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ReDBaroN

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ReDBaroN last won the day on June 4 2016

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About ReDBaroN

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  1. SM_Sheds | More enterable sheds.

    good to see you still playing with arma bud :)
  2. and you're using overwatch traders yes? so, did you leave the call in the init to look like this: call compile preprocessFileLineNumbers "scripts\traders\server_traders.sqf"; and then copy the contents of server_traders - overwatch.sqf into server_traders.sqf ?
  3. can you put the whole file in a spoiler pls
  4. @salivalIs it possible to put a -1 "worth" to disable something from being bought or sold? In the same way as with the briefcase system...
  5. Missing items bug

    Always log out at least 5 minutes before a restart to prevent that happening
  6. Fully Integrated Vector Building System

    Triffic stuff thanks to both of you @DirtySanchez @He-Man
  7. Fully Integrated Vector Building System

    Hey @DirtySanchez nice release! :) Works well. One thing I noticed is that if you try to vector an object that's already snapped to another object is freaks out a bit. But, I guess this was only supposed to work in free mode anyway...? Great work man :)
  8. [scarCODE] Virtual Garage System by IT07

    Just to add to my question above, this only happens the first time you log in after a restart. If you relog, then it works ok. Any ideas anyone?
  9. [scarCODE] Virtual Garage System by IT07

    I'm getting this error after restarting the server and trying to access the garage 1:54:05 Error in expression <hen { if not isNull _dsp then { _vehs = EPOCH_vgsMyGarage; if not isNil"_vehs" t> 1:54:05 Error position: <EPOCH_vgsMyGarage; if not isNil"_vehs" t> 1:54:05 Error Undefined variable in expression: epoch_vgsmygarage 1:54:05 File scarCODE\VGS\functions_VGS\fn_vgsTrash.sqf [SC_fnc_vgsTrash], line 20 Then the drop down in the dialog for vehicles in the garage is disabled. Anyone else bumped into this and managed to fix it? Thanks in advance. EDIT: Prior to restarting the server, it was working ok. vehicles in, vehicles out. etc
  10. [Release] Wicked AI 2.2.0

    Hi @ebayShopper using your version on github, I'm having problems with the AI wandering quite some distance from the mission. Odd because I have them frozen when players are more than 2km's away but, they still seem to wander a fair bit. In some cases, I've found them nearly 3km's away. Seems like they get a waypoint a long way off and then move quite quickly to it. They were also going invisible until I turned off the setting for 'Hide unused AI'. Any ideas?
  11. [SOLVED] DZE_SafeZoneNoBuildDistance not working...?

    No. Like a tool, I missed DZE_SafeZoneNoBuildItems when I went through configVariables.sqf scraping stuff into my init.sqf. Thanks man.
  12. Anyone else having problems with this variable? I have this set to: DZE_SafeZoneNoBuildDistance = 750; // Distance from safe zones listed above to disallow building near. I have the usual safezones added like this: DZE_SafeZonePosArray = [[[6254.55,7741.31,0],350],[[4063.4226,11664.19,0],175],[[11447.472,11364.504,0],175],[[1606.6443,7803.5156,0],150],[[12944.227,12766.889,0],150],[[12062.9,12636,0],100]]; //Prevent players in safeZones from being killed if their vehicle is destroyed. Format is [[[3D POS], RADIUS],[[3D POS], RADIUS]]; Ex. DZE_SafeZonePosArray = [[[6325.6772,7807.7412,0],150],[[4063.4226,11664.19,0],150]]; But, you can still place a plot pole more or less in the zone....
  13. [Release] Wicked AI 2.2.0

    I'm running these missions more or less vanilla and I'm not seeing that error. Maybe go back and start over..
  14. [Release] ESSV3 - Enhanced Spawn Selection

    @ebayShopper Perfect man! Big thanks and love! Stupid oversight on my part.... As you said, the fault was in the A2 and A2OA files. Thanks again
  15. [Release] ESSV3 - Enhanced Spawn Selection

    Thanks @ebayShopper I never had coins before or now. But, it does seem to be related to old characters. So, I decided to knock off any characters older than 2017. To be honest, I've only just gone up to 1061 last week and a lot of those characters in the db went back as far as 2013... :) I think the fresh start won't cause a problem for anyone returning who hasn't been on this year yet. Doubt they would even remember what they had anyway... I'm going to see if this clears the issue. For instance, there were quite a few alive players with [] worldspace coords for some reason. I'll post back if the problem persists with any new players which, I doubt it looking at the results so far. Thanks again for your help. I'm also seeing this error in the rpt: 23:09:14 Error in expression <; _recompile = (count _this) > 0; if (BIS_fnc_init && !_recompile) exitwith {t> 23:09:14 Error position: <BIS_fnc_init && !_recompile) exitwith {t> 23:09:14 Error Undefined variable in expression: bis_fnc_init 23:09:14 File ca\Modules\Functions\init.sqf, line 28 Again, although it started appearing around the same time that I loaded up ESS, I don't know if it's related or not...? Can't seem to find anything else about it apart from some 2 year old threads or a recent one on coins....
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