Tech_Support Posted January 18, 2015 Report Share Posted January 18, 2015 //Clear New Character {_newUnit removeMagazine _x;} count magazines _newUnit; removeAllWeapons _newUnit; Can I comment this out? I have ESS installed and players are spawning in with nothing. even with regular skins. Is there a way to only clear mags when a players changes skins.. not when they are fresh spawn? Thank you! EDIT: Tried to simply comment that line out.. .it didn't work. Does anyone have any ideas? I have ESS installed and players are spawning in with nothing: This Post By Ree Fixed It Sup Zupa, Im looking forward to some Evo man looks promising anyways i'll let to the point and hope you get a free min to look at it So i have ESS installed and ZuSkin (This Script) im using OverWatch clothing in the Spawn Select and everything works fine other then the DefaultMagazines are not added to the player or they are wiped im not sure. ESS worked fine before i installed the script but the Skins didnt save when a player relogged that was fixed with i added ZuSkins (This Script) if this problem has already been addressed im sorry i did look but searching but Arma & Overpoch Clothing with ESS or ESS with Arma & Overpoch Clothing 3.0 came up with alot of off topic things >.> UPDATE: Fixed Ebay give me info if (_model != _myModel) then { [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph; waitUntil {typeOf player != _myModel}; uiSleep 3; }; by adding sleep in ebays class.sqf Edit class.sqf in the ESS spawn folder and Find: waitUntil {typeOf player != _myModel}; copy & paste: uiSleep 3; under that so it looks like this if (_model != _myModel) then { [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph; waitUntil {typeOf player != _myModel}; uiSleep 3; }; EDIT: SOZ SHOULD LOOK LIKE THIS if (_model != _myModel) then { [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph; waitUntil {typeOf player != _myModel}; uiSleep 3; } else { [dayz_playerUID,dayz_characterID,"Camo1_DZ"] spawn player_humanityMorph; waitUntil {typeOf player != _myModel}; [dayz_playerUID,dayz_characterID,_myModel] spawn player_humanityMorph; waitUntil {typeOf player == _myModel}; }; Link to comment Share on other sites More sharing options...
RabidPanda01 Posted January 19, 2015 Report Share Posted January 19, 2015 #dansoe Thank you! I will give it a whirl! EDIT: Still no Dice... I select male for female.. then enter debug where I should get the menu to select my class.. but I just see the darkness of debug land...Only way out is to kill myself with my AH tools....This is happening when I make that change to the Class.sqf If i just leave it out.. I can spawn in.. but again.. my ammo is cleared. Here is my Class.sqf maybe you can see something that I am doing wrong...? Thank you! Link to comment Share on other sites More sharing options...
Tech_Support Posted January 21, 2015 Report Share Posted January 21, 2015 hey man u have an extra }; if (_model != _myModel) then { [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph; waitUntil {typeOf player != _myModel}; uiSleep 3; }; } else { [dayz_playerUID,dayz_characterID,"Camo1_DZ"] spawn player_humanityMorph; waitUntil {typeOf player != _myModel}; [dayz_playerUID,dayz_characterID,_myModel] spawn player_humanityMorph; waitUntil {typeOf player == _myModel}; }; It should be like this if (_model != _myModel) then { [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph; waitUntil {typeOf player != _myModel}; uiSleep 3; } else { [dayz_playerUID,dayz_characterID,"Camo1_DZ"] spawn player_humanityMorph; waitUntil {typeOf player != _myModel}; [dayz_playerUID,dayz_characterID,_myModel] spawn player_humanityMorph; waitUntil {typeOf player == _myModel}; }; edited other post! Link to comment Share on other sites More sharing options...
RabidPanda01 Posted January 21, 2015 Report Share Posted January 21, 2015 Thank you sir I will throw that in there and see if it works! Link to comment Share on other sites More sharing options...
Draftkid Posted January 21, 2015 Report Share Posted January 21, 2015 Hey Zupa, I sent you a message on Skype ( hope it was you lol ) I hope you could help me out if possible.. Thanks Link to comment Share on other sites More sharing options...
Smooth137 Posted January 24, 2015 Report Share Posted January 24, 2015 this script is easy until part 4... after that i do not understand... i will pay $$$ if somebody help me install this Link to comment Share on other sites More sharing options...
RabidPanda01 Posted January 26, 2015 Report Share Posted January 26, 2015 hey man u have an extra }; if (_model != _myModel) then { [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph; waitUntil {typeOf player != _myModel}; uiSleep 3; }; } else { [dayz_playerUID,dayz_characterID,"Camo1_DZ"] spawn player_humanityMorph; waitUntil {typeOf player != _myModel}; [dayz_playerUID,dayz_characterID,_myModel] spawn player_humanityMorph; waitUntil {typeOf player == _myModel}; }; It should be like this if (_model != _myModel) then { [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph; waitUntil {typeOf player != _myModel}; uiSleep 3; } else { [dayz_playerUID,dayz_characterID,"Camo1_DZ"] spawn player_humanityMorph; waitUntil {typeOf player != _myModel}; [dayz_playerUID,dayz_characterID,_myModel] spawn player_humanityMorph; waitUntil {typeOf player == _myModel}; }; edited other post! Still not working... Does anyone actually have this working with Zupas clothing trader? I am editing the class.sqf should I be editing something else as well? Link to comment Share on other sites More sharing options...
Draay Posted January 29, 2015 Report Share Posted January 29, 2015 Not sure if anyone has posted about this, i've used the search function on the thread but couldn't find a result. -- This works brilliantly, in fact everyone loves it. One small problem is, some skins have the ability to repair vehicles via scroll menu. Which i'm not really fond of. It repairs it enough to be drivable to a safezone and then sold. I've had players tell me they were able to repair well over 4-5 cars and it could be abused. Any way to filter out the repair option? The skins i've found that do this are some under the takistani warlord skin. (If server restarts the vehicle seems to have the damage it was at previously). Link to comment Share on other sites More sharing options...
Zupa Posted January 29, 2015 Author Report Share Posted January 29, 2015 Not sure if anyone has posted about this, i've used the search function on the thread but couldn't find a result. -- This works brilliantly, in fact everyone loves it. One small problem is, some skins have the ability to repair vehicles via scroll menu. Which i'm not really fond of. It repairs it enough to be drivable to a safezone and then sold. I've had players tell me they were able to repair well over 4-5 cars and it could be abused. Any way to filter out the repair option? The skins i've found that do this are some under the takistani warlord skin. (If server restarts the vehicle seems to have the damage it was at previously). Thats something i broke my head for a long time on. The simple aswer = It can't be done in a normal way. It requires to change the Vehicle Config which basicly means making your own mod ( which u need to give to all players again). You can remove the skins from the list or life with it : ). Put all those skins maybe in 1 cloth and make that shit expensive. Link to comment Share on other sites More sharing options...
Draay Posted January 30, 2015 Report Share Posted January 30, 2015 Thanks for the reply Zupa, i had a look around myself and i thought it was the case. Do you have a list of the clothes that have the ability to repair? If not i'll look at removing them from my server and i'll share the list for anyone that's interested. Cheers for your efforts. Link to comment Share on other sites More sharing options...
FragZ Posted January 31, 2015 Report Share Posted January 31, 2015 With this installed, if people switch to let say USMC soldier, after restart will they revert back to default skin? Cus I have an option in action menu to morph into those arma skins and all it does is reverting it back to Survivor skin on restart (Added the stuff you asked in the Variables.sqf, but I didint want the clothing menu yet just wanted to see if the skins are persistent....) Link to comment Share on other sites More sharing options...
Nexy Posted February 3, 2015 Report Share Posted February 3, 2015 Im lazy and its 5am so im just gonna ask out flat and check by tomorrow when i wake up. Can i modify this to add a group that adds the possibility of changing into one of the S.T.A.L.K.E.R. skins? for example bandit outfit item gives the possibility of changing into "bandit outfit1,stalker2,stalker3" etc Link to comment Share on other sites More sharing options...
ElDubya Posted February 3, 2015 Report Share Posted February 3, 2015 The stalker skin are already in it. Clothing20 = ["TK_INS_Warlord_EP1_DZ","gsc_military_helmet_wdl","gsc_military_helmet_wdl_AT","gsc_military_helmet_grey_AT","gsc_military_helmet_wdlSNP","gsc_military_helmet_greySNP","gsc_military_helmet_grey","gsc_military_head_grey","gsc_military_head_greySNP","gsc_military_head_wdlSNP","gsc_military_head_wdl","gsc_military_head_wdl_AT","gsc_military_head_grey_AT","gsc_scientist1","gsc_scientist1_head","gsc_scientist2","gsc_scientist2_head","gsc_eco_stalker_mask_fred","gsc_eco_stalker_head_fred","gsc_eco_stalker_mask_camo","gsc_eco_stalker_head_camo1","gsc_cloth_loner_head","gsc_eco_stalker_mask_duty","gsc_eco_stalker_head_duty","gsc_eco_stalker_mask_neutral","gsc_eco_stalker_head_neutral","nof_fsk_tl","nof_fsk_marksman","nof_fsk_grenadier","nof_fsk_heavy","nof_fsk_corpsman","MVD_Soldier"]; Link to comment Share on other sites More sharing options...
FragZ Posted February 3, 2015 Report Share Posted February 3, 2015 With this installed, if people switch to let say USMC soldier, after restart will they revert back to default skin? Cus I have an option in action menu to morph into those arma skins and all it does is reverting it back to Survivor skin on restart (Added the stuff you asked in the Variables.sqf, but I didint want the clothing menu yet just wanted to see if the skins are persistent....) Still need help... it reverts to survivor on relog/restart Link to comment Share on other sites More sharing options...
F507DMT Posted February 21, 2015 Report Share Posted February 21, 2015 Zupa style dialog Preview skins Anti-Duping LoadScrean in player_switchModel.sqf startLoadingScreen ["Changing skin", "DayZ_loadingScreen"]; progressLoadingScreen 0.4; progressLoadingScreen 0.6; progressLoadingScreen 0.8; progressLoadingScreen 1.0; uiSleep 0.5; endLoadingScreen; Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted March 6, 2015 Report Share Posted March 6, 2015 Does this work with single currency 3.0 .. any issue need to be aware of with it ?? Link to comment Share on other sites More sharing options...
Petite Posted March 10, 2015 Report Share Posted March 10, 2015 Well, its not working for me. I have the coins and advanced menu form Zupa and I'm using Overpoch chernarus, also I'm not using the original traders. First I had wait for host, I followed all steps which was not complicated didn't put the #include "zupa\skins\defines.hpp" like you said, then when I saw it wasn't working I tried a couple things and was still the same things so I added back in the description, now I can get in the game but I do not have any option for the skin menu. there is what I did; AH.sqf /* ALLOWED Dialogs */ _ALLOWED_Dialogs = [-1,106,2200,6900,6901,6902,6903,420420,41144,711194,118338,118339,118338,118339,711197,88890,20001]; ALLOWED Actions ............. "s_clothes","MenClothing" Variable.sqf; I added all the code right after the line AllPlayers = description.sqf the end looks like that //advanced Trading #include "ZSC\config\ZSCdefines.hpp" #include "ZSC\config\ZSCdialogs.hpp" #include "zupa\advancedTrading\advancedTrading.hpp" //Skins #include "zupa\skins\defines.hpp" /////////// If I don't add it here I got wait for host #include "zupa\skins\SkinGui.hpp" compile.sqf start of it is like that /* FUNCTION COMPILES */ //Player only if (!isDedicated) then { FillSkinList = compile preprocessFileLineNumbers "zupa\skins\getList.sqf"; ApplySkinList = compile preprocessFileLineNumbers "zupa\skins\changeClothes.sqf"; //player_wearClothes = compile preprocessFileLineNumbers "zupa\skins\player_wearClothes.sqf"; //player_switchModel = compile preprocessFileLineNumbers "zupa\skins\player_switchModel.sqf"; self_action.sqf //Remove CLOTHES if (_isMan and !_isAlive and !_isZombie and !_isAnimal) then { if (s_clothes < 0) then { s_clothes = player addAction [("" + ("Take Clothes") + ""), "zupa\skins\removeclothes.sqf",cursorTarget, 1, false, true, "",""]; }; } else { player removeAction s_clothes; s_clothes = -1; }; // logic vars _player_flipveh = false; _player_deleteBuild = false; _player_lockUnlock_crtl = false; and player removeAction s_player_fillfuel; s_player_fillfuel = -1; player removeAction s_player_studybody; s_player_studybody = -1; //remove clothes player removeAction s_clothes; s_clothes = -1; // Take Clothes player removeAction s_player_clothes; s_player_clothes = -1; Hope somebody know why its not working, I do not have any error in my rtp. Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted March 10, 2015 Report Share Posted March 10, 2015 actually I got it to work just fine with single currency 3.0 Link to comment Share on other sites More sharing options...
DarkGB Posted March 13, 2015 Report Share Posted March 13, 2015 Hi, I can't change my skins... My mod: Epoch 1.0.5.1 When I try to put any skin a windows show but the list of clothes don't show up Ex. for clothes I try: Sergei, Civilian Clothing, Bandit Sniper, Bandit gunner, Marksman, etc.... My compile.sqfhttps://www.dropbox.com/s/0b5tj5fxn51ox3o/compiles.sqf?dl=0 My variables.sqf https://www.dropbox.com/s/ktrr7jhvdjwn8gp/variables.sqf?dl=0 My selfActions https://www.dropbox.com/s/wzd2rex4lpcktev/fn_selfActions.sqf?dl=0 My switchModels https://www.dropbox.com/s/utmy2qjuuvh5bfv/player_switchModel.sqf?dl=0 I add the two .hpp files in the description.ext It's like the getList.sqf never showup.. By the way NO errors in rpt Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted March 13, 2015 Report Share Posted March 13, 2015 Hi, I can't change my skins... My mod: Epoch 1.0.5.1 When I try to put any skin a windows show but the list of clothes don't show up Ex. for clothes I try: Sergei, Civilian Clothing, Bandit Sniper, Bandit gunner, Marksman, etc.... My compile.sqfhttps://www.dropbox.com/s/0b5tj5fxn51ox3o/compiles.sqf?dl=0 My variables.sqf https://www.dropbox.com/s/ktrr7jhvdjwn8gp/variables.sqf?dl=0 My selfActions https://www.dropbox.com/s/wzd2rex4lpcktev/fn_selfActions.sqf?dl=0 My switchModels https://www.dropbox.com/s/utmy2qjuuvh5bfv/player_switchModel.sqf?dl=0 I add the two .hpp files in the description.ext It's like the getList.sqf never showup.. By the way NO errors in rpt DID you check the client RPT ?? if you don't know where .. on your reg pc not server.. goto users, select your user name - u have to enable show system files, and under appdata/local/Arma 2 OA/ ArmA2OA.RPT open that with notepad and look for any errors there.. also go back over each step .. make sure your didn't miss a step Link to comment Share on other sites More sharing options...
DarkGB Posted March 13, 2015 Report Share Posted March 13, 2015 DID you check the client RPT ?? if you don't know where .. on your reg pc not server.. goto users, select your user name - u have to enable show system files, and under appdata/local/Arma 2 OA/ ArmA2OA.RPT open that with notepad and look for any errors there.. also go back over each step .. make sure your didn't miss a step Yes I did, the client and server RPT are fine ( 0 errors ), I read and follow the guide 10 times and I checked ALL the files... and I put offline (delete) the DZGM (Group Managment) for a clear of possible error in code in the player_switchModel.sqf ( that script need modify and add some part of code ) and then nothing.. If i put "change" in the window from zupa script then say: "You need 1 more of..." and in the chat window say "Skin_ Survivor2_DZ" and "Skin_" I put the zupa folder in "scripts" so I modify the call .sqf in selfAction to "scripts\zupa\...blah blah blah" and my player_switchModel.sqf is in "custom" folder, but I cheked in all the .sqf on zupa folder to look if some .sqf call the switchModel.sqf and none call that file, so I don't know... and if I put this script off(delete) when my players change their clothes then 1 of 5 times result in broken leg and deleted inventory :/ Link to comment Share on other sites More sharing options...
SilverWind252 Posted March 16, 2015 Report Share Posted March 16, 2015 Getting this issue when I install it, any help? ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\zupa\skins\defines.hpp, line 90: .RscTextT: Member already defined. Link to comment Share on other sites More sharing options...
XTamiiX Posted March 16, 2015 Report Share Posted March 16, 2015 Does it needs downloadable stuff more than the script ? Link to comment Share on other sites More sharing options...
SilverWind252 Posted March 16, 2015 Report Share Posted March 16, 2015 Where is the trader, or is it build into the normal clothes trader? Link to comment Share on other sites More sharing options...
bFe Posted April 8, 2015 Report Share Posted April 8, 2015 For added items. player_switchmodel.sqf Add removeAllItems _newUnit; below _newUnit setDir _dir; That didn't work for me. Any other fixes? Link to comment Share on other sites More sharing options...
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