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How to disable server RPT scrolling HIVE debug info? [SOLVED]


Jim90

Question

My server RPT is full of these HIVE: WRITE: Statements.  Is this normal?  Is there a way to turn them off?

Spoiler

21:46:14 "HIVE: WRITE: "CHILD:305:0:[120.608353,[6175.438965,2101.177734,0.018476]]:1:""
21:46:14 "HIVE: WRITE: "CHILD:306:1:[["sklo predni P",0],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_damper",0],["wheel_2_damper",0],["motor",0]]:0:""
21:46:14 "Emperor Trump (7656119808xxxxxx) LOCKED CinderWallDoorSmallLocked_DZ with code: xx9 @053067 [5373.92,8637.39,0.372]"
21:46:19 "Shreeble (765611982548xxxxx) UNLOCKED Safe with code: xxxx @036093 [3683.38,5986.37,4.788]"
21:46:21 "P1ayer PID#25(crowbar) hit by PID#24(dealedep) with SCAR_H_LNG_Sniper_SD/B_762x51_SB_SCAR <ammo left:18> from 105 meters in head_hit for 0.063921 damage"
21:46:21 "HIVE: WRITE: "CHILD:305:0:[52.160095,[5369.263672,8647.626953,-0.0508423]]:0.973619:""
21:46:21 "HIVE: WRITE: "CHILD:306:1:[["NEtrup",0],["motor",0],["elektronika",0],["mala vrtule",0],["velka vrtule",0],["munice",0],["sklo predni P",0],["sklo predni L",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["glass5",0],["glass6",0]]:0:""
21:46:22 "Player UID#76561198360xxxxx CID#2760 PID#25(crowbar) as Soldier1_DZ died at Drozhino [038103]"
21:46:22 "DeathMessage: crowbar was killed by dealedep with a SCAR_H_LNG_Sniper_SD from 105m"
21:46:22 "HIVE: WRITE: "CHILD:306:3716:[["NEtrup",0.036],["motor",0],["elektronika",0],["mala vrtule",0],["velka vrtule",0.08],["glass1",0],["glass2",0],["glass3",0.02],["glass4",0],["glass5",0],["glass6",0],["glass7",0.125],["glass8",0],["glass9",0],["glass10",0.015],["glass11",0.021],["glass12",0],["glass13",0],["glass14",0],["glass15",0],["glass16",0],["glass17",0],["glass18",0],["glass19",0.021],["glass20",0],["munice",0],["sklo predni P",0],["sklo predni L",0]]:0:""
21:46:22 "INFO: needUpdate_objects=[2e526080# 1060195: merlinhc3_baf.p3d]"
21:46:22 "HIVE: WRITE: "CHILD:306:3716:[["NEtrup",0.036],["motor",0],["elektronika",0],["mala vrtule",0],["velka vrtule",0.08],["glass1",0],["glass2",0],["glass3",0.02],["glass4",0],["glass5",0],["glass6",0],["glass7",0.125],["glass8",0],["glass9",0],["glass10",0.015],["glass11",0.021],["glass12",0],["glass13",0],["glass14",0],["glass15",0],["glass16",0],["glass17",0],["glass18",0],["glass19",0.021],["glass20",0],["munice",0],["sklo predni P",0],["sklo predni L",0]]:8.87266e-005:""
21:46:23 "HIVE: WRITE: "CHILD:305:0:[303.966431,[9448.131836,14345.09375,-0.00680542]]:0.965974:""
21:46:23 "HIVE: WRITE: "CHILD:306:1:[["NEtrup",0],["motor",0],["elektronika",0],["mala vrtule",0],["velka vrtule",0],["munice",0],["sklo predni P",0],["sklo predni L",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["glass5",0],["glass6",0]]:0:""
21:46:25 "HIVE: WRITE: "CHILD:305:0:[52.183479,[5369.265625,8647.626953,-0.0508728]]:0.973233:""
21:46:25 "HIVE: WRITE: "CHILD:306:1:[["NEtrup",0],["motor",0],["elektronika",0],["mala vrtule",0],["velka vrtule",0],["munice",0],["sklo predni P",0],["sklo predni L",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["glass5",0],["glass6",0]]:0:""
21:46:25 "HIVE: WRITE: "CHILD:305:0:[305.212036,[9447.726563,14344.352539,2.00180054]]:0.965695:""
21:46:33 "HIVE: WRITE: "CHILD:305:2168:[311.531158,[6365.782227,8077.577637,0.0182495]]:0.871047:""
21:46:33 "HIVE: WRITE: "CHILD:306:2168:[["telo",0]]:0:""
21:46:34 "infiSTAR.de PlayerConnected: DISCONNECT - crowbar(76561198360xxxxxx)"
21:46:34 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198360xxxxxx","crowbar"]"
21:46:34 Client: Remote object 25:0 not found
21:46:34 "HIVE: WRITE: "CHILD:303:3999:[[["PKM_DZ","L110A1_DZ","m240_scoped_EP1_DZE","Mk48_CCO_DZ","M249_m145_EP1_DZE","ItemToolbox","M16A2_DZ"],[2,2,3,2,1,1,1]],[["ItemKiloHemp","100Rnd_762x54_PK","20Rnd_B_AA12_74Slug","20Rnd_B_AA12_Pellets","100Rnd_556x45_M249","100Rnd_762x51_M240","200Rnd_556x45_M249","30Rnd_556x45_Stanag","Skin_Functionary1_EP1_DZ","Skin_RUS_Soldier1_DZ","Skin_TK_Commander_EP1_DZ","1Rnd_HE_GP25","30Rnd_556x45_G36","Skin_BAF_Soldier_Officer_MTP_DZ"],[10,19,7,3,3,36,28,4,7,1,1,1,2,1]],[["DZ_LargeGunBag_EP1"],[1]]]:""
21:46:34 "HIVE: WRITE: "CHILD:303:2048:[[["KSVK_DZE","BAF_LRR_scoped","m107_DZ"],[2,16,3]],[["ItemBriefcase100oz","100Rnd_127x99_M2","5Rnd_127x108_KSVK","PipeBomb","100Rnd_762x51_M240","100Rnd_762x54_PK","ItemLockbox","10Rnd_127x99_m107","5Rnd_86x70_L115A1","ItemHotwireKit","ItemKiloHemp","50Rnd_127x107_DSHKM"],[42,2,6,6,14,16,1,4,44,1,15,1]],[["DZ_CivilBackpack_EP1"],[1]]]:""
21:46:36 "HIVE: WRITE: "CHILD:305:2168:[311.973022,[6365.747559,8077.583008,0.0146484]]:0.870782:""
21:46:43 "infiSTAR.de PlayerConnected: CONNECT - crowbar(7656119836xxxxxxx)"
21:46:44 "HIVE: WRITE: "CHILD:305:0:[52.256851,[5369.32959,8647.703125,-0.052002]]:0.971386:""
21:46:44 "HIVE: WRITE: "CHILD:306:1:[["NEtrup",0],["motor",0],["elektronika",0],["mala vrtule",0],["velka vrtule",0],["munice",0],["sklo predni P",0],["sklo predni L",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["glass5",0],["glass6",0]]:0:""
21:46:44 "HIVE: WRITE: "CHILD:305:0:[52.258308,[5369.32959,8647.703125,-0.0491333]]:0.971319:""
21:46:44 "INFO - Player: PID#25(crowbar)(UID:76561198360xxxxxxx/CID:3009) Status: LOGGING IN"
21:46:45 "HIVE: WRITE: "CHILD:305:0:[324.40802,[3748.73877,4935.808105,105.665237]]:0.985899:""
21:46:45 "HIVE: WRITE: "CHILD:305:2168:[333.342712,[6342.544922,8109.115723,0.117676]]:0.86632:""
21:46:46 "Tom (7656119796xxxxxxx) UNLOCKED Safe with code: 1053 @061132 [6173.43,2126.55,0.207]"
21:46:47 "HIVE: WRITE: "CHILD:305:2168:[333.696075,[6335.813477,8122.481445,0.0695496]]:0.865518:""
21:46:47 "Donald Trump (76561198072331804) LOCKED Safe with code: xxxx @036093 [3678.28,5990.84,0.768]"
21:46:48 "HIVE: WRITE: "CHILD:305:0:[32.0977783,[2070.723389,2844.275635,-0.00682831]]:0.956585:""

 

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Yes, they are normal (but annoying) You can remove them by commenting out the following lines in your dayz_server\compile\server_toggle_debug.hpp:

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_toggle_debug.hpp#L9-L15

 

Make it so they are like this: 
// comment this out if you don't want any LOGIN related debug
//#define LOGIN_DEBUG

// comment this out if you don't want any VEHICLE/TENT/OBJECT related debug
//#define OBJECT_DEBUG

// comment this out if you don't want any PLAYER (WORLDSPACE/INVENTORY/ETC) related debug
//#define PLAYER_DEBUG

 

 
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Thank you.  That is so much nicer. My RPT should cover more than just 8 hours now. 

Maybe people could identify some other switches for the RPT output here.  Like how do you stop every item purchased or sold at a trader showing.

safezones.sqf has the following setting

LOG_EnterLeave = true;    // This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack)
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In config_variables.sqf.

DZE_serverLogTrades = true;   Change to false to stop trade logs.

DZE_ServerLogHits = false;  Change to false to remove RPT login hits and damage to players.

 

Personally I'd leave this to true as it very helpful to prove or disprove things people tell you..

"ADMIN!!, I bought an XYZ and it didn't spawn"

"ADMIN!!!, I shot ABC a million times in the head and he didn't die... HACKS"......

etc etc... If it aint in the logs, it didn't happen.

 

 

 

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