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Nexy

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  1. Has anyone experimented with modifying the random timer to make it set at a certain time, so i can have the blowout engage every 2 hours after restart for example.
  2. WAI has missions that has this feature in the latest version.
  3. Im out of touch with AI systems, i have them running perfectly, but i get no notification in the center of screen when a mission starts, anyone know why? what can interrupt their announcements? Edit, might this be infistar related? running latest infistar with WAI 214
  4. Im lazy and its 5am so im just gonna ask out flat and check by tomorrow when i wake up. Can i modify this to add a group that adds the possibility of changing into one of the S.T.A.L.K.E.R. skins? for example bandit outfit item gives the possibility of changing into "bandit outfit1,stalker2,stalker3" etc
  5. I finally got it working P4l Snap build pro with vectors plot management door management If anyone wants to study my files il more then happily provide a download because the current installation instructions fall short of making all these work together with eachother.
  6. Finally ive made progress on merging and getting p4l snap pro vector and door\plot management working, just 2 errors i run into that i need help with. 1. Door management "access" list resets after server restart 2. plot management's list does save, but the building rights is determined by if the player is tagged friendly with the owner. Will gladly share server\mission files if anyone can offer assistance.
  7. Finally ive made progress on merging and getting p4l snap pro vector and door\plot management working, just 2 errors i run into that i need help with. 1. Door management "access" list resets after server restart 2. plot management's list does save, but the building rights is determined by if the player is tagged friendly with the owner. Will gladly share server\mission files if anyone can offer assistance.
  8. Your player_build.sqf is probably the cause, im currently struggling to get my player_upgrade.sqf, and player_buildingDowngrade.sqf working, but i have issues with it atm because im using snap pro with vector. My player_build.sqf ( working with p4l, snap pro /w vector) player_buildingDowngrade.sqf ( i dont know where i screwed up ) player_upgrade.sqf ( i also dont know where i screwed up on this) Currently stuck with this, not getting any server, local game rtp or ingame script errors. Addons fully listed A plot for life 2.35 Snap pro 1.14 with vector? Plot management 2.1 Door management 3.0 ( not 100 done testing if it works due to muh plot) Ive gone back and forth testing if default files will work, and they do, so im definetely doing something wrong with player_upgrade.sqf, and player_buildingDowngrade.sqf from Build Vectors
  9. got error around line 92, halp! RTP log: ]; ]; Ignore the 2 ]; outside spoiler field, put server_updateObject.sqf in quotation field.
  10. Nexy

    PlotManagement

    Move it to the bottom of Description
  11. Im stuck on this aswell, working on a new server and i cant get these addons to work all at once. Plot 4 life Snap build + vector Door management Plot management
  12. This looks amazing, definetely trying this when you release it. :)
  13. Nexy

    Arma 3 Epoch SA?

    Not that difficult to achieve i would imagine, i have managed to run Wasteland with SA Chernarus with a few bugs unsolved but still fully working.
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