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Found 6 results

  1. Just returned to Epoch after running other mods for some time. Server running nice and most settings has been set however I wish to increase the chance to encounter antagonists. Currently after many hours the only thing I have come across is a helicopter dropping a box, no more and no less. Which file and parameter increase the antagonists chance to spawn? As a side note I don't wish to use zombies or demons on the server. Happy with the original Epoch antagonists. Thanks.
  2. G'day All, Would it be probable in future updates to have an option to set what type and quantity of Antagonists spawned via a drone when triggered by the player. cheers natoed
  3. Hi, would anyone know how to add a check to this file to prevent sappers and UAV's being spawned in the safezones? The file below is EPOCH_server_triggerEvent.sqf which, I'm guessing is the best place to add a check for the player being in a safezone... params ["_target", "_type"]; if (!isNull _target) then { switch (_type) do { case "UAV": { "I_UAV_01_F" remoteExec ['EPOCH_unitSpawnIncrease',_target]; }; case "Cloak": { if (sunOrMoon < 1) then { "Epoch_Cloak_F" remoteExec ['EPOCH_unitSpawnIncrease',_target]; } else { "Epoch_Sapper_F" remoteExec ['EPOCH_unitSpawnIncrease',_target]; }; }; case "Sapper": { "Epoch_Sapper_F" remoteExec ['EPOCH_unitSpawnIncrease',_target]; }; case "GreatWhite": { "GreatWhite_F" remoteExec ['EPOCH_unitSpawnIncrease',_target]; }; case "SapperB": { "Epoch_SapperB_F" remoteExec ['EPOCH_unitSpawnIncrease',_target]; }; case "PHANTOM": { "PHANTOM" remoteExec ['EPOCH_unitSpawnIncrease',_target]; }; }; }; Any help on this would be greatly appreciated. Thanks
  4. I'm running a Panthera server and using custom AI, the balance between AI encounters would be perfect if I could just turn off drones. In the midst of a battle with AI having a drone turn up is just too much. The frequency of drones appearing even in vanilla is FAR TOO HIGH, please let us disable this feature. Thanks
  5. The below code is my original post. Yes weather clear day as the example is screwed and will break the epoch stuff as mentioned. THE FIX is for you to make WIND CLEAR DAY WORKING SETTINGS: {75.5,0,{0,0,0},0,{1,1}}; Unfortunately we don't get to use Static Weather. This will break many of the important parts of Epoch, including but not limited to: Debug console not showing up on screen for client Epoch based loot not working Building system breaks in full, no building no upgrading. Other things found to break. Zupa HD SCRIPT not reporting values properly. Until a fix is prvoided, please turn your weather to default or your players will be up in arms To check your weather settings, open up your @epochhive folder. Open epochconfig.hpp with your favorite text editor and check your weather settings. they should be this: {}; Not this: {72,0,{1,0.1,2},0,{5,5}}; Good Luck!!!!!
  6. Just tossing these out there... Build Items Home Brew Station - collect stuff to make brews with better stamina trade-off with lower hydration, some high stamina low hydration beer causes a stuper effect (hazy vision, swaying aiming, disables chat/von lol) for a few mins or the duration of the stamina boost. Well - different items used together to craft a derrick and drill, certain chances to break drill needing to craft another. After a long timer (and use of player energy to operate) and a lot of noise drawing attention to you, you can then use more material to craft a well, hand crank 1st stage, motorized 2nd (uses player energy to operate) Shower - Emergency pull type, used to clear all soiled level, drops player temp, adds a significant wet level. Needs a stage 2 well within frequency jammer. Fireplace - add materials to existing firepit to create fireplace, near instant prefect player temp, requires constant feed of wood logs every 2min or quicker. Incentive to upgrade is that firepits would cause significant soil level Electric fence - requires energy/lots and lots of material per section, destroyable only by explosives or vehicle impact (rendering vehicle inoperable, emp style, unfixable) , kills players on contact. Aggressive High Damage Bears - Self explanatory, bears are terrifying The two kids from The Shining - They appear all creepy like, at night super close to you, make creepy sounds (kids crying, high pitch screams and wicked sketchy music), proximity to sounds causes player to start bleeding severely, screen turns red hue, overwhelm with creepy sounds/music, randomly inverts and reverts controls until the antagonist is destroyed. (cross between the witch from Left for Dead and, the little girls from The Shining) Hell Hound - dogs are already OP and one hit you. Once that is fixed, there could be a 2 headed black cugo-like hell hound that spawns in a blast of smoke and flames, wicked crazy snarling and barking, super high HP, one hits you and you're dead Leatherface - Hulking deformed antagonist in bloody butchers apron, and skin or hockey mask charges you with a chainsaw, Full sprint, SUPER high HP. Would be awesome if it played Slayer - Deadskin Mask in the background lol And what else... hmm.....Fuck it, Velociraptors - they wreck you, corpse is unlootable Passive Low or No Damage Pickpocket Player - Action button on player "T" allows a pickpocket attempt with predetermined chance to succeed. Failure causes player to pass out Sepsis - Gunshot wounds left untreated lead to sepsis, raising blood pressure and increasing toxicity. Dysentery - untreated water has a chance to cause dysentery, raising blood pressure, soiled level, and draining hydration level rapidly. EMP Grenade - instantly disables ground vehicles (repairable), instantly drains player energy, GPS,NVGs, and Range Finders disappear from inventory knocks out all advanced optics (NVG Scope, ACOG, ARCO, RCO, etc...) Weapon Jams - item gun oil used to maintain weapons NPC Bandit Ambush - several unarmed bandits spawn and charge you at full sprint, within a certain proximity player becomes tied up and your crypto/primary/high value items/tools (random draw) is taken Gamble Traders - don't know how impossible it would be to develop a blackjack, roulette, or hold-em type trader. It would be pretty sick tho. Doctors - for relatively high crypto perform procedures to fix dysentery, sepsis, broken limbs, or other ailments Turned out to be a bigger and most likely impossible list. But I was bored. There you go
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