JakeQue Posted May 7, 2018 Report Share Posted May 7, 2018 Usually it would state "You cannot gut this animal without a knife" but now the scroll action is dead and I don't get an error. Please help! Link to comment Share on other sites More sharing options...
0 totis Posted May 7, 2018 Report Share Posted May 7, 2018 Post your fn_selfactions.sqf in spoilers. Error must be there JakeQue 1 Link to comment Share on other sites More sharing options...
0 JakeQue Posted May 7, 2018 Author Report Share Posted May 7, 2018 I've found out that it's any action when a player is too close, it's not displaying any text to inform us of it. Spoiler scriptName "Functions\misc\fn_selfActions.sqf"; private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names","_restrict","_isanimal", "_hasKey","_oldOwner","_hasAttached","_isZombie","_isHarvested","_isMan","_isFuel","_hasRawMeat","_hastinitem","_player_deleteBuild", "_player_lockUnlock_crtl","_displayName","_hasIgnitors","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached", "_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget", "_isVehicle","_isBicycle","_isDestructable","_isGenerator","_ownerID","_isVehicletype","_hasBarrel","_hasFuel20","_hasFuel5","_hasEmptyFuelCan", "_itemsPlayer","_hasToolbox","_hasbottleitem","_isAlive","_isPlant","_istypeTent","_upgradeItems","_isDisallowRefuel","_isDog", "_isModular","_isModularDoor","_isHouse","_isGate","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock", "_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo", "_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar", "_allowed","_hasAccess","_uid"]; _vehicle = vehicle player; _inVehicle = (_vehicle != player); _cursorTarget = cursorTarget; _primaryWeapon = primaryWeapon player; _currentWeapon = currentWeapon player; _magazinesPlayer = magazines player; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder); //_canDrink = count nearestObjects [getPosATL player, ["Land_pumpa","Land_water_tank"], 2] > 0; _uid = getPlayerUID player; _nearLight = nearestObject [player,"LitObject"]; _canPickLight = false; _vehicleOwnerID = _vehicle getVariable ["CharacterID","0"]; _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer; _isPZombie = player isKindOf "PZombie_VB"; _dogHandle = player getVariable ["dogID",0]; if (!isNull _nearLight) then { if (_nearLight distance player < 4) then { _canPickLight = isNull (_nearLight getVariable ["owner",objNull]); }; }; //Grab Flare if (_canPickLight && !dayz_hasLight && !_isPZombie) then { if (s_player_grabflare < 0) then { _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName"); s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true]; s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true]; }; } else { player removeAction s_player_grabflare; player removeAction s_player_removeflare; s_player_grabflare = -1; s_player_removeflare = -1; }; if (s_player_equip_carry < 0) then { if (dayz_onBack != "" && { !_inVehicle && { !_onLadder && { !r_player_unconscious } } }) then { dz_plr_carryActionItem = dayz_onBack; _text = getText (configFile >> "CfgWeapons" >> dz_plr_carryActionItem >> "displayName"); s_player_equip_carry = player addAction [ format [localize "STR_ACTIONS_WEAPON", _text], "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf", nil, 0.5, false, true]; }; } else { if (dayz_onBack != dz_plr_carryActionItem || { _inVehicle || { _onLadder || { r_player_unconscious } } } ) then { player removeAction s_player_equip_carry; s_player_equip_carry = -1; }; }; //fishing if ((_currentWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {!_inVehicle} && {!dayz_isSwimming}) then { if (s_player_fishing < 0) then { s_player_fishing = player addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",player, 0.5, false, true]; }; } else { player removeAction s_player_fishing; s_player_fishing = -1; }; if ((_primaryWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {_inVehicle && (driver _vehicle != player)}) then { if (s_player_fishing_veh < 0) then { s_player_fishing_veh = _vehicle addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",_vehicle, 0.5, false, true]; }; } else { _vehicle removeAction s_player_fishing_veh; s_player_fishing_veh = -1; }; if (_inVehicle) then { DZE_myVehicle = _vehicle; if (_vehicleOwnerID != "0" && _canDo) then { if (s_player_lockUnlockInside_ctrl < 0) then { _totalKeys = call epoch_tempKeys; _temp_keys = _totalKeys select 0; _temp_keys_names = _totalKeys select 1; _hasKey = _vehicleOwnerID in _temp_keys; _oldOwner = (_vehicleOwnerID == _uid); _text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName"); if (locked DZE_myVehicle) then { if (_hasKey || _oldOwner) then { _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[DZE_myVehicle,(_temp_keys_names select (_temp_keys find _vehicleOwnerID))], 2, false, true]; s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock]; s_player_lockUnlockInside_ctrl = 1; } else { if (_hasHotwireKit) then { _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",DZE_myVehicle, 2, true, true]; } else { _unlock = DZE_myVehicle addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",DZE_myVehicle, 2, true, true]; }; s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock]; s_player_lockUnlockInside_ctrl = 1; }; } else { if (_hasKey || _oldOwner) then { _lock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",DZE_myVehicle, 1, false, true]; s_player_lockUnlockInside set [count s_player_lockUnlockInside,_lock]; s_player_lockUnlockInside_ctrl = 1; }; }; }; } else { {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = []; s_player_lockUnlockInside_ctrl = -1; }; } else { {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = []; s_player_lockUnlockInside_ctrl = -1; }; if (DZE_HeliLift) then { _hasAttached = _vehicle getVariable["hasAttached",false]; if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then { if (s_player_heli_detach < 0) then { dayz_myLiftVehicle = _vehicle; s_player_heli_detach = dayz_myLiftVehicle addAction [localize "STR_EPOCH_ACTIONS_DETACHVEHICLE","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true]; }; } else { dayz_myLiftVehicle removeAction s_player_heli_detach; s_player_heli_detach = -1; }; }; if (DZE_HaloJump) then { if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) > 400}) then { if (s_halo_action < 0) then { DZE_myHaloVehicle = _vehicle; s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true]; }; } else { DZE_myHaloVehicle removeAction s_halo_action; s_halo_action = -1; }; }; if (DZE_NameTags > 0) then { if (s_player_showname < 0 && !_isPZombie) then { if (DZE_NameTags < 2) then { s_player_showname = 1; player setVariable["DZE_display_name",true,true]; } else { s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false]; s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false]; }; }; }; if (_isPZombie) then { if (s_player_attack < 0) then { s_player_attack = player addAction [localize "STR_EPOCH_ACTIONS_ATTACK", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf", _cursorTarget, 6, false, true]; }; if (s_player_callzombies < 0) then { s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\pzombie\call_zombies.sqf",player, 5, true, false]; }; if (s_player_pzombiesvision < 0) then { s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"]; }; if (!isNull _cursorTarget && (player distance _cursorTarget < 3)) then { _isZombie = _cursorTarget isKindOf "zZombie_base"; _isHarvested = _cursorTarget getVariable["meatHarvested",false]; _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies if (!alive _cursorTarget && _isMan && !_isZombie && !_isHarvested) then { if (s_player_pzombiesfeed < 0) then { s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false]; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; }; // Increase distance only if AIR or SHIP _allowedDistance = if ((_cursorTarget isKindOf "Air") or (_cursorTarget isKindOf "Ship")) then {8} else {4}; if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target _typeOfCursorTarget = typeOf _cursorTarget; _isVehicle = _cursorTarget isKindOf "AllVehicles"; _isBicycle = _cursorTarget isKindOf "Bicycle"; _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies _isDestructable = _cursorTarget isKindOf "BuiltItems"; _isGenerator = _typeOfCursorTarget == "Generator_DZ"; //_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; //Checked in player_flipvehicle _isFuel = false; _hasBarrel = "ItemFuelBarrel" in _magazinesPlayer; _hasFuel20 = "ItemJerrycan" in _magazinesPlayer; _hasFuel5 = "ItemFuelcan" in _magazinesPlayer; _hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer)); _itemsPlayer = items player; _weaponsPlayer = weapons player; _hasCrowbar = "ItemCrowbar" in _itemsPlayer or "MeleeCrowbar" in _weaponsPlayer or dayz_onBack == "MeleeCrowbar"; _hasToolbox = "ItemToolbox" in _itemsPlayer; _hasbottleitem = (("ItemWaterBottle" in _magazinesPlayer) || {"ItemWaterBottleInfected" in _magazinesPlayer} || {"ItemWaterBottleSafe" in _magazinesPlayer} || {"ItemWaterBottleBoiled" in _magazinesPlayer}); _isAlive = alive _cursorTarget; _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName"); _isPlant = _typeOfCursorTarget in Dayz_plants; _istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent"); _upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3"]; _characterID = _cursorTarget getVariable ["CharacterID","0"]; if (DZE_permanentPlot) then { _id = _uid; _ownerID = _cursorTarget getVariable ["ownerPUID","0"]; } else { _id = dayz_characterID; _ownerID = _characterID; }; _isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"]; _isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin"); _isModular = _cursorTarget isKindOf "ModularItems"; _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"]; _player_deleteBuild = false; _player_lockUnlock_crtl = false; //fuel tanks if (_hasEmptyFuelCan) then { { if (_cursorTarget isKindOf _x) exitWith {_isFuel = true;}; } count dayz_fuelsources; }; //remove gathered plant if empty if (_isPlant) then { _cursorTarget call player_gather; }; //flip vehicle if (_isVehicle && {!_isMan} && {!(canMove _cursorTarget)} && {_isAlive} && {player distance _cursorTarget >= 2} && {(count (crew _cursorTarget))== 0} && {((vectorUp _cursorTarget) select 2) < 0.5}) then { if (s_player_flipveh < 0) then { s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true]; }; } else { player removeAction s_player_flipveh; s_player_flipveh = -1; }; //Allow player to fill Fuel can if (_hasEmptyFuelCan && {_isFuel} && {!a_player_jerryfilling} && {_isAlive}) then { if (s_player_fillfuel < 0) then { s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",_cursorTarget, 1, false, true]; }; } else { player removeAction s_player_fillfuel; s_player_fillfuel = -1; }; if (damage _cursorTarget < 1) then { //Allow player to fill vehicle 210L if (_hasBarrel && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then { if (s_player_fillfuel210 < 0) then { s_player_fillfuel210 = player addAction [format[localize "str_actions_medical_10",_text,"210"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelBarrel",_cursorTarget], 0, true, true]; }; } else { player removeAction s_player_fillfuel210; s_player_fillfuel210 = -1; }; //Allow player to fill vehicle 20L if (_hasFuel20 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then { if (s_player_fillfuel20 < 0) then { s_player_fillfuel20 = player addAction [format[localize "str_actions_medical_10",_text,"20"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemJerrycan",_cursorTarget], 0, true, true]; }; } else { player removeAction s_player_fillfuel20; s_player_fillfuel20 = -1; }; //Allow player to fill vehicle 5L if (_hasFuel5 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then { if (s_player_fillfuel5 < 0) then { s_player_fillfuel5 = player addAction [format[localize "str_actions_medical_10",_text,"5"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelcan",_cursorTarget], 0, true, true]; }; } else { player removeAction s_player_fillfuel5; s_player_fillfuel5 = -1; }; //Allow player to siphon vehicles if (_hasEmptyFuelCan && {!_isMan} && {_isVehicle} && {!_isBicycle} && {!a_player_jerryfilling} && {fuel _cursorTarget > 0}) then { if (s_player_siphonfuel < 0) then { s_player_siphonfuel = player addAction [format[localize "str_siphon_start"], "\z\addons\dayz_code\actions\siphonFuel.sqf",_cursorTarget, 0, true, true]; }; } else { player removeAction s_player_siphonfuel; s_player_siphonfuel = -1; }; } else { player removeAction s_player_fillfuel210; s_player_fillfuel210 = -1; player removeAction s_player_fillfuel20; s_player_fillfuel20 = -1; player removeAction s_player_fillfuel5; s_player_fillfuel5 = -1; player removeAction s_player_siphonfuel; s_player_siphonfuel = -1; }; //Fireplace Actions check if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then { _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0; //_hastinitem = {_x in boil_tin_cans} count _magazinesPlayer > 0; _hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz"]} count _magazinesPlayer > 0; //Cook Meat if (_hasRawMeat && !a_player_cooking) then { if (s_player_cook < 0) then { s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true]; }; }; //Boil Water if (_hasunboiledwater && !a_player_boil) then { if (s_player_boil < 0) then { s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true]; }; }; } else { if (a_player_cooking) then { player removeAction s_player_cook; s_player_cook = -1; }; if (a_player_boil) then { player removeAction s_player_boil; s_player_boil = -1; }; }; if (_isAlive) then { _restrict = _typeOfCursorTarget in DZE_restrictRemoval; //Allow player to remove objects with no ownership or access required if (!_restrict && (_isDestructable || _typeOfCursorTarget in DZE_isWreck || _typeOfCursorTarget in DZE_isWreckBuilding || _typeOfCursorTarget in DZE_isRemovable)) then { if (_hasToolbox && _hasCrowbar) then { _player_deleteBuild = true; }; }; //Allow player to remove objects only if they have proper ownership or access if (_restrict || _isModular || _isModularDoor || _isGenerator || _typeOfCursorTarget in DZE_isDestroyableStorage) then { if (_hasToolbox && _hasCrowbar) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then { _player_deleteBuild = true; }; }; }; if (_isVehicle) then { if ((_characterID != "0") && {!_isMan}) then { _player_lockUnlock_crtl = true; }; }; }; if (_player_deleteBuild) then { if (s_player_deleteBuild < 0) then { s_player_deleteBuild = player addAction [format[localize "STR_EPOCH_REMOVE",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, false, true]; }; } else { player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; }; //remove Own objects if (_ownerID == _id) then { //upgrade items if (_typeOfCursorTarget in _upgradeItems) then { if (s_player_upgradestorage < 0) then { _displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName"); s_player_upgradestorage = player addAction [format[localize "STR_EPOCH_UPGRADE",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_upgradestorage; s_player_upgradestorage = -1 }; if (_istypeTent) then { //Packing my tent if (s_player_packtent < 0) then { s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_packtent; s_player_packtent = -1; }; } else { player removeAction s_player_upgradestorage; s_player_upgradestorage = -1; player removeAction s_player_packtent; s_player_packtent = -1; }; //other tents if (_istypeTent) then { _hasIgnitors = {_x in DayZ_Ignitors} count _itemsPlayer > 0; if ((_hasFuel20 or _hasFuel5 or _hasBarrel) && _hasIgnitors) then { if (s_player_destroytent < 0) then { s_player_destroytent = player addAction [localize "str_actions_self_destroytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_destroytent; s_player_destroytent = -1; }; if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then { if (s_player_packtentinfected < 0) then { s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_packtentinfected; s_player_packtentinfected = -1; }; //sleep if (s_player_sleep < 0) then { s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_sleep; s_player_sleep = -1; }; //--------------------------------------Study Body----------------------------------------------// _isAnimal = _cursorTarget isKindOf "Animal"; _isZombie = _cursorTarget isKindOf "zZombie_base"; _isAlive = alive _cursorTarget; _isMan = _cursorTarget isKindOf "Man"; if (_isMan && {!_isAlive} && {!_isAnimal} && {!_isZombie} && {player distance _cursorTarget < 5}) then { if (_cursorTarget getVariable["bodyName",""] != "") then { if (s_player_studybody < 0) then { s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_studybody; s_player_studybody = -1; }; }; /* //Carbomb _hasCarBomb = "ItemCarBomb" in _magazinesPlayer; if (((_cursorTarget isKindOf "Car") || (_cursorTarget isKindOf "Air") || (_cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then { if (s_player_attach_bomb < 0) then { s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",_cursorTarget, 3, true, true]; }; } else { player removeAction s_player_attach_bomb; s_player_attach_bomb = -1; }; */ //Repairing Vehicles if (_isVehicle && {!_isMan} && {dayz_myCursorTarget != _cursorTarget} && {_hasToolbox} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}) then { if (s_player_repair_crtl < 0) then { dayz_myCursorTarget = _cursorTarget; _menu = dayz_myCursorTarget addAction [localize "str_actions_repairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false]; if (!_isBicycle) then { //Bike wheels should not give full size tires. Also model does not update to show removed wheels. if (!DZE_salvageLocked) then { if (!locked _cursorTarget) then { _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false]; s_player_repairActions set [count s_player_repairActions,_menu1]; }; } else { _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false]; s_player_repairActions set [count s_player_repairActions,_menu1]; }; }; s_player_repairActions set [count s_player_repairActions,_menu]; s_player_repair_crtl = 1; } else { {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions; s_player_repairActions = []; s_player_repair_crtl = -1; }; }; if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {speed player <= 1}) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; _allowed = ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4)); if (DZE_permanentPlot) then { if (s_player_plotManagement < 0 && _allowed) then { s_player_plotManagement = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false]; }; } else { if (s_player_maintain_area < 0) then { s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false]; s_player_maintain_area_force = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_FORCE_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "force", 5, false]; s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false]; }; }; if (s_player_plot_boundary < 0 && (_allowed or (_hasAccess select 1))) then { s_player_plot_boundary = player addAction [localize "STR_EPOCH_PLOTMANAGEMENT_SHOW_BOUNDARY", "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf", "", 1, false]; }; } else { player removeAction s_player_plotManagement; s_player_plotManagement = -1; player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_force; s_player_maintain_area_force = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; player removeAction s_player_plot_boundary; s_player_plot_boundary = -1; }; if (DZE_HeliLift) then { _liftHeli = objNull; _found = false; _allowTow = false; if ((count (crew _cursorTarget)) == 0) then { { if (!_allowTow) then { _allowTow = _cursorTarget isKindOf _x; }; } count DZE_HeliAllowToTow; }; if (_allowTow) then { { if (!_found) then { _posL = [_x] call FNC_getPos; _posC = [_cursorTarget] call FNC_getPos; _height = (_posL select 2) - (_posC select 2); _hasAttached = _x getVariable["hasAttached",false]; if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then { if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then { _liftHeli = _x; _found = true; }; }; }; } count (player nearEntities [DZE_HeliAllowTowFrom,15]); }; _attached = _cursorTarget getVariable["attached",false]; if (_found && {_allowTow} && {!locked _cursorTarget} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then { if (s_player_heli_lift < 0) then { s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true]; }; } else { player removeAction s_player_heli_lift; s_player_heli_lift = -1; }; }; // Allow Owner to lock and unlock vehicle if (_player_lockUnlock_crtl) then { if (s_player_lockUnlock_crtl < 0) then { _totalKeys = call epoch_tempKeys; _temp_keys = _totalKeys select 0; _temp_keys_names = _totalKeys select 1; _hasKey = _characterID in _temp_keys; _oldOwner = (_characterID == _uid); if (locked _cursorTarget) then { if (_hasKey || _oldOwner) then { _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (_temp_keys find _characterID))], 2, true, true]; s_player_lockunlock set [count s_player_lockunlock,_unlock]; s_player_lockUnlock_crtl = 1; } else { if (_hasHotwireKit) then { _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true]; } else { _unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, false, true]; }; s_player_lockunlock set [count s_player_lockunlock,_unlock]; s_player_lockUnlock_crtl = 1; }; } else { if (_hasKey || _oldOwner) then { _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true]; s_player_lockunlock set [count s_player_lockunlock,_lock]; // =========================================================================== // @UPDATED: PAINT VEHICLES // =========================================================================== /* if (_typeOfCursorTarget in ColourVehicles) then { private "_paintVehicle"; _paintVehicle = player addAction ["Paint vehicle", "dayz_code\actions\player_paint_init.sqf",_cursorTarget, 2, false, true]; s_player_lockunlock set [count s_player_lockunlock,_paintVehicle]; }; */ // =========================================================================== s_player_lockUnlock_crtl = 1; }; }; }; } else { {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; }; // gear access on surrendered player if (isPlayer _cursorTarget && {_isAlive} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then { if (s_player_SurrenderedGear < 0) then { s_player_SurrenderedGear = player addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true]; }; } else { player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; }; // Allow manage door if (DZE_doorManagement && (_typeOfCursorTarget in DZE_DoorsLocked)) then { // Check player access _hasAccess = [player, _cursorTarget] call FNC_check_access; if (s_player_manageDoor < 0 && ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4) or (_hasAccess select 5) or (_hasAccess select 6))) then { s_player_manageDoor = player addAction [format["<t color='#0059FF'>%1</t>", localize "STR_EPOCH_ACTIONS_MANAGEDOOR"], "\z\addons\dayz_code\actions\doorManagement\initDoorManagement.sqf", _cursorTarget, 5, false]; }; } else { player removeAction s_player_manageDoor; s_player_manageDoor = -1; }; //Allow owner to unlock vault if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then { if (s_player_unlockvault < 0) then { if (_typeOfCursorTarget in DZE_LockedStorage) then { if (_characterID == dayz_combination || _ownerID == _uid) then { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true]; s_player_combi set [count s_player_combi,_combi]; } else { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true]; s_player_combi set [count s_player_combi,_combi]; }; s_player_unlockvault = 1; } else { if (_characterID != dayz_combination && _ownerID != _uid) then { _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true]; s_player_combi set [count s_player_combi,_combi]; s_player_unlockvault = 1; }; }; }; } else { {player removeAction _x} count s_player_combi;s_player_combi = []; s_player_unlockvault = -1; }; //Allow owner to pack vault if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then { if (s_player_lockvault < 0) then { if (_characterID == dayz_combination || _ownerID == _uid) then { s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true]; }; }; if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == _uid)) then { s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; }; //Player Deaths if (_typeOfCursorTarget == "Info_Board_EP1") then { if (s_player_information < 0) then { s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true]; }; } else { player removeAction s_player_information; s_player_information = -1; }; //Fuel Pump if (_typeOfCursorTarget in dayz_fuelpumparray) then { if (s_player_fuelauto < 0) then { // check if Generator_DZ is running within 30 meters _findNearestGen = {((alive _x) && (_x getVariable ["GeneratorRunning",false]))} count (([player] call FNC_getPos) nearObjects ["Generator_DZ",30]); // show that pump needs power if no generator nearby. if (_findNearestGen > 0) then { s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true]; } else { s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true]; }; }; } else { player removeAction s_player_fuelauto; s_player_fuelauto = -1; }; //Fuel Pump on truck if (_typeOfCursorTarget in DZE_fueltruckarray && _isAlive) then { if (s_player_fuelauto2 < 0) then { // show that fuel truck pump needs power. if (isEngineOn _cursorTarget) then { s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true]; } else { s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true]; }; }; } else { player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; }; // inplace upgrade tool if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then { if ((s_player_lastTarget select 0) != _cursorTarget) then { if (s_player_upgrade_build > 0) then { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; }; if (s_player_upgrade_build < 0) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; _upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding"); if (((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) && (count _upgrade) > 0) then { s_player_lastTarget set [0,_cursorTarget]; s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true]; }; }; } else { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; // downgrade system if ((DZE_Lock_Door == _characterID) && {!keypadCancel} && {_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then { if ((s_player_lastTarget select 1) != _cursorTarget) then { if (s_player_downgrade_build > 0) then { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; }; if (s_player_downgrade_build < 0) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then { s_player_lastTarget set [1,_cursorTarget]; s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true]; }; }; } else { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; // inplace maintenance tool if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ"}) then { if ((s_player_lastTarget select 2) != _cursorTarget) then { if (s_player_maint_build > 0) then { player removeAction s_player_maint_build; s_player_maint_build = -1; }; }; if (s_player_maint_build < 0) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then { _text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)"; s_player_lastTarget set [2,_cursorTarget]; s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true]; }; }; } else { player removeAction s_player_maint_build; s_player_maint_build = -1; }; //Start Generator if (_isGenerator) then { if (s_player_fillgen < 0) then { // check if not running if (_cursorTarget getVariable ["GeneratorRunning", false]) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true]; } else { // check if not filled and player has jerry. if (_cursorTarget getVariable ["GeneratorFilled", false]) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true]; } else { if (_hasFuel20 or _hasFuel5 or _hasBarrel) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true]; }; }; }; }; } else { player removeAction s_player_fillgen; s_player_fillgen = -1; }; //---------------------------------------------------------------------------------------------------// // ChocsThunder private ["_chocweed"]; _isAnimal = _cursorTarget isKindOf "Animal"; _ChocWeed = _cursorTarget isKindOf "Fiberplant"; _isZombie = _cursorTarget isKindOf "zZombie_base"; //---------------------------------------------------------------------------------------------------// if (_isMan && {!_isAlive} && {!_isAnimal} && {!_isZombie} && {player distance _cursorTarget < 5}) then { if (s_player_checkWallet < 0) then { s_player_checkWallet = player addAction [format ["<t color=""#FFD000"">Check Wallet</t>"], "dayz_code\external\zsc\checkWallet.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_checkWallet; s_player_checkWallet = -1; }; //---------------------------------------------------------------------------------------------------// if (_typeOfCursorTarget in DZE_MoneyStorageClasses && {!locked _cursorTarget} && !(_typeOfCursorTarget in DZE_LockedStorage) && {player distance _cursorTarget < 5}) then { if (s_bank_dialog < 0) then { s_bank_dialog = player addAction [format ["<t color=""#FF8C00"">STORE COINS IN SAFE</t>"], "dayz_code\external\zsc\bankDialog.sqf",_cursorTarget, 1, true, true]; }; } else { player removeAction s_bank_dialog; s_bank_dialog = -1; }; //---------------------------------------------------------------------------------------------------// if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in ZSC_bankTraders} && {!_isPZombie}) then { if (s_bank_dialog1 < 0) then { s_bank_dialog1 = player addAction ["Bank Teller","dayz_code\external\zsc\atmDialog.sqf",_cursorTarget,3,true,true]; }; } else { player removeAction s_bank_dialog1; s_bank_dialog1 = -1; }; if (_typeOfCursorTarget in ZSC_bankObjects && {player distance _cursorTarget < 5}) then { if (s_bank_dialog2 < 0) then { s_bank_dialog2 = player addAction ["<t color=""#FFBF00"">BANK ACCOUNT</t>","dayz_code\external\zsc\atmDialog.sqf",_cursorTarget,3,true,true]; }; } else { player removeAction s_bank_dialog2; s_bank_dialog2 = -1; }; //---------------------------------------------------------------------------------------------------// if (_isAlive && {_typeOfCursorTarget in AllPlayers} && {isPlayer _cursorTarget}) then { if (s_givemoney_dialog < 0) then { s_givemoney_dialog = player addAction [format ["<t color=""#0096FF"">Trade with %1</t>",name _cursorTarget], "dayz_code\external\zsc\givePlayer.sqf",_cursorTarget, 3, true, true]; }; } else { player removeAction s_givemoney_dialog; s_givemoney_dialog = -1; }; //---------------------------------------------------------------------------------------------------// if(_chocweed && (player distance _cursorTarget < 4)) then { if (s_player_chocweed < 0) then { s_player_chocweed = player addAction ["<t color='#A2FF00'>Harvest Weed</t>", "dayz_code\actions\player_getweed.sqf", _cursorTarget, 5, false]; }; } else { player removeAction s_player_chocweed; s_player_chocweed = -1; }; //---------------------------------------------------------------------------------------------------// private ["_clothesTaken"]; _clothesTaken = _cursorTarget getVariable["clothesTaken",false]; _isZombie = _cursorTarget isKindOf "zZombie_base"; if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then { if (s_player_clothes < 0) then { s_player_clothes = player addAction [format["<t color='#FFBF00'>Take Clothes</t>"], "dayz_code\actions\player_takeClothes.sqf",_cursorTarget,0, false,true]; }; } else { player removeAction s_player_clothes; s_player_clothes = -1; }; //---------------------------------------------------------------------------------------------------// if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then { if (s_player_dance < 0) then { s_player_dance = player addAction [format["<t color='#FFBA8F'>Fire Dance!</t>"], "dayz_code\actions\player_campdance.sqf",_cursorTarget,0, false,true]; }; } else { player removeAction s_player_dance; s_player_dance = -1; }; //---------------------------------------------------------------------------------------------------// //if (_isMan && {!_isAlive} && {!_isAnimal} && {!_isZombie} && {player distance _cursorTarget < 5}) then { //if (s_player_chtb < 0) then { // s_player_chtb = player addAction ["<t color='#A2FF00'>Teabag Corpse</t>", "dayz_code\actions\player_taunt.sqf", _cursorTarget, 5, false]; // }; //} else { // player removeAction s_player_chtb; // s_player_chtb = -1; //}; //---------------------------------------------------------------------------------------------------// if (_typeOfCursorTarget in DZE_LockableStorage && (_hasHotwireKit)) then { if (s_player_hotwirevault < 0) then { s_player_hotwirevault = player addaction [("<t color=""#F200CE"">" + ("Crack Code") +"</t>"), "dayz_code\actions\player_crackcode.sqf",_cursorTarget, 0, false, true, "", ""]; }; } else { player removeAction s_player_hotwirevault; s_player_hotwirevault = -1; }; //---------------------------------------------------------------------------------------------------// private ["_Bombable","_hasPipeBomb"]; _Bombable = _typeOfCursorTarget in DZE_Bombable; _hasPipeBomb= "PipeBomb" in _magazinesPlayer; if(_Bombable && (_hasPipeBomb)) then { if (s_player_placebomb < 0) then { _displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName"); s_player_placebomb = player addAction [format ["<t color=""#F200CE"">Attach Bomb to %1</t>",_displayName], "dayz_code\actions\player_bombobject.sqf",_cursorTarget, 3, true, true]; }; } else { player removeAction s_player_placebomb; s_player_placebomb = -1; }; //---------------------------------------------------------------------------------------------------// //Garage if ((_typeOfCursorTarget in vg_List) && (player distance _cursorTarget < 5)) then { _hasAccess = [player,_cursorTarget] call FNC_check_access; if (s_garage_dialog < 0 && ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4) or (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in vg_list}))) then { s_garage_dialog = player addAction [localize "STR_VG_VIRTUAL_GARAGE","dayz_code\external\virtualGarage\virtualGarage.sqf",_cursorTarget,3,false,true]; }; } else { player removeAction s_garage_dialog; s_garage_dialog = -1; }; if (!_isAlive && {!(_cursorTarget isKindOf "zZombie_base")} && {!(_cursorTarget isKindOf "Animal")} && {_canDo} && {_isMan}) then { _isButchered = _cursorTarget getVariable ["bodyButchered",false]; if (!_isButchered) then { if ("ItemEtool" in _itemsPlayer) then { if (s_player_bury_human < 0) then { s_player_bury_human = player addAction ["<t color='#0096ff'>Bury Body</t>","dayz_code\external\burybody\buryActions.sqf",[_cursorTarget,"bury"],0,false,true]; } } else { player removeAction s_player_bury_human; s_player_bury_human = -1; }; if ({_x in ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnifeBlunt"]} count _itemsPlayer > 0) then { if (s_player_butcher_human < 0) then { s_player_butcher_human = player addAction ["<t color='#0096ff'>Butcher Corpse</t>","dayz_code\external\burybody\buryActions.sqf",[_cursorTarget,"butcher"],0,false,true]; }; } else { player removeAction s_player_butcher_human; s_player_butcher_human = -1; }; }; }; //-----------------------------------------------------------------------------------------------------------------------------------------------------------------// // All Traders if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders} && {!_isPZombie}) then { if (s_player_parts_crtl < 0) then { _humanity = player getVariable ["humanity",0]; _traderMenu = call compile format["menu_%1;",_typeOfCursorTarget]; _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW"; _humanity_logic = false; if ((_traderMenu select 2) == "friendly") then { _humanity_logic = (_humanity < -5000); }; if ((_traderMenu select 2) == "hostile") then { _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH"; _humanity_logic = (_humanity > -5000); }; if ((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < 5000); }; if (_humanity_logic) then { _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false]; s_player_parts set [count s_player_parts,_cancel]; } else { // Static Menu { _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true]; s_player_parts set [count s_player_parts,_buy]; } count (_traderMenu select 1); if (DZE_ConfigTrader) then { _buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false]; s_player_parts set [count s_player_parts,_buyV]; } else { // Database menu _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false]; s_player_parts set [count s_player_parts,_buy]; }; }; s_player_parts_crtl = 1; }; } else { {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; }; if (dayz_tameDogs) then { //Dog _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0; if (_isDog && {_hasRawMeat} && {_isAlive} && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}) then { if (s_player_tamedog < 0) then { s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\dog\tame_dog.sqf", _cursorTarget, 1, false, true]; }; } else { player removeAction s_player_tamedog; s_player_tamedog = -1; }; if (_isDog && {_ownerID == _id} && {_isAlive}) then { if (s_player_feeddog < 0 && _hasRawMeat) then { s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true]; }; if (s_player_waterdog < 0 && _hasbottleitem) then { s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true]; }; if (s_player_staydog < 0) then { if (_dogHandle getFSMVariable "_actionLieDown") then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; }; s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true]; }; if (s_player_trackdog < 0) then { s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true]; }; if (s_player_barkdog < 0) then { s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true]; }; if (s_player_warndog < 0) then { _warn = _dogHandle getFSMVariable "_watchDog"; if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; }; s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true]; }; if (s_player_followdog < 0) then { s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true]; }; } else { player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; }; }; } else { //Engineering player removeAction s_player_plot_boundary; s_player_plot_boundary = -1; player removeAction s_player_plotManagement; s_player_plotManagement = -1; {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = []; player removeAction s_player_repair_crtl; s_player_repair_crtl = -1; dayz_myCursorTarget = objNull; player removeAction s_player_flipveh; s_player_flipveh = -1; player removeAction s_player_sleep; s_player_sleep = -1; player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; player removeAction s_player_cook; s_player_cook = -1; player removeAction s_player_boil; s_player_boil = -1; player removeAction s_player_fireout; s_player_fireout = -1; player removeAction s_player_packtent; s_player_packtent = -1; player removeAction s_player_packtentinfected; s_player_packtentinfected = -1; player removeAction s_player_fillfuel; s_player_fillfuel = -1; player removeAction s_player_studybody; s_player_studybody = -1; //fuel player removeAction s_player_fillfuel210; s_player_fillfuel210 = -1; player removeAction s_player_fillfuel20; s_player_fillfuel20 = -1; player removeAction s_player_fillfuel5; s_player_fillfuel5 = -1; //Allow player to siphon vehicle fuel player removeAction s_player_siphonfuel; s_player_siphonfuel = -1; //Allow player to gather player removeAction s_player_gather; s_player_gather = -1; player removeAction s_player_destroytent; s_player_destroytent = -1; // player removeAction s_player_attach_bomb; // s_player_attach_bomb = -1; //debug //player removeAction s_player_debugCheck; //s_player_debugCheck = -1; player removeAction s_player_upgradestorage; s_player_upgradestorage = -1; {player removeAction _x} count s_player_combi;s_player_combi = []; s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull]; {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_force; s_player_maintain_area_force = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; player removeAction s_player_tamedog; s_player_tamedog = -1; player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; player removeAction s_player_unlockvault; s_player_unlockvault = -1; player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; player removeAction s_player_information; s_player_information = -1; player removeAction s_player_fillgen; s_player_fillgen = -1; player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; player removeAction s_player_maint_build; s_player_maint_build = -1; player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; player removeAction s_player_towing; s_player_towing = -1; player removeAction s_player_fuelauto; s_player_fuelauto = -1; player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; player removeAction s_player_manageDoor; s_player_manageDoor = -1; //----------------------------------------------------------// player removeAction s_givemoney_dialog; s_givemoney_dialog = -1; player removeAction s_bank_dialog; s_bank_dialog = -1; player removeAction s_player_checkWallet; s_player_checkWallet = -1; player removeAction s_player_chocweed; s_player_chocweed = -1; player removeAction s_player_clothes; s_player_clothes = -1; player removeAction s_player_dance; s_player_dance = -1; player removeAction s_player_chtb; s_player_chtb = -1; player removeAction s_bank_dialog; s_bank_dialog = -1; player removeAction s_bank_dialog1; s_bank_dialog1 = -1; player removeAction s_bank_dialog2; s_bank_dialog2 = -1; player removeAction s_player_placebomb; s_player_placebomb = -1; player removeAction s_garage_dialog; s_garage_dialog = -1; player removeAction s_player_hotwirevault; s_player_hotwirevault = -1; player removeAction s_player_bury_human; s_player_bury_human = -1; player removeAction s_player_butcher_human; s_player_butcher_human = -1; }; //Dog actions on player self if (_dogHandle > 0) then { _dog = _dogHandle getFSMVariable "_dog"; if (isNil "_dog") exitWith {}; if (isNil "_ownerID") then {_ownerID = "0"}; if (_canDo && !_inVehicle && alive _dog && !(_ownerID in [dayz_characterID,_uid])) then { if (s_player_movedog < 0) then { s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID",0], 1, false, true]; }; if (s_player_speeddog < 0) then { _text = localize "str_epoch_player_249"; _speed = 0; if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; }; s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true]; }; if (s_player_calldog < 0) then { s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID",0], true], 2, false, true]; }; }; } else { player removeAction s_player_movedog; s_player_movedog = -1; player removeAction s_player_speeddog; s_player_speeddog = -1; player removeAction s_player_calldog; s_player_calldog = -1; }; //Monitor player setVariable ["selfActions", diag_ticktime, false]; Link to comment Share on other sites More sharing options...
0 JakeQue Posted May 7, 2018 Author Report Share Posted May 7, 2018 And also the animals are displaying the "Take Clothes" option xD Would appreciate any help! Link to comment Share on other sites More sharing options...
0 totis Posted May 8, 2018 Report Share Posted May 8, 2018 This is the default fn_selfactions.sqf file plus the bury-gut code added Spoiler scriptName "Functions\misc\fn_selfActions.sqf"; /*********************************************************** ADD ACTIONS FOR SELF - Function - [] call fnc_usec_selfActions; ************************************************************/ private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names","_restrict", "_hasKey","_oldOwner","_hasAttached","_isZombie","_isHarvested","_isMan","_isFuel","_hasRawMeat","_hastinitem","_player_deleteBuild", "_player_lockUnlock_crtl","_displayName","_hasIgnitors","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached", "_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget", "_isVehicle","_isBicycle","_isDestructable","_isGenerator","_ownerID","_isVehicletype","_hasBarrel","_hasFuel20","_hasFuel5","_hasEmptyFuelCan", "_itemsPlayer","_hasToolbox","_hasbottleitem","_isAlive","_isPlant","_istypeTent","_upgradeItems","_isDisallowRefuel","_isDog", "_isModular","_isModularDoor","_isHouse","_isGateOperational","_isGateLockable","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock", "_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo", "_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar", "_allowed","_hasAccess","_uid","_myCharID","_isLocked"]; _vehicle = vehicle player; _inVehicle = (_vehicle != player); _cursorTarget = cursorTarget; _primaryWeapon = primaryWeapon player; _currentWeapon = currentWeapon player; _magazinesPlayer = magazines player; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder); //_canDrink = count nearestObjects [getPosATL player, ["Land_pumpa","Land_water_tank"], 2] > 0; _uid = getPlayerUID player; _nearLight = nearestObject [player,"LitObject"]; _canPickLight = false; _myCharID = player getVariable ["CharacterID","0"]; _vehicleOwnerID = _vehicle getVariable ["CharacterID","0"]; _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer; _isPZombie = player isKindOf "PZombie_VB"; _dogHandle = player getVariable ["dogID",0]; if (!isNull _nearLight) then { if (_nearLight distance player < 4) then { _canPickLight = isNull (_nearLight getVariable ["owner",objNull]); }; }; //Grab Flare if (_canPickLight && !dayz_hasLight && !_isPZombie) then { if (s_player_grabflare < 0) then { _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName"); s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true]; s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true]; }; } else { player removeAction s_player_grabflare; player removeAction s_player_removeflare; s_player_grabflare = -1; s_player_removeflare = -1; }; if (s_player_equip_carry < 0) then { if (dayz_onBack != "" && { !_inVehicle && { !_onLadder && { !r_player_unconscious } } }) then { dz_plr_carryActionItem = dayz_onBack; _text = getText (configFile >> "CfgWeapons" >> dz_plr_carryActionItem >> "displayName"); s_player_equip_carry = player addAction [ format [localize "STR_ACTIONS_WEAPON", _text], "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf", nil, 0.5, false, true]; }; } else { if (dayz_onBack != dz_plr_carryActionItem || { _inVehicle || { _onLadder || { r_player_unconscious } } } ) then { player removeAction s_player_equip_carry; s_player_equip_carry = -1; }; }; /*if (dayz_onBack != "" /*&& !dayz_onBackActive && !_inVehicle && !_onLadder && !r_player_unconscious) then { if (s_player_equip_carry < 0) then { _text = getText (configFile >> "CfgWeapons" >> dayz_onBack >> "displayName"); s_player_equip_carry = player addAction [format[localize "STR_ACTIONS_WEAPON", _text], "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf", nil, 0.5, false, true]; }; } else { player removeAction s_player_equip_carry; s_player_equip_carry = -1; };*/ //fishing if ((_currentWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {!_inVehicle} && {!dayz_isSwimming}) then { if (s_player_fishing < 0) then { s_player_fishing = player addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",player, 0.5, false, true]; }; } else { player removeAction s_player_fishing; s_player_fishing = -1; }; if ((_primaryWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {_inVehicle && (driver _vehicle != player)}) then { if (s_player_fishing_veh < 0) then { s_player_fishing_veh = _vehicle addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",_vehicle, 0.5, false, true]; }; } else { _vehicle removeAction s_player_fishing_veh; s_player_fishing_veh = -1; }; /* //Allows drinking from hands at ponds and ambient wells, but may negatively impact performance if (_canDo && !_inVehicle && !dayz_isSwimming && ((call fn_nearWaterHole) select 0)) then { if (s_player_Drinkfromhands < 0) then { s_player_Drinkfromhands = player addAction [localize "STR_ACTIONS_DRINK2", "\z\addons\dayz_code\actions\water_fill.sqf","hands", 0.5, false, true]; }; } else { if (s_player_Drinkfromhands >= 0) then { player removeAction s_player_Drinkfromhands; s_player_Drinkfromhands = -1; }; }; */ if (_inVehicle) then { DZE_myVehicle = _vehicle; if (_vehicleOwnerID != "0" && _canDo) then { if (s_player_lockUnlockInside_ctrl < 0) then { _totalKeys = call epoch_tempKeys; _temp_keys = _totalKeys select 0; _temp_keys_names = _totalKeys select 1; _hasKey = _vehicleOwnerID in _temp_keys; _oldOwner = (_vehicleOwnerID == _uid); _text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName"); if (locked DZE_myVehicle) then { if (_hasKey || _oldOwner) then { _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[DZE_myVehicle,(_temp_keys_names select (_temp_keys find _vehicleOwnerID))], 2, false, true]; s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock]; s_player_lockUnlockInside_ctrl = 1; } else { if (_hasHotwireKit) then { _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",DZE_myVehicle, 2, true, true]; } else { _unlock = DZE_myVehicle addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",DZE_myVehicle, 2, true, true]; }; s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock]; s_player_lockUnlockInside_ctrl = 1; }; } else { if (_hasKey || _oldOwner) then { _lock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",DZE_myVehicle, 1, false, true]; s_player_lockUnlockInside set [count s_player_lockUnlockInside,_lock]; s_player_lockUnlockInside_ctrl = 1; }; }; }; } else { {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = []; s_player_lockUnlockInside_ctrl = -1; }; } else { {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = []; s_player_lockUnlockInside_ctrl = -1; }; if (DZE_HeliLift) then { _hasAttached = _vehicle getVariable["hasAttached",false]; if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then { if (s_player_heli_detach < 0) then { dayz_myLiftVehicle = _vehicle; s_player_heli_detach = dayz_myLiftVehicle addAction [localize "STR_EPOCH_ACTIONS_DETACHVEHICLE","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true]; }; } else { dayz_myLiftVehicle removeAction s_player_heli_detach; s_player_heli_detach = -1; }; }; if (DZE_HaloJump) then { if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) > 400}) then { if (s_halo_action < 0) then { DZE_myHaloVehicle = _vehicle; s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true]; }; } else { DZE_myHaloVehicle removeAction s_halo_action; s_halo_action = -1; }; }; if (DZE_NameTags > 0) then { if (s_player_showname < 0 && !_isPZombie) then { if (DZE_NameTags < 2) then { s_player_showname = 1; player setVariable["DZE_display_name",true,true]; } else { s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false]; s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false]; }; }; }; if (_isPZombie) then { if (s_player_attack < 0) then { s_player_attack = player addAction [localize "STR_EPOCH_ACTIONS_ATTACK", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf", _cursorTarget, 6, false, true]; }; if (s_player_callzombies < 0) then { s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\pzombie\call_zombies.sqf",player, 5, true, false]; }; if (s_player_pzombiesvision < 0) then { s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"]; }; if (!isNull _cursorTarget && (player distance _cursorTarget < 3)) then { _isZombie = _cursorTarget isKindOf "zZombie_base"; _isHarvested = _cursorTarget getVariable["meatHarvested",false]; _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies if (!alive _cursorTarget && _isMan && !_isZombie && !_isHarvested) then { if (s_player_pzombiesfeed < 0) then { s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false]; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; }; // Increase distance only if AIR or SHIP _allowedDistance = if ((_cursorTarget isKindOf "Air") or (_cursorTarget isKindOf "Ship")) then {8} else {4}; if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target _typeOfCursorTarget = typeOf _cursorTarget; _isVehicle = _cursorTarget isKindOf "AllVehicles"; _isBicycle = _cursorTarget isKindOf "Bicycle"; _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies _isDestructable = _cursorTarget isKindOf "BuiltItems"; _isGenerator = _typeOfCursorTarget == "Generator_DZ"; _isLocked = locked _cursorTarget; //_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; //Checked in player_flipvehicle _isFuel = false; _hasBarrel = "ItemFuelBarrel" in _magazinesPlayer; _hasFuel20 = "ItemJerrycan" in _magazinesPlayer; _hasFuel5 = "ItemFuelcan" in _magazinesPlayer; _hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer)); _itemsPlayer = items player; _weaponsPlayer = weapons player; _hasCrowbar = "ItemCrowbar" in _itemsPlayer or "MeleeCrowbar" in _weaponsPlayer or dayz_onBack == "MeleeCrowbar"; _hasToolbox = "ItemToolbox" in _itemsPlayer; _hasbottleitem = (("ItemWaterBottle" in _magazinesPlayer) || {"ItemWaterBottleInfected" in _magazinesPlayer} || {"ItemWaterBottleSafe" in _magazinesPlayer} || {"ItemWaterBottleBoiled" in _magazinesPlayer}); _isAlive = alive _cursorTarget; _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName"); _isPlant = _typeOfCursorTarget in Dayz_plants; _istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent"); _upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3"]; _characterID = _cursorTarget getVariable ["CharacterID","0"]; if (DZE_permanentPlot) then { _id = _uid; _ownerID = _cursorTarget getVariable ["ownerPUID","0"]; } else { _id = _myCharID; _ownerID = _characterID; }; _isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"]; _isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin"); _isModular = _cursorTarget isKindOf "ModularItems"; _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"]; _player_deleteBuild = false; _player_lockUnlock_crtl = false; //fuel tanks if (_hasEmptyFuelCan) then { { if (_cursorTarget isKindOf _x) exitWith {_isFuel = true;}; } count dayz_fuelsources; }; //remove gathered plant if empty if (_isPlant) then { _cursorTarget call player_gather; }; //flip vehicle if (_isVehicle && {!_isMan} && {!(canMove _cursorTarget)} && {_isAlive} && {player distance _cursorTarget >= 2} && {(count (crew _cursorTarget))== 0} && {((vectorUp _cursorTarget) select 2) < 0.5}) then { if (s_player_flipveh < 0) then { s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true]; }; } else { player removeAction s_player_flipveh; s_player_flipveh = -1; }; //Allow player to fill Fuel can if (_hasEmptyFuelCan && _isFuel && _isAlive) then { if (s_player_fillfuel < 0) then { s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",_cursorTarget, 1, false, true]; }; } else { player removeAction s_player_fillfuel; s_player_fillfuel = -1; }; if (damage _cursorTarget < 1) then { //Allow player to fill vehicle 210L if (_hasBarrel && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then { if (s_player_fillfuel210 < 0) then { s_player_fillfuel210 = player addAction [format[localize "str_actions_medical_10",_text,"210"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelBarrel",_cursorTarget], 0, true, true]; }; } else { player removeAction s_player_fillfuel210; s_player_fillfuel210 = -1; }; //Allow player to fill vehicle 20L if (_hasFuel20 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then { if (s_player_fillfuel20 < 0) then { s_player_fillfuel20 = player addAction [format[localize "str_actions_medical_10",_text,"20"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemJerrycan",_cursorTarget], 0, true, true]; }; } else { player removeAction s_player_fillfuel20; s_player_fillfuel20 = -1; }; //Allow player to fill vehicle 5L if (_hasFuel5 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then { if (s_player_fillfuel5 < 0) then { s_player_fillfuel5 = player addAction [format[localize "str_actions_medical_10",_text,"5"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelcan",_cursorTarget], 0, true, true]; }; } else { player removeAction s_player_fillfuel5; s_player_fillfuel5 = -1; }; /* Vanilla generator is currently not functional. Vanilla generator refuel actions removed for now. Epoch generator fill action is below. */ //Allow player to siphon vehicles if (_hasEmptyFuelCan && {!_isMan} && {_isVehicle} && {!_isBicycle} && {fuel _cursorTarget > 0}) then { if (s_player_siphonfuel < 0) then { s_player_siphonfuel = player addAction [format[localize "str_siphon_start"], "\z\addons\dayz_code\actions\siphonFuel.sqf",_cursorTarget, 0, true, true]; }; } else { player removeAction s_player_siphonfuel; s_player_siphonfuel = -1; }; } else { player removeAction s_player_fillfuel210; s_player_fillfuel210 = -1; player removeAction s_player_fillfuel20; s_player_fillfuel20 = -1; player removeAction s_player_fillfuel5; s_player_fillfuel5 = -1; player removeAction s_player_siphonfuel; s_player_siphonfuel = -1; }; //Fireplace Actions check if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then { _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0; //_hastinitem = {_x in boil_tin_cans} count _magazinesPlayer > 0; _hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz"]} count _magazinesPlayer > 0; //Cook Meat if (_hasRawMeat && !a_player_cooking) then { if (s_player_cook < 0) then { s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true]; }; }; //Boil Water if (_hasunboiledwater && !a_player_boil) then { if (s_player_boil < 0) then { s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true]; }; }; } else { if (a_player_cooking) then { player removeAction s_player_cook; s_player_cook = -1; }; if (a_player_boil) then { player removeAction s_player_boil; s_player_boil = -1; }; }; if (_isAlive) then { _restrict = _typeOfCursorTarget in DZE_restrictRemoval; //Allow player to remove objects with no ownership or access required if (!_restrict && (_isDestructable || _typeOfCursorTarget in DZE_isWreck || _typeOfCursorTarget in DZE_isWreckBuilding || _typeOfCursorTarget in DZE_isRemovable)) then { if (_hasToolbox && _hasCrowbar) then { _player_deleteBuild = true; }; }; //Allow player to remove objects only if they have proper ownership or access if (_restrict || _isModular || _isModularDoor || _isGenerator || _typeOfCursorTarget in DZE_isDestroyableStorage) then { if (_hasToolbox && _hasCrowbar) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then { _player_deleteBuild = true; }; }; }; if (_isVehicle) then { if ((_characterID != "0") && {!_isMan}) then { _player_lockUnlock_crtl = true; }; }; }; if (_player_deleteBuild) then { if (s_player_deleteBuild < 0) then { s_player_deleteBuild = player addAction [format[localize "STR_EPOCH_REMOVE",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, false, true]; }; } else { player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; }; //remove Own objects if (_ownerID == _id) then { //upgrade items if (_typeOfCursorTarget in _upgradeItems) then { if (s_player_upgradestorage < 0) then { _displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName"); s_player_upgradestorage = player addAction [format[localize "STR_EPOCH_UPGRADE",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_upgradestorage; s_player_upgradestorage = -1 }; if (_istypeTent) then { //Packing my tent if (s_player_packtent < 0) then { s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_packtent; s_player_packtent = -1; }; } else { player removeAction s_player_upgradestorage; s_player_upgradestorage = -1; player removeAction s_player_packtent; s_player_packtent = -1; }; //other tents if (_istypeTent) then { _hasIgnitors = {_x in DayZ_Ignitors} count _itemsPlayer > 0; if ((_hasFuel20 or _hasFuel5 or _hasBarrel) && _hasIgnitors) then { if (s_player_destroytent < 0) then { s_player_destroytent = player addAction [localize "str_actions_self_destroytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_destroytent; s_player_destroytent = -1; }; if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then { if (s_player_packtentinfected < 0) then { s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_packtentinfected; s_player_packtentinfected = -1; }; //sleep if (s_player_sleep < 0) then { s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_sleep; s_player_sleep = -1; }; //Study Body if (_cursorTarget getVariable["bodyName",""] != "") then { if (s_player_studybody < 0) then { s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_studybody; s_player_studybody = -1; }; /* //Carbomb _hasCarBomb = "ItemCarBomb" in _magazinesPlayer; if (((_cursorTarget isKindOf "Car") || (_cursorTarget isKindOf "Air") || (_cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then { if (s_player_attach_bomb < 0) then { s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",_cursorTarget, 3, true, true]; }; } else { player removeAction s_player_attach_bomb; s_player_attach_bomb = -1; }; */ //Repairing Vehicles if (_isVehicle && {!_isMan} && {dayz_myCursorTarget != _cursorTarget} && {_hasToolbox} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}) then { if (s_player_repair_crtl < 0) then { dayz_myCursorTarget = _cursorTarget; _menu = dayz_myCursorTarget addAction [localize "str_actions_repairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false]; if (!_isBicycle) then { //Bike wheels should not give full size tires. Also model does not update to show removed wheels. if (!DZE_salvageLocked) then { if (!_isLocked) then { _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false]; s_player_repairActions set [count s_player_repairActions,_menu1]; }; } else { _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false]; s_player_repairActions set [count s_player_repairActions,_menu1]; }; }; s_player_repairActions set [count s_player_repairActions,_menu]; s_player_repair_crtl = 1; } else { {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions; s_player_repairActions = []; s_player_repair_crtl = -1; }; }; /* //Vanilla base building currently not used in Epoch // House locking and unlocking _isHouse = _typeOfCursorTarget in ["SurvivorWorkshopAStage5", "SurvivorWorkshopBStage5", "SurvivorWorkshopCStage5"]; _isGateOperational = _typeOfCursorTarget in ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_1","MetalGate_2","MetalGate_3","MetalGate_4"]; _isGateLockable = _typeOfCursorTarget in ["WoodenGate_1","WoodenGate_2","WoodenGate_3","MetalGate_1","MetalGate_2","MetalGate_3"]; _isFence = _typeOfCursorTarget in ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","MetalFence_1","MetalFence_2","MetalFence_3","MetalFence_4","MetalFence_5","MetalFence_6","MetalFence_7"]; //Only the owners can lock the gates _isLockableGate = _typeOfCursorTarget in ["WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_2","MetalGate_3","MetalGate_4"]; _isUnlocked = _cursorTarget getVariable ["isOpen","0"] == "1"; _isActionInProgress = _cursorTarget getVariable ["actionInProgress",false]; //Allow the gates to be opened when not locked by anyone _isOpen = ((_cursorTarget animationPhase "DoorL") == 1) || ((_cursorTarget animationPhase "DoorR") == 1); _isClosed = ((_cursorTarget animationPhase "DoorL") == 0) || ((_cursorTarget animationPhase "DoorR") == 0); //[["ownerArray",["PID"]]] _ownerArray = _cursorTarget getVariable ["ownerArray",["0"]]; _ownerBuildLock = _cursorTarget getVariable ["BuildLock",false]; _ownerPID = (_ownerArray select 0); // open Gate if (_isGateOperational && _isClosed && _isUnlocked) then { if (s_player_openGate < 0) then { s_player_openGate = player addAction [localize "STR_DN_OUT_O_GATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Open"], 1, true, true]; }; } else { player removeAction s_player_openGate; s_player_openGate = -1; }; // Close Gate if (_isGateOperational && _isOpen && _isUnlocked) then { if (s_player_CloseGate < 0) then { s_player_CloseGate = player addAction [localize "STR_DN_OUT_C_GATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Close"], 1, true, true]; }; } else { player removeAction s_player_CloseGate; s_player_CloseGate = -1; }; // Set if ((_isHouse or _isLockableGate) && (_ownerPID == _uid) && !_isUnlocked && _isClosed) then { if (s_player_setCode < 0) then { s_player_setCode = player addAction [localize "STR_BLD_ACTIONS_SETLOCKCODE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Set"], 1, true, true]; }; } else { player removeAction s_player_setCode; s_player_setCode = -1; }; //Lock Build point if ((_isFence or _isGateLockable) && (_ownerPID == _uid) && !_ownerBuildLock) then { if (s_player_BuildLock < 0) then { s_player_BuildLock = player addAction [localize "STR_BLD_ACTIONS_LOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"BuildLock"], 1, true, true]; }; } else { player removeAction s_player_BuildLock; s_player_BuildLock = -1; }; //UnLock Build point if ((_isFence or _isGateLockable) && (_ownerPID == _uid) && _ownerBuildLock) then { if (s_player_BuildUnLock < 0) then { s_player_BuildUnLock = player addAction [localize "STR_BLD_ACTIONS_UNLOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"BuildUnLock"], 1, true, true]; }; } else { player removeAction s_player_BuildUnLock; s_player_BuildUnLock = -1; }; // Unlock Gate/House if ((_isHouse or _isLockableGate) && !_isUnlocked && _isClosed) then { if (s_player_unlockhouse < 0) then { s_player_unlockhouse = player addAction [localize "STR_BLD_ACTIONS_UNLOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Unlock"], 1, true, true]; }; } else { player removeAction s_player_unlockhouse; s_player_unlockhouse = -1; }; // Lock Gate/House if ((_isHouse or _isLockableGate) && _isUnlocked && _isClosed) then { if (s_player_lockhouse < 0) then { s_player_lockhouse = player addAction [localize "STR_BLD_ACTIONS_LOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Lock"], 1, true, true]; }; } else { player removeAction s_player_lockhouse; s_player_lockhouse = -1; }; //Break In if ((_isHouse or _isLockableGate) && (_ownerPID != _uid) && !_isUnlocked && !_isActionInProgress) then { if (s_player_breakinhouse < 0) then { s_player_breakinhouse = player addAction [localize "STR_BLD_ACTIONS_BREAKIN", "\z\addons\dayz_code\actions\player_breakin.sqf",_cursorTarget, 1, true, true]; }; } else { player removeAction s_player_breakinhouse; s_player_breakinhouse = -1; };*/ if (_typeOfCursorTarget == "Plastic_Pole_EP1_DZ" && {speed player <= 1}) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; _allowed = ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4)); if (DZE_permanentPlot) then { if (s_player_plotManagement < 0 && _allowed) then { s_player_plotManagement = player addAction [format["<t color='#b3e6ff'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false]; }; } else { if (s_player_maintain_area < 0) then { s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false]; s_player_maintain_area_force = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_FORCE_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "force", 5, false]; s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false]; }; }; if (s_player_plot_boundary < 0 && (_allowed or (_hasAccess select 1))) then { s_player_plot_boundary = player addAction [localize "STR_EPOCH_PLOTMANAGEMENT_SHOW_BOUNDARY", "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf", "", 1, false]; }; } else { player removeAction s_player_plotManagement; s_player_plotManagement = -1; player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_force; s_player_maintain_area_force = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; player removeAction s_player_plot_boundary; s_player_plot_boundary = -1; }; if (DZE_HeliLift) then { _liftHeli = objNull; _found = false; _allowTow = false; if ((count (crew _cursorTarget)) == 0) then { { if (!_allowTow) then { _allowTow = _cursorTarget isKindOf _x; }; } count DZE_HeliAllowToTow; }; if (_allowTow) then { { if (!_found) then { _posL = [_x] call FNC_getPos; _posC = [_cursorTarget] call FNC_getPos; _height = (_posL select 2) - (_posC select 2); _hasAttached = _x getVariable["hasAttached",false]; if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then { if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then { _liftHeli = _x; _found = true; }; }; }; } count (player nearEntities [DZE_HeliAllowTowFrom,15]); }; _attached = _cursorTarget getVariable["attached",false]; if (_found && {_allowTow} && {!_isLocked} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then { if (s_player_heli_lift < 0) then { s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true]; }; } else { player removeAction s_player_heli_lift; s_player_heli_lift = -1; }; }; // Allow Owner to lock and unlock vehicle if (_player_lockUnlock_crtl) then { if (s_player_lockUnlock_crtl < 0) then { _totalKeys = call epoch_tempKeys; _temp_keys = _totalKeys select 0; _temp_keys_names = _totalKeys select 1; _hasKey = _characterID in _temp_keys; _oldOwner = (_characterID == _uid); if (_isLocked) then { if (_hasKey || _oldOwner) then { _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (_temp_keys find _characterID))], 2, true, true]; s_player_lockunlock set [count s_player_lockunlock,_unlock]; s_player_lockUnlock_crtl = 1; } else { if (_hasHotwireKit) then { _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true]; } else { _unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, false, true]; }; s_player_lockunlock set [count s_player_lockunlock,_unlock]; s_player_lockUnlock_crtl = 1; }; } else { if (_hasKey || _oldOwner) then { _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true]; s_player_lockunlock set [count s_player_lockunlock,_lock]; s_player_lockUnlock_crtl = 1; }; }; }; } else { {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; }; // gear access on surrendered player if (isPlayer _cursorTarget && {_isAlive} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then { if (s_player_SurrenderedGear < 0) then { s_player_SurrenderedGear = player addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true]; }; } else { player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; }; // Allow manage door if (DZE_doorManagement && (_typeOfCursorTarget in DZE_DoorsLocked)) then { // Check player access _hasAccess = [player, _cursorTarget] call FNC_check_access; if (s_player_manageDoor < 0 && ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4) or (_hasAccess select 5) or (_hasAccess select 6))) then { s_player_manageDoor = player addAction [format["<t color='#b3e6ff'>%1</t>", localize "STR_EPOCH_ACTIONS_MANAGEDOOR"], "\z\addons\dayz_code\actions\doorManagement\initDoorManagement.sqf", _cursorTarget, 5, false]; }; } else { player removeAction s_player_manageDoor; s_player_manageDoor = -1; }; //Allow owner to unlock vault if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then { if (s_player_unlockvault < 0) then { if (_typeOfCursorTarget in DZE_LockedStorage) then { if (_characterID == dayz_combination || _ownerID == _uid) then { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true]; s_player_combi set [count s_player_combi,_combi]; } else { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true]; s_player_combi set [count s_player_combi,_combi]; }; s_player_unlockvault = 1; } else { if (_characterID != dayz_combination && _ownerID != _uid) then { _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true]; s_player_combi set [count s_player_combi,_combi]; s_player_unlockvault = 1; }; }; }; } else { {player removeAction _x} count s_player_combi;s_player_combi = []; s_player_unlockvault = -1; }; //Allow owner to pack vault if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then { if (s_player_lockvault < 0) then { if (_characterID == dayz_combination || _ownerID == _uid) then { s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true]; }; }; if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == _uid)) then { s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; }; //Player Deaths if (_typeOfCursorTarget == "Info_Board_EP1") then { if (s_player_information < 0) then { s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true]; }; } else { player removeAction s_player_information; s_player_information = -1; }; //Fuel Pump if (_typeOfCursorTarget in dayz_fuelpumparray) then { if (s_player_fuelauto < 0) then { // check if Generator_DZ is running within 30 meters _findNearestGen = {((alive _x) && (_x getVariable ["GeneratorRunning",false]))} count (([player] call FNC_getPos) nearObjects ["Generator_DZ",30]); // show that pump needs power if no generator nearby. if (_findNearestGen > 0) then { s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true]; } else { s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true]; }; }; } else { player removeAction s_player_fuelauto; s_player_fuelauto = -1; }; //Fuel Pump on truck if (_typeOfCursorTarget in DZE_fueltruckarray && _isAlive) then { if (s_player_fuelauto2 < 0) then { // show that fuel truck pump needs power. if (isEngineOn _cursorTarget) then { s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true]; } else { s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true]; }; }; } else { player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; }; // inplace upgrade tool if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then { if ((s_player_lastTarget select 0) != _cursorTarget) then { if (s_player_upgrade_build > 0) then { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; }; if (s_player_upgrade_build < 0) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; _upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding"); if (((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) && (count _upgrade) > 0) then { s_player_lastTarget set [0,_cursorTarget]; s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true]; }; }; } else { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; // downgrade system if (DZE_Lock_Door == _characterID && {!keypadCancel} && {_cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then { if ((s_player_lastTarget select 1) != _cursorTarget) then { if (s_player_downgrade_build > 0) then { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; }; if (s_player_downgrade_build < 0) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then { s_player_lastTarget set [1,_cursorTarget]; s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true]; }; }; } else { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; // inplace maintenance tool if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ"}) then { if ((s_player_lastTarget select 2) != _cursorTarget) then { if (s_player_maint_build > 0) then { player removeAction s_player_maint_build; s_player_maint_build = -1; }; }; if (s_player_maint_build < 0) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then { _text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)"; s_player_lastTarget set [2,_cursorTarget]; s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true]; }; }; } else { player removeAction s_player_maint_build; s_player_maint_build = -1; }; //Start Generator if (_isGenerator) then { if (s_player_fillgen < 0) then { // check if not running if (_cursorTarget getVariable ["GeneratorRunning", false]) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true]; } else { // check if not filled and player has jerry. if (_cursorTarget getVariable ["GeneratorFilled", false]) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true]; } else { if (_hasFuel20 or _hasFuel5 or _hasBarrel) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true]; }; }; }; }; } else { player removeAction s_player_fillgen; s_player_fillgen = -1; }; //Towing with tow truck /* if(_typeOfCursorTarget == "TOW_DZE") then { if (s_player_towing < 0) then { if(!(_cursorTarget getVariable ["DZEinTow", false])) then { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true]; } else { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true]; }; }; } else { player removeAction s_player_towing; s_player_towing = -1; }; */ //----------------------------------CUSTOM---------------------------------// if (!_isAlive && {!(_cursorTarget isKindOf "zZombie_base")} && {!(_cursorTarget isKindOf "Animal")} && {_canDo} && {_isMan}) then { _isButchered = _cursorTarget getVariable ["bodyButchered",false]; if (!_isButchered) then { if ("ItemEtool" in _itemsPlayer) then { if (s_player_bury_human < 0) then { s_player_bury_human = player addAction ["<t color='#0096ff'>Bury Human</t>","scripts\buryActions.sqf",[_cursorTarget,"bury"],0,false,true]; } } else { player removeAction s_player_bury_human; s_player_bury_human = -1; }; if ({_x in ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnifeBlunt"]} count _itemsPlayer > 0) then { if (s_player_butcher_human < 0) then { s_player_butcher_human = player addAction ["<t color='#0096ff'>Butcher Human</t>","scripts\buryActions.sqf",[_cursorTarget,"butcher"],0,false,true]; }; } else { player removeAction s_player_butcher_human; s_player_butcher_human = -1; }; }; }; // All Traders if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders} && {!_isPZombie}) then { if (s_player_parts_crtl < 0) then { _humanity = player getVariable ["humanity",0]; _traderMenu = call compile format["menu_%1;",_typeOfCursorTarget]; _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW"; _humanity_logic = false; if ((_traderMenu select 2) == "friendly") then { _humanity_logic = (_humanity < -5000); }; if ((_traderMenu select 2) == "hostile") then { _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH"; _humanity_logic = (_humanity > -5000); }; if ((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < 5000); }; if (_humanity_logic) then { _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false]; s_player_parts set [count s_player_parts,_cancel]; } else { // Static Menu { _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true]; s_player_parts set [count s_player_parts,_buy]; } count (_traderMenu select 1); if (DZE_ConfigTrader) then { _buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false]; s_player_parts set [count s_player_parts,_buyV]; } else { // Database menu _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false]; s_player_parts set [count s_player_parts,_buy]; }; }; s_player_parts_crtl = 1; }; } else { {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; }; if (dayz_tameDogs) then { //Dog _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0; if (_isDog && {_hasRawMeat} && {_isAlive} && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}) then { if (s_player_tamedog < 0) then { s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\dog\tame_dog.sqf", _cursorTarget, 1, false, true]; }; } else { player removeAction s_player_tamedog; s_player_tamedog = -1; }; if (_isDog && {_ownerID == _id} && {_isAlive}) then { if (s_player_feeddog < 0 && _hasRawMeat) then { s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true]; }; if (s_player_waterdog < 0 && _hasbottleitem) then { s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true]; }; if (s_player_staydog < 0) then { if (_dogHandle getFSMVariable "_actionLieDown") then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; }; s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true]; }; if (s_player_trackdog < 0) then { s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true]; }; if (s_player_barkdog < 0) then { s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true]; }; if (s_player_warndog < 0) then { _warn = _dogHandle getFSMVariable "_watchDog"; if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; }; s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true]; }; if (s_player_followdog < 0) then { s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true]; }; } else { player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; }; }; } else { //Engineering player removeAction s_player_plot_boundary; s_player_plot_boundary = -1; player removeAction s_player_plotManagement; s_player_plotManagement = -1; {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = []; player removeAction s_player_repair_crtl; s_player_repair_crtl = -1; dayz_myCursorTarget = objNull; player removeAction s_player_flipveh; s_player_flipveh = -1; player removeAction s_player_sleep; s_player_sleep = -1; player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; player removeAction s_player_cook; s_player_cook = -1; player removeAction s_player_boil; s_player_boil = -1; player removeAction s_player_packtent; s_player_packtent = -1; player removeAction s_player_packtentinfected; s_player_packtentinfected = -1; player removeAction s_player_fillfuel; s_player_fillfuel = -1; player removeAction s_player_studybody; s_player_studybody = -1; //fuel player removeAction s_player_fillfuel210; s_player_fillfuel210 = -1; player removeAction s_player_fillfuel20; s_player_fillfuel20 = -1; player removeAction s_player_fillfuel5; s_player_fillfuel5 = -1; //Allow player to siphon vehicle fuel player removeAction s_player_siphonfuel; s_player_siphonfuel = -1; //Allow player to gather player removeAction s_player_gather; s_player_gather = -1; player removeAction s_player_destroytent; s_player_destroytent = -1; // player removeAction s_player_attach_bomb; // s_player_attach_bomb = -1; player removeAction s_player_upgradestorage; s_player_upgradestorage = -1; /* //Unlock,Lock // Vanilla base building currently not used in Epoch player removeAction s_player_setCode; s_player_setCode = -1; player removeAction s_player_lockhouse; s_player_lockhouse = -1; player removeAction s_player_unlockhouse; s_player_unlockhouse = -1; player removeAction s_player_openGate; s_player_openGate = -1; player removeAction s_player_CloseGate; s_player_CloseGate = -1; player removeAction s_player_breakinhouse; s_player_breakinhouse = -1; player removeAction s_player_BuildUnLock; s_player_BuildUnLock = -1; player removeAction s_player_BuildLock; s_player_BuildLock = -1;*/ {player removeAction _x} count s_player_combi;s_player_combi = []; s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull]; {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_force; s_player_maintain_area_force = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; player removeAction s_player_tamedog; s_player_tamedog = -1; player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; player removeAction s_player_unlockvault; s_player_unlockvault = -1; player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; player removeAction s_player_information; s_player_information = -1; player removeAction s_player_fillgen; s_player_fillgen = -1; player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; player removeAction s_player_maint_build; s_player_maint_build = -1; player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; player removeAction s_player_towing; s_player_towing = -1; player removeAction s_player_fuelauto; s_player_fuelauto = -1; player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; player removeAction s_player_manageDoor; s_player_manageDoor = -1; //----------------CUSTOM--------------// player removeAction s_player_bury_human; s_player_bury_human = -1; player removeAction s_player_butcher_human; s_player_butcher_human = -1; }; //Dog actions on player self if (_dogHandle > 0) then { _dog = _dogHandle getFSMVariable "_dog"; if (isNil "_dog") exitWith {}; if (isNil "_ownerID") then {_ownerID = "0"}; if (_canDo && !_inVehicle && alive _dog && !(_ownerID in [_myCharID,_uid])) then { if (s_player_movedog < 0) then { s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID",0], 1, false, true]; }; if (s_player_speeddog < 0) then { _text = localize "str_epoch_player_249"; _speed = 0; if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; }; s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true]; }; if (s_player_calldog < 0) then { s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID",0], true], 2, false, true]; }; }; } else { player removeAction s_player_movedog; s_player_movedog = -1; player removeAction s_player_speeddog; s_player_speeddog = -1; player removeAction s_player_calldog; s_player_calldog = -1; }; //Monitor player setVariable ["selfActions", diag_ticktime, false]; Now i see that you have a ton of custom addons there, i suggest u add one by one and testing the code. 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0 totis Posted May 8, 2018 Report Share Posted May 8, 2018 bury actions script. Follow the code in selfactions to see where to put it Spoiler /* Bury/Butcher body script by salival (https://github.com/oiad) */ private ["_action","_backPackMag","_backPackWpn","_crate","_corpse","_cross","_gain","_humanity","_humanityAmount","_isBury","_grave","_name","_backPack","_position","_sound"]; if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; _corpse = (_this select 3) select 0; _action = (_this select 3) select 1; player removeAction s_player_bury_human; s_player_bury_human = -1; player removeAction s_player_butcher_human; s_player_butcher_human = -1; if (isNull _corpse) exitWith {dayz_actionInProgress = false; systemChat "cursorTarget isNull!";}; _finished = ["Medic",1] call fn_loopAction; if (!_finished) exitWith {dayz_actionInProgress = false;localize "str_epoch_player_26" call dayz_rollingMessages;}; _humanityAmount = 10; _corpse setVariable["isBuried",true,true]; _isBury = _action == "bury"; _position = getPosATL _corpse; _backPack = typeOf (unitBackPack _corpse); _crate = createVehicle ["USOrdnanceBox_EP1",_position,[],0,"CAN_COLLIDE"]; _crate setPosATL [(_position select 0)+1,(_position select 1)+1.5,_position select 2]; _crate setVariable ["permaLoot",true,true]; _crate setVariable ["bury",true,true]; _grave = createVehicle ["Grave",_position,[],0,"CAN_COLLIDE"]; _grave setPosATL [(_position select 0)+1,_position select 1,_position select 2]; _grave setVariable ["bury",true,true]; if (_isBury) then { _name = _corpse getVariable["bodyName","unknown"]; _cross = createVehicle ["GraveCross1",_position,[],0,"CAN_COLLIDE"]; _cross setPosATL [(_position select 0)+1,(_position select 1)-1.2,_position select 2]; _cross setVariable ["bury",true,true]; }; clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; {_crate addWeaponCargoGlobal [_x,1]} forEach weapons _corpse; {_crate addMagazineCargoGlobal [_x,1]} forEach magazines _corpse; if (_backPack != "") then { _backPackWpn = getWeaponCargo unitBackpack _corpse; _backPackMag = getMagazineCargo unitBackpack _corpse; if (count _backPackWpn > 0) then {{_crate addWeaponCargoGlobal [_x,(_backPackWpn select 1) select _forEachIndex]} forEach (_backPackWpn select 0);}; if (count _backPackMag > 0) then {{_crate addMagazineCargoGlobal [_x,(_backPackMag select 1) select _forEachIndex]} forEach (_backPackMag select 0);}; _crate addBackpackCargoGlobal [_backPack,1]; }; _sound = _corpse getVariable ["sched_co_fliesSource",nil]; if (!isNil "_sound") then { detach _sound; deleteVehicle _sound; }; deleteVehicle _corpse; if (_isBury) then { if (_name != "unknown") then { format["Rest in peace, %1...",_name] call dayz_rollingMessages; } else { "Rest in peace, unknown soldier...." call dayz_rollingMessages; }; }; _humanity = player getVariable ["humanity",0]; _gain = if (_isBury) then {+_humanityAmount} else {-_humanityAmount}; player setVariable ["humanity",(_humanity + _gain),true]; dayz_actionInProgress = false; This script is salivals btw so maybe check his github if there are any updates Link to comment Share on other sites More sharing options...
0 JakeQue Posted May 8, 2018 Author Report Share Posted May 8, 2018 Take clothes, bury body and deploy anything are all different scripts?! Link to comment Share on other sites More sharing options...
1 Airwaves Man Posted May 8, 2018 Report Share Posted May 8, 2018 Hi Jake and welcome back, activate the client rpt logging in your game. Start Arma2 OA with -showScriptErrors This will show you the errors on the client side and is a huge help if you have problems with the fn_selfactions. You can find the client rpt under that path: C:\Users\YourUsername\AppData\Local\ArmA 2 OA Upload it at pastebin and show us the result. Yes, take clothes, bury body and deploy anything are all different scripts. @salival has reworked all of them. You can find that on github: https://github.com/oiad JakeQue 1 Link to comment Share on other sites More sharing options...
0 JakeQue Posted May 8, 2018 Author Report Share Posted May 8, 2018 Hello A Man, thank you and good to be back! My Rpt 's entirety is of the same following errors... Spoiler Warning Message: No entry 'bin\config.bin/CfgMagazines.45Rnd_545x39_RPK'. Warning Message: No entry '.picture'. Warning Message: '/' is not a value Warning Message: No entry '.scope'. Warning Message: '/' is not a value Warning Message: Error: creating magazine 45Rnd_545x39_RPK with scope=private Warning Message: No entry '.displayName'. Warning Message: '/' is not a value Warning Message: No entry '.displayNameShort'. Warning Message: '/' is not a value Warning Message: No entry '.nameSound'. Warning Message: '/' is not a value Warning Message: No entry '.Library'. Warning Message: No entry '.libTextDesc'. Warning Message: '/' is not a value Warning Message: No entry '.type'. Warning Message: '/' is not a value Warning Message: No entry '.count'. Warning Message: '/' is not a value Warning Message: No entry '.maxLeadSpeed'. Warning Message: '/' is not a value Warning Message: No entry '.initSpeed'. Warning Message: '/' is not a value Warning Message: No entry '.reloadAction'. Warning Message: '/' is not a value Warning Message: No entry '.modelSpecial'. Warning Message: '/' is not a value Warning Message: No entry '.ammo'. Warning Message: '/' is not a value Error in expression <3.3) then {_x setVariable ["speedLimit",_forcedSpeed,false];}; if (_refObj in _> Error position: <_forcedSpeed,false];}; if (_refObj in _> Error Undefined variable in expression: _forcedspeed File z\addons\dayz_code\compile\player_zombieCheck.sqf, line 42 Error in expression < } else { _x setVariable ["speedLimit", _forcedSpeed, false]; }; if (!_isAir)> Error position: <_forcedSpeed, false]; }; if (!_isAir)> Error Undefined variable in expression: _forcedspeed File z\addons\dayz_code\compile\player_zombieCheck.sqf, line 68 Error in expression <eSpeed select 1; { _forcedSpeed = if ((_speedMin != _speedMax) && {(_speedMin >> Error position: <_speedMin != _speedMax) && {(_speedMin >> Error Undefined variable in expression: _speedmin File z\addons\dayz_code\compile\player_zombieCheck.sqf, line 16 Error Undefined variable in expression: dze_zombiespeed File z\addons\dayz_code\compile\player_zombieCheck.sqf, line 12 Error in expression < = _vehicle isKindOf "Air"; _speedMin = DZE_ZombieSpeed select 0; _speedMax = DZ> Error position: <DZE_ZombieSpeed select 0; _speedMax = DZ> I have no idea how to fix this! I have replaced Bury body, right clicks and deploy anything. Many thanks :) Airwaves Man 1 Link to comment Share on other sites More sharing options...
1 Airwaves Man Posted May 8, 2018 Report Share Posted May 8, 2018 @JakeQue You can ignore the Warning Message: No entry 'bin\config.bin/CfgMagazines.45Rnd_545x39_RPK'. for now. It will be fixed in the next epoch patch. For the other error, make sure you have in your configVariables.sqf DZE_ZombieSpeed = [0,0]; or a value you like. It was changed from boolean to array if I remember correctly. https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/configVariables.sqf#L35 JakeQue 1 Link to comment Share on other sites More sharing options...
0 JakeQue Posted May 8, 2018 Author Report Share Posted May 8, 2018 (edited) 20 minutes ago, A Man said: @JakeQue You can ignore the Warning Message: No entry 'bin\config.bin/CfgMagazines.45Rnd_545x39_RPK'. for now. It will be fixed in the next epoch patch. For the other error, make sure you have in your configVariables.sqf DZE_ZombieSpeed = [0,0]; or a value you like. It was changed from boolean to array if I remember correctly. https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/configVariables.sqf#L35 I'll give this a whirl. Many Thanks man! You wouldn't have any idea how to remove the scroll action "Take Clothes" from animals would you please? Life saver, cheers. Edited May 8, 2018 by JakeQue THIS IS TRIED AND TESTED AND WORKS :) Link to comment Share on other sites More sharing options...
1 totis Posted May 8, 2018 Report Share Posted May 8, 2018 But for showing that in the rpt you may have it somewhere in your files, so look in ur traders, wai crates or any other mission system u use and remove the ammo '45Rnd_545x39_RPK' . It will show the error when u join but it will be fixed in later updates JakeQue 1 Link to comment Share on other sites More sharing options...
0 JakeQue Posted May 8, 2018 Author Report Share Posted May 8, 2018 Just now, totis said: But for showing that in the rpt you may have it somewhere in your files, so look in ur traders, wai crates or any other mission system u use and remove the ammo '45Rnd_545x39_RPK' . It will show the error when u join but it will be fixed in later updates Cheers bro, i'll take a look at this too! Link to comment Share on other sites More sharing options...
0 totis Posted May 8, 2018 Report Share Posted May 8, 2018 After u remove use this sql ( at the end) to remove from db completely https://github.com/EpochModTeam/DayZ-Epoch/commit/d249227fa66b961329ddb09861004c83e2b11dab Link to comment Share on other sites More sharing options...
0 Airwaves Man Posted May 8, 2018 Report Share Posted May 8, 2018 @JakeQue To remove the Take Clothes action from animals you have to add {!(_cursorTarget isKindOf "Animal")} in the fn_selfactions right before or after {!(_cursorTarget isKindOf "zZombie_base")} https://github.com/oiad/TakeClothes/blob/master/dayz_code/compile/fn_selfActions.sqf#L807 @salival Did you miss the animal checked or do I miss something here? Link to comment Share on other sites More sharing options...
0 JakeQue Posted May 8, 2018 Author Report Share Posted May 8, 2018 I've corrected it using your strategy just changed it slightly. In fn_Selfactions.sqf Find this line: _isZombie = _cursorTarget isKindOf "zZombie_base"; Add below: _isAnimal = _cursorTarget isKindOf "Animal"; Find this line: if (_isMan and !_isAlive and !_isZombie and !_clothesTaken) then { Change to : if (_isMan and !_isAlive and !_isAnimal and !_isZombie and !_clothesTaken) then { Thanks @A Man Link to comment Share on other sites More sharing options...
0 Airwaves Man Posted May 8, 2018 Report Share Posted May 8, 2018 This is working as well and better if you are using _isZombie and _isAnimal multiple times. I have it in my fn_selfactions as well. But you forgo the {} It is not necessary but faster. You can add it again. JakeQue 1 Link to comment Share on other sites More sharing options...
0 salival Posted May 8, 2018 Report Share Posted May 8, 2018 By default, animals and zombies should not get the option since i'm using _isMan to check, unless they fall into that category which I doubt https://github.com/oiad/TakeClothes/blob/master/dayz_code/compile/fn_selfActions.sqf#L807-L814 JakeQue 1 Link to comment Share on other sites More sharing options...
Question
JakeQue
Usually it would state
"You cannot gut this animal without a knife"
but now the scroll action is dead and I don't get an error.
Please help!
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