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mrjamesyboii

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  1. error undefined variable in expression dze_safezonearray

    I'll have to look into how to fix it as i'm not sure..
  2. error undefined variable in expression dze_safezonearray

    How would he go about disabling it
  3. So I've had a few people join my server without issues, but this one guy joined and complained about a "Black error box" popping up on his screen, I've never seen anything like this and was wondering if anyone knew what is up with it? NOTE It's only happening to him... So is it client side or server side?
  4. 1.6 Safezone

    Do you have any idea why vehicles can still be destroyed, and if you're inside a vehicle that gets destroyed you die when using this script? Also, i cannot deploy mozzies and stuff inside the trader
  5. Base decay

    IT WORKED! God I'm a noob, haha thank you so much my friend!
  6. Base decay

    This is the problem, I have the deploy config, not the click actions one, but they have the same name and directory, so i can't replace it or my deploy bike won't work
  7. Base decay

  8. Base decay

    is there a way to merge the deploy bike and the click actions
  9. Base decay

    yeah I have that file already, this is what it shows..... I downloaded click actions and it has the same files but the config looks like this... They are both supposed to go int he same directory under the same names, so if i replace my deploy script with this i won't be able to deploy a bike
  10. Base decay

    Ah, I tried putting it in the deployables, but i dont have a "click actions" section
  11. Base decay

    DZE_DEPLOYABLES_CONFIG = [ // deploy a non-permanent bike from a toolbox right in front of the player that can be re-packed by the owner as long as it's under 10% damage ["ItemToolbox",[0,6,1],5,0.1,false,false,false,false,false,true,true,["MMT_Civ"],[],["ItemToolbox"],"true"], // deploy fortifications from etool 3 meters in front of player that are permanent until server restart //["ItemEtool",[0,3,0],5,-1,false,true,false,true,false,false,["Land_fort_rampart","Fort_StoneWall_EP1","Land_fort_bagfence_round"],[],["ItemEtool"],"true"], // deploy a permanent helicopter from ruby 5 meters in front of player that can be re-packed by anyone as long as it's under 10% damage ["ItemRuby",[0,5,2],7,0.1,true,true,true,true,false,true,true,["AH6X_DZ","UH1Y_DZ"],[],["ItemRuby"],"true"], // deploy military housing in front of the player that is permanent but can't be re-packed by anyone ["ItemEmerald",[0,8,0],10,-1,false,false,false,true,true,false,false,["Barrack2","Land_fortified_nest_small_EP1"],[],["ItemEmerald"],"!(isNull player) && {(getPlayerUID player) in DZE_DEPLOYABLE_ADMINS}"], ["ItemCitrine",[0,1,1],5,1,false,true,false,true,true,false,false,["Baseball","Loudspeaker","MetalBucket","Misc_Videoprojektor","Misc_Videoprojektor_platno","Misc_Wall_lamp","Notebook","SatPhone","Radio","SmallTV","Suitcase"],[],["ItemCitrine"],"true"], // deploy some housing items from parts piles in front of the player that are permanent but can be re-packed by anyone ["PartGeneric",[0,2,0],5,1,true,true,false,true,true,false,false,["Desk","FoldChair","FoldTable","SmallTable","Barrel1","Garbage_can"],[],["PartGeneric"],"true"], // deploy some housing items from wood piles in front of the player that are permanent but can be re-packed by anyone ["PartWoodPile",[0,2,0],5,1,true,true,false,true,true,false,false,["Land_Rack_EP1","Land_Table_EP1","Land_Shelf_EP1","WoodChair","Park_bench2","Park_bench1"],[],["PartWoodPile"],"true"], // deploy concrete barricades from cinderblocks 2m in front of the player, that are permanent and can only be re-packed by the person who placed them ["CinderBlocks",[0,2,0],5,1,false,true,false,false,false,true,true,["Hhedgehog_concrete","Land_CncBlock","Land_CncBlock_Stripes"],[],["CinderBlocks"],"true"], // deploy a mozzie in front of the player from a rotor/engine/fueltank ["ItemToolbox",[0,8,2],7,0.1,true,true,false,true,false,true,true,["CSJ_GyroC"],[],["PartVRotor","PartEngine","PartFueltank"],"true"], ["ItemToolbox",[0,10,0],5,-1,false,true,false,true,true,false,false,["Land_Mil_Guardhouse"],[],["cinder_wall_kit","cinder_wall_kit","cinder_wall_kit","cinder_door_kit"],"false"], ["ItemCrowbar",[0,6,0],5,-1,false,true,false,true,true,false,false,["Land_Misc_Cargo1Ao","Land_Misc_Cargo1Bo"],[],["metal_panel_kit","metal_panel_kit","metal_panel_kit","metal_panel_kit"],"true"] //["ItemEtool",[0,8,0],5,-1,false,true,true,true,false,false,["Land_Fort_Watchtower"],[],["forest_large_net_kit","ItemSandbagExLarge5x","ItemSandbagExLarge5x","ItemSandbagExLarge5x"],"true"], //["ItemEtool",[0,8,0],5,-1,false,true,true,true,false,false,["Land_fortified_nest_big"],[],["ItemSandbagExLarge5x","ItemSandbagExLarge5x","ItemSandbagExLarge5x"],"true"], //["PartWoodPile",[0,2,0],5,1,true,true,true,true,false,false,["Pile_of_wood"],[],["PartWoodPile","PartWoodPile","PartWoodPile","PartWoodPile","PartWoodPile"],"true"], //["ItemSapphire",[0,2,0],5,1,true,true,true,true,false,false,["DSHKM_CDF","M2StaticMG","SearchLight_CDF"],[],["ItemSapphire"],"true"], ["Binocular_Vector","1000 Meters","setViewDistance 1000; systemChat('ViewDistance: 1000');","true"], ["Binocular","1250 Meters","setViewDistance 1250; systemChat('ViewDistance: 1250');","true"], ["Binocular_Vector","1250 Meters","setViewDistance 1250; systemChat('ViewDistance: 1250');","true"], ["Binocular","1500 Meters","setViewDistance 1500; systemChat('ViewDistance: 1500');","true"], ["Binocular_Vector","1500 Meters","setViewDistance 1500; systemChat('ViewDistance: 1500');","true"], ["Binocular","2000 Meters","setViewDistance 2000; systemChat('ViewDistance: 2000');","true"], ["Binocular_Vector","2000 Meters","setViewDistance 2000; systemChat('ViewDistance: 2000');","true"]
  12. Base decay

    I put in the stuff you told me to type into the click anything and i get stuck on wait for host
  13. Base decay

    Wow nice! Some scripts on there i've been looking for!!!
  14. Base decay

    Thank you very much mate, will try now.... Sorry for newbie questions.. Quite new to scripting...
  15. Base decay

    anywhere in the file? or at the bottom?
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