zulu Posted October 24, 2015 Report Share Posted October 24, 2015 (edited) Hello,i have installed ZSC and everything seems to be working except that traders still show prices in gold/silver.Can anybody pls help me?I have got no rpt-errors and double-checked all the install instructions from the github page. FIXED:I didnt place#include "ZSC\config\cfgServerTrader.hpp"at the very top. Edited October 25, 2015 by zulu Link to comment Share on other sites More sharing options...
Floeren Posted October 25, 2015 Report Share Posted October 25, 2015 (edited) Hi i got this combined whit Advanced trading both working, can sell just fine, coins add up, etc can buy true regular trading but not trough advanced trading, it doesnt find the coins in my gear, i can get coins trough advanced selling but i can use em to buy whit em+ every relog coins dissappear edit*after some digging it seems nothing gets save'd to the database at all whits portion off the script handle's this? just would like to know where to lookany idea's where i went wrong? Edited October 25, 2015 by Floeren Link to comment Share on other sites More sharing options...
kelso000 Posted October 30, 2015 Report Share Posted October 30, 2015 (edited) Every now and again, I get this stuck at logging in to the server and this in spams my client RPT. I have to reboot game and wait a little while before I can join the server again: Reveal hidden contents Error in expression <='right' image='gen\img\money.paa'/>", [Money] call BIS_fnc_numberText];_vitals> Error position: <Money] call BIS_fnc_numberText];_vitals> Error Undefined variable in expression: moneyFile mpmissions\__CUR_MP.Chernarus\dayz_code\compile\playerHud.sqf, line 8My playerHud.sqf: Reveal hidden contents disableSerialization;while {true} do{ 1000 cutRsc ["ZSC_Money_Display","PLAIN"]; _wpui = uiNameSpace getVariable "ZSC_Money_Display"; // Thx to ASREMIX _vitals = _wpui displayCtrl 4900; Money = player getVariable["cashMoney",0]; _vitals ctrlSetStructuredText parseText format [" <t size='0.9'> %1 </t><img size='0.9' align='right' image='gen\img\money.paa'/>", [Money] call BIS_fnc_numberText]; _vitals ctrlCommit 0; sleep 1.5;};And getting a lot of this server-side Reveal hidden contents 18:26:56 "["PVAHR_0_d9K8K6K2Q3H6C6c6k4v8A",["Error: No vehicle","","SLOG",[84,49,32,100,105,100,32,110,111,116,32,117,112,100,97,116,101,32,105,110,32,49,57,54,46,52,57,57,115,32,40,111,108,100,32,116,105,109,101,32,49,51,55,46,57,50,56,44,32,110,101,119,32,116,105,109,101,32,51,51,52,46,52,50,55,41,46,32,70,80,83,58,32,49,51,46,52,57,48,55,46,32,40,75,73,67,75,69,68,41]]]"18:26:56 "["PVAHR_0_d9K8K6K2Q3H6C6c6k4v8A",["Error: No vehicle","","SLOG",[84,49,32,100,105,100,32,110,111,116,32,117,112,100,97,116,101,32,105,110,32,50,49,55,46,48,51,115,32,40,111,108,100,32,116,105,109,101,32,49,53,54,46,51,49,51,44,32,110,101,119,32,116,105,109,101,32,51,55,51,46,51,52,51,41,46,32,70,80,83,58,32,49,50,46,53,46,32,40,75,73,67,75,69,68,41]]]"18:26:56 "["PVAHR_0_d9K8K6K2Q3H6C6c6k4v8A",["Error: No vehicle","","SLOG",[84,49,32,100,105,100,32,110,111,116,32,117,112,100,97,116,101,32,105,110,32,50,49,50,46,53,51,53,115,32,40,111,108,100,32,116,105,109,101,32,49,53,51,46,55,51,50,44,32,110,101,119,32,116,105,109,101,32,51,54,54,46,50,54,55,41,46,32,70,80,83,58,32,49,50,46,50,52,49,56,46,32,40,75,73,67,75,69,68,41]]]" Edited October 30, 2015 by kelso000 Link to comment Share on other sites More sharing options...
crazycarl Posted November 7, 2015 Report Share Posted November 7, 2015 (edited) Thank you Ultima_weapon. That fix was perfect! Edited November 7, 2015 by crazycarl Link to comment Share on other sites More sharing options...
Pasquale Posted November 7, 2015 Report Share Posted November 7, 2015 (edited) After installing the Cen's Custom GUI for Epoch / Overpoch or other GUI, an error -ErrorMessage: File mpmissions\__cur_mp.chernarus\addons\playerhud\hud.hpp, line 10: /RscTitles/AsReMixhud/controlsBackground.AsReMixhud_Status: Undefined base class 'Hw_RscText' Edited November 8, 2015 by Pasquale Link to comment Share on other sites More sharing options...
sampson42002 Posted November 10, 2015 Report Share Posted November 10, 2015 I have been using this for awhile now and really enjoy it, I know how to add items to the traders. My question is I want to have a Blackmarket trader in klen. The klen and stary blackmarket trader will sell the same thing. How do I go about placing a trader in klen that is linked to the stary blackmarket? Thanks Link to comment Share on other sites More sharing options...
kelso000 Posted November 11, 2015 Report Share Posted November 11, 2015 (edited) On 11/10/2015 at 10:32 PM, sampson42002 said: I have been using this for awhile now and really enjoy it, I know how to add items to the traders. My question is I want to have a Blackmarket trader in klen. The klen and stary blackmarket trader will sell the same thing. How do I go about placing a trader in klen that is linked to the stary blackmarket? ThanksFind where you want them, I personally use infistar and click copy worldspace to RPT and chat when I'm pretending i'm the trader. Then open server pbo, click mission, then find mission.sqm. Find the trader in there and change the coordinates. Edited November 11, 2015 by kelso000 Link to comment Share on other sites More sharing options...
sampson42002 Posted November 11, 2015 Report Share Posted November 11, 2015 thanks man I was making it 10 times harder then it is. worked perfectly. Link to comment Share on other sites More sharing options...
Thug Posted November 16, 2015 Report Share Posted November 16, 2015 Install this scriptusing zupa's SingleCurrencyStorage-master\DayZ_Epoch_11.Chernarus SingleCurrencyStorage-master\dayz_server I used the folders to create a new server. So I did not change anything other then adding the variables.sqfI had errors in mission side folder and thats why I added the variable.sqfI tried to get rid of the error and doing so created more. The org error had to do with s_givemoney_dialog, so i put into the dayz_resetSelfActions s_givemoney_dialog = -1; ArmA20A.RPT errors Reveal hidden contents Error in expression <, ""]; };} else {player removeAction s_bank_dialog;s_bank_dialog = -1;};> Error position: <s_bank_dialog;s_bank_dialog = -1;};> Error Undefined variable in expression: s_bank_dialogFile mpmissions\__CUR_MP.Chernarus\ZSC\compiles\fn_selfActions.sqf, line 500Error in expression <];}; } else { player removeAction s_bank_dialog2;s_bank_dialog2 = -1;};> Error position: <s_bank_dialog2;s_bank_dialog2 = -1;};> Error Undefined variable in expression: s_bank_dialog2File mpmissions\__CUR_MP.Chernarus\ZSC\compiles\fn_selfActions.sqf, line 510Error in expression <", ""];};} else {player removeAction s_givemoney_dialog;s_givemoney_dialog => Error position: <s_givemoney_dialog;s_givemoney_dialog => Error Undefined variable in expression: s_givemoney_dialogFile mpmissions\__CUR_MP.Chernarus\ZSC\compiles\fn_selfActions.sqf, line 547"infiSTAR.de - randvar1 created randvar27a (15.35)""infiSTAR.de - 08112015-v1428 - Successfully Loaded on Client ID428 (15.35)""infiSTAR.de - randvar1 created randvar27 (15.35)"Error in expression <_bank_dialog2 = -1;player removeAction s_player_packOBJ;s_player_packOBJ = -1;> Error position: <s_player_packOBJ;s_player_packOBJ = -1;> Error Undefined variable in expression: s_player_packobjFile mpmissions\__CUR_MP.Chernarus\ZSC\compiles\fn_selfActions.sqf, line 855variables.sqf dayz_resetSelfActions Reveal hidden contents //Player self-action handlesdayz_resetSelfActions = { s_player_fire = -1; s_player_cook = -1; s_player_boil = -1; s_player_fireout = -1; s_player_butcher = -1; s_player_packtent = -1; s_player_packvault = -1; s_player_lockvault = -1; s_player_unlockvault = -1; s_player_fillwater = -1; s_player_fillwater2 = -1; s_player_fillfuel = -1; s_player_grabflare = -1; s_player_callzombies = -1; s_player_showname = -1; s_player_debuglootpos = -1; s_player_pzombiesattack = -1; s_player_pzombiesvision = -1; s_player_pzombiesfeed = -1; s_player_removeflare = -1; s_player_painkiller = -1; s_player_studybody = -1; s_player_tamedog = -1; s_player_madsci_crtl = -1; s_player_parts_crtl = -1; s_build_Sandbag1_DZ = -1; s_build_Hedgehog_DZ = -1; s_build_Wire_cat1 = -1; s_player_deleteBuild = -1; s_player_forceSave = -1; s_player_checkGear = -1; s_player_flipveh = -1; s_player_stats = -1; s_player_sleep = -1; s_player_movedog = -1; s_player_speeddog = -1; s_player_calldog = -1; s_player_feeddog = -1; s_player_waterdog = -1; s_player_staydog = -1; s_player_trackdog = -1; s_player_barkdog = -1; s_player_warndog = -1; s_player_followdog = -1; s_player_repair_crtl = -1; s_player_information = -1; s_player_fuelauto = -1; s_player_fuelauto2 = -1; s_player_fillgen = -1; s_player_upgrade_build = -1; s_player_maint_build = -1; s_player_downgrade_build = -1; s_player_towing = -1; s_halo_action = -1; s_player_SurrenderedGear = -1; s_player_maintain_area = -1; s_player_maintain_area_preview = -1; s_player_heli_lift = -1; s_player_heli_detach = -1; s_player_lockUnlock_crtl = -1; s_player_packOBJ = -1; s_givemoney_dialog = -1; s_bank_dialog = -1; s_bank_dialog2 = -1;};if anyone needs more information, just ask, thank you Link to comment Share on other sites More sharing options...
Oshydaka Posted November 19, 2015 Report Share Posted November 19, 2015 HiWhen i try to import the "convert.sql" file, PhpMyAdmin answer me that :"SQL request : convertsc: BEGIN DECLARE done INT DEFAULT 0; MySQL answer: #1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'convertsc: BEGINDECLARE done INT DEFAULT 0' at line 1 "Am i doing something wrong ? Link to comment Share on other sites More sharing options...
JonasF Posted November 23, 2015 Report Share Posted November 23, 2015 Have some questions about this, I have it running really good!But does anyone know how to fix the duping people do at vehicles with this and also when giving eachother coins?Also does anyone know if its possible to get into the infistar admin menue how to see how much coins a player has atm ?Tried to google this but didnt really find a good topic.. Link to comment Share on other sites More sharing options...
kelso000 Posted November 24, 2015 Report Share Posted November 24, 2015 (edited) You could set up something to not allow players bank with a vehicle at the same time i.e. _nearby = count player nearEntities ["CAManBase", 5]; if(_nearby >= 1) exitWith {systemChat "you cannot bank with this object as someone else is nearby";}; But I just went ahead and removed it completely. I had one person in my server that said anything about it. Fix for dupe giving eachother: And infiSTAR display: Edited November 24, 2015 by kelso000 Link to comment Share on other sites More sharing options...
lucho Posted December 9, 2015 Report Share Posted December 9, 2015 I have an question about Dupe Anyone can take the money out ( for vault/lockbox it must be open of course). When two players take the money in the same moment ? its duplicate? Link to comment Share on other sites More sharing options...
Zoranth Posted December 20, 2015 Report Share Posted December 20, 2015 Need a little bit of help here please. I have installed this in the past and it worked right out of the box. This time however, I am installing it on a fresh no mod Panthera server and for some silly reason any coins that I put into any form of storage is getting rounded up to the nearest 1,000 or rounded down if less than 499 coins only when greater than 1,000,000 coins in the bank. For example, if I deposit,. 1,234,567 coins, lock safe, log out, reset server then check the safe again and the coins are rounded up to 1,235,000. If I deposit 999,999 it works fine. if I deposit 1,001,499, it rounds down to 1,001,000. If I deposit 1,001,500 it is rounded up to 1,002,000. So, in a nutshell, if I have >1,000,000, it is rounded to nearest 1,000 on any transactions. Any ideas on what could be causing this and/or a fix please. All RPT's are clean and I used all of Zuppas stock files for replacements instead of making the changes myself this time. I have previously done the install manually with the same effect. I have tried Deleting the entire database and remaking it. Changing database engines. Using my edited files and even just copying Zupas files over. Have even started over 3 times making the server with adding SingleCurrency 3.0 and the end result is the same. Here are the symptoms: Deposit 1 coin, reset server, 1 coin still in vault. Withdraw 1 coin, reset server, 0 coins in vault. Deposit 12 coins, reset server, 12 coins still in vault. Withdraw 12 coins, reset server, 0 coins in vault. Deposit 123 coins, reset server, 123 coins still in vault. Withdraw 123 coins, reset server, 0 coins in vault Deposit 1,234 coins, reset server, 1,234 coins still in vault. Withdraw 1,234 coins, reset server, 0 coins in vault Deposit 12,345 coins, reset server, 12,345 coins still in vault. Withdraw 12,345 coins, reset server, 0 coins still in vault. Deposit 123,456 coins, reset server, 123,456 coins still in vault. Withdraw 123,456 coins, reset server, 0 coins still in vault. Now the problem starts: Deposit 1,234,567 coins, reset server, 1,235,000 coins in the vault. Withdraw 1,234,567 coins, reset server, 433 coins still in vault. Console shows: 0:08:14 HiveExt(0): [Information] Method: 303 Params: 95:[[[],[]],[[],[]],[[],[]],1.235e06] Manually editing the database and putting in "[[[],[]],[[],[]],[[],[]],1234567]", When I check the money in the vault it shows 1,234,567. But, when I add one coin, log out, reset server it is back to "[[[],[]],[[],[]],[[],[]],1.235e06]" Deposit 1,234,499 coins, reset server, 1,234,000 coins in the vault. Withdraw 1,234,000 coins, reset server, 0 coins in vault. Console shows: 0:10:45 HiveExt(0): [Information] Method: 303 Params: 95:[[[],[]],[[],[]],[[],[]],1.234e06]: Manually editing the database and putting in "[[[],[]],[[],[]],[[],[]],1234499]", When I check the money in the vault it shows 1,234,499. But, when I subtract one coin, log out, reset server it is back to "[[[],[]],[[],[]],[[],[]],1.234e06]" It appears that something is causing it to round to a precision of 4 which would be the nearest #,000 where # = precision point at some point in the operation. I am now completely bald Lol Link to comment Share on other sites More sharing options...
zimm794 Posted December 23, 2015 Report Share Posted December 23, 2015 _buy set [2,1]; ---> Line 40 _sell set [2,1]; ---> Line 41 German: Hi ich hab mal ne frage zu der Datei player_traderMenu.sqf Da steht in Zeile 40 und 41 bei mir _buy set [2,1]; ---> Zeile 40 _sell set [2,1]; ---> Zeile 41 was ich jetzt nicht weiß, wofür steht die 2,1 da. Kann mir da einer helfen? English: Hi I once ne question about the file player trader Menu.sqfIt says at line 40 and 41 with me _buy set [2,1]; ---> Line 40 _sell set [2,1]; ---> Line 41 what I do not know now, what does the 2.1 since.Can help as a me? MFG Link to comment Share on other sites More sharing options...
Zupa Posted December 23, 2015 Author Report Share Posted December 23, 2015 On 12/23/2015 at 11:45 AM, zimm794 said: Hi I once ne question about the file player trader Menu.sqfIt says at line 40 and 41 with me _buy set [2,1]; ---> Line 40 _sell set [2,1]; ---> Line 41 what I do not know now, what does the 2.1 since.Can help as a me? MFG Expand _buy = [ 0 , 1 , 2 , 3]; _buy set [ 2 , 1 ]; _buy = [0 ,1 , 1 , 3] Link to comment Share on other sites More sharing options...
Thug Posted December 23, 2015 Report Share Posted December 23, 2015 Can anyone tell me whats going now with coins. I deposit coins after restart it rounds up. I see there is another post above mine that is doing the same thing. Does this have something to do with the Arma update? btw this is not a fresh install of coins, it has been working for months Link to comment Share on other sites More sharing options...
cocky2015 Posted December 24, 2015 Report Share Posted December 24, 2015 when I Store Money in a safe and the server restarts it dose not save the money can anyone help with this Link to comment Share on other sites More sharing options...
Zoranth Posted December 28, 2015 Report Share Posted December 28, 2015 On 12/24/2015 at 6:21 PM, cocky2015 said: when I Store Money in a safe and the server restarts it dose not save the money can anyone help with this Expand There are a few reasons why that would happen. The answers for most of the reasons are already in the replies to this thread.. Is the money saving in Vehicles and not Safes or both? For example: Did you check in your server_monitor.sqf that it is either all _intentory or all _inventory. That one word there is the absolute most common error made when installing this addon. Link to comment Share on other sites More sharing options...
Jav Posted January 1, 2016 Report Share Posted January 1, 2016 On 12/28/2015 at 8:59 PM, Zoranth said: There are a few reasons why that would happen. The answers for most of the reasons are already in the replies to this thread.. Is the money saving in Vehicles and not Safes or both? For example: Did you check in your server_monitor.sqf that it is either all _intentory or all _inventory. That one word there is the absolute most common error made when installing this addon. Expand Same is happening for me. Coins and gear wont save in storage items after restart. Link to comment Share on other sites More sharing options...
RealKleptomane Posted February 2, 2016 Report Share Posted February 2, 2016 has anyone fixed the money not saving after relogging i do have a custom loadout idk if i have to add a line to that file of its a problem with the main code? Got it! Nevermind Link to comment Share on other sites More sharing options...
Grumplestache Posted February 15, 2016 Report Share Posted February 15, 2016 On 8/29/2015 at 3:35 PM, Ultima_weapon said: Quoting myself here because this alone was not enough to stop the glitch. Also, this glitch is extremely bad if you have any players using it. If not fixed, using it will give players unlimited money. I will not say how the glitch is used here, but below is the fix that I am using to stop it from being used. fn_selfActions.sqf changes are now: // Single Currency if(_typeOfCursorTarget in ZSC_MoneyStorage && (player distance _cursorTarget < 3) && !DZE_ActionInProgress) then { if (s_bank_dialog < 0) then { s_bank_dialog = player addAction ["Money Storage", "custom\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_bank_dialog; s_bank_dialog = -1; }; // Single Currency - Cars if( _isVehicle && !_isMan &&_isAlive && !_isMan && !locked _cursorTarget && !(_cursorTarget isKindOf "Bicycle") && (player distance _cursorTarget < 5) && !DZE_ActionInProgress) then { if (s_bank_dialog2 < 0) then { s_bank_dialog2 = player addAction ["Money Storage", "custom\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""]; }; } else { player removeAction s_bank_dialog2; s_bank_dialog2 = -1; }; player_lockVault.sqf changes are now: player removeAction s_player_lockvault; s_player_lockvault = 1; player removeAction s_bank_dialog; s_bank_dialog = 1; bank_dialog.sqf changes: if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_10") , "PLAIN DOWN"]; };_nearPlayers = cursorTarget nearEntities ["CAManBase", 5]; _playerNear = ({isPlayer _x} count _nearPlayers) > 1; if(_playerNear) exitWith { cutText["Cannot access Money Storage while another player is nearby.","PLAIN DOWN"];}; DZE_ActionInProgress = true; private ["_dialog"]; ZSC_CurrentStorage = _this select 3; _dialog = createDialog "BankDialog"; call BankDialogUpdateAmounts; DZE_ActionInProgress = false; Expand This seems to help with the proximity of players around the safe. But it doesnt stop it all together. Is the best fix just to watch players and ban when people are caught duping? Also where can I monitor the single currency transactions. Is there anyway to monitor players current cash levels? Link to comment Share on other sites More sharing options...
theduke Posted February 19, 2016 Report Share Posted February 19, 2016 On 2/15/2016 at 5:27 AM, Grumplestache said: This seems to help with the proximity of players around the safe. But it doesnt stop it all together. Is the best fix just to watch players and ban when people are caught duping? Also where can I monitor the single currency transactions. Is there anyway to monitor players current cash levels? Expand As for the current player money and bank see this if you have infistar For the others im not sure Link to comment Share on other sites More sharing options...
xjacksssss Posted February 20, 2016 Report Share Posted February 20, 2016 Hi all, Trying to install this addon and i was wondering if anyone has the namalsk traders config, just to save me time is all. thanks in advance to anyone with any help Link to comment Share on other sites More sharing options...
xjacksssss Posted February 21, 2016 Report Share Posted February 21, 2016 Anyone trying to use this for Namalsk this is the trader config i've got: Reveal hidden contents // DayZ Epoch TRADERS for 15 serverTraders = ["GUE_Villager4","RU_Farmwife4","RU_Farmwife3","Dr_Hladik_EP1","CIV_Contractor2_BAF","Soldier_Sniper_PMC","GUE_Soldier_Pilot","GUE_Soldier_2","GUE_Soldier_1","GUE_Soldier_CO","GUE_Woodlander2","GUE_Soldier_Crew","Woodlander2","UN_CDF_Soldier_MG_EP1","UN_CDF_Soldier_EP1","Tanny_PMC","UN_CDF_Soldier_Pilot_EP1"]; // Bastions Parts Supplies (done) menu_GUE_Villager4 = [ [["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509],["Money",700]], [], "friendly" ]; // Alda's General Supplies (done) menu_RU_Farmwife4 = [ [["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]], [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]], "friendly" ]; // Carole's General Supplies (done) menu_RU_Farmwife3 = [ [["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]], [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]], "neutral" ]; // Dr. Zoidberg (done) menu_Dr_Hladik_EP1 = [ [["Chemlites / Flares",669],["Medical Supplies",670],["Smoke Grenades",671]], [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], "friendly" ]; // High End Ammo (done) menu_CIV_Contractor2_BAF = [ [["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns And Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612],["Overwatch Pistol Ammo",1012],["Overwatch Gun Ammo",1013]], [], "friendly" ]; // High End Weapons (done) menu_Soldier_Sniper_PMC = [ [["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns And Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642],["Overwatch Vil",1002],["Overwatch Tar",1003],["Overwatch Sniper",1011],["Overwatch Scar",1004],["Overwatch Sidearm",1001],["Overwatch Mas",1007],["Overwatch Hk417",1009],["Overwatch Hk416",1008],["Overwatch G3",1006],["Overwatch Dmr",1010],["Overwatch Acr",1005]], [], "friendly" ]; // Rutahn's Vehicles. (done) menu_GUE_Soldier_Pilot = [ [["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks Unarmed",590],["Used Cars",520],["Utility Vehicles",591],["Overwatch Civ Car",1015],["Overwatch Nissian Car",1016]], [], "friendly" ]; // Rhven's Weapons (done) menu_GUE_Soldier_2 = [ [["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single-shot",641],["Sniper Rifle",640],["Submachine Guns",642],["Overwatch Vil",1002],["Overwatch Tar",1003],["Overwatch Sniper",1011],["Overwatch Scar",1004],["Overwatch Sidearm",1001],["Overwatch Mas",1007],["Overwatch Hk417",1009],["Overwatch Hk416",1008],["Overwatch Hk416",1008],["Overwatch Dmr",1010],["Overwatch Acr",1005]], [], "neutral" ]; // Merkaba's Ammo (done) menu_GUE_Soldier_1 = [ [["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns And Single Shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612],["Overwatch Pistol Ammo",1012],["Overwatch Gun Ammo",1013]], [], "neutral" ]; // Bandit Trader (done) menu_GUE_Soldier_CO = [ [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627],["Money",700]], [], "hostile" ]; // Popeye's Boats (done) menu_GUE_Woodlander2 = [ [["Boats Armed",673],["Boats Unarmed",672]], [], "neutral" ]; // Aaron's Vehicles (done) menu_GUE_Soldier_Crew = [ [["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Fuel Trucks",589],["Military Unarmed",598],["Trucks Unarmed",590],["Used Cars",520],["Utility Vehicles",591],["Overwatch Civ Car",1015],["Overwatch Nissian Car",1016]], [], "neutral" ]; // Staven's Repair Shop (done) menu_Woodlander2 = [ [["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509],["Money",700]], [], "neutral" ]; // Larz's Wholesale menu_UN_CDF_Soldier_MG_EP1 = [ [["Wholesale",636]], [], "neutral" ]; // Dateu's Wholesale menu_UN_CDF_Soldier_EP1 = [ [["Wholesale",555]], [], "neutral" ]; // Tanner's Hero Supplies menu_Tanny_PMC = [ [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627],["Money",700]], [], "hero" ]; // Awols air Vehicles menu_UN_CDF_Soldier_Pilot_EP1 = [ [["Airplanes",517],["Helicopter Unarmed",519],["Overwatch Camel",1014]], [], "friendly" ]; Link to comment Share on other sites More sharing options...
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