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JonasF

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About JonasF

  • Rank
    Survivor

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  • Gender
    Male
  • Location
    Sweden
  • Interests
    Old mines, Cooking, Nature, Astronomy, Women, Riding my bike, PC Games

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  1. They are correctly named in the sqf and most have loot but in some places they are allways empty... wasnt like this in 1.0.5.1 :(
  2. This works nice, using it now on 1.0.6.1. But I still have a litle trouble that I dont recall from 1.0.5.1... I added extra barracks and buildings to the map and there is allways totally empty baracks now... while others have lots of loot. Are there anywhere to increase so the totally empty at least have some small loot?
  3. Trying this and it works good. But I have a problem , I did add some extra barracks and other buildings on my chernarus server. I have changed them to the correct name and so.. But now in some barracks its loot but in others no loot at all, I dont mean that I want tons of loot in every but now some of them are totally empty and others have good loot. Is there any way to increase so its allways some kind of loot in the barracks?
  4. Yes I tested the increase in the configfile and put 240 and it indeed does work, I have walking zombies on the server but the guys that is building servers will love this :D Thank you very much for the help and the script!
  5. And yes, Thank you! I did get in on the test server now and it does work, but need to check that config file as the effect stays a very short time.
  6. Thank you very much! I will try this but now I also understand more how this works... will try it and it should work now :)
  7. Yes I do, using zupas single currency And Im to noob to know how to combine this with single currency in that file... would love help!
  8. I would love to get this script on the server, but now when I add it in I get ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\description.ext, line 282: .RscTitles: Member already defined. And on that line its nothing but the other RscTitles I have is class RscTitles { #include "dayz_code\configs\zschud.hpp" class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027;//safeZoneW*0.01; y = safeZoneY+safeZoneH-0.16; w = 0.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; class Attributes { font = "EtelkaNarrowMediumPro"; color = "#24FFFFFF"; align = "left"; // put "center" here if you want some background valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; // uncomment and increase 4th number to have a background font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text = ""; }; }; }; }; How do I continue to get this in there... Im to tired to think and never really messed with classes and such.. I would love to have this script though!
  9. Hmm but no I cant get this to work... wood is still indestructible....
  10. Ahhh it could be that easy that I forgot that, thankyou! I will try that!
  11. I have tried now to make wood destructible but think Im missing something and would be really thankfull for some help... on 1.0.6.1 in init.sqf after include I put DZE_GodModeBase = true; // Make player built base objects indestructible DZE_GodModeBaseExclude = [ "WoodFloor_DZ", "WoodFloorhalf_DZ", "WoodFloorQuarter_DZ", "WoodLargeWallWin_DZ", "WoodLargeWallDoor_DZ", "Land_DZE_LargeWoodDoorLocked", "WoodSmallWallDoor_DZ", "WoodSmallWallWin_DZ", "Land_DZE_GarageWoodDoor", "Land_DZE_GarageWoodDoorLocked", "WoodLadder_DZ", "WoodRamp_DZ", "WoodStairsSans_DZ", "WoodSmallWall_DZ", "WoodSmallWallThird_DZ", "WoodStairs_DZ", "WoodShack_DZ" ] But this doesnt seem to work :( I would love to have wood items destructible on the server... Its for sure after that line so not sure why its not kicking in.. I do have a custom Variables as I did put in the coins and so... but where in the variables should I put it in? Thanks alot for answering !
  12. I have tried now to make wood destructible but think Im missing something and would be really thankfull for some help... on 1.0.6.1 in init.sqf after include I put DZE_GodModeBase = true; // Make player built base objects indestructible DZE_GodModeBaseExclude = [ "WoodFloor_DZ", "WoodFloorhalf_DZ", "WoodFloorQuarter_DZ", "WoodLargeWallWin_DZ", "WoodLargeWallDoor_DZ", "Land_DZE_LargeWoodDoorLocked", "WoodSmallWallDoor_DZ", "WoodSmallWallWin_DZ", "Land_DZE_GarageWoodDoor", "Land_DZE_GarageWoodDoorLocked", "WoodLadder_DZ", "WoodRamp_DZ", "WoodStairsSans_DZ", "WoodSmallWall_DZ", "WoodSmallWallThird_DZ", "WoodStairs_DZ", "WoodShack_DZ" ] But this doesnt seem to work :( I would love to have wood items destructible on the server...
  13. JonasF

    storage sheds issue

    I have been wondering about this one too, see it even on gunracks so gonna test installing the fix this evening, have had a few players asking about it and could replicate it too..thanks!
  14. Hi, I have a chernarus and lingor server, both with 1.0.6.1 and custom loot is installed and working. However as the changes on loot in new epoch, I have noticed that in buildings of same type, one building can have loot and one totally empty. I have militarized so in the barracks I would love to have at least some loot in all of them. Is it something Im missing in the settings here or is it supposed to be like this ? On 1.0.5.1 I managed to get every barrack to have loot.. Would be happy if someone can help me explain this :)
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