harcosgoogle Posted May 14, 2017 Report Share Posted May 14, 2017 Hi. Death messages script? 1.0.6.1? Link to comment Share on other sites More sharing options...
0 lwbuk Posted May 14, 2017 Report Share Posted May 14, 2017 ? What's the question? Death messages are fully built into 1061 already and changed in the config_variables.sqf. Link to comment Share on other sites More sharing options...
0 harcosgoogle Posted May 14, 2017 Author Report Share Posted May 14, 2017 Thanks info, How to edited? Example: "example" dead by ai 15meters? Link to comment Share on other sites More sharing options...
0 oldmatechoc Posted May 14, 2017 Report Share Posted May 14, 2017 12 minutes ago, harcosgoogle said: Thanks info, How to edited? Example: "example" dead by ai 15meters? https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.6.1/SQF/dayz_code/init/compiles.sqf#L568-L604 juandayz 1 Link to comment Share on other sites More sharing options...
0 Relentless Posted May 14, 2017 Report Share Posted May 14, 2017 13 minutes ago, harcosgoogle said: Thanks info, How to edited? Example: "example" dead by ai 15meters? Do you even read what other people write? As @lwbuk said. Just activate it in config_variables.sqf Link to comment Share on other sites More sharing options...
0 lwbuk Posted May 14, 2017 Report Share Posted May 14, 2017 Edit these, you will need a custom config_variables in your mission folder. Search is you don't know how to do that. // Death Messages DZE_DeathMsgChat = "system"; //"none","global","side","system" Display death messages in selected chat channel. DZE_DeathMsgDynamicText = true; // Display death messages as dynamicText in the top left with weapon icons. DZE_DeathMsgRolling = false; // Display death messages as rolling messages in bottom center of screen. DZE_DeathScreen = false; // True=Use Epoch death screen (Trade city obituaries have been amended) False=Use DayZ death screen (You are dead) DZE_ServerLogHits = true; // Log damage source, weapon, distance and ammo to server RPT for player hits. Useful for detecting damage and ammo cheats. juandayz 1 Link to comment Share on other sites More sharing options...
0 juandayz Posted May 14, 2017 Report Share Posted May 14, 2017 @harcosgoogle MAKE YOUR CUSTOM CONFIGVARIABLES.sqf Ok, configvariables.sqf needs be taking off the @Dayz_Epoch folder to start to use it as a custom file so: 1-Open your \@DayZ_Epoch\addons\dayz_code\ in the root of dayz_code you will find the configvariables.sqf copy and paste into Mpmissions\yourInstance\custom\ 2-Open your init,sqf, find "configvariables.sqf" and change the line by: #include "custom\configVariables.sqf" and its done... open the configvariables.sqf located in custom folder and start to change it as iwbuk said . and do not worry if things that are obvious for somes to you are not all time all of us are learning here gernika and Voltan 2 Link to comment Share on other sites More sharing options...
0 Anhor Posted May 14, 2017 Report Share Posted May 14, 2017 Why is there really no dislike button in the forum? For some comment or behavior that would be appropriate ............ gernika 1 Link to comment Share on other sites More sharing options...
0 gernika Posted May 14, 2017 Report Share Posted May 14, 2017 1 hour ago, Anhor said: Why is there really no dislike button in the forum? For some comment or behavior that would be appropriate ............ i think we need a buttom for give like to the arrogance of some people who wrote 3 stupid mods and feels like zupa with an awesome new mod. JohnnyBravo666 and Anhor 2 Link to comment Share on other sites More sharing options...
0 harcosgoogle Posted May 15, 2017 Author Report Share Posted May 15, 2017 @juandayzSo unfortunately the server does not start Link to comment Share on other sites More sharing options...
0 Relentless Posted May 15, 2017 Report Share Posted May 15, 2017 34 minutes ago, harcosgoogle said: @juandayzSo unfortunately the server does not start Server.rpt and client.rpt please. Maybe you just mixed up a path and now the server can't find the right path. Link to comment Share on other sites More sharing options...
0 juandayz Posted May 15, 2017 Report Share Posted May 15, 2017 1 hour ago, harcosgoogle said: @juandayzSo unfortunately the server does not start can you paste your whole init.sqf here please? Link to comment Share on other sites More sharing options...
0 harcosgoogle Posted May 15, 2017 Author Report Share Posted May 15, 2017 We were able to start without a mistake,what's next? Link to comment Share on other sites More sharing options...
0 Relentless Posted May 15, 2017 Report Share Posted May 15, 2017 3 minutes ago, harcosgoogle said: We were able to start without a mistake,what's next? If the server started without a mistake now everything should be fine now, shouldn't it? Do you have your death messages now? If yes, you did everything right. If not, you probably not changed the path to the config variables. Make sure to follow Juan's steps: 21 hours ago, juandayz said: @harcosgoogle MAKE YOUR CUSTOM CONFIGVARIABLES.sqf Ok, configvariables.sqf needs be taking off the @Dayz_Epoch folder to start to use it as a custom file so: 1-Open your \@DayZ_Epoch\addons\dayz_code\ in the root of dayz_code you will find the configvariables.sqf copy and paste into Mpmissions\yourInstance\custom\ 2-Open your init,sqf, find "configvariables.sqf" and change the line by: #include "custom\configVariables.sqf" and its done... open the configvariables.sqf located in custom folder and start to change it as iwbuk said . and do not worry if things that are obvious for somes to you are not all time all of us are learning here Link to comment Share on other sites More sharing options...
0 Pvt Joker Posted August 15, 2017 Report Share Posted August 15, 2017 Death message is working, however the distance is all wrong. Showed 33,000m kill distance. How do I adjust distance range properly? Link to comment Share on other sites More sharing options...
0 lwbuk Posted August 15, 2017 Report Share Posted August 15, 2017 That only usualy happens when the server is lagging or a bug, or when someone is killed in debug. Could also be infistar screwing it up. Most of the time it works fine. You cant adjust anything, it takes the distance from each player's postion at the time of death. Link to comment Share on other sites More sharing options...
0 Pvt Joker Posted August 15, 2017 Report Share Posted August 15, 2017 OK..sounds good. Thanks for the quick response! Mike Link to comment Share on other sites More sharing options...
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harcosgoogle
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Death messages script? 1.0.6.1?
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