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Everything posted by Bricktop

  1. Anyone know how to give heros humanity for killing bandits?
  2. ok I can harvest the pumpkins and I get seeds I then craft the seeds in to plants with the option "Craft pumpkin plant" + fertilizer and water bottle I then get the option to "plant pumpkin plant" I plant the plant but it's not what it should be (Looks like a grave) PLUS - I have no option to harvest the new grown plants ================== This is the same with the hemp - Harvest plant / craft seeds / craft plant / plant plant / plant grows but I CAN NOT harvest new plant (Looks like a fern) ================== I have not tested the sunflowers yet ... ================== I'm not sure what I missed or if this is just not sorted out but any suggestions would be appreciated. This is what I get after growing a new hemp plant This is what I get after planting a pumpkin plant Thanks
  3. Thanks for your reply @DAmNRelentless I don't think it's a good idea to "explain" the details on here - I hope you understand. Basically this is an old issue and BAD for pvp servers. ================= I refer to posts like this when I decline to share the details. It's not as serious of an issue but very easy to exploit. I can send you a pm if you would like to try and help
  4. Any ideas on how to stop the parachute "speedhack" without out turning off halo spawn? This is starting to become a problem - I disabled halo for now but would like to turn it back on ... Thanks
  5. This is something I've never come across before and was just wondering if anyone might know what would cause this? When I look at these base parts they are "normal" - but - When this player looks at these base parts this is his view ... Note: His video settings are on "Very High" http://steamcommunity.com/profiles/76561198217778555/screenshots/
  6. Just installed this - works great! Nice presentation too. Thank you ~
  7. LOL So .. I merged and just couldn't figure out why it wasn't working. Everything was in place ... this is strange ... ================== and then it struck me! I really shouldn't do this stuff at 3am my EXACT garageDoorOpener.sqf
  8. Thanks man! - I was just working on this now You've saved me some time :) Testing now ...
  9. This is what I want to do too. Pumpkin and Sunflower "events" like the random weed farms I'm going to make them high value black market items like the hemp. This should cause a little chaos and confusion - I hope anyway :D ===================== Also... If I understand this right I don't need click actions for these two plants as it's a default option on the knife right?
  10. Does anyone have a script to harvest these or know the class names?
  11. I'm just a trying to work something out with the bank system ... I used this : if (_newPlayer) then {_bankCoins = 5000;}; to give new players starter money but I'm having a lot of players NOT getting it and I'm guessing it's because when they try to connect to the server the first time and for whatever reasons they don't get in it still counts as their first log in. So once they finally do get in the server their money is not in the bank and I have to go give it to them ingame. MY QUESTION : Can go to phpMyAdmin / player data / Columns / BankCoins / Change and change the default value from 0 to X coins and have it work?
  12. Will do - thank you - anything other than fn to merge for this issue?
  13. @salival Strange thing lol - am I going crazy or is there code missing here ...
  14. Maybe this is the answer? DZE_doorManagementMustBeClose = false;
  15. find this line in your fn_selfActions.sqf: _doors = nearestObjects [DZE_myVehicle, ["CinderWallDoorLocked_DZ","Land_DZE_GarageWoodDoorLocked"], 30]; Change the 30 to whatever distance you like, bare in mind the higher you make it the laggier it could be. I would maybe set it to 60 instead. Hey guys, I'm still having this issue and I can't seen to find this line in the mod pack. Was it changed or am I just missing it?
  16. Installed and works great! Thank you for all the time and effort you put in to this community. Much Appreciation ~
  17. I've had this installed for months and it works great. Today I decided to upgrade to global banking so I followed the instructions and everything works except : When I deposit or withdrawal money from banker and safe all coins I have on me are wiped and the banker says "any Coins" I have reinstalled and merged for 6 hours and can't fix my error Please tell me what I did wrong?? Thanks, salival edit, installation error, fixed.
  18. Thanks for this, I placed it here : Did I understand right? ================================== } else { //diag_log text format ["[EMS]: Debug: Unit killed by %1 at %2", _player, mapGridPosition _unit]; if (DZ2MSRunGear) then { //Since a player ran them over, or they died from unknown causes //Lets strip their gear removeBackpack _unit; removeAllWeapons _unit; { _unit removeMagazine _x } forEach magazines _unit; }; }; _unit setVariable ["bodyName","unknown",false]; if (DZ2MSUseRPG AND ("RPG7V" in (weapons _unit))) then { _unit removeMagazines "PG7V"; }; if (DZ2MSCleanDeath) then { _unit call DZ2MSPurgeObject; if (DZ2MSCleanDeath) exitWith {}; }; if (DZ2MSUseNVG) then { _unit removeWeapon "NVGoggles"; }; //Dead body timer and cleanup [DZ2MSBodyTime,10] call DZ2MSSleep; _unit call DZ2MSPurgeObject; ======================= EDIT: Works perfect thanks again,
  19. DZMS Question: I'm running an OLD modded version of EMS/DZMS All the missions spawn and complete with the loot crates like normal however The AI despawn in about 60 seconds after death no matter what I set these to in the config : DZ2MSCleanDeath = false; DZ2MSBodyTime = 2400; It's an previous issue and I've found a "fix" but it was already part of my files. https://github.com/SMVampire/DZMS-DayZMissionSystem/commit/820177c125ad0c2ccc66a39311a901b7be8145e5 MajTimer ~ MinTimer ~ - I've opened every file looking for something that might change this but no luck. ====================== If anyone can lead me in the right direction I would appreciate it, Thanks,
  20. Thanks for the info man. I'm finally on the right path - much appreciated
  21. Thanks for the info - So here's what I did but I don't see any difference. Maybe I did something wrong? ================================ 1- Extract zombie_generate.sqf from dayz_code.pbo 2 - changed this - if (0.3 > random 1) then { to this - if (0.9 > random 1) then { 3 - placed custom zombie_generate.sqf @ dayz_code\compile\zombie_generate.sqf 4 - added this to custom compiles if (isServer) then { diag_log "Loading custom server compiles"; }; if (!isDedicated) then { diag_log "Loading custom client compiles"; player_debug = compile preprocessFileLineNumbers "scripts\debug\player_debug.sqf"; fnc_usec_selfactions = compile preprocessFileLineNumbers "dayz_code\compile\fn_selfActions.sqf"; DZ_KeyDown_EH = compile preprocessFileLineNumbers "scripts\keyboard.sqf"; dze_buildChecks = compile preprocessFileLineNumbers "scripts\dze_buildChecks.sqf"; zombie_generate = compile preprocessFileLineNumbers "dayz_code\compile\zombie_generate.sqf"; }; ================================ Thanks for any help,
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