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Title: SPK_ESVP Author: Sp4rkY (Github) Description: Extended Safezones with Vehicle Protection for Arma 3 Epoch Version: 0.9 Required: Arma 3 1.66+ / Epoch 0.4+ Credits: IT07 (Thx for many brain) (Github) |V.I.P.| CH!LL3R (Thx for thoughts & testing!) DOWNLOAD & INSTALL INSTRUCTIONS: >>> >> > CLICK ME < << <<< FEATURES: * Fully customizable * Works with all maps * Works for players and vehicles * No more `"ProtectionZone_Invisible_F"` is needed (usually found in map config in a3_epoch_server_settings.pbo) * Fired bullets will automatically be deleted in safezones * (optional) Teleport players out of safezones after restart * (optional) Teleport players away from the parking place (if used) after restart * Protection from idiots trying to drive over other players (including traders) * Check vehicle ownership of bought vehicles * (optional) Teleport vehicles out of safezones at server restart to: - (optional) a given distance from the respective safezone - (optional) a static parking place (you can use your own map addition and define as many parking lots you want) * (optional) Restricted vehicle´s access in safezones (only the owner(s) can enter the vehicle) * (optional) Restricted vehicle´s gear-access in safezones (only the owner(s) can access the vehicle´s inventory) * (optional) Protection for lifted vehicle´s - If using this feature, there will be also a check for the owner, so stealing is not possible * (optional) Unlock teleported vehicles * 2 ways of info messages (depends on if vehicle protection is used or not) * (optional) Vehicle Access Menu: - "Refresh" button to update the player-list while menu is open - "Registered" listing to see which players are added to your vehicle - "Clear" button to remove the added players * (optional) restrict access to driver seat for primary vehicle owner * slingload check for bought vehicles (you can not steal cars or ships) * (optional) info messages for prohibited lifting * (optional) Prevent spawning of antagonists (UAV, Sappers, Snakes, Cultists) in safezones * (optional) Allow/disallow to chop/sledge/chainsaw anything in safezones * (optional) Feature to set map markers directly from this script (no need to define them anywhere else) * If using the "vehicle teleporting WITHOUT Parking Place" - function: - the vehicles get teleported to a random position within the given radius out of the safezones * If using the "vehicle teleporting WITH Parking Place" - function, it will works like this: - server restarts, vehicles in safezones will be teleported to a parking place - vehicles which are present at the parking place are getting teleported to a random location on the map, new vehicles (in safezones) are ported to the parking place * If the respective safezone contains water, ships are treated like this: - if ships are located at water surface, they gets teleported close to the safezone´s shore at given radius - if ships are located at terrain surface because of lifting or simliar, they gets ported random at the maps shore * If not using "vehicle teleporting" - function, remaining vehicles in safezones are indestructible after restart * Debug option for better determine errors (client & server) Enjoy this stuff and have fun! cheers