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Found 116 results

  1. thegdog

    spawning vehicles glitch

    2:08:04 Error Type Any, expected String 2:08:04 File z\addons\dayz_server\compile\server_playerSync.sqf, line 41 2:08:12 Server: Object 3:54 not found (message 70) 2:08:12 "Server_PublishVehicle2 error: Wrong parameter format" 2:08:12 "Trader Menu: jeffdog (76561198147272349) purchased 1x BAF_Merlin_DZE into gear at Aircraft Trader for 1 ItemObsidian" 2:08:12 Error in expression <ceFoot = 0; trying to buy aircraft from the default aircraft trader. never touched any of it and it giving this error. no vehicle spawns. it shows the arrow. EDIT: i tried other traders, all vehicles dont spawn when bought.
  2. thegdog

    not setup yet

    when attempting to upgrade my doorways. im getting not setup yet error. no errors in rpt other then one thats been spamming it the entire time. i dont know if this error is causing the other issues im having that iv made other post about Error Type Any, expected String 0:36:42 File z\addons\dayz_server\compile\server_playerSync.sqf, line 41 0:36:55 Error in expression <ceFoot = 0;
  3. How to report script bugs and problems: This small guide will give you an overview what we need to help you resolving bugs. Write your problem as exact as possible and please provide more information as only one sentence. If you show no logs we cannot or will not help you. Write a meaningful headline. What mods do you have installed and on what map do you play? Epoch, Overpoch (Overwatch+Epoch), Overpochins (Overwatch+Origins+Epoch) Chernarus, Napf, Namalsk, Taviana, Sauerland, Panthera, Lingor and other What scripts do you have installed? This is very important because there can be relations betwenn different scripts. What Anti Hack do you have installed? At the moment there are two common Anti Hacks out there: Epoch Admin Tools(free) infistar(not free) What ist the name of your server host? Certain Gameserver Hoster will not work very well with a custom epoch. If you have a dedicated server you should be good. Check your launch parameters from your server and your client. Do not start the server or the client with -nologs Add to your client –showScriptErrors You can do that in the DayZ Launcher --> settings --> Check Show Script Errors or you start your game with a batch file. Provide Logs from 5. This mean show us your server and client logs. Client logs can be found under C:\Users\YourUsername\AppData\Local\ArmA 2 OA It is possbile that the folder is hidden in windows. You can make it visible: https://support.microsoft.com/en-us/help/4028316/windows-view-hidden-files-and-folders-in-windows-10 If you have Battleye kicks show the kick logs from your battleye folder. If you have problems with lost gear you can add the HiveExt.log as well. The file is in the same folder like the server.rpt Do not post the logs directly here, use pastebin.com, google drive or something like that and add the link. If you provide all these information there is a good chance we can help fast and efficient. Only for the record: If you are new to the Arma 2 Epoch Community and new to start servers. Please stay away from the Legacy Resources in the forum and use only the normal Resources. Legacy Resources are outdated. If you have a better knowlegde in scripting you can try to adjust the scripts from Legacy Resources but for now please stay at the normal Resources forum. @JasonTM Install Guide If you want to add the most common scripts try @salival modpack.
  4. serjsar

    Advanced Vehicle Repair bug

    hi! after calling the vehicle maintenance menu, there is an automatic repair, all parts of the vehicle except the glass. attached video . Server- Epoch vanilla map-esseker. Dedicated server Linux-Debian9. thx! https://youtu.be/ybgbcH6YWMw
  5. Hello everyone. I would like to ask for help regarding a problem I have been having on my server. Items stored in the vault are not being stored in the SQL database. I have tested with the safe and the lockbox and both are not working but with the tent it works and saves the items in the database after the server restart. ArmA2OA.RPT: https://pastebin.com/X2cT7BBU arma2oaserve.RPT: https://pastebin.com/rqFNGbDy server_log.txt: https://pastebin.com/ZVWAzgNP Please help me. My players do not want to stay on the server because of this and if I remove the safe and leave only the tent (which is what saves the items) they will cry hahaha
  6. harcosgoogle

    Vote day / night bug

    hi! Why bug Vote day / night function? (Use Infistar) Player vote night and 2 minute later back day(Again morning /day) Thanks
  7. Honey Bee

    BEC Bug after Last Update

    Hey, after last Arma Update, BEC doesn´t work for my Epoch Servers. Did anybody had the same problem and con help me? Thanks Honey Bee
  8. I got DayZlauncher and I find a server, assign the Arma2 and click on it. It tells me which mods I need to download, so I do it (DayZ, Epoch and Overwatch). Not ethat I had these installed for like 2 years, so I only needed to update them. Click play on teh server after tehy're done only to get: Arma 2: Operation Arrowhead is attempting to launch with the optional parameters shown below. " -connect=172.106.106.33 -port=mod=C:\Program Files(x86)\Steam\SteamApps\Common\ArmA 2;Expansions;C:\Users\Ziggah\Documents\mods\@DayZ_Epoch" " If you did not request this launch or do not understand this options, select Cancel. Note, my arma 2 and arma 2 OA location is on D drive. I click ok. I get the "battleEye is installing thingey. I get it every time". I get another error message after that. a window titles "Arma 2 Army of the Czech republic Se..." with the message " !!! MISSING STRING" Have no clue what AotCR has anything to do with dayz so I click okay. After this I get a window titled "arma2 OA" with the message "Addon 'sauerland' requers addon 'Chernarus'" Again, I have no clue why I need an addon which is a part of the default game, so I click okay. I get the DayZ Epoch screen, you know it, the black one. After a while, bout half a minute I get: "No entry bin/congfig.bin/CfgVehicles/Land_Company3_2.scope" Then it fianlly, crashes with one last error, a window titled "Arma 2 OA" with the message "cannot load world 'ca\chernarus\chernarus.wrp'" Also, if it helps, my Mods/download path in dayzlauncher is "C:\Users\Ziggah\Documents\mods" I know I could google this, but such a huge batch with these specific combination of erros seems only specific to me. Or alteast no one asked on the internet yet and gave up on ever playing the game. Which I am close to. Can someone help me fix this errorfest of a game, please. I have about 1200 hours in epoch and I really wanna play it again. Seriously. I fix one error, BAM, now you got 2 more.
  9. Apex - Slick

    Missing items bug

    Hi, So i was enjoying Epoch the other day when a server restart happened, so without a worry i disconnected, 15 mins later i reconnected after the restart and my armor, vest and all of my inventory items were gone. Main firearm, sidearm, helmet and other equipment like the map, gps and binoculars were still there. The gear wasn't worth much and i i'm not trying to whine about getting it back (i really don't mind getting it back) i just thought i'd report this bug. Also, i found others with the same problem, anyone on the forum with some experience on the matter and maybe tips on how to prevent something like it happening again? Thanks in advance, Apex - Slick
  10. harcosgoogle

    Server broken join - How to fix?

    Hi! How to fix bug? Can not join server.. Waited screen..119 sec laoding.. Not joined server Thanks! 10:08:45 SetFace error: class CfgFaces.man.ffaa_espafaces_camo_46 not found 10:08:45 Error: Error during SetFace - class CfgFaces.man.ffaa_espafaces_camo_46 not found 10:08:58 Client: Remote object 21:4 not found 10:08:58 Client: Remote object 22:0 not found 10:09:22 Client: Remote object 2:1198 not found 10:09:42 Client: Remote object 21:1 not found 10:11:34 Client: Remote object 21:6 not found 10:11:34 Client: Remote object 23:0 not found 10:12:19 Client: Remote object 24:4 not found 10:13:11 Client: Remote object 2:1219 not found 10:13:11 Client: Remote object 2:1220 not found 10:13:11 Client: Remote object 2:1221 not found 10:13:11 Client: Remote object 24:1 not found 10:16:30 Client: Remote object 2:1239 not found 10:16:30 Client: Remote object 25:1 not found 10:18:28 Client: Remote object 25:4 not found 10:18:28 Client: Remote object 26:1 not found
  11. Hi! Ref to nonnetwork object 3c14f900# 984738: wf_barracks_east.p3d Log generated /1 sec (lag generated) RPT log
  12. harcosgoogle

    Static guns bug

    Hi! Example: Sit in M20nest - Error,Black screen, (No kick) Static guns bug (No,i I built it) Thanks
  13. harcosgoogle

    The image is darkened , Why?

    Hi! How to fix Bug? The image is darkened,As if the character wanted to faint,darkens. Sometimes it happens,Random And: Tired of character, bad targeting too R3f? Thanks,Sorry NO SPEAK ENGLISH :)
  14. harcosgoogle

    Radio VS Battleye bug

    Hi. Can you help me improve the similar mistakes? http://opendayz.net/threads/a-guide-to-battleye-filters.21066/ Because I do not really understand that I'm click Group radio or F5 key and kick server battleye/publicvariable.txt Szebi ab5d0800bcab47282dd156fee60ebbcd - #5 "PVAHR_0_dqdrqmx_355968" = ["Szebi","myid","BAN",[65,99,116,105,118,101,32,77,101,110,117,32,67,84,82,76,52]] Szebi ab5d0800bcab47282dd156fee60ebbcd - #0 "kicked" = "kicked"
  15. harcosgoogle

    Trader lost

    Hi. 21:39:49 Error in expression < "_trader"; { _trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"]> 21:39:49 Error position: <select 0,_x select 1,[],0,"CAN_COLLIDE"]> 21:39:49 Error select: Type String, expected Array,Config entry How to fix? Lost traders.
  16. Zupa

    Epoch 1.0.6

    Fellow epoch 2 players and server owners We are currently working together with community developers to get the 1.0.6 patch ready for release. Awol gave me rights to the codebase of Epoch Arma 2. This means I can code review and accept/deny any code passed to the Github. I'm also reviewing all the issues reported on the Github to see if it's relevant and debate if coding needs to be done. I understand not everyone is Github experienced. So i kindly accept bug reports or requests in this topic. I do not guarantee it's get fixed or added. But it will definitely throw it into discussion. In the future i'm planning to get a dev server up so we can do some testing on everything we added since the latest patch. I already want to thank every person who worked or will work on the DayZ-Epoch code. A full (rolling) change log will be posted over time ( When i get free time to check all merge request done by everyone since last patch). All progress can be followed on the DayZ-Epoch Github: https://github.com/vbawol/DayZ-Epoch The following link show you all the changes since the 1051 release. https://github.com/vbawol/DayZ-Epoch/compare/Release_1.0.5.1...master Changelog: [NEW] RedRyder BB Gun by @arma2WillRobinson [NEW] DB Backup script. @RimBlock [NEW] Use DayZ_UseSteamID = false; in your init.sqf to use the old PlayerUID, instead of SteamID @icomrade [NEW] UI Update - Graphical and code changes, enable using Dayz_Dark_UI = true; in init.sqf. @hogscraper [NOTE] It's recommend to convert to the new SteamID system if possible, new servers should not use DayZ_UseSteamID = false; [NEW] Snap building (disabled by default), use DZE_modularBuild = true; in your init.sqf to enable. @raymix [NEW] Modular/Function based player_build for addon makers and modders. @raymix (more info and concepts - ) [NEW] Added "RedRyder" and "350Rnd_BB_Magazine" to loot pile. #1456 #1457 @Namindu [NEW] Added tree support for Isla Duala. @Utomnia [CHANGED] An infection chance of -1 disables self-transfusion infection. 0 is always infected. (DZE_selfTransfuse_Values) @icomrade [CHANGED] Removed weapons from Traders hands and made them stand with arms by their side. @SilvDev [CHANGED] Tweaked fuel capacity variables for vehicles. @RimBlock [CHANGED] Tweaked rotate_logs.bat to incorporate the day of the week for better organization @Raziel23x [FIXED] Backpack wipes when changing clothes. #1361 @icomrade [FIXED] CH53 gear when locked #1364 @icomrade [FIXED] Infinite loop when crafting ore into bars #1351 @icomrade [FIXED] Only first kill showing on death boards #1362 #1124 @vbawol @icomrade [FIXED] Crossbow quivers not working #1355 @icomrade [FIXED] Crash_spawner & Supply_drop modules spawning inaccessible loot piles #1408 #1390 @Uro1 [FIXED] Undefined variable "_weapon" in fnc_plyrHit.sqf when killer is driving a vehicle #1420 @ebaydayz [FIXED] Fire cleanup diag_log error in server_functions.sqf #1421 @ebaydayz [FIXED] NearestObjects position error in server_playerSync.sqf #1425 @ebaydayz [FIXED] Corrected ClassName type for CH53_DZE and BAF_Merlin_DZE. @Cinjun [FIXED] Some counts reverted to forEach - count loops can not be nested inside other count loops #1491-#1495 @ebaydayz [FIXED] Safes empty when opening after restart #1467 @ebaydayz [FIXED] Dynamic_vehicle spawning non-upgradable classes of hilux1 & datsun1. @Uro1 [FIXED] Eating while inside a vehicle did not drop empty can @deadeye2 [FIXED] Zombie loot error when using loot tables in mission file @deadeye2 [FIXED] Trader menu expected array error #1618-1620 @ebaydayz [FIXED] Loading screen issue where you can walk around and see a black screen #1610 @deanreid [FIXED] Rare inventory wiping on login. @Mikeeeyy [FIXED] Wrong items return when deconstruction a bag fence. @seb3sec [uPDATED] .hpp files updated in dayz_epoch_b CfgLootPos > CfgBuildingPos. @Uro1 [uPDATED] .bat files updated in Config-Examples @Raziel23x [uPDATED] Updated all config.cfg in Config-Examples, Added Default Steam Ports and Updated Layout. @Namindu [uPDATED] Epoch.sql, 1.0.5_Updates.sql & CfgServerTraders with correct classnames for upgradable hilux1 & datsun1 versions. @Uro1 [uPDATED] mission.sqm to compact format from DayZ Mod 1.8.3 @ebaydayz [iNFO] (EXTREMELY IMPORTANT) Server owners MUST update their required build and beta to 125548 [iNFO] requiredSecureId is deprecated in server.cfg.
  17. Hi. For something, everything is blocked by the infistar Example: Trader menu,ESSv3,Vehicle lock,vehicle buy Why?
  18. harcosgoogle

    Dead charachter bug?

    HI! How to fix Bug? Dies the player and they put it down,Where he died ,In the same equipment. Why? Dead charachter-last position saved and respawned last point last gear @juandayz I think so AH.sqf bug
  19. harcosgoogle

    There is nothing else Admintools?

    Hi! There is nothing else Admintools mods/script? Nox.. He does not want to work. Only Battleye kick admin mode. There is simply no solution @juandayz You have?
  20. SryImAnooB

    Salvage Vehicle Bug?!

    Hey guys, got a problem. If i try to salvage a vehicle it shows me the aviable dmaged parts, but when i click on them nothing happens. After i ran around a bit(seems like the action is canceled then) i get the option again but this time it says: Already Salvaging!. Someone can confirm or is it me fucked something up?! :D FIXED Im not quite sure why i have to do this. I use Infistar and maybe thats colliding with eachother. Didnt test it without Infistar, its just a idea. In salvage.sqf i uncommented this: { if ((_vehicle distance (_x select 0)) < (_x select 1)) exitWith {_cancel = true;}; } count DZE_SafeZonePosArray; if (_cancel) exitWith { (localize "str_salvage_safezone") call dayz_rollingMessages;}; like this:
  21. when i join a 1061 server it let me move with WASD but i cant move with mouse or shoot and i see a mouse cursoron my srceen . when i press esc my srceen go black/gray
  22. TheNiceguy

    Can't join servers

    I get this error while trying to join a server with 1.0.6 epoch but not when joining a regular overpoch/epoch (1.0.5.1). Please help me with this. With pleasant greetings from TheNiceGuy.
  23. So, as many will know, there is an issue in A2Epoch (possibily from DayZ) in the unique identifier generation not always producing unique identifiers. What is the unique identifier and how is it used ?. Epoch uses two object identifiers. ObjectID ObjectUID ObjectID is generated by the MySQL DB backend. ObjectUID is generated within the ARMA 2 game world via SQF code. Why two identifiers ?. For some reason... there is only one HiveExt.dll call to get the ObjectID for an object in the DB. This call is the one used to load all the DB objects in to ARMA. The offshoot of this is that when a new object is created and saved to the DB, the DB creates a unique objectID but this objectID cannot get back to the ARMA 2 game world until the ARMA 2 server process is restarted and all the objects are then read from the DB again. To get around this, the ObjectUID is created when a new object is created in the game world. This is used to reference the object in the game world and on the DB if the ARMA 2 engine does not know the DB assigned ObjectID. So, what is the problem ?. Whilst the code to generate a unique objectUID looks fairly good, it does not always create a unique ID. THis means that manipulation of any new objects that have not yet got an objectID in the game world (ie. created after the last server restart) but having an objectUID that matches the objectUID of an object currently in the DB will cause all sorts of problems. How is the objectUID calculated currently ?. There are three functions used to calculate the objectUID currently (all defined in server_functions.sqf). dayz_objectUID - No longer used it seems. dayz_objectUID2 - Used for objects objectUID generation. dayz_objectUID3 - Used for vehicle objectUID generation. dayz_objectUID just works out the required input parameters and then calls dayz_objectUID2. dayz_objectUID2 generates the objectUID for the object by applying the following calculation. x,y,z coords each multiplied by 10. Results made positive if required by multiplying by -10 and rounded to a whole number. 3 numbers are concatenated together (X + Y + Z). The objects direction (in degrees) after rounding is then concatenated to the result. dayz_objectUID3 does the same but adds the mission time (time in seconds since the ARMA 2 mission was started) to the direction value before adding it to the result for the x/y/x/ * 10 part. Worked example for dayz_objectUID2 Worldspace = [351.545[11079.8,11834.3,-0.380997]] = X = 11079.8 * 10 = 110798 Y = 11834.3 * 10 = 118343 Z = -0.380997 * 10 = -3.80997 * -10 (make positive) = 38.0997 round = 38 DIR = 351.545 rounded = 352 = concat 110798 + 118343 + 38 + 352 Calculated objectUID 11079811834338352 Stored ObjectUID 11079811834338352 So why is it not random ?. A set of coodinates ( [dir,[x,y,z]] ) for an object of [0,[1,1,10]] will produce the same result as a set of coordinates of [0,[1,10,1]]. The uniqueness plays on the probability of combination resulting in the same onjectUID being generated as unlikely. The more items you have in your DB then the more likely it is to happen. Ok, so what can we do about it ?. So this is the purpose of this thread. Both to highlight the issues to those who were not aware and to have a discussion on peoples thoughts on a better solution. I am curious as to why the code does not start at 0 and each time a objectUID is needed it just increments (possibly by 2 / 5 / 10). A server global variable could hold the current value and be populated on server restart by the highest objectUID found in the loaded objects. The only issue I can see is if multiple requests for a new objectUID resulted in the same objectUIDs being given out to multiple requestors as the global 'current objectUID' variable cannot be updated quickly enough. Presumabily that ould be managed by a basic schedualing system enforcing a FIFO queue so each request could be processed one at a time. Any other thoughts or observations ?. I am hoping we can all come up with a better solution that does not require any custom .dlls or DB table changes. Good news is that any new generation system should be pretty easy to plugin to Epoch. Over to you...
  24. i3lackoutHD

    Base despawn bug?

    Hello guys, I have a big problem. All Bases on my Server despawn after some time. Im really confused - anyone with the same problem? Maybe already a fix. Hope someone has a answer. Blackout
  25. Since updating to 1051 several people have been complaining that sometimes their character seemed to go back in time after they had logged in. Untill today I couldn't pinpoint what was happening but now i think i found it. Sometimes when a player changes skin, his or her character stops updating from that point on. Resulting in progress loss when they logout and log back in, even simply going in and out the lobby will "reset" their character to the state they were in just before they changed clothes. One user even reported that he died » ragequit » after logging back in a few hours later, was alive and had most of his gear back. He asked me if i did a rollback on the database, which we did not. It did not make sense to me but now i'm figuring he had probably just changed skins before and got reset to that. Could anyone confirm this issue? Or did i mess it up all by myself :P
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