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Found 10 results

  1. Usually it would state "You cannot gut this animal without a knife" but now the scroll action is dead and I don't get an error. Please help!
  2. As the topic suggests this allows a player to recover the skin from the dead body. On death, it activates the script which then checks for the players model and adds the clothing parcel associated with it to the inventory, assuming the player has space. If he doesn't, it will then add the item to the players backpack. There is an install read me in the .zip file, if anyone has any questions feel free to ask and I will do my best to help you. download here If you like the script, please consider donating below.
  3. Mod Features: This allows user to purchase skins from a menu. You can change skins with a backpack. Humanity is backed up and restored after change. You can make all skins free. Or some/none skins free, set a global price and define up to four additional special pricing for 4 sets of skins. Persistent on logout and login. Removes radio, gps, map, compass and NVG included in some skins but leaves original equipment if equipped before skin purchase (both at purchase and re-log). Supports both Epoch (351 skins) and Overpoch (175 skins) by setting a variable. Known Issues: Even though all skin class names are all unique some of the skins have identical appearances. You have to change back into an epoch skin to use epoch clothes items again (1st one in male and female list - suggest you leave those free) Testing: All skins have been tested to insure that the inventory, weapon, and backpack slots work. Special thanks to my user community for all their hard work in testing, especially iSaeko and Laura. I could not have done this without them! Installation: 1. Download the addon from my github by clicking on this link. (Contains a vanilla epoch chernarus mission.pbo example file). 2. On the lower left corner click on the button "Download Zip" 3 Create a directory called dayz_code and mission_pbo 4. Take your mission.pbo file and extract it into the mission_pbo directory 5. Unzip the zip file you download from my github and move the custom directory into your mission_pbo directory. 6. Copy C:\Program Files (x86)\Steam\SteamApps\common\ARMA 2 Operation Arrowhead\@DayZ_Epoch\addons\dayz_code.pbo into this new directory (path may vary based on steam installation). 7. Extract the dayz_code.pbo into the dayz_code directory you created. 8. if you do not already have a fixes directory create one. 9. If you do not already have a custom compile then follow these steps otherwise you can skip this step. copy dayz_code/init/compiles.sqf mission_pbo/fixes/compules.sqf 10. Copy dayz_code/compile/player_switchModel.sqf mission_pbo/fixes/player_switchModel.sqf 11. Edit your init.sqf file and make the following modifications: from: //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) to: //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) // ------------------------------------------------------------------------ Chameleon - Skin Changer Start ------------------------------------------------------------------------ call compile preprocessFileLineNumbers "custom\chameleon\chameleon_init.sqf"; // ------------------------------------------------------------------------ Chameleon - Skin Changer End ------------------------------------------------------------------------from: progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions to : progressLoadingScreen 0.4; // ------------------------------------------------------------------------ Chameleon Skin Changer Start ------------------------------------------------------------------------ //call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions call compile preprocessFileLineNumbers "fixes\compiles.sqf"; //Compile regular functions // ------------------------------------------------------------------------ Chameleon Skin Changer End ------------------------------------------------------------------------ from: //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; to: ** NOTE - If you are using this entry will already exist with a different comment. //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; // ------------------------------------------------------------------------Chameleon Skin Changer Start ------------------------------------------------------------------------ // Activate Player Menu for Tools [] execVM "custom\playertools\activate_player_menu.sqf"; // ------------------------------------------------------------------------Chameleon Skin Changer Start ------------------------------------------------------------------------ }; 12. Edit your fixes\compiles.sqf file and make the following modifications: from: player_switchModel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_switchModel.sqf"; to: // ------------------------------------------------------------------------ Chameleon Skin Changer Start ------------------------------------------------------------------------ // player_switchModel = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_switchModel.sqf"; player_switchModel = compile preprocessFileLineNumbers "fixes\player_switchModel.sqf"; // ------------------------------------------------------------------------ Chameleon Skin Changer End ------------------------------------------------------------------------ 13. Edit your fixes\player_switchModel.sqf file and make the following modifications: from //private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_tagSetting","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_playerObjName","_wpnType","_ismelee"]; to: // ------------------------------------------------------------------------ Chameleon Skin Changer Start ------------------------------------------------------------------------ //private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_tagSetting","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_playerObjName","_wpnType","_ismelee"]; private ["_weapons","_backpackWpn","_backpackMag","_currentWpn","_backpackWpnTypes","_backpackWpnQtys","_countr","_class","_position","_dir","_currentAnim","_tagSetting","_playerUID","_countMags","_magazines","_primweapon","_secweapon","_newBackpackType","_muzzles","_oldUnit","_group","_newUnit","_playerObjName","_wpnType","_ismelee","_hasCompass","_hasRadio","_hasGPS","_hasWatch","_hasMap","_hasNVG"]; // ------------------------------------------------------------------------ Chameleon Skin Changer End ------------------------------------------------------------------------ from: //BackUp Player Object _oldUnit = player; to: //BackUp Player Object _oldUnit = player; // ------------------------------------------------------------------------ Chameleon Duplicate Item Fix Start ------------------------------------------------------------------------ _hasCompass = false; _hasRadio = false; _hasGPS = false; _hasWatch = false; _hasMap = false; _hasNVG = false; if (player hasWeapon "ItemCompass") then {_hasCompass = true;}; if (player hasWeapon "ItemRadio") then {_hasRadio = true;}; if (player hasWeapon "ItemGPS") then {_hasGPS = true;}; if (player hasWeapon "ItemWatch") then {_hasWatch = true;}; if (player hasWeapon "ItemMap") then {_hasMap = true;}; if (player hasWeapon "NVGoggles") then {_hasNVG = true;}; // ------------------------------------------------------------------------ Chameleon Duplicate Item Fix End ------------------------------------------------------------------------ from: if (_ismelee == "true") then { call dayz_meleeMagazineCheck; }; to: if (_ismelee == "true") then { call dayz_meleeMagazineCheck; }; // ------------------------------------------------------------------------ Chameleon Duplicate Item Fix Start ------------------------------------------------------------------------ if (!_hasCompass) then {_newUnit removeWeapon "ItemCompass";}; if (!_hasRadio) then {_newUnit removeWeapon "ItemRadio";}; if (!_hasGPS) then {_newUnit removeWeapon "ItemGPS";}; if (!_hasWatch) then {_newUnit removeWeapon "ItemWatch";}; if (!_hasMap) then {_newUnit removeWeapon "ItemMap";}; if (!_hasNVG) then {_newUnit removeWeapon "NVGoggles";}; // ------------------------------------------------------------------------ Chameleon Duplicate Item Fix End ------------------------------------------------------------------------ 14. Edit description.ext add the following lines to the end of the file. //------------------------------------------------------------------------ Chameleon - Skin Changer Start ---------------------------------------------------------------- #include "custom\chameleon\dialog\common.hpp" #include "custom\chameleon\dialog\SkinGui.hpp" //------------------------------------------------------------------------ Chameleon - Skin Changer End------------------------------------------------------------------- **NOTE if you already have installed you only need one common.hpp , comment out the second one by placing a // in front of it. Optional Additional Configuration: ** Enable Overpoch 1. Edit custom/chameleon/ chameleon_init.sqf and change the following: ** NOTE: This variable can be placed in the init.sqf or variables.sqf if you prefer. from: // ************************************************************************************************************************* // Uncomment the line below to activate Overpoch Skins or add this variable to your init.sqf file. Above your chameleon_init.sql call. // CSC_WORLD = "overpoch"; // ************************************************************************************************************************* to: // ************************************************************************************************************************* // Uncomment the line below to activate Overpoch Skins or add this variable to your init.sqf file. Above your chameleon_init.sql call. CSC_WORLD = "overpoch"; // ************************************************************************************************************************* ** Change Pricing 1. Edit custom/chameleon/ chameleon_init.sqf and change the following: //CSCFreeSkins = true; CSCFreeSkins = false; CSCFreePrice = ["ItemGoldBar",0]; // Regular Skin Price CSCGlobalPrice = ["ItemGoldBar",4]; // Do not set to 0 unless you have CSCFreeSkins = true; //CSCGlobalPrice = ["ItemGoldBar10oz",2]; // Do not set to 0 unless you have CSCFreeSkins = true; //CSCGlobalPrice = ["ItemBriefcase100oz",2]; // Do not set to 0 unless you have CSCFreeSkins = true; // Special Skin Prices CSCSpecialPrice1 = ["ItemGoldBar",2]; // Do not set to 0 CSCSpecialPrice2 = ["ItemGoldBar10oz",1]; // Do not set to 0 CSCSpecialPrice3 = ["ItemGoldBar",6]; // Do not set to 0 CSCSpecialPrice4 = ["ItemGoldBar",7]; // Do not set to 0 Change the CSCFreeSkins to true to make all skins free or adjust individual variables for the prices you want and then add or remove skins from the list array to match. ** DZE Banking System If you are using and have replaced custom/playertools/player_tools_main.sqf you will need to uncomment the following lines. from: playermenustart = [ ["",true], ["Chameleon Male Skins Menu",[],"", -5,[["expression",format[_EXECscript1,_pathtochameleon + "male_dialog.sqf"]]],"1","1"], ["Chameleon Female Skins Menu",[],"", -5,[["expression",format[_EXECscript1,_pathtochameleon + "female_dialog.sqf"]]],"1","1"], // ["DZE Piggd Banking System >>", [], "#USER:bankmenu", -5, [["expression", ""]], "1", "1"], // ["Weather/Time Menu (Local Only) >>", [], "#USER:WTMenu", -5, [["expression", ""]], "1", "1"], ["", [], "", -5, [["expression", ""]], "1", "0"], ["Main Menu", [20], "#USER:playermenustart", -5, [["expression", ""]], "1", "1"] ]; to: playermenustart = [ ["",true], ["Chameleon Male Skins Menu",[],"", -5,[["expression",format[_EXECscript1,_pathtochameleon + "male_dialog.sqf"]]],"1","1"], ["Chameleon Female Skins Menu",[],"", -5,[["expression",format[_EXECscript1,_pathtochameleon + "female_dialog.sqf"]]],"1","1"], ["DZE Piggd Banking System >>", [], "#USER:bankmenu", -5, [["expression", ""]], "1", "1"], // ["Weather/Time Menu (Local Only) >>", [], "#USER:WTMenu", -5, [["expression", ""]], "1", "1"], ["", [], "", -5, [["expression", ""]], "1", "0"], ["Main Menu", [20], "#USER:playermenustart", -5, [["expression", ""]], "1", "1"] ]; 15. Repack your mission pbo and upload to your sever. Original Framework and Dialog based on from Email: [email protected] Website: Piggd Dayz Gaming Donate to piggd
  4. Hi Guys I would like to allow all players wear uniforms to all that are implemented in arma 3 . Did any of you have any idea how I can do this? I am looking now for a couple of hours after the solution unsuccessful. Thx
  5. I'm new to arma 3 epoch but am a veteran arma 2 epoch player. I simply keep spawning with no clothes and cant find any.please help!
  6. Hello, I have a problem with server. When I change skin, some items from toolbelt disappear. Used scirpts: DGZM, DZAI, DZMS, Gold/coins, Take clothes , Do you have solution? best regards, dominik
  7. Epoch 0.2.0.1 Arma 1.34.128075 CPC Hardcore Wearing a ghillie, wanted to take AI's clothes in my backpack by dragging them into the backpack contents area. Wouldn't go in, but a copy of my ghillie (!) would be dropped next to the AI's body. Rest as per other reports - duped ghillie had same contents as mine (a whole lotta swings).
  8. 1. The server you were playing on : G-portal.de server 1 or 2 I think it was 1 2. What arma3 build and what Epoch build you are using : I'm not sure what you mean by that but I'm using 1.0.2? 3. What it was you were doing : Stealing clothes from trader 4. Is it repeatable : I would not know this is the first time it happened to me at least I stole some clothes from the reporter, and noticed that i was getting stuff for no reason there till I figured it out that anything that was being sold to the vendor i was getting into these clothes not sure if it stopped once it got full, I changed the clothing shortly after it getting full (location of the trader is when you log into the game the main trader area)
  9. Hey! Is there anyway someone could tell me how to script adding a skin to the player because I would like to take advantage of the new Overpoch stalker skins? I was trying to make a script so that when you right click on a default skin like bandit, civilian etc and an option will appear to change your clothes to stalker camo. Problem is I don't know any code to actually morph the player into that skin. I first thought that you could just replace the item in the players inventory with a stalker skin but then I realized there is no actual in game item for the stalker skin So here's what I got so far I tried using this code from the Epoch forums. Will this work? Feedback would be great thanks and if you would like to see the rest of the code feel free to ask [dayz_playerUID,dayz_characterID,"gsc_eco_stalker_mask_duty"] spawn player_humanityMorph; Btw I'm using Maca's extra RC script to implement the option when you right click on the clothes which so far works.
  10. So when playing as a hero as I normally do, I really enjoy the skin that comes with it. I know the bandit skin is still in the game, why not the hero skin. Make these skins available at the appropriate vendors, bandit and bandit shops and heroes at hero shops. I miss my hero skin, but I love this mod
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