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Everything posted by zulu

  1. that didnt help, values are not changing, even when placed above the events. Any other idea?
  2. sry for this late reply, you deserve all my beans ;-)
  3. sry, didnt saw your post. good point, will check it and report back asap.
  4. zulu

    Trader Vehicle

    afaik this is a common issue when buying vehicles cuz they spawn always at the same position. one thing you can do is - will not solve your problem - use a script that teleports your vehicles out of the safe/buyzone" after restart. another idea is to check the responsible script that will spawn bought vehicles and add a random offset. sry, cant help you more, its above my level of coding. Good luck, Z.
  5. Hello, i have encountered a strange behavior when lowering the DZE_BuildingLimit = 150; to DZE_BuildingLimit = 10; When trying to build something it says "cannot build too many objects within 30m". But there is nothing build, nor there's a plotpole. Any idea?
  6. Hello, i'd like to change a variable defined in the init dynamicly. i execute a script in the init.sqf (checkhum.sqf) which checks players humanity and if humanity is greater 10K values of "DZE_selfTransfuse_Values" should be raised. checkhum.sqf: (called from inside the !is_dedicated brackets ) private['_hum']; _hum=(player getVariable["humanity",0]); if(_hum > 10000) then { DZE_selfTransfuse_Values = [12000, 15, 300] } else { DZE_selfTransfuse_Values = [1000, 15, 300] }; My humanity is above 10K, but selfTransfuse_value is 1000, 15,300 and not 12000,15,300 as expected. I also tried if( (player getVariable["humanity",0]) > 10000) then {.... but without success. What am i doing wrong?
  7. Hi raymix, thanks again for your help. I dont wont to disable the debug at all but like to show annauncements and then the debug again. Is that possible with "bis_fnc_dynamic text"? Will do some research.... edit: i think i found what i was looking for herehttp://epochmod.com/forum/index.php?/topic/11573-solution-always-on-debug-monitor-with-dzms-hintsilent-messages/
  8. Hello, i would like to show mission/event announcements instead of my debugmonitor ( for a period of time). So when a mission or event starts, the debug should go away, and the announcement should be shown for a few seconds. Currently the event announcement is flashing up for a second. I tried to add "sleep 5;" to the remote-script, but it didnt work. Can anyone please help me? _hint = parseText format["<t align='center' color='#FFFF66' shadow='2' size='1.75'>Attention</t><br/><t align='center' color='#ffffff'>Mission description!</t>"]; customRemoteMessage = ['hint', _hint]; publicVariable "customRemoteMessage";
  9. OK, thanks for your help and rating.
  10. Hi raymix, thanks for your reply and you're right, its not a really a beast at all.... ;-) my view distance is set to 1500 but what is "object view distance"? never heard about that. to have an idea, what is your experience in common/average fps in cherno/wilderness on your, other players machines?
  11. Hello, i have setup a local server with xampp. My CPU is I7 Quad, GPU is GTX 750TI and 8GB RAM. Resolution is 1920x1080 and all settings are max, disabled shadow, antialias, postprocess and vsync. I stripped the epoch object table, so there are no cars nor buildables. I use WickedAI and DZAI, slow zeds and some other scripts and 5 small custom map addons, but my fps are 25 near the shore and 35 in the wilderness. Is this normal or can i do something to increase the fps with this resolution?
  12. Hi rentiger, sorry for latte reply, didnt saw your answer. What is the difference between a custom debug-monitor and a custom hud? I thought it would be as easy as showing ie humanity or bandit kills. After searching around i havent found anything related to ambient nor budy temperature. Looking forward to some help.
  13. I think this is one of the more usefull scripts. Thanks for teaching/sharing.
  14. Hi, i'd like to show the body and ambient temperature in my custom debug monitor, but i can only find "dayz_temeperature" as variable, which seems to be the bodytemperature, because when using a heatpack it raises. My question is how to show both, body and ambient temperatue. Zulu
  15. Hi, i saw something that didnt work for me out of the box, its called "hero warning", u can seeit in compile/functions, does anyone have this up and running or can tel me how to use this function?
  16. Hello, everything runs fine, but after death i am not able to deploy items at my plotpole. "You cant build on someone elses pole". I saw this post about changing player_build from .... _limit = 3; to _limit = 1; .... but that didnt work for me. Besides other scripts i have P4L and Snap installed. Please help me, dont know where and what to look for to get it solved.
  17. Hello, i have installed ZSC and everything seems to be working except that traders still show prices in gold/silver. Can anybody pls help me? I have got no rpt-errors and double-checked all the install instructions from the github page. FIXED: I didnt place #include "ZSC\config\cfgServerTrader.hpp" at the very top.
  18. Hi, i would like to add 10-20 small camps to my map, which should all look the same. After searching around i saw a "how to" about "dynamic object compositions". https://community.bistudio.com/wiki/Dynamic_Object_Compositions I managed to get the RPT output, but i dont understand how get the composition to the map. Even i dont understand what is ment in step 3) "Place a game logic on the map". Can anybody please help me getting this done. Edit: This is my test-composition: private ["_objs"]; _objs = [ ["Land_A_tent",[-2.33594,1.51538,0.0048542],48.5307,1,0], ["Land_Fire",[-3.51001,-2.67993,-0.000789642],17.7859,1,0], ["Land_A_tent",[-6.37085,1.0791,0.00257874],298.934,1,0], ["Land_A_tent",[-7.28345,-1.84814,0.00243378],276.064,1,0], ["Land_CamoNet_EAST",[-8.08618,-0.0556641,0.00974464],280.621,1,0] ]; _objsAnd i also tried it with this example: ["MASH",[0,0,0],0,1,0], ["Land_GuardShed",[35.9503,29.7019,0],0,1,0,{}], ["ACamp",[-41.3973,-33.6524,0],0,1,0,{}]
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