juandayz Posted February 11, 2016 Report Share Posted February 11, 2016 Hello! i want to share my Gui icons. (at the end you can do your owns) 1-First Download the folder whit the .paa graphics. DOWNLOAD HERE: http://www.mediafire.com/download/gq1t1cwme5zf5b3/gui.rar 2-Paste in "yourserverroot"\MPMissions\DayZ_Epoch_11.Chernarus\ (if u change the path here, u will to change the paths in the Steap 4 of the guide) 3-find your "player_updateGui.sqf" and open whit Note++ ------------------------------------------------------------------------------------------------------------------------------------ ***If u dont have "playerupdateGui.sqf" do this, if u have go to step 4. *First you'll need player_updateGui.sqf which you can get from here: @DayZ_Epoch\addons\dayz_code\compile\player_updateGui.sqf Copy&Paste it into your MPMissions/DayZ_Epoch_11.Chernarus\custom\ --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ***IF U HAVE CUSTOM compiles.sqf: Go into your compiles.sqf and add this line under the default one and comment the original out like soo: // player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf"; player_updateGui = compile preprocessFileLineNumbers "custom\player_updateGui.sqf"; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IF U DONT HAVE CUSTOM compiles.sqf : Go into your @DayZ_Epoch\addons\dayz_code\init\compiles.sqf Copy&Paste it into your MPMissions/DayZ_Epoch_11.Chernarus\custom\ Open up init.sqf and add this: call compile preprocessFileLineNumbers "custom\compiles.sqf"; Right under this: call compile preprocessFileLineNumbers "server_traders.sqf"; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 4- In "player_updateGui.sqf" : A-(new blood) Find This line: if (_bloodLvl <= 0) then { _blood = "\z\addons\dayz_code\gui\status_blood_inside_1_ca.paa"; } else { _blood = "\z\addons\dayz_code\gui\status_blood_inside_" + str(_bloodLvl) + "_ca.paa"; }; Replace whit that: if (_bloodLvl <= 0) then { _blood = "gui\Bloodgui\status_blood_inside_1_ca.paa"; } else { _blood = "gui\Bloodgui\status_blood_inside_" + str(_bloodLvl) + "_ca.paa"; }; B-(new drink and food) Find: if (_thirstLvl < 0) then { _thirstLvl = 0 }; _thirst = "\z\addons\dayz_code\gui\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa"; if (_foodLvl < 0) then { _foodLvl = 0 }; _food = "\z\addons\dayz_code\gui\status_food_inside_" + str(_foodLvl) + "_ca.paa"; Change: if (_thirstLvl < 0) then { _thirstLvl = 0 }; _thirst = "gui\bebida\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa"; if (_foodLvl < 0) then { _foodLvl = 0 }; _food = "gui\comida\status_food_inside_" + str(_foodLvl) + "_ca.paa"; C-(new temp)Find: _temp = "\z\addons\dayz_code\gui\status_temp_" + str(_tempImg) + "_ca.paa"; Change: _temp = "gui\temp\status_temp_" + str(_tempImg) + "_ca.paa"; And its done!. *Note: u can do your own icons, just edit whit photoshop and TextView2 and change the .paa files whit your own. measures are 64x64 for all .paa files chi, Airwaves Man, Linux and 4 others 7 Link to comment Share on other sites More sharing options...
lonewolfgaming Posted February 12, 2016 Report Share Posted February 12, 2016 something odd with this, I installed it as you described....the gui pics work as posted, but all info bottoms out, ie...humanity_ bandits, zombies and murders come up as 0 and when you die you do not come back in with the setup inventory as setup in init.sqf, I also am running the spawn sqf and it just brought my player back in the wilderness with no gear. Also, the vehicles that are locked are unlocked. Link to comment Share on other sites More sharing options...
ElDubya Posted February 12, 2016 Report Share Posted February 12, 2016 2 hours ago, lonewolfgaming said: something odd with this, I installed it as you described....the gui pics work as posted, but all info bottoms out, ie...humanity_ bandits, zombies and murders come up as 0 and when you die you do not come back in with the setup inventory as setup in init.sqf, I also am running the spawn sqf and it just brought my player back in the wilderness with no gear. Also, the vehicles that are locked are unlocked. You've stuffed something up then. All this is, is changing file paths and adding new icons. Link to comment Share on other sites More sharing options...
juandayz Posted February 12, 2016 Author Report Share Posted February 12, 2016 lonewolfgaming: its only change the .paa (graphics files) and call them whit Player_updateGui. maybe the problem is when you add the custom compiles.sqf or player_updateGui if you do not have Link to comment Share on other sites More sharing options...
lonewolfgaming Posted February 12, 2016 Report Share Posted February 12, 2016 don't know what, that was all I did was add the player_updateGui.sqf to my custom folder and added the call for it through compiles, then made the changes to the updateGui to call it and placed the gui folder in my mission folder. Once I took what I added for this everything went back to the correct running. Link to comment Share on other sites More sharing options...
juandayz Posted February 12, 2016 Author Report Share Posted February 12, 2016 But you might already have a custom playerupdateGui ? if you use plot for life you have one. Another option would be to delete this line in compiles.sqf //player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf"; and leaving only this : player_updateGui = compile preprocessFileLineNumbers "custom\player_updateGui.sqf"; Look this is a part of my compiles.sqf using Plot 4 life: player_lockVault = compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\Compile\player_lockVault.sqf"; player_updateGui = compile preprocessFileLineNumbers "Custom\A_Plot_for_Life\Compile\player_updateGui.sqf"; player_crossbowBolt = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_crossbowBolt.sqf"; player_music = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_music.sqf"; //Used to generate ambient music player_death = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_death.sqf"; player_switchModel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_switchModel.sqf"; player_checkStealth = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_checkStealth.sqf"; world_sunRise = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_sunRise.sqf"; Link to comment Share on other sites More sharing options...
lonewolfgaming Posted February 12, 2016 Report Share Posted February 12, 2016 don't have plot 4 life, I will try removing the dayz_code call line and see if that helps juandayz and RiMMON 2 Link to comment Share on other sites More sharing options...
RiMMON Posted February 12, 2016 Report Share Posted February 12, 2016 Todo funciona muy bien) Gracias! Link to comment Share on other sites More sharing options...
juandayz Posted February 12, 2016 Author Report Share Posted February 12, 2016 me alegro que te funcionara! saludos! I 'm glad you work! Cheers! Link to comment Share on other sites More sharing options...
RiMMON Posted February 13, 2016 Report Share Posted February 13, 2016 no comprenderé solamente, por qué ellos verde juandayz 1 Link to comment Share on other sites More sharing options...
lonewolfgaming Posted February 13, 2016 Report Share Posted February 13, 2016 got it working, think my old eyes were tired last night juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted February 13, 2016 Author Report Share Posted February 13, 2016 Nice! enjoy :) Link to comment Share on other sites More sharing options...
dztancem8 Posted March 6, 2016 Report Share Posted March 6, 2016 Not working for me, added GUI folder to mission PBO, did rest of the steps and now my server errors out and says waiting for server to start authentication Link to comment Share on other sites More sharing options...
Jyggs Posted March 6, 2016 Report Share Posted March 6, 2016 36 minutes ago, dztancem8 said: Not working for me, added GUI folder to mission PBO, did rest of the steps and now my server errors out and says waiting for server to start authentication Any errors on RTP, or is it just hanging at the authentication screen? Recheck your directories for your compiles and/or the syntax on step 4. Usually happens when the server fails to load something HUD related properly. Happened to me once when trying to add a custom HUD. juandayz 1 Link to comment Share on other sites More sharing options...
dztancem8 Posted March 6, 2016 Report Share Posted March 6, 2016 24 minutes ago, Jyggs said: Any errors on RTP, or is it just hanging at the authentication screen? Recheck your directories for your compiles and/or the syntax on step 4. Usually happens when the server fails to load something HUD related properly. Happened to me once when trying to add a custom HUD. Jyggs You have teamspeak or skype? DM me to fix this please <33333 Link to comment Share on other sites More sharing options...
Jyggs Posted March 6, 2016 Report Share Posted March 6, 2016 2 hours ago, dztancem8 said: Jyggs You have teamspeak or skype? DM me to fix this please <33333 I have neither Skype nor TS.... sorry bro. Just gave ya that pointer above since it's an easy fix and I've seen it before. Link to comment Share on other sites More sharing options...
juandayz Posted March 6, 2016 Author Report Share Posted March 6, 2016 ...edit Link to comment Share on other sites More sharing options...
Airwaves Man Posted March 15, 2016 Report Share Posted March 15, 2016 Thx for sharing this juandayz. I love the new icons. Really good work juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted March 15, 2016 Author Report Share Posted March 15, 2016 Tnks for use it Man!!! Link to comment Share on other sites More sharing options...
ViseVersa Posted March 15, 2016 Report Share Posted March 15, 2016 I can`t decide, if i like them or not. I mean you did good work, well done man! But it`s a coffee cup. A.... coffee..... cup...... My oppinion is, that a coffee cup does not belong into a zombie survival apocalypse game xD But still looks good man. juandayz and Tommy879 2 Link to comment Share on other sites More sharing options...
juandayz Posted March 15, 2016 Author Report Share Posted March 15, 2016 LOL ure right haha maybe i can change icon food whit a chocolate cake :D ViseVersa 1 Link to comment Share on other sites More sharing options...
juandayz Posted March 16, 2016 Author Report Share Posted March 16, 2016 ViseVersa here you got a quick remake. http://www.mediafire.com/download/n9xionyd6fzhl75/GUIv2i.zip **same install guide than the other** Pic: Link to comment Share on other sites More sharing options...
dztancem8 Posted April 7, 2016 Report Share Posted April 7, 2016 On 10/02/2016 at 6:26 PM, juandayz said: How do you change it for the Combat Logo and the Broken legs symbol? <3 Link to comment Share on other sites More sharing options...
dztancem8 Posted April 7, 2016 Report Share Posted April 7, 2016 Everything works man :D juandayz 1 Link to comment Share on other sites More sharing options...
N4mEL3sS Posted April 10, 2016 Report Share Posted April 10, 2016 Is there a way to remove the green tint so it uses the original colors from the image files? Link to comment Share on other sites More sharing options...
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