Jump to content

Recommended Posts

A small script for action button to change color ingame. I use this github for color example.

Put this script in a sqf in scripts folder and link it to a button.

Share your scripts too :)

Enjoy :)

Spoiler

if (isNil "CColor") exitWith {
// Wasteland
CColor = "Wasteland";
CColor2 = ppEffectCreate ["colorCorrections", 1501];
CColor2 ppEffectEnable true;
CColor2 ppEffectAdjust [1, 1, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
CColor2 ppEffectCommit 0;
systemChat (format["Correction : %1", CColor]);
};
if (CColor == "Wasteland") exitWith {
//Clear contrast
CColor = "Clear Contrast";
CColor2 = ppEffectCreate ["colorCorrections", 1501];
CColor2 ppEffectEnable true;
CColor2 ppEffectAdjust [ 1, 1, 0, [0, 0, 0, -0.31],[1.9, 1.9, 1.73, 0.7],[0.2, 1.1, -1.5, 1.64]];
CColor2 ppEffectCommit 0;
systemChat (format["Correction : %1", CColor]);
};
if (CColor == "Clear Contrast") exitWith {
//Dark draining
CColor = "Dark draining";
CColor2 = ppEffectCreate ["colorCorrections", 1501];
CColor2 ppEffectEnable true;
CColor2 ppEffectAdjust [ 1, 0.21, 0, [0.1, 0, 0, 0],[3.59, 3.49, 3.78, 0.83],[-0.31, 0.08, 3.79, 5]];
CColor2 ppEffectCommit 0;
systemChat (format["Correction : %1", CColor]);
};
if (CColor == "Dark draining") exitWith {
//Sandy
CColor = "Sandy";
CColor2 = ppEffectCreate ["colorCorrections", 1501];
CColor2 ppEffectEnable true;
CColor2 ppEffectAdjust [ 1, 1, 0, [1.01, -2.46, -1.23, 0],[2.11, 1.6, 0.71, 0.8],[1.43, 0.56, 3.69, 0.31]];
CColor2 ppEffectCommit 0;
systemChat (format["Correction : %1", CColor]);
};
if (CColor == "Sandy") exitWith {
//Sumer Chernarus
CColor = "Sumer Chernarus";
CColor2 = ppEffectCreate ["colorCorrections", 1501];
CColor2 ppEffectEnable true;
CColor2 ppEffectAdjust [1,1,0,[0,0,0,0],[2,0,0,1.25],[2.5,-2.5,0,0]];
CColor2 ppEffectCommit 0;
systemChat (format["Correction : %1", CColor]);
};
if (CColor == "Sumer Chernarus") exitWith {
//Dog Vision
CColor = "Dog Vision";
CColor2 = ppEffectCreate ["colorCorrections", 1501];
CColor2 ppEffectEnable true;
CColor2 ppEffectAdjust [1,0.6,0,[0,0,0,0],[3,3,1,0.75],[2.5,2.5,-2.75,0]];
CColor2 ppEffectCommit 0;
systemChat (format["Correction : %1", CColor]);
};
if (CColor == "Dog Vision") exitWith {
//Tropical
CColor = "Tropical";
CColor2 = ppEffectCreate ["colorCorrections", 1501];
CColor2 ppEffectEnable true;
CColor2 ppEffectAdjust [ 1, 1, 0.01, [-0.11, -0.65, -0.76, 0.015],[-5, 2.74, 0.09, 0.95],[-1.14, -0.73, 1.14, -0.09]];
CColor2 ppEffectCommit 0;
systemChat (format["Correction : %1", CColor]);
};
if (CColor == "Tropical") exitWith {
//Photo
CColor = "Photo";
CColor2 = ppEffectCreate ["colorCorrections", 1501];
CColor2 ppEffectEnable true;
CColor2 ppEffectAdjust [ 0.2050, 35, 0, [6.32, 0.57, 10.71, -0.0015],[1.29, 0.81, 1.2, 0.67],[-1.24, 2.03, 0.37, -3.69]];
CColor2 ppEffectCommit 0;
systemChat (format["Correction : %1", CColor]);
};
if (CColor == "Photo") exitWith {
//WarZone
CColor = "WarZone";
CColor2 = ppEffectCreate ["colorCorrections", 1501];
CColor2 ppEffectEnable true;
CColor2 ppEffectAdjust [ .079990001, 7, 0.055, [1.320, 1.57, 1.31, -.022],[2.05, 1.8611, 1.62, .6807],[-1.954, 3.95553, 4.898, 5.19]];
CColor2 ppEffectCommit 0;
systemChat (format["Correction : %1", CColor]);
};
if (CColor == "WarZone") exitWith {
// Operation Flashpoint
CColor = "Operation Flashpoint";
CColor2 = ppEffectCreate ["colorCorrections", 1501];
CColor2 ppEffectEnable true;
CColor2 ppEffectAdjust [1,1,0,[0,0,0,0],[1,1,1.2,0.85],[1,1,-2.5,0]];
CColor2 ppEffectCommit 0;
systemChat (format["Correction : %1", CColor]);
};
if (CColor == "Operation Flashpoint") exitWith {
// Africa
CColor = "Africa";
CColor2 = ppEffectCreate ["colorCorrections", 1501];
CColor2 ppEffectEnable true;
CColor2 ppEffectAdjust [ 1, 1.3, 0.001, [-0.11, -0.65, -0.76, 0.015],[-5, -1.74, 0.09, 0.86],[-1.14, -0.73, 1.14, -0.09]];
CColor2 ppEffectCommit 0;
systemChat (format["Correction : %1", CColor]);
};
if (CColor == "Africa") exitWith {
// Blue
CColor = "Blue";
CColor2 = ppEffectCreate ["colorCorrections", 1501];
CColor2 ppEffectEnable true;
CColor2 ppEffectAdjust [ 0.9, 1, 0, [-2.32, 0.17, 0.71, 0],[1.09, 0.91, 1.1, 0.27],[-1.24, 3.03, 0.37, -1.69]];
CColor2 ppEffectCommit 0;
systemChat (format["Correction : %1", CColor]);
};
if (CColor == "Blue") exitWith {
// Arma mission colours
CColor = "Arma mission colours";
CColor2 = ppEffectCreate ["colorCorrections", 1501];
CColor2 ppEffectEnable true;
CColor2 ppEffectAdjust [ 1.0, 1, -0.003, [0.2, 0.15, -0.0, 0.125],[-2, -1.5, -1, 0.55],[-0.54, -0.53, 0.4, -0.09]];
CColor2 ppEffectCommit 0;
systemChat (format["Correction : %1", CColor]);
};
if (CColor == "Arma mission colours") exitWith {
// Heavy Colour Correction
CColor = "Heavy Colour Correction";
CColor2 = ppEffectCreate ["colorCorrections", 1501];
CColor2 ppEffectEnable true;
CColor2 ppEffectAdjust [1, 1.04, -0.004, [0.0, 0.0, 0.0, 0.0], [1, 0.8, 0.6, 0.5], [0.199, 0.587, 0.114, 0.0]];
CColor2 ppEffectCommit 0;
systemChat (format["Correction : %1", CColor]);
};
if (CColor == "Heavy Colour Correction") exitWith {
// Zombie View 
CColor = "Zombie View";
CColor2 = ppEffectCreate ["colorCorrections", 1501];
CColor2 ppEffectEnable true;
CColor2 ppEffectAdjust [ 1, 0.75, 0, [-3.16, 5, 5, 0],[-4.3, 5, 5, 1.28],[-2.96, 5, 5, 5]];
CColor2 ppEffectCommit 0;
systemChat (format["Correction : %1", CColor]);
};
if (CColor == "Zombie View") exitWith {
// Normal
CColor = "Normal";
CColor2 = ppEffectCreate ["colorCorrections", 1501];
CColor2 ppEffectEnable false;
systemChat (format["Correction : %1", CColor]);
CColor = nil;
};

 

Edited by Casual_Jeff
Code in spoiler box :)

Share this post


Link to post
Share on other sites
10 hours ago, Dusty459 said:

Is there Anyway I can Have it so the tool box isn't removed so they can pack and unpack bikes and Mozzies

open deploybike,sqf  the one into scripts folder and comment or delete this line:

player removeWeapon "ItemToolbox";

 

Share this post


Link to post
Share on other sites
2 hours ago, Dusty459 said:

ok thank you how do i add likr mozzie and other stuff

i guess u can use the same bunch of code and change the bike id by the mozzie id.

this line:

_object = "Old_bike_TK_CIV_EP1" createVehicle (_posplr);

also change this texts

cutText [format["You are in Combat and cannot build a bike."], "PLAIN DOWN"];

    cutText [format["You've used your toolbox to build a bike."], "PLAIN DOWN"];
    
        cutText [format["Warning: Spawned Bikes DO NOT SAVE after server restart!"], "PLAIN DOWN"];   

Share this post


Link to post
Share on other sites
8 hours ago, Dusty459 said:

deploy works Just Not Repacking

thats because that script was not included. the bike script was just a sample...

but here is my bike pack script

create a file called packbike.sqf

Spoiler

if (false) then {
// player is in combat and cant pack his bike
    cutText [format["You are in combat and cannot re-pack your bike."], "PLAIN DOWN"];
} else {
    if (typeOf cursorTarget == "Old_bike_TK_CIV_EP1" || typeOf cursorTarget == "MMT_Civ") then {
    // player is looking at a bike and the target has a bike classname
    // delete it first to avoid player changing to another target
        deletevehicle cursorTarget;
        player removeAction s_player_deploybike2;
        player playActionNow "Medic";
        r_interrupt = false;
        player addWeapon "ItemToolbox";       
        _dis=10;
        _sfx = "repair";
        [player,_sfx,0,false,_dis] call dayz_zombieSpeak;
        [player,_dis,true,(getPosATL player)] spawn player_alertZombies;
        sleep 6;
        cutText [format["You have packed your bike and been given back your toolbox"], "PLAIN DOWN"];
        r_interrupt = false;
        player switchMove "";
        player playActionNow "stop";
    } else {
        // player is not looking at a bike, or target does not have a bike classname
        cutText [format["You have to be facing your bike to re-pack it!"], "PLAIN DOWN"];
    };
};

save it in your mission where you prefer.

go into your fn_selfactions.sqf

add this at the bottom. Make sure to change your path to match yours...

Spoiler

_isBike = typeOf cursorTarget in ["Old_bike_TK_INS_EP1","Old_bike_TK_CIV_EP1"];
    
if((_isBike) && _canDo) then {
                if (s_player_deploybike2 < 0) then {
                s_player_deploybike2 = player addaction[("<t color=""#007ab7"">" + ("Re-Pack Bike") +"</t>"),"custom\pack\packbike.sqf","",5,false,true,"", ""];
    };
        } else {
    player removeAction s_player_deploybike2;
    s_player_deploybike2 = -1;
        };

still in fn_selfactions.sqf. look for

player removeAction s_player_fuelauto2;
	s_player_fuelauto2 = -1;

and under add this

player removeAction s_player_deploybike2;
    s_player_deploybike2 = -1;

repack your mission and you should be good to go

Share this post


Link to post
Share on other sites
On 21-2-2016 at 4:49 PM, theduke said:

Players with smaller resolutions, the text can be cut out. I havnt figured that one out either.
If someone knows how i can fix either issue please let me know :)

I think you could fix this by adding a scrollbar, I took a look at the ESSVD3 spawn script (pretty sure you use that as well) and I think this is the part of the code you are looking for. I might be wrong on the exact code but i think you should be able to use a part of the ESSVD3 script to make it work

Spoiler
#define ESS_LISTBOX autoScrollDelay = 5;\
	autoScrollRewind = 0;\
	autoScrollSpeed = -1;\
	colorSelect[] = {.88,.88,.88,1};\
	colorSelectBackground[] = {.5,.5,.5,1};\
	colorText[] = {.88,.88,.88,1};\
	font = "Zeppelin32";\
	maxHistoryDelay = 1;\
	rowHeight = .04;\
	class ScrollBar\
	{\
		color[] = {1, 1, 1, 0.6};\
		colorActive[] = {0.5, 0.5, 0.5, 1};\
		colorDisabled[] = {1, 1, 1, 0.3};\
		thumb = "\z\addons\dayz_code\gui\grey\igui_scrollbar_thumb_ca.paa";\
		arrowFull = "\z\addons\dayz_code\gui\grey\igui_arrow_top_active_ca.paa";\
		arrowEmpty = "\z\addons\dayz_code\gui\grey\igui_arrow_top_ca.paa";\
		border = "\z\addons\dayz_code\gui\grey\igui_border_scroll_ca.paa";\
	};\
	sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * .6)";\
	soundSelect[] = {"",.1,1};\
	style = 16;\
	type = 5

 

 

Share this post


Link to post
Share on other sites
2 hours ago, ThatFellaNick said:

@theduke Hey man great looking menu. :)

Drop box link is dead unfortunately 

Hmm yes thats because this version is for 1051 epoch. 

Was removed from the dropbox and new one has a github for 1061

this would be the updated version

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Similar Content

    • By Harkness
      Mods;
      DayZ_Epoch 1.0.6.2 / Namalsk 0.75
      Scripts/Features;
      EMP Storms and ASPI Protection Device
      Freezing Weather and Slow Zombies
      Warm Clothing and APSI @ Traders
      Refuel, Repair, Rearm Stations
      Remove Clothing From Dead
      AI Missions and Events
      Super Mutant Attacks
      Trader Safe-Zones
      Player Kill Feed
      Custom Map
      Alien Rifle
      Raiders
      Snow
      Extras;
      Click Here For Custom Server Settings
      Visit Time2Kill.co.uk for more info
      Discord Invite Link

    • By FG_Trap
      Made this in my free time awhile ago thought id make it public.
      Right Alt is the key to open the menu.
      Install instructions are inside the download.
      https://github.com/NWDZ-Trapxxgods/traps-menu
       
       
      here is a picture of the server menu
       
    • By spitfirez404
      Hey, everyone I have built a cave with added trees and more I use on my server it can be used for a custom Ai mission or whatever you would like to use it for on the map Chernarus! Just add in the ai or what you want.
      Use notepad++ or whatever you normally use and make a mission.sqm file place this code (Below) inside of it.
      At the bottom of the code where it says "Hallows Cave" you can rename it whatever you like.
      Use the A2 editor and merge this with your original mission.sqm make sure to keep the original mission.sqm from your server in case you do not like it.
      Hope you like it! :) 
      version=11; class Mission { addOns[]= { "map_eu", "caair2_uh1y", "CAMisc", "camisc3", "chernarus" }; addOnsAuto[]= { "map_eu", "caair2_uh1y", "CAMisc", "camisc3", "chernarus" }; randomSeed=7826573; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; class Vehicles { items=65; class Item0 { position[]={1308.886,0.1181917,5812.1128}; azimut=175.6563; id=0; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1308.886, 5812.1128, 0.1181917];"; }; class Item1 { position[]={1337.8951,0.00010681152,5812.9761}; azimut=-183.59708; id=1; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1337.8951, 5812.9761, 0.00010681152];"; }; class Item2 { position[]={1279.5168,-3.0517578e-005,5810.7354}; azimut=-184.08788; id=2; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1279.5168, 5810.7354, -3.0517578e-005];"; }; class Item3 { position[]={1263.7977,3.0517578e-005,5797.2485}; azimut=83.567741; id=3; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1263.7977, 5797.2485, 3.0517578e-005];"; }; class Item4 { position[]={1353.0201,-1.5258789e-005,5791.4214}; azimut=-100.02558; id=4; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1353.0201, 5791.4214, -1.5258789e-005];"; }; class Item5 { position[]={1352.4172,0.00015258789,5756.6089}; azimut=-95.953461; id=5; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1352.4172, 5756.6089, 0.00015258789];"; }; class Item6 { position[]={1266.1676,0.00033569336,5757.0713}; azimut=78.796616; id=6; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1266.1676, 5757.0713, 0.00033569336];"; }; class Item7 { position[]={1292.1116,25.500643,5798.3506}; azimut=175.98927; id=7; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1292.1116, 5798.3506, 25.500643];"; }; class Item8 { position[]={1330.1263,26.658922,5798.1104}; azimut=177.82625; id=8; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1330.1263, 5798.1104, 26.658922];"; }; class Item9 { position[]={1292.7681,24.582647,5781.6655}; azimut=172.31401; id=9; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1292.7681, 5781.6655, 24.582647];"; }; class Item10 { position[]={1332.5977,25.092699,5782.042}; azimut=177.05884; id=10; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1332.5977, 5782.042, 25.092699];"; }; class Item11 { position[]={1288.6293,25.61083,5763.2319}; azimut=178.23929; id=11; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1288.6293, 5763.2319, 25.61083];"; }; class Item12 { position[]={1327.7802,27.711185,5760.9395}; azimut=170.81143; id=12; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1327.7802, 5760.9395, 27.711185];"; }; class Item13 { position[]={1330.2716,23.567842,5746.3193}; azimut=182.9642; id=13; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1330.2716, 5746.3193, 23.567842];"; }; class Item14 { position[]={1289.9707,23.964474,5744.1226}; azimut=183.20248; id=14; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1289.9707, 5744.1226, 23.964474];"; }; class Item15 { position[]={1343.7726,0.00018310547,5738.4648}; id=15; side="EMPTY"; vehicle="MAP_R2_RockTower"; skill=0.2; init="this setpos [1343.7726, 5738.4648, 0.00018310547];"; }; class Item16 { position[]={1310.6842,6.1035156e-005,5731.2124}; id=16; side="EMPTY"; vehicle="MAP_R2_RockTower"; skill=0.2; init="this setpos [1310.6842, 5731.2124, 6.1035156e-005];"; }; class Item17 { position[]={1280.5291,0.00012207031,5737.0176}; id=17; side="EMPTY"; vehicle="MAP_R2_RockTower"; skill=0.2; init="this setpos [1280.5291, 5737.0176, 0.00012207031];"; }; class Item18 { position[]={1386.9114,-15.594225,5725.9766}; id=18; side="EMPTY"; vehicle="MAP_R2_RockTower"; skill=0.2; init="this setpos [1386.9114, 5725.9766, -15.594225];"; }; class Item19 { position[]={1230.8561,-15.415525,5720.2939}; id=19; side="EMPTY"; vehicle="MAP_R2_RockTower"; skill=0.2; init="this setpos [1230.8561, 5720.2939, -15.415525];"; }; class Item20 { position[]={1319.9504,0.00019836426,5730.3481}; id=20; side="EMPTY"; vehicle="MAP_R2_Stone"; skill=0.2; init="this setpos [1319.9504, 5730.3481, 0.00019836426];"; }; class Item21 { position[]={1327.1923,4.5776367e-005,5738.917}; id=21; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1327.1923, 5738.917, 4.5776367e-005];"; }; class Item22 { position[]={1337.9111,7.6293945e-005,5754.7773}; id=22; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1337.9111, 5754.7773, 7.6293945e-005];"; }; class Item23 { position[]={1285.358,7.6293945e-005,5729.2915}; id=23; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1285.358, 5729.2915, 7.6293945e-005];"; }; class Item24 { position[]={1284.3668,0.00016784668,5751.1152}; id=24; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1284.3668, 5751.1152, 0.00016784668];"; }; class Item25 { position[]={1310.3997,-3.0517578e-005,5719.9819}; id=25; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1310.3997, 5719.9819, -3.0517578e-005];"; }; class Item26 { position[]={1272.9858,-3.0517578e-005,5802.6533}; id=26; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1272.9858, 5802.6533, -3.0517578e-005];"; }; class Item27 { position[]={1345.4098,-4.5776367e-005,5729.5298}; id=27; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1345.4098, 5729.5298, -4.5776367e-005];"; }; class Item28 { position[]={1319.2845,0,5751.3809}; id=28; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; }; class Item29 { position[]={1302.6494,0.00012207031,5723.6025}; id=29; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1302.6494, 5723.6025, 0.00012207031];"; }; class Item30 { position[]={1333.9025,4.5776367e-005,5737.189}; id=30; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1333.9025, 5737.189, 4.5776367e-005];"; }; class Item31 { position[]={1318.0431,1.5258789e-005,5784.6226}; id=31; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1318.0431, 5784.6226, 1.5258789e-005];"; }; class Item32 { position[]={1263.4698,4.5776367e-005,5722.6357}; id=32; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1263.4698, 5722.6357, 4.5776367e-005];"; }; class Item33 { position[]={1293.6953,1.5258789e-005,5764.6636}; id=33; side="EMPTY"; vehicle="MAP_R2_Boulder1"; skill=0.2; init="this setpos [1293.6953, 5764.6636, 1.5258789e-005];"; }; class Item34 { position[]={1358.4407,4.5776367e-005,5730.458}; id=34; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1358.4407, 5730.458, 4.5776367e-005];"; }; class Item35 { position[]={1351.8339,9.1552734e-005,5722.1943}; id=35; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1351.8339, 5722.1943, 9.1552734e-005];"; }; class Item36 { position[]={1316.3303,0.00012207031,5721.6694}; id=36; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1316.3303, 5721.6694, 0.00012207031];"; }; class Item37 { position[]={1278.1462,6.1035156e-005,5727.2095}; id=37; side="EMPTY"; vehicle="MAP_R2_Boulder2"; skill=0.2; init="this setpos [1278.1462, 5727.2095, 6.1035156e-005];"; }; class Item38 { position[]={1348.8813,1.5258789e-005,5725.9893}; id=38; side="EMPTY"; vehicle="MAP_t_carpinus2s"; skill=0.2; init="this setpos [1348.8813, 5725.9893, 1.5258789e-005];"; }; class Item39 { position[]={1278.8987,0,5723.5278}; id=39; side="EMPTY"; vehicle="MAP_t_carpinus2s"; skill=0.2; }; class Item40 { position[]={1312.1283,6.1035156e-005,5716.896}; id=40; side="EMPTY"; vehicle="MAP_t_acer2s"; skill=0.2; init="this setpos [1312.1283, 5716.896, 6.1035156e-005];"; }; class Item41 { position[]={1224.8661,4.5776367e-005,5812.3364}; id=41; side="EMPTY"; vehicle="MAP_t_betula2s"; skill=0.2; init="this setpos [1224.8661, 5812.3364, 4.5776367e-005];"; }; class Item42 { position[]={1267.177,1.5258789e-005,5691.4517}; id=42; side="EMPTY"; vehicle="MAP_t_betula2s"; skill=0.2; init="this setpos [1267.177, 5691.4517, 1.5258789e-005];"; }; class Item43 { position[]={1391.4387,4.5776367e-005,5717.2666}; id=43; side="EMPTY"; vehicle="MAP_t_betula2s"; skill=0.2; init="this setpos [1391.4387, 5717.2666, 4.5776367e-005];"; }; class Item44 { position[]={1362.6277,0.00018310547,5691.1436}; azimut=66.556885; id=44; side="EMPTY"; vehicle="MAP_t_betula2s"; skill=0.2; init="this setpos [1362.6277, 5691.1436, 0.00018310547];"; }; class Item45 { position[]={1372.9424,0.00010681152,5646.2871}; id=45; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1372.9424, 5646.2871, 0.00010681152];"; }; class Item46 { position[]={1303.2216,0.00015258789,5666.5625}; id=46; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1303.2216, 5666.5625, 0.00015258789];"; }; class Item47 { position[]={1335.0012,1.5258789e-005,5623.2314}; id=47; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1335.0012, 5623.2314, 1.5258789e-005];"; }; class Item48 { position[]={1293.4785,-0.00021362305,5616.0273}; id=48; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1293.4785, 5616.0273, -0.00021362305];"; }; class Item49 { position[]={1361.7677,0.0001373291,5605.0732}; id=49; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1361.7677, 5605.0732, 0.0001373291];"; }; class Item50 { position[]={1395.4496,0.00010681152,5770.7378}; id=50; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1395.4496, 5770.7378, 0.00010681152];"; }; class Item51 { position[]={1387.2894,0.0002746582,5826.9111}; id=51; side="EMPTY"; vehicle="MAP_t_fagus2f"; skill=0.2; init="this setpos [1387.2894, 5826.9111, 0.0002746582];"; }; class Item52 { position[]={1333.8317,3.0517578e-005,5666.271}; id=52; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1333.8317, 5666.271, 3.0517578e-005];"; }; class Item53 { position[]={1291.162,0.00051879883,5633.918}; id=53; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1291.162, 5633.918, 0.00051879883];"; }; class Item54 { position[]={1245.4023,9.1552734e-005,5722.3335}; id=54; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1245.4023, 5722.3335, 9.1552734e-005];"; }; class Item55 { position[]={1382.7906,0.00015258789,5688.6479}; id=55; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1382.7906, 5688.6479, 0.00015258789];"; }; class Item56 { position[]={1317.1052,0.00010681152,5610.771}; id=56; side="EMPTY"; vehicle="MAP_t_picea2s"; skill=0.2; init="this setpos [1317.1052, 5610.771, 0.00010681152];"; }; class Item57 { position[]={1304.2625,3.0517578e-005,5696.6387}; id=57; side="EMPTY"; vehicle="MAP_t_picea3f"; skill=0.2; init="this setpos [1304.2625, 5696.6387, 3.0517578e-005];"; }; class Item58 { position[]={1329.5486,0.00016784668,5707.4805}; id=58; side="EMPTY"; vehicle="MAP_t_picea3f"; skill=0.2; init="this setpos [1329.5486, 5707.4805, 0.00016784668];"; }; class Item59 { position[]={1338.825,6.1035156e-005,5618.6816}; id=59; side="EMPTY"; vehicle="MAP_t_picea3f"; skill=0.2; init="this setpos [1338.825, 5618.6816, 6.1035156e-005];"; }; class Item60 { position[]={1292.2566,0.00018310547,5660.4814}; azimut=-189.29378; id=60; side="EMPTY"; vehicle="UH1Wreck"; skill=0.2; init="this setpos [1292.2566, 5660.4814, 0.00018310547];"; }; class Item61 { position[]={1357.3984,0.00033569336,5723.8389}; azimut=55.139076; id=61; side="EMPTY"; vehicle="hiluxWreck"; skill=0.2; init="this setpos [1357.3984, 5723.8389, 0.00033569336];"; }; class Item62 { position[]={1326.6917,18.652861,5740.6152}; azimut=-10.305964; id=62; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1326.6917, 5740.6152, 18.652861];"; }; class Item63 { position[]={1285.3906,18.872669,5737.8501}; id=63; side="EMPTY"; vehicle="MAP_R2_RockWall"; skill=0.2; init="this setpos [1285.3906, 5737.8501, 18.872669];"; }; class Item64 { position[]={1311.3625,-9.6852903,5776.6274}; azimut=46.218235; id=64; side="EMPTY"; vehicle="MAP_R2_RockTower"; skill=0.2; init="this setpos [1311.3625, 5776.6274, -9.6852903];"; }; }; class Markers { items=1; class Item0 { position[]={1307.9352,6.1035156e-005,5755.5313}; name="Hallows Cave"; text="Hallows Cave"; type="Dot"; colorName="ColorBlack"; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=7826573; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=7826573; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=7826573; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; };

    • By NoxSicarius
      NOTICE For those who want to use this in 1.0.6
      Instead of using this one, I suggest visiting the following thread for game version 1.0.6 and up
       
      The tools are partially updated for the new release. Most features are working so far and it can be downloaded from here (follow the readme for install): https://github.com/noxsicarius/Epoch-Admin-Tools/tree/TestBranch

       
       
      IMPORTANT:
      Under NO circumstances should you download this tool from a different source. I have been notified of numerous virus downloads listed as my work (usually second page of google and farther). I have petitioned to have all of the ones I know of blacklisted and have sent virus profiles to all major antivirus companies. If you find a .exe in any work claiming to be mine, it is a virus and should be shredded. 
      Please only download from MY github link or the links in this post.
      My github repo will NEVER be removed and if I leave the project and someone wishes to take over, they will be given rights to the repo.
       
      Features:
       
      For help with Administration:
      Multiple Admin levels Spectate players "Display code" for locked vaults/doors "Create key" for vehicles with lost keys Force lock and unlock vehicles without keys Base Destruction - Destroy all buildables/vehicles within a customizable radius Spawnable crates with weapons, items, and supplies Spawn locked or temporary vehicles via the menu or a custom-made graphical vehicle menu (screenshot) Other features:
      Godmode Teleport self (or others to you) Flying Invisibility Delete and repair/refuel vehicle on crosshairs ESP - display players, zombies, safes, tents, vehicles, and AI on the map ...and more! Installation, changes, additional information, FAQ, credits, issues and everything else can be found at the project page on Github:

      Epoch Admin Tools on GitHub
      Click here for an install tutorial video for the tool
      I have been informed that some places block GitHub, so here are direct links hosted by me:
      Newest full release: https://www.dropbox.com/s/pjvj07u5yemo7we/Epoch-Admin-Tools-master.zip?dl=0
      Beta build: https://www.dropbox.com/s/xm6t1k3gvp3t8ex/Epoch-Admin-Tools-TestBranch.zip?dl=0


      If you have an improvement you would like to add, make a pull request and make these tools even better!


      Error Reporting:
       
      BEFORE posting an issue on Github or on this forum:
      If you think you might have installed it incorrectly, follow the YouTube Video Install Tutorial Try reinstalling the tool. You more than likely missed something important. Do a quick search on this forum for a fix to your problem. Check your server's RPT log for errors. This will identify 99% of problems with the menu. Be ready to copy/paste the RPT log into Pastebin or Gist in an issue or in the discussion forum for help with troubleshooting. If your problem persists after doing the above:
      Open your arma2oaserver.rpt file in a text editor and copy/paste the RPT log into Pastebin and post your issue in this forum with the rpt log. If you post something like "It doesn't work" I will not acknowledge you. Not giving all possible details in the first post simply makes it take longer to resolve and will waste everyone's time. I am hard pressed for time these days so if you won't take the initiative to provide information, I won't ask for it either. I am not trying to be mean, but I am quite tired of getting 5 or less word posts that provide no information other than this person has some kind of problem somewhere on their server that may or may not be related to this mod. If the problem you are posting is a bug and not a general install problem then post it to this forum AND to the github issues page.  
      I have been asked by someone if they can donate to the project so I am adding the link here.
       
       
      I have invested a good deal of time into this so if you find it useful please give a little donation.
      (DONATE)
      I also accept Crypto Currency: 
      Bitcoin: 1GkzMzwnVwVpnUCVFaAyLDsgD9cqSfigdm
      Litecoin: LbUrUxXzA557VeTWXM8jP7hNf3uZHEqW5b
       
      A sincere thanks to those who made a monetary contribution to this project: calamity, CRHASH, BMovieQueen, zixxel, 8BitSigdom, Anarior, f3cuk, Caveman1, Nathan, [member=WootyWoop], [member=Terrance Smith]
      A huge thanks to those who make the community a better place by answering questions on this project: @juandayz, @EditedSnowHD
      Please leave your name in a note if you donate so that I can list you above.
  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...