sCorporation Posted February 6, 2016 Report Share Posted February 6, 2016 Its working fine :) Thx man :) Link to comment Share on other sites More sharing options...
Havoc302 Posted February 6, 2016 Report Share Posted February 6, 2016 I customised that one for my own purposes too, so you might want to go into the config and tweak it. Link to comment Share on other sites More sharing options...
sCorporation Posted February 6, 2016 Report Share Posted February 6, 2016 i will try :) Link to comment Share on other sites More sharing options...
sCorporation Posted February 6, 2016 Report Share Posted February 6, 2016 Can u give me little instructions where i can change the Capture Points? Link to comment Share on other sites More sharing options...
Havoc302 Posted February 7, 2016 Report Share Posted February 7, 2016 The script is pretty simple, you should be able to find the coordinates in there for static ones and the options for dynamic pretty easily. Link to comment Share on other sites More sharing options...
sCorporation Posted February 7, 2016 Report Share Posted February 7, 2016 I ve found something in the config where is Standung cap alpha, cap beta,... I ve changed the beta one for testing but nothing changed Link to comment Share on other sites More sharing options...
PryMary Posted February 7, 2016 Report Share Posted February 7, 2016 Would anyone know how to stop the capture points from spawning off map? See here: It's either spawning them over there on the left of the map or one left and one top but always off map?? Been looking at the: fn_findPosition.sqf and wondering if this: private ["_i","_safepos","_validspot","_position"]; _safepos = [getMarkerPos "center",0,8500,(_this select 0),0,0.5,0]; _validspot = false; needs to be amended? I'm running Chernarus Summer - Not sure if this would make any difference though... Regards, Pry Link to comment Share on other sites More sharing options...
Zupa Posted February 7, 2016 Author Report Share Posted February 7, 2016 16 minutes ago, PryMary said: Been looking at the: fn_findPosition.sqf and wondering if this: private ["_i","_safepos","_validspot","_position"]; _safepos = [getMarkerPos "center",0,8500,(_this select 0),0,0.5,0]; _validspot = false; needs to be amended? I'm running Chernarus Summer - Not sure if this would make any difference though... 1) It might be a problem with the Center pos not being defined correctly You could try to change getMarkerPos "center" Into [4250,4250,0] You can also try OR 2) The 0.5 might be quite low. Since it stands for this: maximum terrain gradient (average altitude difference in meters - Number) SO you might want to up that abit 2 Link to comment Share on other sites More sharing options...
PryMary Posted February 7, 2016 Report Share Posted February 7, 2016 Woah uber quick reply Zupa :P OK so changed it to the following: private ["_i","_safepos","_validspot","_position"]; _safepos = [[4250,4250,0],0,8500,(_this select 0),0,20,0]; _validspot = false; will post back once server restarted :) Regards, Pry Link to comment Share on other sites More sharing options...
PryMary Posted February 7, 2016 Report Share Posted February 7, 2016 Hmmm weird that's pushed them even further to the left (east) of the map: Code in use: private ["_i","_safepos","_validspot","_position"]; _safepos = [[4250,4250,0],0,8500,(_this select 0),0,20,0]; _validspot = false; How very strange :/ Don't suppose there is anything else I can try? As would love to keep this mod active as it gives the server something different ;-) Regards, Pry Link to comment Share on other sites More sharing options...
sCorporation Posted February 7, 2016 Report Share Posted February 7, 2016 Is that the way how i can set the cap points? Or can someone tell me how can i place different cap points? For the moment all 4 cap points are in tue nortg east of my altis map. Thats a little bit boring :( would be nice when someone can help me Link to comment Share on other sites More sharing options...
sCorporation Posted February 7, 2016 Report Share Posted February 7, 2016 I ve changed it in the fn_config.sqf but its not working :( // Server will keep as many missions up as ZCP_MaxMissions, And they will be randomly choosen from the following list // Location is ignored if not using static points. just put [0,0,0] then. // valid rewards -> Crypto , WeaponBox , BuildBox , Vehicle ZCP_CapPoints = [ // [name,[x,y,z],reward, varname,index] ["Cap Point Alpha",[3085.37,8775.07,0],"Crypto","alpha",0] , ["Cap Point Bravo",[13374.545,16029.155,0],"WeaponBox","beta",1] , ["Cap Point Charlie",[3085.37,8775.07,0],"BuildBox","charlie",2] , ["Cap Point Delta",[3085.37,8775.07,0],"Vehicle","delta",3] ]; Link to comment Share on other sites More sharing options...
sCorporation Posted February 8, 2016 Report Share Posted February 8, 2016 Can nobody help me? Link to comment Share on other sites More sharing options...
PryMary Posted February 8, 2016 Report Share Posted February 8, 2016 18 hours ago, sCorporation said: I ve changed it in the fn_config.sqf but its not working :( // Server will keep as many missions up as ZCP_MaxMissions, And they will be randomly choosen from the following list // Location is ignored if not using static points. just put [0,0,0] then. // valid rewards -> Crypto , WeaponBox , BuildBox , Vehicle ZCP_CapPoints = [ // [name,[x,y,z],reward, varname,index] ["Cap Point Alpha",[3085.37,8775.07,0],"Crypto","alpha",0] , ["Cap Point Bravo",[13374.545,16029.155,0],"WeaponBox","beta",1] , ["Cap Point Charlie",[3085.37,8775.07,0],"BuildBox","charlie",2] , ["Cap Point Delta",[3085.37,8775.07,0],"Vehicle","delta",3] ]; Have you set the following in fn_config.sqf to True? ZCP_StaticPoints = false; // If true, the missions will use the provided location as spawnpoint. I would imagine you have but just to rule that out ;-) Pry Link to comment Share on other sites More sharing options...
sCorporation Posted February 8, 2016 Report Share Posted February 8, 2016 No i havent :( my mistake :( dammit...THX a LOT PRY Can u tell me maybe how i can build my own base? I know with the editor but how i will get it in the game? Link to comment Share on other sites More sharing options...
PryMary Posted February 8, 2016 Report Share Posted February 8, 2016 I think you have to use the A3 Editor macca made as this is what this mod uses (not 100% on that tbf) - Richie made one when this was first released so give him a poke via pm and ask him ;-) Glad to of helped :) Regards, Pry Link to comment Share on other sites More sharing options...
sCorporation Posted February 8, 2016 Report Share Posted February 8, 2016 ok thx. i will ask him :) PryMary 1 Link to comment Share on other sites More sharing options...
sCorporation Posted February 8, 2016 Report Share Posted February 8, 2016 Its not possible to write him a pm :( Link to comment Share on other sites More sharing options...
PryMary Posted February 8, 2016 Report Share Posted February 8, 2016 In the OP there is a link to the M3Editor that you use to make the bases :) Regards, Pry Link to comment Share on other sites More sharing options...
sCorporation Posted February 8, 2016 Report Share Posted February 8, 2016 ok i will watch it :) thx :D But how can i bring that into this mod? Link to comment Share on other sites More sharing options...
PryMary Posted February 9, 2016 Report Share Posted February 9, 2016 make the base, copy the code produced into a .sqf file - save it in the same place as base1.sqf is located then in the config call it the same as base1 is called = profit :P Regards, Pry Link to comment Share on other sites More sharing options...
sCorporation Posted February 9, 2016 Report Share Posted February 9, 2016 But the Code looks different?! Editor sqf looks different like base.sqf Link to comment Share on other sites More sharing options...
PryMary Posted February 9, 2016 Report Share Posted February 9, 2016 All you need is the classnames and the co-ords for the objects then put those inside the: private ["_obj"]; _obj=[ ["Land_HBarrier_5_F",[3229.64,8732.69,0],32.7273,[[0.540641,0.841253,0],[0,0,1]],false], ["Land_HBarrier_5_F",[3240.75,8744.09,0],32.7273,[[0.540641,0.841253,0],[0,0,1]],false] //<------ Last entry has NO comma ]; _obj Just make it work ;-) It's what being a server admin is all about :P Regards, Pry Link to comment Share on other sites More sharing options...
sCorporation Posted February 9, 2016 Report Share Posted February 9, 2016 Ok thx i will test it :) Link to comment Share on other sites More sharing options...
bFe Posted March 1, 2016 Report Share Posted March 1, 2016 Has anyone made any custom bases and are willing to share? Link to comment Share on other sites More sharing options...
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