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Found 11 results

  1. Rust

    Editing GUI in 1.0.6.1

    I've been looking at old resources of GUI's however nothings been working out, the closest I got was following an old tutorial from 1.0.5.2, it worked however it also overlapped with the base gui images/values of hunger/blood etc so I ended up removing it was what I used Is there anything similar that can be used in 1.0.6.1?
  2. Hey guys, so I saw that there are lot of people asking how to get an GUI looking like this: This is not my work, I'm only posting a tutorial on how to do it. This is from user Cen who was so nice to share it with us. All credits go to: Cen Tutorial: 1.) First download these files and extract them in the root of your mission folder or mission.pbo. Download Link or Attached files. 2.) Add this to the bottom of description.ext class RscPictureGUI { access = 0; type = 0; idc = -1; colorBackground[] = {0,0,0,0}; colorText[] = {0.38,0.63,0.26,0.75}; font = "TahomaB"; sizeEx = 0; lineSpacing = 0; text = ""; style = "0x30 + 0x100"; x = 0; y = 0; w = 0.2; h = 0.15; }; class RscTextGUIK { type = 0; idc = -1; style = 0x02; colorBackground[] = {0,0,0,0}; colorText[] = {1, 1, 1, 0.5}; //color[] = {1, 1, 1, 0.5}; font = "TahomaB"; size = 0.03; sizeEx = 0.03; x = 0; y = 0; w = 0.1; h = 0.2; }; #include "dayz_code\gui\ATD_Hud.h" 3.) Add this line to a custom compiles.sqf or overwrite the path in the existing compiles.sqf (depends how you call yours). I will not do a tutorial on how to add custom compiles as there are plenty of them already out here on this forum. player_updateGui = compile preprocessFileLineNumbers "dayz_code\compile\player_updateGui.sqf"; 4.) Edit ATD_Hud.h to your liking. And that should be it! If you have any questions or problems with it, please post down below and I'll try to get back to you as soon as possible or send me a PM. Let me know how I did for my first tutorial and thanks again to Cen for the HUD and letting me post a tutorial on this. ATD-HUD-FILES.zip
  3. Hi Epoch community, Have you ever wanted a way for players to be able to see your server rules while in-game? Are you tired of repeating yourself with simple answers to simple questions? Looking for a different way to deploy items or call certain scripts? Our community uses mostly scripts from this awesome epoch community. Its our time to give back :) I've decided to make a release version of my GUI for everyone to use. Download UPDATED FOR 1061: https://github.com/theduke77/Custom-Menu Or follow this link https://epochmod.com/forum/topic/43462-release-custom-gui-menu-updated-for-1061/In the video, i have my community colors in the GUI, the release version I tried to match the zupa colors. Video I've received tremendous help from SHIX. Most of the credit goes to him for explaining to me how to do this. also, I've used the code he provided as a template and built this from that. He kindly allowed me to share with all of you Ok, now for the fun part. This is NOT for someone new to the world of epoch server management. (probly because of my instructions lol) This is NOT a plug-n-play addon. You must configure all the files and customize the menu I would strongly suggest you have a test server to be able to test it as you create new pages. Try one page to make sure it looks good, then go from there. If you want to change the colors of stuff, check out the options section before creating pages. I will do my best to explain to the best of my knowledge. I'm far from being a coder lol Tools required Notepad ++ PBO Tool patience...with my instructions ;) TextView (optional) Installation: How to create new pages OPTIONAL Known issues Many thanks to SHIX. Without him explaining this GUI stuff to me I wouldn't of made it lol Thanks to Kill Zone kids blogs, they are amazing to learn from. Hope you guys enjoy it. I will support this to the best of my knowledge :) 16/02/2017 UPDATE Thank you to @Casual_Jeff for this 1.0.6 FIX
  4. Hello I Was Interested on makeing and editing GUI'S I found a tool but im not sure how to use it is really good from what i see for GUI It can be used in arma 2,arma 2 OA,and arma 3 LINK: https://community.bistudio.com/wiki/User_Interface_Editor_%28Arma_2%29 I can see alot more mod's and stuff coming out with this But i dont understand how this work nor how to get it started. If You know how to start it or use it Post it on the forums
  5. Hey, would just like to ask everyone on their opinions on a custom GUI i designed by myself for my server! Bottom Left. The crosshair represents combat status and flashes when in combat. Blood and broken leg are off screen for now. :/ Let me know of your opinions! Feel free to like!
  6. Hello! i want to share my Gui icons. (at the end you can do your owns) 1-First Download the folder whit the .paa graphics. DOWNLOAD HERE: http://www.mediafire.com/download/gq1t1cwme5zf5b3/gui.rar 2-Paste in "yourserverroot"\MPMissions\DayZ_Epoch_11.Chernarus\ (if u change the path here, u will to change the paths in the Steap 4 of the guide) 3-find your "player_updateGui.sqf" and open whit Note++ ------------------------------------------------------------------------------------------------------------------------------------ ***If u dont have "playerupdateGui.sqf" do this, if u have go to step 4. *First you'll need player_updateGui.sqf which you can get from here: @DayZ_Epoch\addons\dayz_code\compile\player_updateGui.sqf Copy&Paste it into your MPMissions/DayZ_Epoch_11.Chernarus\custom\ --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ***IF U HAVE CUSTOM compiles.sqf: Go into your compiles.sqf and add this line under the default one and comment the original out like soo: // player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf"; player_updateGui = compile preprocessFileLineNumbers "custom\player_updateGui.sqf"; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IF U DONT HAVE CUSTOM compiles.sqf : Go into your @DayZ_Epoch\addons\dayz_code\init\compiles.sqf Copy&Paste it into your MPMissions/DayZ_Epoch_11.Chernarus\custom\ Open up init.sqf and add this: call compile preprocessFileLineNumbers "custom\compiles.sqf"; Right under this: call compile preprocessFileLineNumbers "server_traders.sqf"; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 4- In "player_updateGui.sqf" : A-(new blood) Find This line: if (_bloodLvl <= 0) then { _blood = "\z\addons\dayz_code\gui\status_blood_inside_1_ca.paa"; } else { _blood = "\z\addons\dayz_code\gui\status_blood_inside_" + str(_bloodLvl) + "_ca.paa"; }; Replace whit that: if (_bloodLvl <= 0) then { _blood = "gui\Bloodgui\status_blood_inside_1_ca.paa"; } else { _blood = "gui\Bloodgui\status_blood_inside_" + str(_bloodLvl) + "_ca.paa"; }; B-(new drink and food) Find: if (_thirstLvl < 0) then { _thirstLvl = 0 }; _thirst = "\z\addons\dayz_code\gui\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa"; if (_foodLvl < 0) then { _foodLvl = 0 }; _food = "\z\addons\dayz_code\gui\status_food_inside_" + str(_foodLvl) + "_ca.paa"; Change: if (_thirstLvl < 0) then { _thirstLvl = 0 }; _thirst = "gui\bebida\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa"; if (_foodLvl < 0) then { _foodLvl = 0 }; _food = "gui\comida\status_food_inside_" + str(_foodLvl) + "_ca.paa"; C-(new temp)Find: _temp = "\z\addons\dayz_code\gui\status_temp_" + str(_tempImg) + "_ca.paa"; Change: _temp = "gui\temp\status_temp_" + str(_tempImg) + "_ca.paa"; And its done!. *Note: u can do your own icons, just edit whit photoshop and TextView2 and change the .paa files whit your own. measures are 64x64 for all .paa files
  7. EDIT: posted in the wrong section, my bad
  8. Hi, everybody. I always wanted to know whats the IDCs and uiNamespace for the default Arma2 (or Epoch itself, if its defined there later) like Inventory, like bullet counter (especially bullet counter) on right top of the screen. I want to remove/modify some of them, but i dont know where is the source and in result nothing to control. Thanks.
  9. The "bug" seemed to fix itself. I'll leave the suggestions here though because I can't delete the post. A couple of suggestions: maybe removing the energy updating stat altogether would not be a bad idea, since you can always check the debug window for your energy value? Or if that's not possible, make the refreshing/showing of the energy stat a bit longer time-wise, so it doesn't update every time you receive X new energy, but let's say it updates every 100 energy you gain. Or if removal is possible, instead of the number refreshing option, change that to just an icon like a lightning bolt or something that's visible when you are in fact receiving energy. Second, any thoughts on keeping the inventory open after you craft an item/eat/drink something? Or maybe if it could be toggled somehow?
  10. Hello. Tried to understand system of creating "windows" on GUI, but unsuccesfull.. Tried to understand this system by reading this topic on wiki, but didnt understand it.... https://community.bistudio.com/wiki/SafeZone So could somebody make a guide how to make ur own gui, add "windows" and another thing, will be very-very cool. If somebody very clever havent time to make guide, I can pay for private lessons. Thx!
  11. Hey was wondering if any of you advanced arma coders in here could shed some light on a subject I've been wondering about for a time. So I want to make a gui with dropdowns in game and I know how to do that see: http://forums.bistudio.com/showthread.php?98221-Dialogs-and-Listbox-Combobox-creation The question I have is how do I get the data that is selected from those dropdowns. Say I have a dropdown with "Apple", "Orange", "Bananna". The user selects one and presses ok. How would I retrieve that data?
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