Jump to content
  • 0

Side Missions


Lukedbx

Question

So, Im trying to install side missions for my epoch server, but so far I've not had any luck getting it working. It seems that whenever I make any changes to the server pbo it just doesnt work, server wont authenticate and I can press esc and spawn in the middle of nowhere, so Ive obviously done something wrong or its just a bug with dayz.st cos Ive noticed even when I make really simple changes to the server pbo it doesnt work when I re-upload it.. Anyway, if anyone could help me with getting side missions working on the latest epoch it would be much appreciated, thanks.

Link to comment
Share on other sites

Recommended Posts

  • 0

I've not set anything special from eliteness at all, in the window on the left side i locate the folder containing the dayz_server folder, and dayz_mission folder, right click on them and choose create PBO. I've not set anything, or played with any advanced settings

:(

 

 

under options of eliteness you can set "use a prefix"  -  worth a shot ?

Link to comment
Share on other sites

  • 0

ok.. here is something.  when I use Eliteness to repack the PBO I see the progress and notes on right window. In the middle of all the text there is this line

 

Creating ArmA Style pbo:

Prefix = erver\WAI\missions\Missions.sqf

 

Is this right?

 

If I use the option to use prefix in Eliteness and put the file name of PboPrefix this is what it shows

 

Prefix = rver\config.bin

 

No idea how its getting that.

Link to comment
Share on other sites

  • 0

ok so I got it working. I'm testing to figure out what is happening but I think the folder structure changed somehow. I saw many other posts on Dayznet and Dayzmod that had same issue.  Once I'm done testing I will post my fix.

 

Thanks for your help!  Great Mod from what I have seen so far!  Thanks for building it and your support to this community.

Link to comment
Share on other sites

  • 0

If you are using my package - it's inside the instruction document (readme.pdf), but I think the latest package I released has god mode on by default (at most traders)

hi 

 

yes i use your package and im thankful that you take the time to make that package

 

but i have a couple of things

 

i cant seem to find the godmode line in the manaul

 

and what kinda scripts are in it?

 

im looking for 

 

tow

selfblood bag

auto refuel 

crashed helis

custom outposts

side missions(this is working)

 

but it play really nice tho.

 

oh haha and the AI helis are to strong anyway to get those removed. i like that they fly there but they just shoot to good

im going into that manaul again

 

hope you can help. thanks again for your patients 

Link to comment
Share on other sites

  • 0

@ AztecGhost

Great news! keep us posted as to what the fix was, because I was running out of ideas! :wacko:

 

 

 

hi 

 

yes i use your package and im thankful that you take the time to make that package

 

but i have a couple of things

 

i cant seem to find the godmode line in the manaul

 

and what kinda scripts are in it?

 

im looking for 

 

tow

selfblood bag

auto refuel 

crashed helis

custom outposts

side missions(this is working)

 

but it play really nice tho.

 

oh haha and the AI helis are to strong anyway to get those removed. i like that they fly there but they just shoot to good

im going into that manaul again

 

hope you can help. thanks again for your patients 

 

Chewy

 

   as of posting right now , it contains a admin tool - selfblood - snap building - Evac chopper -Sarge AI - Multitude of side missions, many custom additions to those sides - Bell47 chopper - Drink from any water source - lift and tow - cargo of items - and a few more I can't recall off the top of my head -    There are custom additions to the map as well as custom vehicle.cfg's

  I don't believe auto refuel belongs in Epoch as it would completely defeat the reasons for having the fuel pump in Epoch.

 

inside the WAI folder inside customspawns

[[13709.3,2936.84,0.001],    //Position to patrol
[13687.2,2927.59,0.002],	             // Position to spawn chopper at
7000,					//Radius of patrol
10,                     //Number of waypoints to give
"CH_47F_EP1_DZE",		        //Classname of vehicle (make sure it has driver and two gunners)
1						//Skill level of units 
] spawn heli_patrol;

[[7575.57,7848.92,0.001],    //Position to patrol
[7575.57,7848.92,0.001],	             // Position to spawn chopper at
8000,					//Radius of patrol
10,                     //Number of waypoints to give
"UH1Y_DZ",		        //Classname of vehicle (make sure it has driver and two gunners)
1						//Skill level of units 
] spawn heli_patrol;

Is the setup for the helicopter patrols

 

 

 

 

some things may change  - as I'm currently getting ready to have this package setup for 1.0.4

Link to comment
Share on other sites

  • 0

@ AztecGhost

Great news! keep us posted as to what the fix was, because I was running out of ideas! :wacko:

 

 

 

 

Chewy

 

   as of posting right now , it contains a admin tool - selfblood - snap building - Evac chopper -Sarge AI - Multitude of side missions, many custom additions to those sides - Bell47 chopper - Drink from any water source - lift and tow - cargo of items - and a few more I can't recall off the top of my head -    There are custom additions to the map as well as custom vehicle.cfg's

  I don't believe auto refuel belongs in Epoch as it would completely defeat the reasons for having the fuel pump in Epoch.

 

inside the WAI folder inside customspawns

[[13709.3,2936.84,0.001],    //Position to patrol
[13687.2,2927.59,0.002],	             // Position to spawn chopper at
7000,					//Radius of patrol
10,                     //Number of waypoints to give
"CH_47F_EP1_DZE",		        //Classname of vehicle (make sure it has driver and two gunners)
1						//Skill level of units 
] spawn heli_patrol;

[[7575.57,7848.92,0.001],    //Position to patrol
[7575.57,7848.92,0.001],	             // Position to spawn chopper at
8000,					//Radius of patrol
10,                     //Number of waypoints to give
"UH1Y_DZ",		        //Classname of vehicle (make sure it has driver and two gunners)
1						//Skill level of units 
] spawn heli_patrol;

Is the setup for the helicopter patrols

 

 

 

 

some things may change  - as I'm currently getting ready to have this package setup for 1.0.4

thank you MA your a hero ;D

 

yea i found the chopper patrols i changed it to a an2 plane and indeed the godmode is on in the script but not working.

i guess  that  1.0.4 is making conflicts in the script.

 

i think i just wait for your 104 haha

 

many thanks MA

 

edit 

 

is it normal that elitesss make a ca folder in the missions.pbo and in dayz_server its like dayz_server/z/dayz_server/ 

 

because i think that wasnt like that when i got it working, it was like this dayz_server/addons/ 

 

maybe that got changed in the update tho

Link to comment
Share on other sites

  • 0

hi MassAsster

 

Can you help me? I got my own server working using xampp and navicat lite, and me and my son are playing, but i want to add your files. mainly just the ai and missions. I've searched everywhere for tutorial's on pbo files that I understand, but im lost.

So far I've wasted about three days and got nowhere.

 

I always try and figure things out for myself but I'm stumped, your my last hope.

Link to comment
Share on other sites

  • 0

hi MassAsster

 

Can you help me? I got my own server working using xampp and navicat lite, and me and my son are playing, but i want to add your files. mainly just the ai and missions. I've searched everywhere for tutorial's on pbo files that I understand, but im lost.

So far I've wasted about three days and got nowhere.

 

I always try and figure things out for myself but I'm stumped, your my last hope.

 

 

From what I am understanding, you are running the server off your home pc ?

 

If that is the case, you honestly don't have to PBO anything except for the server pbo -  some servers require pbo files (dayz.st and a few others) so that they are nicely packaged .   you should just have to simply place the files into the proper directories and be off and running without ever having to PBO the mission files

 

locate your active map folder (containing your mission.sqm ect) and dump in my mission files.. you will know you located the right folder when you have to download a new map file when you connect to your home server

 

locate your @DayZ_Epoch folder for the server files and inside the addons replace the server pbo

 

try using Eliteness (included in the download) -  its the simplest one I have used to package PBOs, let me know what kind of problems you have  -  also see some previous posts as to suggestions on fixing any "prefix" problems should any arise

 

 

*please note that these files are all still on 1.0.3.1 as I'm waiting for my host to release the 1.0.4 files so I can start my testing/updating

Link to comment
Share on other sites

  • 0
_vehicle_39 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Toilet", [11467.155, 11341.848, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_39 = _this;
  _this setDir 305.48679;
  _this setPos [11467.155, 11341.848, 3.0517578e-005];
};

_vehicle_42 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_EP1", [11467.027, 11364.092, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_42 = _this;
  _this setDir -7.4119859;
  _this setPos [11467.027, 11364.092, -3.0517578e-005];
};

_vehicle_44 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_EP1", [11459.176, 11355.807, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_44 = _this;
  _this setDir -7.4119859;
  _this setPos [11459.176, 11355.807, 6.1035156e-005];
};

_vehicle_58 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Market_stalls_01_EP1", [11466.341, 11354.129, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_58 = _this;
  _this setDir 485.22388;
  _this setPos [11466.341, 11354.129, 3.0517578e-005];
};

_vehicle_60 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Barrel_water", [11461.964, 11350.411], [], 0, "CAN_COLLIDE"];
  _vehicle_60 = _this;
  _this setDir -7.4119859;
  _this setPos [11461.964, 11350.411];
};

_vehicle_62 = objNull;
if (true) then
{
  _this = createVehicle ["LADAWreck", [11446.667, 11339.981, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_62 = _this;
  _this setDir -157.55025;
  _this setPos [11446.667, 11339.981, -6.1035156e-005];
};

_vehicle_71 = objNull;
if (true) then
{
  _this = createVehicle ["AmmoCrates_NoInteractive_Large", [11465.908, 11356.04, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_71 = _this;
  _this setDir 36.088291;
  _this setPos [11465.908, 11356.04, -6.1035156e-005];
};
_unit_13 = objNull;
if (true) then
{
  _this = createAgent ["Profiteer4", [11449.484, 11341.03, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _unit_13 = _this;
  _this setDir 34.525925;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_17 = objNull;
if (true) then
{
  _this = createAgent ["RU_Villager3", [7996.1021, 2899.0759, 0.6355527], [], 0, "CAN_COLLIDE"];
  _unit_17 = _this;
  _this setDir 86.85891;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_73 = objNull;
if (true) then
{
  _this = createVehicle ["SmallTable", [11462.709, 11365.512, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_73 = _this;
  _this setDir -49.904377;
  _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  _this setPos [11462.709, 11365.512, 3.0517578e-005];
};

_vehicle_79 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [11468.974, 11348.18], [], 0, "CAN_COLLIDE"];
  _vehicle_79 = _this;
  _this setDir -54.695484;
  _this setPos [11468.974, 11348.18];
};

_vehicle_80 = objNull;
if (true) then
{
  _this = createVehicle ["Land_covering_hut_big_EP1", [11462.838, 11365.436, -0.55735058], [], 0, "CAN_COLLIDE"];
  _vehicle_80 = _this;
  _this setDir -48.673214;
  _this setPos [11462.838, 11365.436, -0.55735058];
};

_vehicle_81 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_palletsfoiled", [11461.064, 11364.81, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_81 = _this;
  _this setDir 51.760998;
  _this setPos [11461.064, 11364.81, -3.0517578e-005];
};

_vehicle_85 = objNull;
if (true) then
{
  _this = createVehicle ["AmmoCrates_NoInteractive_Large", [11463.023, 11367.06, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_85 = _this;
  _this setDir 43.500278;
  _this setPos [11463.023, 11367.06, -3.0517578e-005];
};

_vehicle_89 = objNull;
if (true) then
{
  _this = createVehicle ["Land_covering_hut_EP1", [11471.802, 11370.016, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_89 = _this;
  _this setDir 209.26443;
  _this setPos [11471.802, 11370.016, -9.1552734e-005];
};

_unit_56 = objNull;
if (true) then
{
  _this = createAgent ["Worker3", [4041.6206, 11668.891, 0.23954971], [], 0, "CAN_COLLIDE"];
  _unit_56 = _this;
  _this setDir 24.912832;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_57 = objNull;
if (true) then
{
  _this = createAgent ["CIV_EuroMan01_EP1", [4064.0681, 11680.065, -0.038146973], [], 0, "CAN_COLLIDE"];
  _unit_57 = _this;
  _this setDir 231.00745;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_58 = objNull;
if (true) then
{
  _this = createAgent ["RU_WorkWoman5", [4071.9915, 11676.731, 0.54440308], [], 0, "CAN_COLLIDE"];
  _unit_58 = _this;
  _this setDir 566.81744;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_59 = objNull;
if (true) then
{
  _this = createAgent ["TK_GUE_Soldier_5_EP1", [4054.218, 11664.668, -0.51617432], [], 0, "CAN_COLLIDE"];
  _unit_59 = _this;
  _this setDir 422.9967;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_60 = objNull;
if (true) then
{
  _this = createAgent ["CIV_EuroMan02_EP1", [4058.0457, 11678.723, 0.33944702], [], 0, "CAN_COLLIDE"];
  _unit_60 = _this;
  _this setDir 89.890854;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_62 = objNull;
if (true) then
{
  _this = createAgent ["Dr_Hladik_EP1", [6314.0962, 7791.5308, 0.51730686], [], 0, "CAN_COLLIDE"];
  _unit_62 = _this;
  _this setDir 577.32629;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_99 = objNull;
if (true) then
{
  _this = createAgent ["CIV_EuroWoman02_EP1", [4831.74, 10208.8, 0.084], [], 0, "CAN_COLLIDE"];
  _unit_99 = _this;
  _this setDir 237.81744;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_999 = objNull;
if (true) then
{
  _this = createAgent ["Haris_Press_EP1", [4354.08,2264.6,0.001], [], 0, "CAN_COLLIDE"];
  _unit_999 = _this;
  _this setDir 173.81744;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_998 = objNull;
if (true) then
{
  _this = createAgent ["Pilot_EP1", [4369.46,2257.8,0.001], [], 0, "CAN_COLLIDE"];
  _unit_998 = _this;
  _this setDir 179.81744;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_997 = objNull;
if (true) then
{
  _this = createAgent ["TK_CIV_Woman03_EP1", [13529.3,6347.26,0.001], [], 0, "CAN_COLLIDE"];
  _unit_997 = _this;
  _this setDir 89.81744;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_996 = objNull;
if (true) then
{
  _this = createAgent ["Citizen3_EP1", [13527.8,6340,0.001], [], 0, "CAN_COLLIDE"];
  _unit_996 = _this;
  _this setDir 94.81744;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_92 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Campfire", [11469.859, 11367.099, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_92 = _this;
  _this setPos [11469.859, 11367.099, 0.00012207031];
};

_vehicle_102 = objNull;
if (true) then
{
  _this = createVehicle ["C130J_wreck_EP1", [3974.3894, 11601.295, -1.2288972], [], 0, "CAN_COLLIDE"];
  _vehicle_102 = _this;
  _this setDir 57.059044;
  _this setPos [3974.3894, 11601.295, -1.2288972];
};

_vehicle_109 = objNull;
if (true) then
{
  _this = createVehicle ["Hhedgehog_concreteBig", [4078.2883, 11649.253, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_109 = _this;
  _this setDir -63.284313;
  _this setPos [4078.2883, 11649.253, -3.0517578e-005];
};

_vehicle_114 = objNull;
if (true) then
{
  _this = createVehicle ["ZavoraAnim", [4084.1555, 11659.839, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_114 = _this;
  _this setDir -60.360134;
  _this setPos [4084.1555, 11659.839, -0.00012207031];
};

_vehicle_115 = objNull;
if (true) then
{
  _this = createVehicle ["LADAWreck", [4048.9612, 11667.128, 0.015672784], [], 0, "CAN_COLLIDE"];
  _vehicle_115 = _this;
  _this setDir 60.312458;
  _this setPos [4048.9612, 11667.128, 0.015672784];
};

_vehicle_119 = objNull;
if (true) then
{
  _this = createVehicle ["T72Wreck", [3966.9878, 11639.222, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_119 = _this;
  _this setPos [3966.9878, 11639.222, -6.1035156e-005];
};

_vehicle_120 = objNull;
if (true) then
{
  _this = createVehicle ["T72WreckTurret", [3993.5701, 11635.519, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_120 = _this;
  _this setDir -99.873833;
  _this setPos [3993.5701, 11635.519, -0.00015258789];
};

_vehicle_123 = objNull;
if (true) then
{
  _this = createVehicle ["Mi8Wreck", [3993.9053, 11674.921, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_123 = _this;
  _this setPos [3993.9053, 11674.921, -3.0517578e-005];
};

_vehicle_127 = objNull;
if (true) then
{
  _this = createVehicle ["Sign_1L_Firstaid", [6314.689, 7791.6929, 0.093172662], [], 0, "CAN_COLLIDE"];
  _vehicle_127 = _this;
  _this setDir 40.906422;
  _this setPos [6314.689, 7791.6929, 0.093172662];
};

_vehicle_128 = objNull;
if (true) then
{
  _this = createVehicle ["Sign_Danger", [4027.1787, 11657.261, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_128 = _this;
  _this setDir 49.790733;
  _this setPos [4027.1787, 11657.261, -6.1035156e-005];
};

_vehicle_130 = objNull;
if (true) then
{
  _this = createVehicle ["Sign_Danger", [4057.9753, 11638.428, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_130 = _this;
  _this setPos [4057.9753, 11638.428, -3.0517578e-005];
};

_vehicle_133 = objNull;
if (true) then
{
  _this = createVehicle ["Sign_Danger", [4042.5051, 11647.118, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_133 = _this;
  _this setDir 35.04166;
  _this setPos [4042.5051, 11647.118, 6.1035156e-005];
};

_vehicle_136 = objNull;
if (true) then
{
  _this = createVehicle ["Sign_Danger", [4019.4063, 11664.92, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_136 = _this;
  _this setDir 26.150373;
  _this setPos [4019.4063, 11664.92, 3.0517578e-005];
};

_vehicle_138 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_rampart", [4051.1519, 11642.453, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_138 = _this;
  _this setDir 201.85086;
  _this setPos [4051.1519, 11642.453, -6.1035156e-005];
};

_vehicle_140 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_rampart", [4034.2476, 11651.141, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_140 = _this;
  _this setDir 219.74416;
  _this setPos [4034.2476, 11651.141, -9.1552734e-005];
};

_vehicle_143 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_rampart", [4021.0457, 11662.883, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_143 = _this;
  _this setDir 226.36101;
  _this setPos [4021.0457, 11662.883, -3.0517578e-005];
};

_vehicle_145 = objNull;
if (true) then
{
  _this = createVehicle ["Hedgehog_EP1", [4025.1404, 11654.706, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_145 = _this;
  _this setPos [4025.1404, 11654.706, -3.0517578e-005];
};

_vehicle_147 = objNull;
if (true) then
{
  _this = createVehicle ["Hedgehog_EP1", [4039.8711, 11643.114, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_147 = _this;
  _this setPos [4039.8711, 11643.114, -3.0517578e-005];
};

_vehicle_150 = objNull;
if (true) then
{
  _this = createVehicle ["Hedgehog_EP1", [4012.9392, 11668.524, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_150 = _this;
  _this setPos [4012.9392, 11668.524, -6.1035156e-005];
};

_vehicle_164 = objNull;
if (true) then
{
  _this = createVehicle ["AmmoCrates_NoInteractive_Large", [4062.6428, 11682.021, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_164 = _this;
  _this setDir 72.342918;
  _this setPos [4062.6428, 11682.021, -3.0517578e-005];
};

_vehicle_165 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_Backpackheap", [4074.3342, 11676.928, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_165 = _this;
  _this setDir 345.89008;
  _this setPos [4074.3342, 11676.928, -9.1552734e-005];
};

_vehicle_166 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CamoNetVar_EAST", [4060.9595, 11680.576], [], 0, "CAN_COLLIDE"];
  _vehicle_166 = _this;
  _this setDir -6.4849606;
  _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  _this setPos [4060.9595, 11680.576];
};

_vehicle_173 = objNull;
if (true) then
{
  _this = createVehicle ["Land_GuardShed", [4086.96, 11659.943, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_173 = _this;
  _this setDir -67.0504;
  _this setPos [4086.96, 11659.943, -6.1035156e-005];
};

_vehicle_178 = objNull;
if (true) then
{
  _this = createVehicle ["UralWreck", [3878.5791, 11678.632, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_178 = _this;
  _this setDir 51.630379;
  _this setPos [3878.5791, 11678.632, -3.0517578e-005];
};

_vehicle_184 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Bucket_EP1", [4073.1187, 11679.04, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_184 = _this;
  _this setDir 326.27802;
  _this setPos [4073.1187, 11679.04, -6.1035156e-005];
};

_vehicle_187 = objNull;
if (true) then
{
  _this = createVehicle ["WoodChair", [4064.7173, 11680.602, -0.00051879883], [], 0, "CAN_COLLIDE"];
  _vehicle_187 = _this;
  _this setDir 13.38733;
  _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  _this setPos [4064.7173, 11680.602, -0.00051879883];
};

_vehicle_195 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Pillow_EP1", [4072.1333, 11677.803, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_195 = _this;
  _this setDir 363.94629;
  _this setPos [4072.1333, 11677.803, -6.1035156e-005];
};

_vehicle_197 = objNull;
if (true) then
{
  _this = createVehicle ["FoldTable", [4063.4116, 11679.616], [], 0, "CAN_COLLIDE"];
  _vehicle_197 = _this;
  _this setDir 68.100845;
  _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  _this setPos [4063.4116, 11679.616];
};

_vehicle_198 = objNull;
if (true) then
{
  _this = createVehicle ["FoldChair", [4057.5093, 11678.485, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_198 = _this;
  _this setDir -105.98519;
  _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  _this setPos [4057.5093, 11678.485, -6.1035156e-005];
};

_vehicle_200 = objNull;
if (true) then
{
  _this = createVehicle ["FoldTable", [4058.8311, 11678.623], [], 0, "CAN_COLLIDE"];
  _vehicle_200 = _this;
  _this setDir -93.232597;
  _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  _this setPos [4058.8311, 11678.623];
};

_vehicle_205 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Misc_Well_C_EP1", [4085.0645, 11669.402, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_205 = _this;
  _this setDir -94.223312;
  _this setPos [4085.0645, 11669.402, -6.1035156e-005];
};

_vehicle_206 = objNull;
if (true) then
{
  _this = createVehicle ["Bunker_PMC", [4025.1743, 11676.713, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_206 = _this;
  _this setDir -73.730324;
  _this setPos [4025.1743, 11676.713, -6.1035156e-005];
};

_vehicle_217 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Toilet", [4027.1782, 11668.193, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_217 = _this;
  _this setDir 13.455784;
  _this setPos [4027.1782, 11668.193, -0.00012207031];
};

_vehicle_223 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Misc_IronPipes_EP1", [4059.2703, 11657.253, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_223 = _this;
  _this setPos [4059.2703, 11657.253, -3.0517578e-005];
};

_vehicle_227 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Reservoir_EP1", [4057.9426, 11660.814, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_227 = _this;
  _this setDir 173.80089;
  _this setPos [4057.9426, 11660.814, -9.1552734e-005];
};

_vehicle_230 = objNull;
if (true) then
{
  _this = createVehicle ["Land_stand_meat_EP1", [4073.5352, 11679.348, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_230 = _this;
  _this setDir 291.43402;
  _this setPos [4073.5352, 11679.348, 3.0517578e-005];
};

_vehicle_231 = objNull;
if (true) then
{
  _this = createVehicle ["Land_stand_small_EP1", [4071.7622, 11675.991, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_231 = _this;
  _this setDir 381.98224;
  _this setPos [4071.7622, 11675.991, -0.00012207031];
};

_vehicle_238 = objNull;
if (true) then
{
  _this = createVehicle ["Land_tires_EP1", [4052.7512, 11666.596, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_238 = _this;
  _this setDir -37.201057;
  _this setPos [4052.7512, 11666.596, -6.1035156e-005];
};

_vehicle_239 = objNull;
if (true) then
{
  _this = createVehicle ["Land_transport_crates_EP1", [4064.7468, 11682.927, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_239 = _this;
  _this setDir 39.652706;
  _this setPos [4064.7468, 11682.927, -3.0517578e-005];
};

_vehicle_243 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_EP1", [4054.3711, 11665.827, 0], [], 0, "CAN_COLLIDE"];
  _vehicle_243 = _this;
  _this setPos [4054.3711, 11665.827, 0];
};

_vehicle_244 = objNull;
if (true) then
{
  _this = createVehicle ["ClutterCutter_EP1", [4053.7493, 11671.434, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_244 = _this;
  _this setDir 1.0253659;
  _this setPos [4053.7493, 11671.434, -3.0517578e-005];
};

_vehicle_246 = objNull;
if (true) then
{
  _this = createVehicle ["Pile_of_wood", [4052.1362, 11666.497, 0.015611748], [], 0, "CAN_COLLIDE"];
  _vehicle_246 = _this;
  _this setDir -297.9014;
  _this setPos [4052.1362, 11666.497, 0.015611748];
};

_vehicle_250 = objNull;
if (true) then
{
  _this = createVehicle ["AmmoCrates_NoInteractive_Medium", [4058.4089, 11680.73, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_250 = _this;
  _this setDir -57.903767;
  _this setPos [4058.4089, 11680.73, -0.00012207031];
};

_vehicle_257 = objNull;
if (true) then
{
  _this = createVehicle ["Land_cages_EP1", [4074.7046, 11681.784, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_257 = _this;
  _this setDir 363.94629;
  _this setPos [4074.7046, 11681.784, -3.0517578e-005];
};

_vehicle_258 = objNull;
if (true) then
{
  _this = createVehicle ["Land_covering_hut_EP1", [4074.146, 11679.42, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_258 = _this;
  _this setDir 207.60707;
  _this setPos [4074.146, 11679.42, -3.0517578e-005];
};

_vehicle_260 = objNull;
if (true) then
{
  _this = createVehicle ["Land_covering_hut_EP1", [4072.7244, 11676.598, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_260 = _this;
  _this setDir 387.25079;
  _this setPos [4072.7244, 11676.598, -3.0517578e-005];
};

_vehicle_265 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [4069.3713, 11677.529, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_265 = _this;
  _this setDir -37.201057;
  _this setPos [4069.3713, 11677.529, -6.1035156e-005];
};

_vehicle_291 = objNull;
if (true) then
{
  _this = createVehicle ["SmallTable", [6313.7319, 7790.9473, 0.013100131], [], 0, "CAN_COLLIDE"];
  _vehicle_291 = _this;
  _this setDir 40.010624;
  _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  _this setPos [6313.7319, 7790.9473, 0.013100131];
};

_vehicle_292 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Water_pipe_EP1", [6314.9482, 7790.9653, 0.093142167], [], 0, "CAN_COLLIDE"];
  _vehicle_292 = _this;
  _this setDir 252.18881;
  _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  _this setPos [6314.9482, 7790.9653, 0.093142167];
};

_vehicle_299 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Table_EP1", [4041.9973, 11669.914, 0.015611748], [], 0, "CAN_COLLIDE"];
  _vehicle_299 = _this;
  _this setDir -59.92321;
  _this setPos [4041.9973, 11669.914, 0.015611748];
};

_vehicle_302 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Cabinet_EP1", [6314.9282, 7792.3154, 0.093233757], [], 0, "CAN_COLLIDE"];
  _vehicle_302 = _this;
  _this setDir 128.33586;
  _this setPos [6314.9282, 7792.3154, 0.093233757];
};

_vehicle_304 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Crates_stack_EP1", [4075.2336, 11678.565, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_304 = _this;
  _this setDir 393.47345;
  _this setPos [4075.2336, 11678.565, 0.00012207031];
};

_unit_73 = objNull;
if (true) then
{
  _this = createAgent ["RU_Functionary1", [12946.349, 12766.593, 2.0980835e-005], [], 0, "CAN_COLLIDE"];
  _unit_73 = _this;
  _this setDir 194.24156;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_74 = objNull;
if (true) then
{
  _this = createAgent ["Woodlander1", [11471.179, 11361.226, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _unit_74 = _this;
  _this setDir 250.1544;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_75 = objNull;
if (true) then
{
  _this = createAgent ["RU_WorkWoman1", [11463.931, 11351.671, 0.94462103], [], 0, "CAN_COLLIDE"];
  _unit_75 = _this;
  _this setDir 261.27719;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_78 = objNull;
if (true) then
{
  _this = createAgent ["Rocker4", [11465.548, 11354.459], [], 0, "CAN_COLLIDE"];
  _unit_78 = _this;
  _this setDir 310.03851;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_79 = objNull;
if (true) then
{
  _this = createAgent ["RU_Citizen3", [11462.307, 11365.972, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_79 = _this;
  _this setDir 125.74001;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_82 = objNull;
if (true) then
{
  _this = createAgent ["Dr_Annie_Baker_EP1", [11472.008, 11370.638], [], 0, "CAN_COLLIDE"];
  _unit_82 = _this;
  _this setDir 208.20467;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_84 = objNull;
if (true) then
{
  _this = createAgent ["TK_CIV_Takistani04_EP1", [6321.0005, 7794.4478, 0.98069924], [], 0, "CAN_COLLIDE"];
  _unit_84 = _this;
  _this setDir 359.64191;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_461 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [6316.4673, 7792.5254, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_461 = _this;
  _this setDir 35.687778;
  _this setPos [6316.4673, 7792.5254, 3.0517578e-005];
};

_vehicle_477 = objNull;
if (true) then
{
  _this = createVehicle ["MASH_EP1", [6315.6763, 7841.8965, -0.056709375], [], 0, "CAN_COLLIDE"];
  _vehicle_477 = _this;
  _this setDir 214.02074;
  _this setPos [6315.6763, 7841.8965, -0.056709375];
};

_vehicle_479 = objNull;
if (true) then
{
  _this = createVehicle ["Camp_EP1", [6330.9556, 7831.4258, -0.034371372], [], 0, "CAN_COLLIDE"];
  _vehicle_479 = _this;
  _this setDir 574.57404;
  _this setPos [6330.9556, 7831.4258, -0.034371372];
};

_vehicle_480 = objNull;
if (true) then
{
  _this = createVehicle ["Land_tent_east", [6320.0742, 7797.5137, 0.26026565], [], 0, "CAN_COLLIDE"];
  _vehicle_480 = _this;
  _this setDir 216.2215;
  _this setPos [6320.0742, 7797.5137, 0.26026565];
};

_vehicle_481 = objNull;
if (true) then
{
  _this = createVehicle ["CampEast_EP1", [6304.1455, 7843.9409, -0.01191554], [], 0, "CAN_COLLIDE"];
  _vehicle_481 = _this;
  _this setDir -56.676376;
  _this setPos [6304.1455, 7843.9409, -0.01191554];
};

_vehicle_485 = objNull;
if (true) then
{
  _this = createVehicle ["CampEast_EP1", [6337.02, 7822.1895], [], 0, "CAN_COLLIDE"];
  _vehicle_485 = _this;
  _this setDir 844.86273;
  _this setPos [6337.02, 7822.1895];
};

_vehicle_490 = objNull;
if (true) then
{
  _this = createVehicle ["Land_GuardShed", [6300.7017, 7800.2729], [], 0, "CAN_COLLIDE"];
  _vehicle_490 = _this;
  _this setDir 127.54086;
  _this setPos [6300.7017, 7800.2729];
};

_vehicle_494 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [6309.9814, 7800.6313], [], 0, "CAN_COLLIDE"];
  _vehicle_494 = _this;
  _this setPos [6309.9814, 7800.6313];
};

_vehicle_501 = objNull;
if (true) then
{
  _this = createVehicle ["AmmoCrates_NoInteractive_Large", [6321.2383, 7798.9302], [], 0, "CAN_COLLIDE"];
  _vehicle_501 = _this;
  _this setDir 211.38748;
  _this setPos [6321.2383, 7798.9302];
};

_vehicle_503 = objNull;
if (true) then
{
  _this = createVehicle ["Camp_EP1", [6324.0571, 7836.3125, -0.022317491], [], 0, "CAN_COLLIDE"];
  _vehicle_503 = _this;
  _this setDir 574.63867;
  _this setPos [6324.0571, 7836.3125, -0.022317491];
};

_vehicle_511 = objNull;
if (true) then
{
  _this = createVehicle ["Land_covering_hut_big_EP1", [6317.2676, 7788.2417], [], 0, "CAN_COLLIDE"];
  _vehicle_511 = _this;
  _this setDir 38.268478;
  _this setPos [6317.2676, 7788.2417];
};

_unit_90 = objNull;
if (true) then
{
  _this = createAgent ["RU_Citizen4", [13530.905, 6356.7388, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
  _unit_90 = _this;
  _this setDir 102.75758;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_91 = objNull;
if (true) then
{
  _this = createAgent ["RU_Citizen1", [4360.6211, 2260.9841, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _unit_91 = _this;
  _this setDir 196.69872;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_513 = objNull;
if (true) then
{
  _this = createVehicle ["Rubbish1", [4017.4268, 11670.082, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_513 = _this;
  _this setDir -66.023567;
  _this setPos [4017.4268, 11670.082, 9.1552734e-005];
};

_vehicle_517 = objNull;
if (true) then
{
  _this = createVehicle ["Hedgehog_EP1", [4057.1663, 11635.8, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_517 = _this;
  _this setPos [4057.1663, 11635.8, -9.1552734e-005];
};

_unit_94 = objNull;
if (true) then
{
  _this = createAgent ["Pilot_EP1", [6317.0498, 7797.918, -0.28563881], [], 0, "CAN_COLLIDE"];
  _unit_94 = _this;
  _this setDir 464.17493;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_unit_95 = objNull;
if (true) then
{
  _this = createAgent ["Rita_Ensler_EP1", [6310.7803, 7794.5054, 0.88001078], [], 0, "CAN_COLLIDE"];
  _unit_95 = _this;
  _this setDir -114.43345;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_521 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Toilet", [6302.8491, 7793.8257, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_521 = _this;
  _this setDir 306.56555;
  _this setPos [6302.8491, 7793.8257, 3.0517578e-005];
};

_vehicle_523 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_palletsfoiled", [6319.2056, 7787.5439, -0.022046415], [], 0, "CAN_COLLIDE"];
  _vehicle_523 = _this;
  _this setDir 16.434511;
  _this setPos [6319.2056, 7787.5439, -0.022046415];
};

_vehicle_527 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [6320.9531, 7787.0967, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_527 = _this;
  _this setPos [6320.9531, 7787.0967, 6.1035156e-005];
};

_vehicle_531 = objNull;
if (true) then
{
  _this = createVehicle ["Land_transport_kiosk_EP1", [6311.8315, 7793.1309, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_531 = _this;
  _this setDir 487.48059;
  _this setPos [6311.8315, 7793.1309, 9.1552734e-005];
};

_vehicle_532 = objNull;
if (true) then
{
  _this = createVehicle ["Fort_Crate_wood", [6322.8394, 7791.6792, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_532 = _this;
  _this setDir 50.427696;
  _this setPos [6322.8394, 7791.6792, 3.0517578e-005];
};

_vehicle_533 = objNull;
if (true) then
{
  _this = createVehicle ["Land_transport_crates_EP1", [6317.2295, 7803.6357, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_533 = _this;
  _this setDir 285.36954;
  _this setPos [6317.2295, 7803.6357, 3.0517578e-005];
};

_vehicle_538 = objNull;
if (true) then
{
  _this = createVehicle ["Info_Board_EP1", [11457.569, 11360.669, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_538 = _this;
  _this setDir -55.524353;
  _this setVehicleInit "this allowDammage false;";
  _this setPos [11457.569, 11360.669, -3.0517578e-005];
};

_vehicle_541 = objNull;
if (true) then
{
  _this = createVehicle ["Info_Board_EP1", [4086.2542, 11662.404, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_541 = _this;
  _this setDir 469.56882;
  _this setVehicleInit "this allowDammage false;";
  _this setPos [4086.2542, 11662.404, -6.1035156e-005];
};

_vehicle_544 = objNull;
if (true) then
{
  _this = createVehicle ["Info_Board_EP1", [6310.2837, 7797.7686, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_544 = _this;
  _this setDir 486.70212;
  _this setVehicleInit "this allowDammage false;";
  _this setPos [6310.2837, 7797.7686, 3.0517578e-005];
};

_vehicle_548 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [4358.5767, 2260.3745, -2.8610229e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_548 = _this;
  _this setPos [4358.5767, 2260.3745, -2.8610229e-006];
};

_vehicle_550 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [13533.103, 6358.1616, -8.5830688e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_550 = _this;
  _this setPos [13533.103, 6358.1616, -8.5830688e-006];
};

_vehicle_559 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [7983.9741, 2890.6536, -0.024177462], [], 0, "CAN_COLLIDE"];
  _vehicle_559 = _this;
  _this setPos [7983.9741, 2890.6536, -0.024177462];
};

_vehicle_5588 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [4377.46, 2294.02, 0.001], [], 0, "CAN_COLLIDE"];
  _vehicle_5588 = _this;
  _this setPos [4377.46, 2294.02, 0.001];
};

_vehicle_5589 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [13513.2, 6303.25, 0.002], [], 0, "CAN_COLLIDE"];
  _vehicle_5589 = _this;
  _this setPos [13513.2, 6303.25, 0.002];
};

_vehicle_567 = objNull;
if (true) then
{
  _this = createVehicle ["MASH_EP1", [4836.6572, 2528.4377, -0.042138901], [], 0, "CAN_COLLIDE"];
  _vehicle_567 = _this;
  _this setDir 207.76485;
  _this setPos [4836.6572, 2528.4377, -0.042138901];
};

_vehicle_568 = objNull;
if (true) then
{
  _this = createVehicle ["Camp_EP1", [4827.6084, 2532.1213, -0.033894159], [], 0, "CAN_COLLIDE"];
  _vehicle_568 = _this;
  _this setDir 567.49945;
  _this setPos [4827.6084, 2532.1213, -0.033894159];
};

_vehicle_569 = objNull;
if (true) then
{
  _this = createVehicle ["CampEast_EP1", [4833.8086, 2508.781, 0.016567288], [], 0, "CAN_COLLIDE"];
  _vehicle_569 = _this;
  _this setDir 334.10687;
  _this setPos [4833.8086, 2508.781, 0.016567288];
};

_vehicle_571 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Fire_barrel", [4836.3447, 2519.4587, -0.009747833], [], 0, "CAN_COLLIDE"];
  _vehicle_571 = _this;
  _this setDir -6.2675123;
  _this setPos [4836.3447, 2519.4587, -0.009747833];
};

_vehicle_573 = objNull;
if (true) then
{
  _this = createVehicle ["Camp_EP1", [4845.7427, 2522.3279, -0.052045986], [], 0, "CAN_COLLIDE"];
  _vehicle_573 = _this;
  _this setDir 574.28497;
  _this setPos [4845.7427, 2522.3279, -0.052045986];
};

_unit_97 = objNull;
if (true) then
{
  _this = createAgent ["Worker2", [12061.648, 12636.292, 0.020880492], [], 0, "CAN_COLLIDE"];
  _unit_97 = _this;
  _this setDir 19.92712;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_593 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CamoNetB_EAST", [12948.259, 12766.059, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_593 = _this;
  _this setDir 25.231472;
  _this setVehicleInit "this allowDammage false; this enableSimulation false;";
  _this setPos [12948.259, 12766.059, -1.5258789e-005];
};

_vehicle_594 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_cargo_cont_net2", [12948.999, 12771.618], [], 0, "CAN_COLLIDE"];
  _vehicle_594 = _this;
  _this setDir 122.42809;
  _this setPos [12948.999, 12771.618];
};

_vehicle_595 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Barrel_water", [12946.395, 12769.803, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_595 = _this;
  _this setPos [12946.395, 12769.803, -0.00012207031];
};

_vehicle_596 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_cargo_cont_small", [12944.525, 12769.121, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_596 = _this;
  _this setDir 0.041445225;
  _this setPos [12944.525, 12769.121, -9.1552734e-005];
};

_vehicle_597 = objNull;
if (true) then
{
  _this = createVehicle ["FoldTable", [12946.452, 12765.858], [], 0, "CAN_COLLIDE"];
  _vehicle_597 = _this;
  _this setDir 6.6874695;
  _this setVehicleInit "this allowDammage false; this enableSimulation false;";
  _this setPos [12946.452, 12765.858];
};

_vehicle_598 = objNull;
if (true) then
{
  _this = createVehicle ["FoldChair", [12946.147, 12768.145, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_598 = _this;
  _this setDir -31.554836;
  _this setVehicleInit "this allowDammage false; this enableSimulation false;";
  _this setPos [12946.147, 12768.145, -4.5776367e-005];
};

_unit_108 = objNull;
if (true) then
{
  _this = createAgent ["GUE_Soldier_MG", [1623.1722, 7797.7886, 0.25734121], [], 0, "CAN_COLLIDE"];
  _unit_108 = _this;
  _this setDir 274.59872;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_600 = objNull;
if (true) then
{
  _this = createVehicle ["RU_WarfareBUAVterminal", [4052.8269, 11662.361, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_600 = _this;
  _this setDir -24.982422;
  _this setPos [4052.8269, 11662.361, -9.1552734e-005];
};

_vehicle_619 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHVOld", [4088.1907, 11661.583], [], 0, "CAN_COLLIDE"];
  _vehicle_619 = _this;
  _this setDir 140.55763;
  _this setVehicleInit "this allowDammage false;";
  _this setPos [4088.1907, 11661.583];
};

_vehicle_621 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHVOld", [4060.8157, 11685.167, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_621 = _this;
  _this setDir -179.85927;
  _this setVehicleInit "this allowDammage false;";
  _this setPos [4060.8157, 11685.167, -6.1035156e-005];
};

_vehicle_623 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHVOld", [4040.7114, 11668.369, 0.015611748], [], 0, "CAN_COLLIDE"];
  _vehicle_623 = _this;
  _this setDir 31.444944;
  _this setVehicleInit "this allowDammage false;";
  _this setPos [4040.7114, 11668.369, 0.015611748];
};

_vehicle_626 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHVOld", [4057.0989, 11661.225, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_626 = _this;
  _this setDir 368.31775;
  _this setVehicleInit "this allowDammage false;";
  _this setPos [4057.0989, 11661.225, -6.1035156e-005];
};

_vehicle_628 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHVOld", [6296.958, 7801.4048, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_628 = _this;
  _this setDir 286.43555;
  _this setVehicleInit "this allowDammage false;";
  _this setPos [6296.958, 7801.4048, -3.0517578e-005];
};

_vehicle_630 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHVOld", [6317.2036, 7814.6909, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_630 = _this;
  _this setDir 838.61414;
  _this setVehicleInit "this allowDammage false;";
  _this setPos [6317.2036, 7814.6909, 6.1035156e-005];
};

_vehicle_632 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHVOld", [6314.8608, 7792.957, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_632 = _this;
  _this setDir 190.09235;
  _this setVehicleInit "this allowDammage false;";
  _this setPos [6314.8608, 7792.957, 3.0517578e-005];
};

_vehicle_634 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHVOld", [11458.806, 11363.813], [], 0, "CAN_COLLIDE"];
  _vehicle_634 = _this;
  _this setDir 127.9906;
  _this setVehicleInit "this allowDammage false;";
  _this setPos [11458.806, 11363.813];
};

_vehicle_636 = objNull;
if (true) then
{
  _this = createVehicle ["ASC_EU_LHVOld", [11449.293, 11348.902, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_636 = _this;
  _this setDir 133.16025;
  _this setVehicleInit "this allowDammage false;";
  _this setPos [11449.293, 11348.902, 9.1552734e-005];
};

_vehicle_659 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [1617.7074, 7773.3115, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_659 = _this;
  _this setPos [1617.7074, 7773.3115, 6.1035156e-005];
};

_vehicle_663 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [12072.687, 12667.292], [], 0, "CAN_COLLIDE"];
  _vehicle_663 = _this;
  _this setPos [12072.687, 12667.292];
};

_vehicle_674 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_garaz_mala", [6301.0474, 7798.4751, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_674 = _this;
  _this setDir 305.73865;
  _this setPos [6301.0474, 7798.4751, 6.1035156e-005];
};

_unit_118 = objNull;
if (true) then
{
  _this = createAgent ["RU_Profiteer4", [6300.312, 7800.5874, -0.034530878], [], 0, "CAN_COLLIDE"];
  _unit_118 = _this;
  _this setDir -49.359165;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_676 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_garaz_mala", [6295.7153, 7791.561], [], 0, "CAN_COLLIDE"];
  _vehicle_676 = _this;
  _this setDir 307.24384;
  _this setPos [6295.7153, 7791.561];
};

_vehicle_678 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [6292.998, 7806.4375], [], 0, "CAN_COLLIDE"];
  _vehicle_678 = _this;
  _this setPos [6292.998, 7806.4375];
};

_unit_122 = objNull;
if (true) then
{
  _this = createAgent ["Woodlander3", [6317.9883, 7789.3345, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_122 = _this;
  _this setDir -130.79149;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_681 = objNull;
if (true) then
{
  _this = createVehicle ["FoldChair", [12060.701, 12635.938, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_681 = _this;
  _this setDir 216.27287;
  _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  _this setPos [12060.701, 12635.938, -1.5258789e-005];
};

_vehicle_682 = objNull;
if (true) then
{
  _this = createVehicle ["FoldTable", [12061.653, 12636.994, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_682 = _this;
  _this setDir 17.306128;
  _this setVehicleInit "this allowDammage false;this enableSimulation false;";
  _this setPos [12061.653, 12636.994, 1.5258789e-005];
};

_unit_124 = objNull;
if (true) then
{
  _this = createAgent ["HouseWife1", [13468.382, 5439.5752, 2.8821261], [], 0, "CAN_COLLIDE"];
  _unit_124 = _this;
  _this setDir -91.741302;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_686 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [13473.405, 5439.6479, 0.00021648407], [], 0, "CAN_COLLIDE"];
  _vehicle_686 = _this;
  _this setPos [13473.405, 5439.6479, 0.00021648407];
};

_vehicle_688 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [4053.6313, 11671.396, 0.015672784], [], 0, "CAN_COLLIDE"];
  _vehicle_688 = _this;
  _this setDir -6.2353768;
  _this setPos [4053.6313, 11671.396, 0.015672784];
};

_vehicle_689 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_garaz_mala", [4036.7148, 11664.595, 0.015703302], [], 0, "CAN_COLLIDE"];
  _vehicle_689 = _this;
  _this setDir 21.845457;
  _this setPos [4036.7148, 11664.595, 0.015703302];
};

_unit_128 = objNull;
if (true) then
{
  _this = createAgent ["Doctor", [4059.437, 11660.436], [], 0, "CAN_COLLIDE"];
  _unit_128 = _this;
  _this setDir 24.266853;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_699 = objNull;
if (true) then
{
  _this = createVehicle ["Sign_1L_Firstaid", [4058.7043, 11660.961, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_699 = _this;
  _this setDir 217.96779;
  _this setPos [4058.7043, 11660.961, 3.0517578e-005];
};

_vehicle_701 = objNull;
if (true) then
{
  _this = createVehicle ["Land_sunshade_EP1", [4059.8516, 11660.219], [], 0, "CAN_COLLIDE"];
  _vehicle_701 = _this;
  _this setPos [4059.8516, 11660.219];
};

_vehicle_704 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [11455.53, 11341.231], [], 0, "CAN_COLLIDE"];
  _vehicle_704 = _this;
  _this setDir -111.72584;
  _this setPos [11455.53, 11341.231];
};

_vehicle_724 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [6306.6904, 7787.5947, 0.24377441], [], 0, "CAN_COLLIDE"];
  _vehicle_724 = _this;
  _this setDir 35.687778;
  _this setPos [6306.6904, 7787.5947, 0.24377441];
};

_vehicle_727 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [6319.2407, 7778.6885, 0.20742251], [], 0, "CAN_COLLIDE"];
  _vehicle_727 = _this;
  _this setDir 34.820972;
  _this setPos [6319.2407, 7778.6885, 0.20742251];
};

_vehicle_732 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CncBlock_D", [6324.8804, 7781.7441, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_732 = _this;
  _this setDir 93.599457;
  _this setPos [6324.8804, 7781.7441, 9.1552734e-005];
};

_vehicle_734 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CncBlock_D", [6324.3003, 7785.7813, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_734 = _this;
  _this setDir 68.962952;
  _this setPos [6324.3003, 7785.7813, -3.0517578e-005];
};

_vehicle_738 = objNull;
if (true) then
{
  _this = createVehicle ["Base_WarfareBBarrier10xTall", [6312.1953, 7810.5107], [], 0, "CAN_COLLIDE"];
  _vehicle_738 = _this;
  _this setDir 125.62857;
  _this setPos [6312.1953, 7810.5107];
};

_vehicle_741 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_garaz_mala", [11443.267, 11338.436], [], 0, "CAN_COLLIDE"];
  _vehicle_741 = _this;
  _this setDir 395.83041;
  _this setPos [11443.267, 11338.436];
};

_vehicle_751 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bastion", [11470.683, 11367.538, 0.025263477], [], 0, "CAN_COLLIDE"];
  _vehicle_751 = _this;
  _this setDir 34.188072;
  _this setPos [11470.683, 11367.538, 0.025263477];
};

_vehicle_754 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate", [11447.629, 11358.183, -0.67366308], [], 0, "CAN_COLLIDE"];
  _vehicle_754 = _this;
  _this setDir -54.45937;
  _this setPos [11447.629, 11358.183, -0.67366308];
};

_vehicle_755 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Stairs_A", [11435.725, 11352.75, 0.011208216], [], 0, "CAN_COLLIDE"];
  _vehicle_755 = _this;
  _this setDir 31.414593;
  _this setPos [11435.725, 11352.75, 0.011208216];
};

_vehicle_761 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bastion", [11449.215, 11335.983, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_761 = _this;
  _this setDir 215.50694;
  _this setPos [11449.215, 11335.983, 3.0517578e-005];
};

_vehicle_764 = objNull;
if (true) then
{
  _this = createVehicle ["Land_Bench_EP1", [11472.618, 11371.762], [], 0, "CAN_COLLIDE"];
  _vehicle_764 = _this;
  _this setDir -59.041649;
  _this setPos [11472.618, 11371.762];
};

_vehicle_765 = objNull;
if (true) then
{
  _this = createVehicle ["Sign_1L_Firstaid", [11473.339, 11369.769, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_765 = _this;
  _this setDir 33.089531;
  _this setPos [11473.339, 11369.769, -3.0517578e-005];
};

_unit_132 = objNull;
if (true) then
{
  _this = createAgent ["GUE_Woodlander2", [6321.0439, 7781.0288], [], 0, "CAN_COLLIDE"];
  _unit_132 = _this;
  _this setDir 9.6638927;
  _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  _this setUnitAbility 0.60000002;
  _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false;};

_vehicle_767 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_cargo_cont_net1", [6323.252, 7780.0688, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_767 = _this;
  _this setPos [6323.252, 7780.0688, 3.0517578e-005];
};

_vehicle_769 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [4037.304, 11673.5], [], 0, "CAN_COLLIDE"];
  _vehicle_769 = _this;
  _this setDir -6.2353768;
  _this setPos [4037.304, 11673.5];
};

_vehicle_775 = objNull;
if (true) then
{
  _this = createVehicle ["Hhedgehog_concreteBig", [4091.625, 11663.692, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_775 = _this;
  _this setDir -65.721718;
  _this setPos [4091.625, 11663.692, 6.1035156e-005];
};

_vehicle_792 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHCivil", [12915.702, 12760.794], [], 0, "CAN_COLLIDE"];
  _vehicle_792 = _this;
  _this setPos [12915.702, 12760.794];
};

_vehicle_798 = objNull;
if (true) then
{
  _this = createVehicle ["Concrete_Wall_EP1", [6311.124, 7801.1855], [], 0, "CAN_COLLIDE"];
  _vehicle_798 = _this;
  _this setDir 67.135719;
  _this setPos [6311.124, 7801.1855];
};

_vehicle_802 = objNull;
if (true) then
{
  _this = createVehicle ["Misc_concrete_High", [6326.7847, 7793.499, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_802 = _this;
  _this setDir -158.27872;
  _this setPos [6326.7847, 7793.499, 3.0517578e-005];
};

_vehicle_812 = objNull;
if (true) then
{
  _this = createVehicle ["PowGen_Big", [6318.1919, 7806.4321], [], 0, "CAN_COLLIDE"];
  _vehicle_812 = _this;
  _this setDir -414.08893;
  _this setPos [6318.1919, 7806.4321];
};

_vehicle_813 = objNull;
if (true) then
{
  _this = createVehicle ["Land_BagFenceRound", [6295.6436, 7804.3223], [], 0, "CAN_COLLIDE"];
  _vehicle_813 = _this;
  _this setDir 128.79018;
  _this setPos [6295.6436, 7804.3223];
};

_vehicle_1329 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13861.844, 11779.874, -4.0555434], [], 0, "CAN_COLLIDE"];
  _vehicle_1329 = _this;
  _this setDir -142.23015;
  _this setPos [13861.844, 11779.874, -4.0555434];
};

_vehicle_1331 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13822.522, 11756.364, -16.748234], [], 0, "CAN_COLLIDE"];
  _vehicle_1331 = _this;
  _this setDir -80.248177;
  _this setPos [13822.522, 11756.364, -16.748234];
};

_vehicle_1333 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockTower", [13831.841, 11778.499, 0.00038719177], [], 0, "CAN_COLLIDE"];
  _vehicle_1333 = _this;
  _this setDir -211.84564;
  _this setPos [13831.841, 11778.499, 0.00038719177];
};

_vehicle_1334 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13844.757, 11776.005, 11.779192], [], 0, "CAN_COLLIDE"];
  _vehicle_1334 = _this;
  _this setDir 146.59256;
  _this setPos [13844.757, 11776.005, 11.779192];
};

_vehicle_1336 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13836.722, 11733.236, -5.3975186], [], 0, "CAN_COLLIDE"];
  _vehicle_1336 = _this;
  _this setDir -130.15675;
  _this setPos [13836.722, 11733.236, -5.3975186];
};

_vehicle_1338 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13843.052, 11772.346, 11.314474], [], 0, "CAN_COLLIDE"];
  _vehicle_1338 = _this;
  _this setDir -39.579979;
  _this setPos [13843.052, 11772.346, 11.314474];
};

_vehicle_1340 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_Rock1", [13848.191, 11705.276, -20.927782], [], 0, "CAN_COLLIDE"];
  _vehicle_1340 = _this;
  _this setDir 57.314457;
  _this setPos [13848.191, 11705.276, -20.927782];
};

_vehicle_1341 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13857.008, 11752.611, 11.892877], [], 0, "CAN_COLLIDE"];
  _vehicle_1341 = _this;
  _this setDir 117.47377;
  _this setPos [13857.008, 11752.611, 11.892877];
};

_vehicle_1343 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockTower", [13867.87, 11753.702, -17.169361], [], 0, "CAN_COLLIDE"];
  _vehicle_1343 = _this;
  _this setDir 81.740479;
  _this setPos [13867.87, 11753.702, -17.169361];
};

_vehicle_1344 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13827.892, 11722.244, 0.00058841705], [], 0, "CAN_COLLIDE"];
  _vehicle_1344 = _this;
  _this setDir -89.869354;
  _this setPos [13827.892, 11722.244, 0.00058841705];
};

_vehicle_1346 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13880.992, 11792.832, -14.300504], [], 0, "CAN_COLLIDE"];
  _vehicle_1346 = _this;
  _this setDir -217.70052;
  _this setPos [13880.992, 11792.832, -14.300504];
};

_vehicle_1349 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockTower", [13827.258, 11770.918, 2.8610229e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1349 = _this;
  _this setPos [13827.258, 11770.918, 2.8610229e-005];
};

_vehicle_1352 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_Rock1", [13817.806, 11746.111, -27.215347], [], 0, "CAN_COLLIDE"];
  _vehicle_1352 = _this;
  _this setDir 68.549126;
  _this setPos [13817.806, 11746.111, -27.215347];
};
_vehicle_1329 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13861.844, 11779.874, -4.0555434], [], 0, "CAN_COLLIDE"];
  _vehicle_1329 = _this;
  _this setDir -142.23015;
  _this setPos [13861.844, 11779.874, -4.0555434];
};

_vehicle_1331 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13822.522, 11756.364, -16.748234], [], 0, "CAN_COLLIDE"];
  _vehicle_1331 = _this;
  _this setDir -80.248177;
  _this setPos [13822.522, 11756.364, -16.748234];
};

_vehicle_1333 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockTower", [13831.841, 11778.499, 0.00038719177], [], 0, "CAN_COLLIDE"];
  _vehicle_1333 = _this;
  _this setDir -211.84564;
  _this setPos [13831.841, 11778.499, 0.00038719177];
};

_vehicle_1334 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13844.757, 11776.005, 11.779192], [], 0, "CAN_COLLIDE"];
  _vehicle_1334 = _this;
  _this setDir 146.59256;
  _this setPos [13844.757, 11776.005, 11.779192];
};

_vehicle_1336 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13836.722, 11733.236, -5.3975186], [], 0, "CAN_COLLIDE"];
  _vehicle_1336 = _this;
  _this setDir -130.15675;
  _this setPos [13836.722, 11733.236, -5.3975186];
};

_vehicle_1338 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13843.052, 11772.346, 11.314474], [], 0, "CAN_COLLIDE"];
  _vehicle_1338 = _this;
  _this setDir -39.579979;
  _this setPos [13843.052, 11772.346, 11.314474];
};

_vehicle_1340 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_Rock1", [13848.191, 11705.276, -20.927782], [], 0, "CAN_COLLIDE"];
  _vehicle_1340 = _this;
  _this setDir 57.314457;
  _this setPos [13848.191, 11705.276, -20.927782];
};

_vehicle_1341 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13857.008, 11752.611, 11.892877], [], 0, "CAN_COLLIDE"];
  _vehicle_1341 = _this;
  _this setDir 117.47377;
  _this setPos [13857.008, 11752.611, 11.892877];
};

_vehicle_1343 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockTower", [13867.87, 11753.702, -17.169361], [], 0, "CAN_COLLIDE"];
  _vehicle_1343 = _this;
  _this setDir 81.740479;
  _this setPos [13867.87, 11753.702, -17.169361];
};

_vehicle_1344 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13827.892, 11722.244, 0.00058841705], [], 0, "CAN_COLLIDE"];
  _vehicle_1344 = _this;
  _this setDir -89.869354;
  _this setPos [13827.892, 11722.244, 0.00058841705];
};

_vehicle_1346 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockWall", [13880.992, 11792.832, -14.300504], [], 0, "CAN_COLLIDE"];
  _vehicle_1346 = _this;
  _this setDir -217.70052;
  _this setPos [13880.992, 11792.832, -14.300504];
};

_vehicle_1349 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_RockTower", [13827.258, 11770.918, 2.8610229e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_1349 = _this;
  _this setPos [13827.258, 11770.918, 2.8610229e-005];
};

_vehicle_1352 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_R2_Rock1", [13817.806, 11746.111, -27.215347], [], 0, "CAN_COLLIDE"];
  _vehicle_1352 = _this;
  _this setDir 68.549126;
  _this setPos [13817.806, 11746.111, -27.215347];
};

_vehicle_9194 = objNull;
if (true) then
{
  _this = createVehicle ["HeliHEmpty", [4696.12, 10136.9, 0.001], [], 0, "CAN_COLLIDE"];
  _vehicle_559 = _this;
  _this setPos [4696.12, 10136.9, 0.001];
};

processInitCommands;


Link to comment
Share on other sites

  • 0

Thank you for this awesome pack. I've got running on a home pc for my wife and i to play and its going good. One thing I'm having trouble with is no matter how many times i edit the config to static time it just seems to get dark anyway. I'm west coast us and at 9pm my time in game watch says 5pm so its not even local time I'm so confused... Any ideas?

Link to comment
Share on other sites

  • 0

The time control is in the hiveext ini - is this where you are setting the GMT settings?

 

Also - glad you and the wife game! Used to do that... before 3 kids...  ugh...

[Time]
;Possible values: Local, Custom, Static
;You cannot use Static on OFFICIAL Hive, it will just revert to Local
Type = Static
;If using Custom type, offset from UTC in hours (can be negative as well)
;Offset = 0
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
Hour = 8

try going to custom - setting the hour as some  time in the morning and launch the server when you are ready to play - should give you at least a good solid 8-9 hours before the sun even starts to set.

Link to comment
Share on other sites

  • 0

Update (not yet for 1.0.4, still on 1.0.3.1)

 

included now

 

several fixes for some error on my part in the mission guards - 

adjusted mission length and guards

added more loot for possible loot into the crates

adjusted the AI helipatrol to one UHY1 and one blackhawk m60

Removed boats from the dynamic vehicle  - who uses boats?

Several minor tweaks for server performance

 

http://www.es-gamers.com/1031cserverfiles.zip

Link to comment
Share on other sites

  • 0

I thought there were some from sarge and some from WAI we only have the WAI ones? hmm maybe its AI taking vehicles then >< i seem to be failing i tried commenting out all those lines in the post you wrote to chewy but hmm

 

I tried extracting the mission.pbo and edited the customspawn.sqf there by putting comment lines in front of all the text regarding the choppers. Now i think its the repacking with eliteness that im lost on.

 

BTW this is a home pc server not a dayz.st thing 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...