Jump to content

[RELEASE] Vehicle Godmode in Plotpoles & Safezones & Everywhere Locked 2.0


Zupa

Recommended Posts

  • 2 months later...

Is there a reason you mispelled _godmodeVechilesEverywhere 

or can i change that (in the places needed)  to help my ocd? ;)  But I assume there is a purpose behind it. I read thru and didnt see where anyone had asked, unless I missed it. Thanks.

Also- Works great except I can lock a player in the vehicles. Is this due to _ckd being broken maybe?

Link to comment
Share on other sites

  • 2 months later...
On 11-3-2016 at 5:01 PM, Anthrax said:

Is there a reason you mispelled _godmodeVechilesEverywhere 

or can i change that (in the places needed)  to help my ocd? ;)  But I assume there is a purpose behind it. I read thru and didnt see where anyone had asked, unless I missed it. Thanks.

Also- Works great except I can lock a player in the vehicles. Is this due to _ckd being broken maybe?

Just a variable name. If changed, change it everywhere

Link to comment
Share on other sites

  • 5 months later...

I am using godmode for locked vehicles....

I had 2 locked vehicles inside my base about 5m from Plot pole...

player was able to destroy vehicle with a sledge?  this is what was reported in the Arma2 server logs:

 5:10:59 "Vehicle destroyed with ["MeleeSledge","MeleeSledge","Single","sledge_swing",99912] @039106 by Furioso (76561198250380946) - ArmoredSUV_PMC_DZE, worldspace [348.69,[3973.38,4736.14,0.116394]], CharId 4578, objID 3666, objUID 0, nearby ["Furioso (76561198250380946)"]"
 5:10:59 "Vehicle killed: Vehicle 31e990c0# 1059587: armoredsuv_pmc.p3d REMOTE (TYPE: ArmoredSUV_PMC_DZE), CharacterID: 4578, ObjectID: 3666, ObjectUID: 0, Position: [3973.4,4736.13,-0.0868988], Killer: Furioso (UID: 76561198250380946)"

 5:12:04 "Vehicle destroyed with ["MeleeSledge","MeleeSledge","Single","sledge_swing",99875] @039106 by Furioso (76561198250380946) - Kamaz, worldspace [16.7311,[3979.62,4739.3,-0.00794983]], CharId 4578, objID 5084, objUID 0, nearby ["Furioso (76561198250380946)"]"
 5:12:05 "Vehicle killed: Vehicle 32ed0100# 1059979: kamaz.p3d REMOTE (TYPE: Kamaz), CharacterID: 4578, ObjectID: 5084, ObjectUID: 0, Position: [3979.62,4739.3,-0.055069], Killer: Furioso (UID: 76561198250380946)"
 

is this some type of hack? or glitch?

Is there some way of preventing this?

please advise

Link to comment
Share on other sites

  • 1 month later...
On 12/19/2015 at 5:08 AM, DangerRuss said:

I dont think you can really get around that kind of vehicle destruction because it is Arma physics.

You could do a _this enableSimulation false if the vehicle is locked. You could also delete vehicles that enter the safe zone without a driver to stop people jumping out of aircraft into safe zone to blow shit up.

There's a few options.

Link to comment
Share on other sites

  • 3 weeks later...
On 12/24/2016 at 0:27 PM, ClontarfX said:

You could do a _this enableSimulation false if the vehicle is locked. You could also delete vehicles that enter the safe zone without a driver to stop people jumping out of aircraft into safe zone to blow shit up.

There's a few options.

Thats an interesting idea. Do you think that would stop it completely?

 

I was thinking of the issue that if you flip an air vehicle, no matter where it is, it explodes.

Link to comment
Share on other sites

  • 1 month later...
On 3/6/2017 at 5:32 PM, looter809 said:

Has anyone gotten these to work for the new Epoch updates?

I've been trying, there is a few variables that needed to be changed. but it still isnt working...

Link to comment
Share on other sites

  • 2 weeks later...
  • 1 year later...

In my compiles.sqf I do not have 

initialized = true;

am i looking in the wrong file or am i just missing something? my compiles.sqf has:

 

if (isServer) then {
    diag_log "Loading custom server compiles";    
};

if (!isDedicated) then {
    diag_log "Loading custom client compiles";
    
    fnc_usec_selfactions = compile preprocessFileLineNumbers "dayz_code\compile\fn_selfActions.sqf";
};

 

Link to comment
Share on other sites

  • 5 weeks later...
On 8/5/2018 at 1:05 PM, mrjamesyboii said:

In my compiles.sqf I do not have 


initialized = true;

am i looking in the wrong file or am i just missing something? my compiles.sqf has:

 

if (isServer) then {
    diag_log "Loading custom server compiles";    
};

if (!isDedicated) then {
    diag_log "Loading custom client compiles";
    
    fnc_usec_selfactions = compile preprocessFileLineNumbers "dayz_code\compile\fn_selfActions.sqf";
};

 

does not work for the latest epoch version. use this one:

 

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...