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Lukedbx

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  1. So I've had an issue with safes deleting the contents when people access them. I placed a few items in a safe to test, restarted my server and checked the database to see if the items were in the safe, and they were. I then logged in and accessed the safe and it cleared the inventory on the database. There are no RPT errors, does anyone have any ideas?
  2. I just finished fixing alot of issues with DZC not showing the server on the browser at all when it's running, but now im having an issue with the server showing but its greyed out and not showing the installed DayZ Version on DZC. I can join the server fine through the ingame browser/remote connect. Screenshots: Any help would be appreciated, cheers.
  3. Any Ideas?
  4. Figured it would be easier to screenshot, this is with 2 servers running with about 40 players on epoch and 25 on arma 3 http://i.imgur.com/OR0AvcK.jpg
  5. Anyone have any idea? :(
  6. Been having issues with my DB from what I can tell, just after restarts and at random times between restarts the lock/unlock functions and trader menus become extremely slow, and vehicles don't spawn when buying them. If players relog it sometimes fixes it, but im thinking this is a database issues. I currently have 3 added databases on the mysql server, one for Altis Life for A3 which is constantly running with one server, and shared with another server when I bring it up for testing. I then have 2 epoch databases, one running all the time for my main server and one for a test server when I bring it up. Wondering if it could be something Im missing with the config? Current CFG is [mysqld] pid_file = "mysql.pid" key_buffer = 16M max_allowed_packet = 2M sort_buffer_size = 512K net_buffer_length = 8K read_buffer_size = 256K read_rnd_buffer_size = 512K myisam_sort_buffer_size = 128M log_error = "mysql_error.log" table_cache = 64 thread_cache = 16 query_cache_size = 64M innodb_buffer_pool_size = 1024M innodb_additional_mem_pool_size = 32M innodb_log_file_size = 256M innodb_log_buffer_size = 10M innodb_flush_log_at_trx_commit = 2 innodb_lock_wait_timeout = 50 I can provide anymore information and would really appreciate some help/advice with this. Cheers, Luke.
  7. Anything but DayZST tbh, we moved to vilayer and have had great support and no issues so far.
  8. Lukedbx

    Selfbloodbag

    http://pastebin.com/UBsyL9mU - selfactions with bloodbag already added, never wanted to add takeclothes so Idk about that. I assume you can do the rest :)
  9. AMD Phenom II x4 960T Black Edition (Unlocked at 6 cores) Asus GTX 560Ti 16gb ram OCZ 120gb Vertex Pretty meh, needs a new cpu and graphics card fo sure Get around 30-70 , varies alot, cities about 30, anywhere else can be anything up to 70.
  10. Dunno if its just me, but Ive noticed on panthera the vehicles feel like they are made of paper, hit a bush and it caused the car to explode, a few bullets can totally ruin any vehicle. Just feels like they take a hell of a lot more damage than on chernarus..
  11. Intel Core i7 3930K (6 x 3,20 GHz) 64 GB 256 GB SSD, 3000 GB HDD 100 Mbit/s port Installed steam, Arma2 oa, DayZ Epoch etc, winrar,pbo mananger, chrome,mysql, heidisql thats about it.
  12. If you mean not showing up as in spawning then try moving it back to the mission file with the server_traders How I am doing it: Create a new.sqf called anything, so mine is customtraders.sqf, then put that wherever you want, mine is in a folder called 'custom'. Code inside mine: if (isServer) then { /*****Traders******/ _this = createCenter west; _center_4 = _this; _group_4 = createGroup _center_4; //Custom AI Traders _unit_2 = objNull; if (true) then { _this = _group_4 createUnit ["TK_INS_Soldier_TL_EP1", [8894.6182, 11647.938, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _unit_2 = _this; _this setDir 267.00681; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; _unit_4 = objNull; if (true) then { _this = _group_4 createUnit ["US_Soldier_Engineer_EP1", [8870.4365, 11657.502, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _unit_4 = _this; _this setDir -179.36406; _this setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;"; _this setUnitAbility 0.60000002; _this allowDammage false; _this disableAI 'FSM'; _this disableAI 'MOVE'; _this disableAI 'AUTOTARGET'; _this disableAI 'TARGET'; _this setBehaviour 'CARELESS'; _this forceSpeed 0;_this enableSimulation false; }; }; Then add [] ExecVM "custom\customtraders.sqf"; to the bottom of your init.sqf, changing the folder/filename for whatever you saved it as. Im assuming you know how to edit the coordinates and trader models etc for whatever you need, and make sure they are in the server_traders.sqf correctly. Can explain it better if you dont figure it out, let me know.
  13. So Im trying to run panthera, copied the latest keys across from 1.0.3.1, downloaded and updated everything as usual. Getting the error ibr_plants.pbo ibr_rn.pbo panthera2.pbo are not signed by a key accepted by this server. Dont know why im still getting this, copied the keys correctly into a Keys folder which is in C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead Should be right? I temporarily disabled signature file check and only let people I know join to test it out, I then discovered there was another problem.. We are getting frequent red desync's, around every 5 mins we get a red chain lasting maybe 20 seconds - this is only with <10 players, dont know if it has an effect on playing but I would really like to know if anyone has a solution for this, I can provide anymore information thats needed, thanks.
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