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Found 3 results

  1. Hi Epoch community, Have you ever wanted a way for players to be able to see your server rules while in-game? Are you tired of repeating yourself with simple answers to simple questions? Looking for a different way to deploy items or call certain scripts? Our community uses mostly scripts from this awesome epoch community. Its our time to give back :) I've decided to make a release version of my GUI for everyone to use. Download UPDATED FOR 1061: https://github.com/theduke77/Custom-Menu Or follow this link https://epochmod.com/forum/topic/43462-release-custom-gui-menu-updated-for-1061/In the video, i have my community colors in the GUI, the release version I tried to match the zupa colors. Video I've received tremendous help from SHIX. Most of the credit goes to him for explaining to me how to do this. also, I've used the code he provided as a template and built this from that. He kindly allowed me to share with all of you Ok, now for the fun part. This is NOT for someone new to the world of epoch server management. (probly because of my instructions lol) This is NOT a plug-n-play addon. You must configure all the files and customize the menu I would strongly suggest you have a test server to be able to test it as you create new pages. Try one page to make sure it looks good, then go from there. If you want to change the colors of stuff, check out the options section before creating pages. I will do my best to explain to the best of my knowledge. I'm far from being a coder lol Tools required Notepad ++ PBO Tool patience...with my instructions ;) TextView (optional) Installation: How to create new pages OPTIONAL Known issues Many thanks to SHIX. Without him explaining this GUI stuff to me I wouldn't of made it lol Thanks to Kill Zone kids blogs, they are amazing to learn from. Hope you guys enjoy it. I will support this to the best of my knowledge :) 16/02/2017 UPDATE Thank you to @Casual_Jeff for this 1.0.6 FIX
  2. Howdy, ladies and gentlemen! After a long break with Arma 2, I finally decided to bring script to mind. Nothing amazing, just made enjoyable dialogs and opportunity for admins to choose how script will work: If 1 case will be fixed price for healing of whole body. In 2 case price creates relatively amount of disesases. I thought to create another topic for more comfortable discussions. Special thanks to Axeman for correcting mistakes in script. Let's go! To install this script you need: 1. Zupa's Coin System of 2 or 3 version. 2. Custom fnSelfactions.sqf ( you can take from dayz_code.pbo of Epoch, paste in mission file and change path to it in compiles.sqf ) 3. Custom variables.sqf ( you can take from dayz_code.pbo of Epoch, paste in mission file and change path to it in init.sqf ) Install guide: 1. Open fnSelfactions.sqf and paste this code above " //Allow owner to pack vault ". So it must be like that: if(_typeOfCursorTarget in Fast_Med and (player distance _cursorTarget < 3)) then { if (s_fast_med_dialog1 < 0) then { s_fast_med_dialog1 = player addAction ["<t color='#06FF15'>Pay for healing</t>", " WRITE HERE PATH TO SQF!!! ",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_fast_med_dialog1; s_fast_med_dialog1 = -1; }; //Allow owner to pack vault Then find player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; and place under them that code: player removeAction s_fast_med_dialog1; s_fast_med_dialog1 = -1; 2.Open variables.sqf and add this code after "disableSerialization;": Fast_Med = ["NPC1","NPC1","NPC1"]; For instance 11 Chernarus: Fast_Med = ["Dr_Annie_Baker_EP1","Doctor","Dr_Hladik_EP1"]; Then find: dayz_resetSelfActions = { and paste under this code: s_fast_med_dialog1 = -1; 3. Create .sqf file and paste code from http://pastebin.com/QMukAuXP 4. Change configs in script 5. Enjoy! :)
  3. I managed to make the Armored SUV turret opens and closes, the only issue is the gunner sticks out of the SUV when the turret is closed. I utilized this thread as a reference http://opendayz.net/threads/armored-suv-gun-animations.14848/ along with this one http://opendayz.net/threads/release-mv22-ramp-door-animations.12520/ and I'm currently trying to see if the lock turret portion of this script can be utilized to finish it or if the turret can be opened automatically when a player enters the gunner seat if closed http://www.armaholic.com/page.php?id=18709 Anyone got any ideas?
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