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  1. Devils Brigade offers a unique experience. We offer a PVP style server with options of multiple maps. Fully Customized. Custom Traders, Custom Military Zones, Custom High Capacity Clothing and Packs, Custom Anti Raid Bot that offers 24/7 notification when your base is being raided it will send u a DM via discord, Custom vehicles, Base Garages and trader garages, Hacking tablets, Key Card Vaults with High Value Loot, KOTH, Airdrops and much much more. Come join the community and have some fun. We encourage Looting, Raiding, and PVP. Search for us : Devils Brigade MultiMap Discord Invite: https://discord.gg/hQUeHPjaWZ
  2. yRun DayZ StandAlone Absolutely No Racism, Homophobic Words, Or Any Other Types Of Hate Speech In In Game, Discord, Or Our Website! yRun Is A Community For Everyone! Website: https://yrungaming.enjin.com/ Discord: https://discord.gg/EaSgghZ Server Ip Address: Be Sure To Read Our Servers Rules Before Joining!!! You Agree To the Rules In the Link Below When Joining Our Servers!!! https://yrungaming.enjin.com/rules/m/36515233/viewthread/32549968-dayz-sa-rules We Share Bans With Over A Dozen Other Top Servers To Help Keep The Cheaters Out!!! Servers Information Custom spawn selection spawn points "NWAF, SWAF, and NEAF included" Custom Loot Tables unlike anywhere else. High Loot. Custom Zombie Loot. Weapons spawn with mags and ammo . Custom map edits "SWAF, NEAF, NWAF, Traders, and more" Custom reduce rate of food and thirst. Custom Weather No Fog or Rain. Short Nights. Better sale of meat to increase hunting. Random starting loadouts. Traders with and without safe zones. Key Cards. Helis Cars and Trucks. Virtual Garage for ALL Vehicles. Custom Missions only found on yRun. Care Packages. King of the Hill. Global Chat. Kill Feed. Compass Hud. Interactive Player Map. Party System. Auto Run. More Inventory Slots. Modified Item Sizes. Ammo stacks up to 4x more. Unlimited Stamina. No Collision On Building. Custom Mining. Mystery Box Base Building Plus. Code Locks. Breaching Charges. Door Only Raid. Raid Only on Weekends. No Wetness. Weed. Modded Zeds and ArmA 2 Hookers. More Camos and Gear. Jogging Zombies. No Bare Foot Bleeding. No Bleeding Hands From Ladders. No Shoe Damage. No Glove Damage. No Breaking Legs. Reduced Weapon Sway. Warmer Temps. Custom Scopes and Suppressors that fit MOST GUNS. Custom yRun Mods. "Dupe Fixes, Troll Fixes, Safe Zone Fixes, Custom Clothing, Custom Base Raiding, Suppressors are quieter & more durable, Plus More Unique Features & More To Come" Server Mods List https://dayzsalauncher.com/#/servercheck/ We are not pay2win! We are thankful for all donations as they are what keep yRun up and running. Sorry no donation perks can be handed out no exceptions!
  3. {DoD}{Epoch Altis} | High Loots| Custom Content | Giveaway & In Game Events | Server IP Address: Server Name: DoD Gaming Epoch Mod (0.3.7)|Custom Stuff|Armed Veh/Helis Website: http://www.doordiegamers.com/index.php ATTENTION!!! Join now and get a free base stater kit!! Server Features: High FPS High Loot Giveaways & In Game Events for all players to join AI Missions Status Bar & more! Mods Required: Epoch We are NEW! We are looking for active players to join our community. We are also taking suggestions from players to make this server better for all your fun. Please come by and play with us. Say hi to any players or Admins!
  4. Would like to introduce the grand release of Inglourious Basterds Epoch Zombie Server --------------------------------------------------------------------------------------------------------------------------------- TS3 : --------------------------------------------------- Server Info: IP: Port: 2302 ----------------------------------------------------------- Required Mods Can be obtained through A3 Launcher by Searching for DayZero OR SteamWorkshop Collection ----------------------------------------------------------------------------- Server Features 1- Custom Halo\Ground Spawn with Starting Loadout 2- Advanced Towing and Rappelling 3- Dynamic AI Patrols 4- Dynamic Zombie Spawns 5- Random Supply drops 6- COS to populate Cities with Zombies (WIP) No Longer Needed. 7- Service Points to Rearm and Repair 8- Automated EarPlugs 9- DayZ Loot Method 10- Zombie Gutting 10- AI Missions 11- Status Bar 12- PvPvE 12- Igiload Removed'till CUP Vehicles Compatibility added ------------------------------------------------------------------------------------- Upcoming Features Switching to Chernarus Summer Map on 1/22/2017 Successfully Switched! Igiload Cup Vehicles Compatibility ( WIP 3% ) Unlocked Factions Uniforms for Player use Done Interaction Between AI and Zombies Done Attaching Explosives on objects for better raids Done Dynamic Weather Done Auto LockPicker 30% Finished ------------------------------------------------------------------ Would like to give a shout out to Grahame and Natoed for their assistance
  5. -Do Or Die Gaming Epoch Server- Taru Pod Script Custom AI Missions with dynamic loot Auto Ear Plugs Armed Vehicles/Helis Active Admins Custom in-game player map markers Active TeamSpeak with plenty of open channels to invite your friends and chat ZCP PVP Mission Great FPS *Apex DLC added content* TS3: ts3.doordiegamers.com http://www.doordiegamers.com
  6. The 82nd Airborne Tactical Realism Proudly Presents Our Arma 3 Epoch Server. We are known in the gaming world as the Tactical Realism Clan. We play every game using tactics and strategy to achieve victory. Website: www.the82ndab.net Twitter: www.twitter.com/82ndABClan Server Location: Chicago, USA Server IP: (Filter <82ndAB>) Please note: Our server has recently been moved to a new IP: Server full name: <82NDAB>EpochMod.com [ | 1.36] www.the82ndab.net Join our TeamSpeak: PW: Airborne 80 Player Slots Active Admins 8 Hour Restarts 3 Hours Daylight and 1 Hour Night All Welcome! If you are new to Arma 3 or Epoch, feel free to come into our teamspeak . Our members are helpful and willing to help newcomers.
  7. -= [UKGZ] Epoch Taona =- IP: Port: 2500 -= Runing with and needed =- Arma 3 Apex Epochmod 0.3.9
  8. WCD Public Epoch BornHolm West Coast Defence is an international gaming community of over 450 ArmA 3 players. We host and maintain our own servers. We have our own Epoch Bornholm server which is well populated and with custom code. You'll find a ton of enhanced features. WCD schedules regular events and has a huge player base on the server. PvP or PvE join us! We have a 24/7 global admin team here to help. Public TS rooms and support channel available at wcd.enjinvoice.com no password Best of all our server is funded for a very long time and your progress is safe with us. New features being added frequently. Hi guys just giving an update on Epoch server : *We are running Bornholm map. * We ad military vehicles to the server (tanks, attack choppers, all Arma 3 armed vehicles & ammo vehicles to reload armed vehicles). *Players can shoot RPG rockets. * There are 6 missions running on server at any time. * Black market traders *Telephones at central and east spawn & ATM at west spawn to do banking. * Spawn & brown traders have custom stock list. * IGI Load * Earplugs * Status bar We still want to ad 3 MODS : @Advanced Towing for the PVE guys , @Arma Enhanced Movement & 'Dynamic Cover System' mod by zooloo75. to enhance the combat feel when doing mission or PVP. WCD Epoch Server is busy evenings and on weekends so feel free to join us. Name: WCD Public Epoch BornHolm Connection Info: WCD Epoch Server is the fullest on weekends so feel free to join us.
  9. GB69 Hardcore-Frags.com [Custom][PvP][Chernarus][@AIA and @CUP][Epoch][Missions][Dedicated] We are looking to invite this great community to come and try out our 24/7 Dedicated servers, our team push's to bring you new content on a weekly basis adding great features and add-ons to the game! After 3 months of working hard to produce a stable and quality server we would like to now open the gates to everyone! So together with our Custom home made Cherno server map and our added features we have hoped to create a excellent server for you all. We have now Launched 2 Servers with the same additions! So now you can play with the @CUP mod or @AIA mod allowing you to decide how to play! Remote Connect Info... @CUP EPOCH SERVER @AIA EPOCH SERVER To Play Our Server... Please Download The Epoch Mod (Current) Please Download The @CUP Core & @CUP Terrain Mods From Steam Workshop OR Please Download The @All In Arma Map Pack Which Is Available In The Epoch Downloads Section Features... Status Bar Custom Spawn Gear New Map Additions (Only available on our server) Custom Loot Custom Traders Auto and Manual Ear Plugs @Cup Addon Server @AllInArma Addon Server Server Side Missions Added Vehicles New Loot Spawns 3 Hour Restarts More Added Weekly Some Of Our Map Edits [Pics] So hope to see you guys and girls come and use the server for a bit of fun and get to build and hold the base of your dreams while having the fun you deserve :)
  10. UPDATE: Hi all, just an update. I stopped developing map edits last year when we closed our public servers and started playing on bigger public servers. HOWEVER I will be proving some of the work I produced and finishing it off and releasing it within the next couple of weeks. In the meantime I am offering my services free of charge of course, to any server admins out there are looking for a map editor. I'm also happy to help out with AI and Map development too. my work is of a much higher standard than most - even higher than my attempts published below and I can attempt to make anything you require. If you are interested send me a PM OR visit me at our website: http://www.bsbnetwork.com I've been given so much help from the Day Z community and used so many useful scripts and updates I thought it was finally time to try and give something back. So I thought I'd produce some of the map updates I've made to our server for other server admins to use if they want to either add to their own improvements or to save themselves some time and effort in quickly customising their own servers. I have a whole series of these from the past year or so that I am working through and packaging to be released on this thread (so come back soon and check out the other available updates!). The first of these are listed below. More pics will also be published soon too! Bot of these updates are presently running on our Public PvE Epoch server so fully work with Epoch. To see them/sample them visit our server (details in my sig) These are completely for free to use and distribute I would just like it that you keep our read me file with the updates and don't rename the files/edit us out of the credits. Cheers. BSB Chernarus_Plus_v2: A full map update that adds various additional buildings scattered nicely around Chernarus. This is an early map add-on that adds enhancements throughout the entire map, so it is not recommended that you use this with other map updates as some buildings may overlap. This map Includes;- US Military base at the NE Airfield UN military camp & aid station & NW Airfield Military camp at Balota Urban improvements in Cherno, Electro, Balota, Kamenka, Berezhino, Tulga, Zelenagorsk etc. Several barracks added and scattered about military areas. Nothing OP and they are always spread around and not grouped together. Various military check points & roadblocks Several hidden survivor prefab camps ready to be improved and fortified This is stable and the final release and will not be improved or modified any further as it's an early version of my work. It's fully playable and shouldn't give many/any problems. Pictures coming soon! File includes installation instructions (readme file) Pictures Coming soon! Download here: http://files.enjin.com/59994/bsbdayz_files/bsb_chernarusplus.zip BSB Maze v2.1 This adds a massive player maze just to the west of the NW Airfield. It's got plenty of loot and hidden gear within it's walls. Offers lots of fun but can be very dangerous! Brilliant map update ideally suited for PvP tournaments and other fun events but still fun to add to maps for general exploration. This map update is still being developed so more improvements coming to this very soon! Pictures will be added shortly too! This map IS comparable with BSB Chernarus Plus, it will not cause any enhancement overlaps File includes installation instructions (readme file) Download here: http://files.enjin.com/59994/bsbdayz_files/bsb_maze.zip Pictures BSB Balota Regional Forces Task Force Camp In the early stages of the "Moscow Rabies" pandemic, the state of Chernarus responded by drafting in their military forces to form a "Regional Task force", officially their role was to quarantine villages where outbreaks were confirmed, to protect and evacuate citizens to refugee camps and safe zones and to safely dispose of infected bodies. The Chernarus Regional Task Force troops were stationed at various military bases within the state of Chernarus. One of the heaviest presences was at the Balota airstrip, which unlike most of the other military fortifications across the region remained solely occupied by Chernarus forces. A garrison of troops, equipment, vehicles and medical supplies was quickly set up and fortified. Naturally the fortifications didn't hold as Moscow Rabies gradually saturated the whole region and many of the Task force deserted their posts..... Map features: Strong fortifications & large perimeter Military encampment/base geared up for Close Quarter Combat and stealth scavenging A fully functioning military repair/refuel station Various loot producing buildings including 2x medium military barracks (at either end of the airstrip), medical tents and several medium military tents. Many strong hold bunkers that can provide life saving cover, or alternatively dangerous ambush points where bandits may lay in wait.... Russian vehicle ammo Fuel supplies Pictures Skorpion Citadel features in this video - http://www.twitch.tv/bsbnetwork/c/4353366 Download Soon!
  11. Hey, the names Az, I used to run epoch servers a while back but stopped playing arma all together. I've gotten back into play recently, after a bit, I deiced I'd like to get back into server owning again. Anyone who would like to help setup/test/chose scripts/mods/and Admin the server please contact me on steam @KGCxKING. You can be a solo player looking to become an admin or a Clan/group that wants a server to be called home. If a group contacts me and helps with the build of the server then your group name will be apart of the server title like so "Blarg Blarg Blarg Home to "GroupName"". The server will be PVP, but with PVE traders/areas. Thank you for reading, I hope your time wasn't wasted. ~AzeralTheKing
  12. Hallo, Thnks for checking out this post :D So its a while i joined any Epoch server, Im just to bussy with some stuff, but i can remember playing on a pve server with lots of ai on ground and air, with a constant ai patrol where ever you are, and so i decided to build away from all the big cities, and started to build my base in a barn all the way up the the north-west side of the map, picture: http://gyazo.com/343...e4a4268b8064e2d but i still get lost of ai patrol's on my front door, but i builded the barn so there are no hole's that they can get trough, but i discovered they can walk trough my doors -_- and its close to a road, do you guys no any good spot's in chernarus to build my base at, and maybe a little bit more in the middel of the map, cuz i constantly die and then it takes ages to get back to my base, and do it all over again and again. i dont mind building in the middle of the woods, but i also need space to land my chopper's :D Do you guys also have some base idea's or tips, i saw this picture http://gyazo.com/539...3f35e766c66272e and i dont mind building like this, cuz this also looks really cool, but it would be better if its close to an open spot. like this: http://gyazo.com/7d9...ed436c12f9b798d-Although i dont even know where this is :P maybe you guys know? pleas let me know, or if you know where i can build my base :) Greets -Holland
  13. Again these are just ideas and thought, you might like them you might hate them For me I am a PVA (Player V’s Anything) player, but the PVE element is missing, it’s just an onslaught of PVP and it gets boring. This stops people from enjoying the game as it should be as the PVE player’s just high-tail it out of there when they hear shots or just join PVE only servers, the two need to be mixed so you feel like you are surviving rather than in a team death match. There shouldn’t be rules for PVE and PVP there should be choices and consequences. The game needs to pull in the complexities of PVE play alongside PVP. I am a fan and was a long serving player of DayZ Origins and this is one of the only mods where PVE and PVP worked together. There was no traders and rare loot was hard to find (boxes of screws anyone!). If you sat there killing people you wouldn’t last long because you needed to farm loot to survive, you would have to put yourself into the PVE element as you couldn’t just go buy your stuff from a trader you had to find it. It meant you had to carry both an SD pistol for Zed’s, a normal high powered SD gun for PVP and maybe a non-SD rifle for that "I need to kill this person at all costs" situation which took up space. Wanted more space to farm you had to go find better backpacks, didn’t want lost space through an SD rifle then stick with a pistol that left you out gunned if you needed to deal with a player on the quiet. At the moment its Wasteland with base-building and discoverable loot, what I want is more forced interaction with players to get rare loot or stuff I can’t be bothered doing. On Origins, three of us built a stronghold, do you think we all farmed that material? No, we traded a lot of it with other players. It brought us a new dynamic. How do we get what we are trading, how do we protect our team members, how do we stop and ambush, where should we meet, what’s the price to pay, what if we allied with them, can we trust them etc etc, We would send 2 snipers ahead to set up before we made the trade, other teams had the same idea and it just worked as you were actually surviving as you would in real life. sometime we got our stuff, sometime we were double-crossed and others we got out thought and out gunned. PVP players still got to do their thing and PVE players still got to do theirs. The amount of time I ran into people farming the docks/city's and we never shot each other instead asked each other what we were farming for and traded if we had what each other was looking for. But you would also get the KoS players popping up but it was an even 50/50 mix not 100% KoS. You were forced to farm, there was no getting away from it, loot had a lot more value attached to it due to the amount of work you had to put into getting it. I am a PVA player with this mod we can make the PVA happen. My ideas - Get rid of the traders, yup, get rid of them. They are not a realistic representation of what a trader would be doing. - Trade with players who make themselves traders via a lobby slot. Those PVE Trader (PVET) players who want to farm and explore can pick a role that's just that - If someone kills a PVET player they get a random 10% of what they had but the killers name goes on a bounty board - Other players could pay into the bounty to hunt them - If another PVET player spots this person it gives a delayed message to those that have paid into the bounty - To spot a player with a bounty you need to be in a PVET slot and keep your cross hairs on them for 5 seconds - Limit the number of slots for PVET players like the police and medics in AltisLife - PVET players can chose to enable a marker on the map for those players who transfer a deposit to them via the cash machines so they can shop with them - PVET players get a logo on their chest or a light (some sort of marker) so you can identify they are trader players but you have to get to the front of them to see it. This should make any KoS players at least check it’s a PVET first and introduces a new dynamic - PVET players can be held up by normal players and robbed, trader players can active a panic button that will alert other PVET players they are being robbed - PVET players can find a very, very rare blue-dye pouch they can pass off in the stolen loot and when 500m away, it will explode ruining any gear the robber took and 50% of what they had - A rating system that shows how many PVET's a player has killed and as a result the price goes up for them - Form a self-contained and very dynamic mission system by allowing players to use terminals to set up missions themselves and offer their own loot for you to help them with whatever they wish. + LiquidShadow has offered 10,000 Krypto to help him farm [insert gear/items here] + MrBliss has offered 5,000 Krypto to sit round a fire and tell jokes with him - Make a trader city where only PVET players can enter/shop for wholesale discount supplies for themselves for trader to other players. - Change the loot system so you are not forced to run in straight lines to buildings so you can skulk round the back of buildings so you can sneak around and still find loot. - Make rare, powerful or valuable items very hard to find for non-PVET players so you have to seak out real players and speak with them - Make loot spawn only in building where you could find that loot, so no M107’s and Satchel Charges in houses - Instead of teleporting tubes, have all players spawn in a small man made airport off the shore with NPC guards and NPC bio-containment control (basically have them scripted to just act as if they are guarding it and you are entering a quarantine zone) more realistic and nice to look at (you could have the PVET city mentioned above here as well) - An AI armored and turret-armed bus service that travels the main road with a number of stops so fresh spawn players can get around. - If a player is camped (i.e. not moved more than a set distance) and are within 900m of a bus stop the AI gunner on the bus will open fire on them as it arrives + If players exiting the bus are fired upon the AI gunner on the bus will retaliate if still in the area and if under fire its self will deploy AI or + Upon arrival AI fresh spawns run from the bus in all directions then de-spawn after 30 seconds. - You have a set amount of time to get on the bus from being a fresh spawn after that you can’t use it - Killing fresh spawns put you on the bounty board I feel these additions may help bring a PVE element into the game, its missing this as is every single other game of this nature. Azz
  14. PVP on BMRF and a few other servers. Check it out https://www.youtube.com/watch?v=ub0hqGJwNdY I'm looking for small squad. 21 or older, and good at the game. Must have mic and TS. Some base building, but mostly PVP. Not attached to gear. It's plentiful and you will lose it. Strategic ambushing. Brass cajones. Mature and Experienced ONLY! PM me. Gone fishing, but be back tonight. PEACE!
  15. For the last 9 months I've been hosting a survival server. At this moment it has over 30 custom mods, 100's of scripts, harsh weather, reduced food spawns, custom crafting/building, Ai, trained dogs, cold/dark nights...the is lengthy. I have a few regular players who all state that the server is the best survival server they've played. Looking around at other servers it's clear that most prefer the pvp or pve elements with custom load-outs, tanks, jets and such, but I've been careful not to impose rules as surely the point of DayZ is such freedom. I have built a website which provides a batch file to join effortlessly. There are a few permanent military vehicles and I've also created several YouTUBE videos detailing some of the features. Needless to say I have strived very hard to make my server appealing, but I consistently see players join then leave within a few minutes? As such I get no feedback as to why? I absolutely adore this game and I challenge anyone to find an admin more committed. I'll keep the server open for as long as I can afford to, but I'd love for some-one to let me know what they think, to perhaps spend a day or two exploring what I've spent many months crafting/coding/inventing? Surely the point of DayZ is survival. If there's any survival spirit left in the player-base then you could do much worse... Is survival dead? Is DayZ/Epoch no more than an extension of Arma II/III?
  16. The request is bounty hunting in Epoch. I have a couple of ideas how to take this out, but is there anyone around who can maybe make it happend, would benefit alot! :) The whole system evolves around the players who kill others. For this to work what will be needed is a new trader, and maybe some new items. Trader: You can talk with him, put a bounty on someones head, collect bounties, or buy bounty hunter items. New items: Dog Tags: This is the first item that is needed. How this works is: If a player kills someone else, he will drop his dog- tags, but if killed by a Zombie or an AI it wont drop. That makes dog tags able to tell who killed who, then if there is a bounty on a persons head, you can return that persons dog tags to the bounty trader, and recieve your reward (the bounty amount that is on the head of the person) The person who killed the individual with the bounty can collect the reward, but if he himself is killed while on the way to the bounty trader, the dog tags of the bountied person can be picked up, and returned by their "new owner" - However, efter the person who holds the dog tags dies to a Zombie or an AI then the dog tags will dissapear and bounty remain on the head of the bountied player. Item's at the trader: If you kill several bountied players (4-6), without killing an "innocent" you will be rewarded access to the traders armory, (For cash of course) - Where low, medium, and very few high caliber can be bought for gold. You can either make a bounty on someones head, or it will come eventually if he kills enought people. Putting a bounty on someone: If you put a bounty on someones head, you will need to pay the trader money, the bounty put on the player, is half of the amount payed to the trader. Paying the trader 10oz gold = Player 5oz gold bounty. BUT! If the person you want to put a bounty on is already wanted, then the bounty rises with the amount you put on him. (Example. He already has a bounty of 5oz gold, you pay trader 10oz gold, and now his bounty has risen to 10oz gold, because he already had a bounty of a certain amount) Naturally wanted: A naturally wanted person is a person wanted because he killed other players. After someone has killed 3 players, without dying to a another player, (as said, zombies and AI does not count!) - He recieves a bounty of 5oz gold, and will rise with 5 for every player he kills from here on and out, until bounty is collected! If a person while having 2 kills on his head, dies to another player, those two kills are erased! - BUT! - If the bounty is awarded on his head, it wont be removed until someone has collected his dogtags and taken them to the bounty trader! I hope you liked the idea, and i hope someone can make this happend, i think the idea is great myself (but ya, don't we all when we come up with ideas?) - If you have ideas on how to improve please let me know. I would like to see the bounty system come online since it would enchance the way people think before killing someone, and actually give a worth to heroes, who normaly does not kill other players! Best Wishes: Frostbane :)! ​
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