Welcome to Epoch Mod Community

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more!

This message will be removed once you have signed in.

Rezusty

Member
  • Content count

    14
  • Joined

  • Last visited

About Rezusty

  • Rank
    Fresh Spawn
  • Birthday March 28

Profile Information

  • Gender
    Male
  • Location
    France
  • Interests
    Music, computers, video games, photography.
  1. I have just tested everything with 1.72 update and Apex extension disabled, everything works fine. We can now add any Apex buildings or structures and non-Apex owner won't get kicked for wrong signature anymore !!!
  2. Thanks for sharing this He-Man ! I absolutely have to try this next time.
  3. Ok, now I see why everything went wrong. To edit a map you need to use maca134's M3Editor http://maca134.co.uk/portfolio/m3editor-arma-3-map-editor/ You have to run it alongside Arma 3 before editing your map. When you are done with it, click on M3Editor tab at the top and choose Export All. This will open a window with all the code of your buildings (position, state, etc...) Simply choose copy and paste it to your text editor. Save your file and rename it from building.txt to building.sqf (or whatever you want to name it). Now you have to follow this small tutorial: https://epochmod.com/forum/topic/36574-put-your-server-addons-in-a-server-side-pbo/#comment-276602 Everything should work fine then.
  4. Hi, I've made some map editing on my server too, maybe I can help you. I guess you've tried to put buildings or make custom traders on it. Which files did you edit to add these ?
  5. I finally removed all Apex contents from my server but BI said that Apex structures (assets and vegetations) will be available for everyone in 1.72 update !!!
  6. Hi everyone !!! When I first got my server from GTX, verifysignatures was set to 0, I didn't notice anything wrong until someone was able to join in with Zombies and Demons, crashing my server. After a few searchs, I finally found the mistake in config.cfg and set verifysignatures to 2 preventing any non allowed mod. The problem now is that every players on my server but me are kicked for: wrong signatures for file... I've noticed that it seems to involve objects from the Apex expansion. (ex: a3\structures_f_exp\industrial\sugarcanefactory_01\scf_01_conveyor_hole_f.p3d). I'm running Altis on my server but I've made custom traders zone with some Tanoa buildings and objects. Did they got kicked because they don't own Apex ? Is there any way to fix this without removing everything not included in base game ? Thanks
  7. Thank you very much for your answer !!
  8. Hi !! I've made a custom safezone on my server, and I want to disable loot spawning in this area, how can I do that ? Thanks
  9. Seems to work now, many thanks
  10. I didn't add anything myself to cfgRemoteExec but I added SPK_CfgRemoteExec for the ESVP mod that adds the line: #include "SPK_CFGRemoteExec.hpp"" at the end. Here's my remoteexec.txt: 5 "" !="bis_fnc_execvm \[.+\]",\"initPlayerServer.sqf\"]" !="bis_fnc_effectkilled(airdestruction|secondaries) \[.+\]" !="epoch_server_checkplayer \[[A-Z]{1} [A-Za-z]{4,10} [0-9]{1,3}-[0-9]{1,3}:[0-9]{1,3}( \(.+\)|) REMOTE\]" !="epoch_server_(save(_vehicles|building)|(lock|pack)Storage|(upgrade|remove|paint|maint)build) \[.+\]" !="epoch_server_((load|respawn|dead|invite|revive|teleport)Player|(upgrade|updateplayer|create|delete)Group) \[.+\]" !="epoch_server_(deadplayerdetonate|triggerantagonist|playersetvariable|missioncomms|make(marker|SP)|removemarker) \[.+\]" !="epoch_server_(knockDownTree|mineRocks|lootAnimal|handle_(say3d|switchmove|sapperObjs)) \[.+\]" !="epoch_server_((repair|fill|lock)Vehicle|(loot|fill)Container|(store|take)Crypto|make(NPC|)Trade) \[.+\]" !="epoch_server_(paycrypto|tradeRequest|equippeditem|packJack|create(object|AirDrop)|airDropCrate|destroytrash|unpackBackpack) \[.+\]" !="epoch_(localcleanup|fnc_saveplayer|client_bitePlayer|serverlootobject) \[.+\]" 5 "" !"spk_fnc_esvp_logincheck" !"spk_fnc_esvp_plrcheckpos" !"spk_fnc_esvp_securetp" And my cfgRemoteExec:
  11. Thanks for your answer but I'm still getting kicked for the same reason, by the way I can't find initPlayerServer.sqf anywhere on my server files. Don't know if I missed it while searching or if I have to add it somewhere.
  12. Hi everyone, I'm trying to learn how to deal with Battleye filters, i've been looking at several posts but i just don't get it Everytime I try to join my server I get kicked by the following in remotexec.log #1 "bis_fnc_execvm [[C Alpha 1-1:1 (playername) REMOTE,true],"initPlayerServer.sqf"]"
  13. I'm an idiot, thank you very much
  14. Hi guys, I'm running Epoch 0.5 Server build 749, trying to customize traders camp with in-game structures like, for example, adding a military cargo hq to it. I already have edited epoch_server_settings.pbo (altis.h in my case) to add the building in the map, it's working but I can't open doors. I've read that it has something to do with: enableSimulationGlobal I'm pretty sure this question has already been answered, but I've tried a lot of solutions and I can't get it to work... every other buildings on the map are working fine Thanks P.S.: Sorry for my english, haven't practised for a while