[Outdated] New safezone script and a.i remover from safezone (works with dzai and dzms) (works for 1.0.6.2)
By
nova, in A2: Epoch Mods
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By Harkness
Please consider joining our custom Epoch | DayZ | Expansion | Namalsk or Takistan servers, we have 2 long term Admins on both UK/US continents and run our servers completely for charity and from 100% clean and renewable energy too!
Click here to join our Discord for more information
DayZSA Expansion Namalsk | DayZSA Expansion Takistan | A2 DayZ Epoch Namalsk
86.10.6.13:2402 | 86.10.6.13:2602 | 86.10.6.13:2302
Custom Content:
- Armed Roaming / Dynamic AI Bandit Patrols
- Custom Land and Air Trader Camps
- Banking and Wallets
- Customization Land Rovers
- Advanced Weaponry
- No Vehicle Crash Damage & Fix Vehicle Positions
- More weapons packs, loot+, vehicles+, custom clothing & backpacks
- Bounty Hunting
- Unlimited Stamina
- PvP & Raiding
- Modular Vests
- Igloo Crafting
Thanks we hope to see you there!
CPU: Xeon-X5690 @ 3.46GHz
RAM: 16GB
Storage: SSD
Additional Features:
ATM Banking | More Weapons | More Cars | More Loot | Namalsk Igloo | Light Saber Mod | No-Vehicle-Crash-Damage | Trader Wallet - Money/Item Storage | Custom Namalsk Spawn Selection | Custom Trader Cities | All items added to traders |Namalsk Airdrops | | Notification System | Territories System | Auto-run System | No Stamina System | Safezone System | Mission System | Skin System | Map UI and 2D/3D Markers System | KillFeed System | Towing System | Player Attachment | Custom lighting | Custom interiors | Custom ocean | Working Street lights | Builderitems | Gravecross | KillFeed | Notifications | Gravecross | Horn | Autorun | No stamina | MoreGuns | Street lights | Car Keys | CodeLock | Map UI and 2D/3D Markers | Global/Transport/Party Chat | Book (Server Info, Rules, player stats | party management | territory management) System
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By Sp4rkY
Title: SPK_ESVP
Author: Sp4rkY (Github)
Description: Extended Safezones with Vehicle Protection for Arma 3 Epoch
Version: 0.9
Required: Arma 3 1.66+ / Epoch 0.4+
Credits: IT07 (Thx for many brain) (Github)
|V.I.P.| CH!LL3R (Thx for thoughts & testing!)
DOWNLOAD & INSTALL INSTRUCTIONS:
>>> >> > CLICK ME < << <<<
Edit by EpochMod - 2019-11-08:
There came some issues up with the Arma 1.96 update.
Unfortunately @Sp4rkY currently seems to be not active here, so we have added a pull request for his GitHub files.
So if you want to use this addon, check / add this changes:
https://github.com/SPKcoding/A3_Epoch_ESVP/pull/2/files
FEATURES:
* Fully customizable
* Works with all maps
* Works for players and vehicles
* No more `"ProtectionZone_Invisible_F"` is needed (usually found in map config in a3_epoch_server_settings.pbo)
* Fired bullets will automatically be deleted in safezones
* (optional) Teleport players out of safezones after restart
* (optional) Teleport players away from the parking place (if used) after restart
* Protection from idiots trying to drive over other players (including traders)
* Check vehicle ownership of bought vehicles
* (optional) Teleport vehicles out of safezones at server restart to:
- (optional) a given distance from the respective safezone
- (optional) a static parking place (you can use your own map addition and define as many parking lots you want)
* (optional) Restricted vehicle´s access in safezones (only the owner(s) can enter the vehicle)
* (optional) Restricted vehicle´s gear-access in safezones (only the owner(s) can access the vehicle´s inventory)
* (optional) Protection for lifted vehicle´s
- If using this feature, there will be also a check for the owner, so stealing is not possible
* (optional) Unlock teleported vehicles
* 2 ways of info messages (depends on if vehicle protection is used or not)
* (optional) Vehicle Access Menu:
- "Refresh" button to update the player-list while menu is open
- "Registered" listing to see which players are added to your vehicle
- "Clear" button to remove the added players
* (optional) restrict access to driver seat for primary vehicle owner
* slingload check for bought vehicles (you can not steal cars or ships)
* (optional) info messages for prohibited lifting
* (optional) Prevent spawning of antagonists (UAV, Sappers, Snakes, Cultists) in safezones
* (optional) Allow/disallow to chop/sledge/chainsaw anything in safezones
* (optional) Feature to set map markers directly from this script (no need to define them anywhere else)
* If using the "vehicle teleporting WITHOUT Parking Place" - function:
- the vehicles get teleported to a random position within the given radius out of the safezones
* If using the "vehicle teleporting WITH Parking Place" - function, it will works like this:
- server restarts, vehicles in safezones will be teleported to a parking place
- vehicles which are present at the parking place are getting teleported to a random location on the map, new vehicles (in safezones) are ported to the parking place
* If the respective safezone contains water, ships are treated like this:
- if ships are located at water surface, they gets teleported close to the safezone´s shore at given radius
- if ships are located at terrain surface because of lifting or simliar, they gets ported random at the maps shore
* If not using "vehicle teleporting" - function, remaining vehicles in safezones are indestructible after restart
* Debug option for better determine errors (client & server)
Enjoy this stuff and have fun!
cheers
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By Rezusty
Hi !!
I've made a custom safezone on my server, and I want to disable loot spawning in this area, how can I do that ?
Thanks
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By BoleParty
I removed the standard Epoch spawns and static traders within the spawns and and replaced everything with new spawns and traders.
By default the spawns have a safe zone included but in case you want to have a bigger diameter of it, i attached Friendlys "Extended Safe Zone Script" and an edited version of the mission.sqm.
In each spawn i placed either one or two boxes which can be used as a temporary storage. If you purchase items and you dont have enough space in your inventory you can put them into the storage.
All items will be gone after a restart tho.
Additional in each spawn i placed an atm and phone boxes so that players are able to access their bank accounts.
Download here:
https://github.com/BoleParty/NewSpawnZones
Locations:
Central: Between Katalaki and Neochori
West: Stadium
East: SW Paros
Overview:
Central Spawn:
West Spawn:
East Spawn:
Regards
BoleParty
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By ReDBaroN
Hi, would anyone know how to add a check to this file to prevent sappers and UAV's being spawned in the safezones? The file below is EPOCH_server_triggerEvent.sqf which, I'm guessing is the best place to add a check for the player being in a safezone...
params ["_target", "_type"]; if (!isNull _target) then { switch (_type) do { case "UAV": { "I_UAV_01_F" remoteExec ['EPOCH_unitSpawnIncrease',_target]; }; case "Cloak": { if (sunOrMoon < 1) then { "Epoch_Cloak_F" remoteExec ['EPOCH_unitSpawnIncrease',_target]; } else { "Epoch_Sapper_F" remoteExec ['EPOCH_unitSpawnIncrease',_target]; }; }; case "Sapper": { "Epoch_Sapper_F" remoteExec ['EPOCH_unitSpawnIncrease',_target]; }; case "GreatWhite": { "GreatWhite_F" remoteExec ['EPOCH_unitSpawnIncrease',_target]; }; case "SapperB": { "Epoch_SapperB_F" remoteExec ['EPOCH_unitSpawnIncrease',_target]; }; case "PHANTOM": { "PHANTOM" remoteExec ['EPOCH_unitSpawnIncrease',_target]; }; }; }; Any help on this would be greatly appreciated.
Thanks
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