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ReDBaroN

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ReDBaroN last won the day on June 4 2016

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About ReDBaroN

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  1. I have also had another two come up in the client.rpt when I went into the safezone: 0:17:24 Error in expression <rcycle','Tank','Ship'] == 1) || !isESVP)then{true}}; if(!isESVP)exitWith{loa> Error position: <then{true}}; if(!isESVP)exitWith{loa> Error Undefined behavior: waitUntil returned nil. True or false expected. and this as well: 0:20:19 Error in expression <ed cursorTarget isEqualTo 1) || !isESVP)then{true}}]}; if(!isESVP)exitWith{l> Error position: <then{true}}]}; if(!isESVP)exitWith{l> Error Undefined behavior: waitUntil returned nil. True or false expected. 0:20:19 In last 10000 miliseconds was lost another 644 these messages. Both appear to be coming from "mission\SPKcode\ESVP\init.sqf" and in this block in particular: showMsg = compileFinal "if(_this)then[{[format['%1',getText(missionConfigFile >> 'CfgESVP' >> 'messages' >> 'info' >> '_infoMsg1')],5] call Epoch_message},{[format['%1',getText(missionConfigFile >> 'CfgESVP' >> 'messages' >> 'info' >> '_infoMsg2')],5] call Epoch_message}]"; accessCheck = compileFinal " accessCheckEject = { waitUntil{if(vehicle player == player)then{uiSleep .2;false}else{true}}; _var = vehicle player getVariable['vehOwners',nil]; if(!isNil'_var')then{if !(getPlayerUID player in _var)then{player Action['GetOut',vehicle player];closeDialog 0}} }; loadedAccessCheckESVP = true; while{true}do{ waitUntil{if({if(cursorTarget isKindOf _x)exitWith{1}}count['Car','Air','Motorcycle','Tank','Ship'] == 0)then{uiSleep .2;false};if(({if(cursorTarget isKindOf _x)exitWith{1}}count['Car','Air','Motorcycle','Tank','Ship'] == 1) || !isESVP)then{true}}; if(!isESVP)exitWith{loadedAccessCheckESVP = false}; _var = cursorTarget getVariable['vehOwners',nil]; if(!isNil'_var')then{if !(getPlayerUID player in _var)then{cursorTarget lock true;uiSleep .1;cursorTarget lock true;[] spawn accessCheckEject}}; waitUntil{if(locked cursorTarget isEqualTo 0)then[{uiSleep .2;false},{if((locked cursorTarget isEqualTo 1) || !isESVP)then{true}}]}; if(!isESVP)exitWith{loadedAccessCheckESVP = false} } "; Any ideas on how to fix? Thanks
  2. Since the epoch update to 1.3.2 I'm getting this error in the server.rpt 20:48:03 Error in expression <VP_server]" waitUntil{missionNamespace getVariable 'EPOCH_SERVER_READY'}; diag_> Error position: <getVariable 'EPOCH_SERVER_READY'}; diag_> Error Undefined behavior: waitUntil returned nil. True or false expected. 20:48:03 In last 10000 miliseconds was lost another 27 these messages. 20:48:03 File x\addons\epoch_SPK_ESVP\fn_initESVP_server.sqf [SPK_fnc_initESVP_server]..., line 1 Anyone else having the same problem? Thanks
  3. Just as an update to the post above, sometimes it works and others it doesn't. In my most recent test, one vehicle out of 4 came out of the garage with the correct weapons enabled and rockets disabled, correct ammo count and damage level. The other 3 vehicles came out repaired, full ammo and rockets that are not allowed in the epochserverconfig working... Any ideas anyone?
  4. @DirtySanchez Hey man, seem to be having a problem with the server side file fn_vgsReadFromGarage.sqf not being read correctly. I'm not sure whether this started happening from the 1.3 epoch update or whether it was happening before but, now when you put vehicles in and take them out, they come out rearmed, removed weapons and magazines added back and repaired. I can see the file reads the epochserverconfig and I've checked my config and it's correctly set up to remove dagr and dar from hellcats, orcas and pawnees. Also, those vehicles when they spawn, spawn correctly with those removed so, I know that config is working.... So, I'm not sure why that file isn't reading the epochserverconfig any more. Any ideas?
  5. "s_player_checkWallet" Did you do that step in the install instructions? You need to add it to the allowed actions array in infiSTAR /* ALLOWED Actions "_dayzActions" are only used if you have "_CSA = true;" */ _dayzActions =
  6. @Grahame @Tarabas Thanks for the code above to switch to dyna menu. I think the issue you experienced isn't load time but this: Spams about 1,600 times in the client report then everything works fine and doesn't spam again that session. Unsure of any other knock on effects so far. Any ideas on how to fix the error though? Thanks
  7. Well you also need to check how many rows there are like that. That is just for one group. Most missions use more than one group.
  8. 2 fixed plus up to 4 more. So you want _rndnum = (6 + round (random 6));
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