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OverPoch 1.0.6


Chief501st

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@Chief501st

1. Upload the overwatch client files from your steam folder to your server directory

2. Put the overwatch bikey in the key folder on your server directory( their should be the epoch biskey as well)

3. Load in your command line before @DayZ_Epoch;@DayZ_Epoch_Server;  your overwatch mod, like that: @DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;  Make sure the folders with the mods have the same name like in the command line.

4. Open your mission.sqm in your missionfile and add to the loaded addons:

"gms_k98",
"RH_m14",
"FHQ_Remington",
"FHQ_Remington_ammo",
"FHQ_Remington_msr",
"FHQ_Remington_xm2010",
"FHQ_Remington_acr",
"FHQ_Remington_rsass",
"VILAS_WWP",
"VILAS_RW_Forces",
"VILAS_WWP_CO",
"VILAS_RW_Forces_CO",
"ddopp_taserpack",
"smk_anims_lite",
"MicroAirVehicles",
"oz_is_objects",
"monaro",
"gsc_units_stalker_patch",
"american_law_enforcement",
"CYBP_Camels_Config",
"nissan_350z",
"ussr_cheytac",
"bb_mercenary",
"goosuksf",
"frb" 

Thats all.

 

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  On 1/27/2017 at 3:08 AM, A Man said:

@Chief501st

1. Upload the overwatch client files from your steam folder to your server directory

2. Put the overwatch bikey in the key folder on your server directory( their should be the epoch biskey as well)

3. Load in your command line before @DayZ_Epoch;@DayZ_Epoch_Server;  your overwatch mod, like that: @DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;  Make sure the folders with the mods have the same name like in the command line.

4. Open your mission.sqm in your missionfile and add to the loaded addons:

"gms_k98",
"RH_m14",
"FHQ_Remington",
"FHQ_Remington_ammo",
"FHQ_Remington_msr",
"FHQ_Remington_xm2010",
"FHQ_Remington_acr",
"FHQ_Remington_rsass",
"VILAS_WWP",
"VILAS_RW_Forces",
"VILAS_WWP_CO",
"VILAS_RW_Forces_CO",
"ddopp_taserpack",
"smk_anims_lite",
"MicroAirVehicles",
"oz_is_objects",
"monaro",
"gsc_units_stalker_patch",
"american_law_enforcement",
"CYBP_Camels_Config",
"nissan_350z",
"ussr_cheytac",
"bb_mercenary",
"goosuksf",
"frb" 

Thats all.

 

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Thank you very much it completely works

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  On 1/27/2017 at 3:08 AM, A Man said:

@Chief501st

1. Upload the overwatch client files from your steam folder to your server directory

2. Put the overwatch bikey in the key folder on your server directory( their should be the epoch biskey as well)

3. Load in your command line before @DayZ_Epoch;@DayZ_Epoch_Server;  your overwatch mod, like that: @DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;  Make sure the folders with the mods have the same name like in the command line.

4. Open your mission.sqm in your missionfile and add to the loaded addons:

"gms_k98",
"RH_m14",
"FHQ_Remington",
"FHQ_Remington_ammo",
"FHQ_Remington_msr",
"FHQ_Remington_xm2010",
"FHQ_Remington_acr",
"FHQ_Remington_rsass",
"VILAS_WWP",
"VILAS_RW_Forces",
"VILAS_WWP_CO",
"VILAS_RW_Forces_CO",
"ddopp_taserpack",
"smk_anims_lite",
"MicroAirVehicles",
"oz_is_objects",
"monaro",
"gsc_units_stalker_patch",
"american_law_enforcement",
"CYBP_Camels_Config",
"nissan_350z",
"ussr_cheytac",
"bb_mercenary",
"goosuksf",
"frb" 

Thats all.

 

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This is perfect! I followed the instructions and had no issues.

So far I've added Overwatch weapons, 350z's and Overwatch skins. 

Overpoch 1.0.6 - the best of everything!

Thank you,  

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  On 1/27/2017 at 3:08 AM, A Man said:

 

 

 

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I've tried what you mentioned. But I remember you needed to move the dayz_code.pbo with its bisign over to the overwatch folder.

Anyways i tried without first and i got a dayz_code gui error when loading in. Then i treid moving the dayz_code over and I got a error about something dependent on epoch_b.pbo

I gave up for now lol... still trying to transfer some of the scripts to 106

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so ive been trying and banging my head on this...i still cant get it to work for some reason...

I login and get a black screen. I can see the icons for food, comabt and coins.

this is my server RPT

  Reveal hidden contents

This is my client RPT

  Reveal hidden contents

I installed it the way listed above, the way im used to...lol

My first error in the client RPT shows an error with the playerhud.sqf

 

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@thedukeseems like your server is working fine but your client is broken.

How are you launching the client?

 

This is how I launch my overwatch client: 

start arma2oa_be.exe 0 0 -connect=192.168.1.20 -port=2302 "-mod=D:\Games\Steam\SteamApps\Common\ArmA 2;EXPANSION;ca" "-mod=@DayzOverwatch;@DayZ_Epoch" -cpuCount=4 -showScriptErrors -nosplash -nopause

 

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im connecting into the arma 2 game and manually connect with the loaded mods..but i noticed the mods arnt loaded at the top of my client rpt.

I've neveer been able to get my bat file working since the arma update. I've always needed to have arma 2 oa in legacy mode in order for the bat to work. otherwise i get "session lost" immediately.

I'll try again to connect with my client with the line you provided.

Thanks salival

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  On 3/5/2017 at 6:23 PM, salival said:

@thedukeseems like your server is working fine but your client is broken.

How are you launching the client?

 

This is how I launch my overwatch client: 

start arma2oa_be.exe 0 0 -connect=192.168.1.20 -port=2302 "-mod=D:\Games\Steam\SteamApps\Common\ArmA 2;EXPANSION;ca" "-mod=@DayzOverwatch;@DayZ_Epoch" -cpuCount=4 -showScriptErrors -nosplash -nopause

 

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well no dice... And to be honest its got to be something on my end. One of the admins can connect fine using the old bat file, and his arma is not in legacy mode.

I get this error in my client RPT when it crashes

Error: Audio - enumeration output devices failed.
Warning: Audio device creation failed, attempt to create default audio:
SamplesPerSec: 44100, channels: 2, bitsPerSample: 16
Audio device successfully created with default settings.

googling that error has not got me anywhere...yet. lol

 

as for your line, i got a question.  Why is it linking to arma 2 and not arma 2 OA?

just for reference this is what it looks like after my changes

start arma2oa_be.exe 0 0 -connect=localhost -port=2302 "-mod=N:\SteamLibrary\SteamApps\common\Arma 2;EXPANSION;ca" "-mod=@Dayz_Overwatch;@DayZ_Epoch1061" -cpuCount=4 -showScriptErrors -nosplash -nopause

 

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  On 3/6/2017 at 3:48 AM, theduke said:

well no dice... And to be honest its got to be something on my end. One of the admins can connect fine using the old bat file, and his arma is not in legacy mode.

I get this error in my client RPT when it crashes

Error: Audio - enumeration output devices failed.
Warning: Audio device creation failed, attempt to create default audio:
SamplesPerSec: 44100, channels: 2, bitsPerSample: 16
Audio device successfully created with default settings.

googling that error has not got me anywhere...yet. lol

 

as for your line, i got a question.  Why is it linking to arma 2 and not arma 2 OA?

just for reference this is what it looks like after my changes

start arma2oa_be.exe 0 0 -connect=localhost -port=2302 "-mod=N:\SteamLibrary\SteamApps\common\Arma 2;EXPANSION;ca" "-mod=@Dayz_Overwatch;@DayZ_Epoch1061" -cpuCount=4 -showScriptErrors -nosplash -nopause

 

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Your question regarding mod links: Expansion and CA are the OA addon directories, the CA directory may be engine handled since it's not a physical location so IDK about that one. since the bat file should exist in the root of the A2OA directory a path is not required, as it would be for A2 addons, since the path is relative unless otherwise specified.

 

The audio device issue is strange, I haven't seen that before, I wonder if a file is corrupt in your install, try verifying your game on steam. Also, I modify the steam bat file since it's easier to provide to any user regardless of A2 install disk/path. Also make sure the addon folders exist in your OA root and are complete

  Reveal hidden contents

 

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  On 3/6/2017 at 3:56 AM, icomrade said:

Your question regarding mod links: Expansion and CA are the OA addon directories, the CA directory may be engine handled since it's not a physical location so IDK about that one. since the bat file should exist in the root of the A2OA directory a path is not required, as it would be for A2 addons, since the path is relative unless otherwise specified.

 

The audio device issue is strange, I haven't seen that before, I wonder if a file is corrupt in your install, try verifying your game on steam. Also, I modify the steam bat file since it's easier to provide to any user regardless of A2 install disk/path. Also make sure the addon folders exist in your OA root and are complete

  Reveal hidden contents

 

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I did validate both arma 2 and arma 2 OA right after salivals help didnt work for me. That was me looking at the path of arma 2 and noticed i didnt have a expansion folder lol

As for the audio error...i really dont know.

And the script you posted, i feel stupid, but im not sure what to do with that. I created a bat, put it in my arma 2 OA folder and it didnt run or do anything lol

thanks

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  On 3/6/2017 at 4:03 AM, RC_Robio said:

Right click Arma 2 OA in steam library select "Properties" In the "General" tab click "Set Launch Options" If anything is listed then delete it. Add "-mod=@Dayz_Epoch;@DayZ_Overwatch" click ok. Try to join again.

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I did try that before also, and it didnt work..ill try again. oh and it was empty while i've been trying this whole time lol

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  On 3/6/2017 at 4:14 AM, theduke said:

I did validate both arma 2 and arma 2 OA right after salivals help didnt work for me. That was me looking at the path of arma 2 and noticed i didnt have a expansion folder lol

As for the audio error...i really dont know.

And the script you posted, i feel stupid, but im not sure what to do with that. I created a bat, put it in my arma 2 OA folder and it didnt run or do anything lol

thanks

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Yeah, you were supposed to put it in a .cmd or .bat file in your A2 OA root. Not sure why it wouldn't launch A2 OA, it works for me, but it launches the game through steam so if you have another instance or steam game running it will not launch. It's the same script as _runA2CO.cmd which is included as part of the A2 OA steam install by default, you may have to launch A2 and A2 OA from your steam games list after verification for the script to work.

 

edit: this is essentially the same method as using the set launch parameters option

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well im back to my original issue. black screen with the icons on the right...

when i first loaded through steam, i got an error about a chernarus was deleted. Si i lauched arma 2, got to the first screen and closed it.

When i launched the game the second time it looked promising lol. I was able to download the mission..but black screen... and the same error in the RPT

here is part of it

  Reveal hidden contents

 

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