Compatibility ( WIP 3% ) Unlocked Factions Uniforms for Player use Done Interaction Between AI and Zombies Done Attaching Explosives on objects for better raids Done Dynamic Weather Done Auto LockPicker 30% Finished ------------------------------------------------------------------ Would like to give a shout out to Grahame and Natoed for their assistance
  11. Hello Everyone, Unstoppable Gaming is an Arma 3 gaming community with multiple server, our latest server is an Arma 3 epoch server. Features: - Large and Friendly community - AI Missions -Support Staff -Technical Support - Factions and Gangs Website: http://usgroleplay.com/ Teamspeak: usgroleplay.ts3dns.com
  12. -Do Or Die Gaming Epoch Server- Taru Pod Script Custom AI Missions with dynamic loot Auto Ear Plugs Armed Vehicles/Helis Active Admins Custom in-game player map markers Active TeamSpeak with plenty of open channels to invite your friends and chat ZCP PVP Mission Great FPS *Apex DLC added content* 45.35.55.11:2302 TS3: ts3.doordiegamers.com http://www.doordiegamers.com
  13. The 82nd Airborne Tactical Realism Proudly Presents Our Arma 3 Epoch Server. We are known in the gaming world as the Tactical Realism Clan. We play every game using tactics and strategy to achieve victory. Website: www.the82ndab.net Twitter: www.twitter.com/82ndABClan Server Location: Chicago, USA Server IP: 192.3.154.83.2302 (Filter <82ndAB>) Please note: Our server has recently been moved to a new IP: 107.152.138.242:2302 Server full name: <82NDAB>EpochMod.com [0.2.5.2 | 1.36] www.the82ndab.net Join our TeamSpeak: 107.152.138.242:9987 PW: Airborne 80 Player Slots Active Admins 8 Hour Restarts 3 Hours Daylight and 1 Hour Night All Welcome! If you are new to Arma 3 or Epoch, feel free to come into our teamspeak . Our members are helpful and willing to help newcomers.
  14. I am trying to install WAI on my server but it does nothing, no missions pop up and there is nothing in the RPT about WAI.
  15. juandayz

    AI Issue

    Anybody knows why all my AI kills each other.? In custom ai and in missions too. seems be a problem whit opfor faction
  16. Overpoch server!!! Iam trying for days now to get the AI (Wicked AI) to be good! They are dumb. dnt react like they should! They look in the wrong direction shoot 10 meters infront of you etc I tried everything setting every skill set to extreme values changed the user arma2oa profile 2 maximum even with ultra ai but still they are just bad they can only kill u if u play realy dumb and dnt move on an open field. sometimes they work good but most of the times they are realy dumb does anyone have any idea? has their been a problem with arma update or with infistar update cause the ai i remember were realy OP if u set everything 2 max this new ai arent! i even tried dzai that worked awesome in 2015 but have a look at the video see for yourself
  17. Hello everyone, I'm EPD, and in this thread i will release most of my works in Arma2 as DayZ Community and Servers Developer. I will explain how to install them and get working on your server. I was creating custom missions and locations in Arma 2 editor for around 2 years, also editing existing scripts, mission systems and other DayZ addons. My Steam account shows almost 3000 hours in Arma2 Operation Arrowhead, and in my editor i have more than 200 saved mission files, so its time for me to share my knowledge with you. In this thread i will release: - Custom Trader cities - Custom AI sites - Custom Map addons - Edited by me custom settings for servers including weather system, snowing, mission systems. My released items will be dedicated for several maps: - Chernarus - Panthera - Namalsk - Napf - Lingor - Taviana And however my released items will be dedicated for one of those, you can always ask me to convert it and place on different map. So look below, choose whatever you want and fully customize your map, like you always wanted to do! List and links to released items: ========================================================================= TRADERS: Custom Map Addons: AI Static Missions: http://epochmod.com/forum/index.php?/topic/31399-epds-mega-release-thread/?p=199906 ========================================================================= Every single day i will try to convert and add here another file / site / addon. How to install my items: If you want to thank me for my effort and spent time on doing this and releasing concider donation! Thank you! If you have any problems with installing, changing etc, try to contact me via Skype or PM. Skype: kisiel_epd89 Steam: el_epd
  18. WAI Mission Add on I Have Made This Add on Work For Overpoch and epoch Mission's ================================== [H]Farmer ReSupply Large Convoy ================================== Next Mission to make: ===================== (WORKING ON)Sniper's Shipment Hero's Check Point ============= Maybe's ===== [H]Hemp Farm (dansoe) Going To Add (Denny's Farm),(Troop's Suppy),([H]Kill Benlate) These Are Made By: AllenFromStacysmom More To Come! If You Want Me To Post How To Install It and or download it say.. Do You have AnyGood Idea's About More Mission's? HERE IT IS iT'S NOT LIKE I REALLY WANT IT BUTTT IT WORKS IT'S BEEN TO LONG SOO HERE https://github.com/AOWGaming/WAI-Mission-Addon-s/
  19. ** Please move to Mission Forum if more applicable. Hi Guys, Our Community Dead Men Rising have been working on our own Mission system built from the ground up using inspiration from the old A2 DZMS/EMS and the version we heavily modified for our own A2 server. So far we have the core 70% built with a handful of mission. Most of the work has been done by our member Weird with myself tweaking and doing mission work. If there is interest from the community we may open this up to everyone however we want to look at how we protect our code from people selling it on to make money (not even for installing it). We have zero interest in releasing it so other people can profit from it. If anyone has good advice here would be great to hear it. So far the base has the items listed below. If you want to see what some of the mission are like check out the Videos bellow or come over and have a go on our servers. https://www.youtube.com/playlist?list=PLAwIoZM4asdvgdEaboAF1e_qC4FfeklAw https://www.youtube.com/playlist?list=PLAwIoZM4asdsk525p1NsJos9xANUsfyQM Features Auto Loading PBO Small client mission footprint 8 Independent missions threads running at one (more can be added) with unique timers Mission Queues per thread Multi Map Support (Altis, Bornholm and Chernarus) Global Messages, Local Messages, Vehicle Messages Mission Timeout Mission Failure AI Fast Roping AI Helicopters AI Helicopter Pickups (for remote mission) AI ParaDrop AI Friends/Helpers Queue Mission'ss from Client (admin) Mission Loot. This is generated from complete Crypto reward per mission/difficulty Mission Transport from Location X to Location Y (random) – Reward is Crypto Box/Container Transport from Location X to Location Y (random) – Reward is Crypto Fetch Box Mission. Yellow, Blue, Green and Red (difficulties) – Reward Crate Save our Base. Helicopter pickup/drop off, AI Fast Rope – Reward Crate Save our Town. Helicopter pickup/drop off, AI Fast Rope – Reward Crate Bomb Town. Re take town before BOOM… – Reward Crate Supply Convoy – WIP ToDo Headless Support Code Comment/Tidy More Map Support Vehicle Messages - FIX Better Client Messages/Radio Heli Pickup Mission Simple Box Mission
  20. I am having trouble getting the static missions to spawn, vehicle patrols, para drops and such.. I have copied and pasted and edited coords and a few other things to suit my needs.(this worked for previous version) No Luck on the newest release. I set static missions to true in config file and my default.sqf looks like this: http://pastebin.com/hrd4zmY1 Any help at all is appreciated. :)
  21. djs43

    More missions

    Its getting old only having the one deliver quest, and i think that this mod could use a few, less linear missions. a few ideas: 1) go to location X to kill antagonist Y 2) Eliminate Bandits at location X 3) Defend trader from a group of bandits
  22. I recently bought a server, and now i am trying to add missions to it and such and i need some help, any1 got a couple of mins to help me set it up? :)
  23. R2Clan Gaming Community is looking for skilled individuals that can help script/code missions and events into our A3 Epoch 2.5.1 server. If anyone here is interested please Contact me at [email protected] or Join our TS (ts3.R2clan.net) or join our webpage (R2clan.net) or even jump in our server (epoch.R2clan.net)
  24. Where can I find on the AI Mission to implement Epoch Mod ??? Can someone help me? :D
  25. On my server some of the missions for the Wicked AI system are spawning with no guns in the actually crates only frag grenades! If any one can help just reply to this thread thanks!
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