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Found 34 results

  1. Hello all, Last week I attempted to start my own Arma 3 Epoch server to use with friends. Unfortunately I have never been able to get one to work on my computer since I ran Arma 2 Epoch a few years back. I continue to run into one particular unknown module error after seeing Mission Read in the server main log. (Fault address: A699B810 00:A699B810 Unknown module file: epoch (__cur_mp)) Since this is very time consuming to troubleshoot, I've decided that I am willing to pay someone to help me create a server for my friends and I. My intentions for the server are listed below: Server: Arma 3 Epoch 1.3+ Map: Chernarus Redux AI Missions/Patrols Zombies (the integrated Ryan zombies are fine) I will host this on my own machine I am willing to pay upwards of $40 for this. If you are capable and confident in doing this, please reply to this and we can strike out a deal.
  2. Hello everyone. Someone knows what to do with gtx since the `DZE_Server_Config` folder should be into the root of the drive C:\ or a similar locations. I mean I can still put that folder in the server root as the old instance_11_chernarus folder where HiveExt.ini config.cfg and basic.cgf is located... But i would not want to do the update if gtx is going to change his structure. Also ask about the new 1.6.2 sql tables. I do not have permissions in my gtx phpmyadmin account to update them. I know "You should ask the support of gtx" but if someone already has this information please.
  3. Hi! How to install sector C or Z overpoch server? Is there no newer? https://github.com/JediChris816/DayZ---Overwatch---Sector-C/tree/a0507cbefaa846b9b8130e57414bf40accb87823
  4. After reading a couple of guides on setting up a DayZ Server for people to play on I have noticed that many tutorials have missing information or the user is left with different error messages to deal with or ignore. The following tutorial is based on my knowledge, trial and error, debugging and contact with different users on the issue. I hope to provide the most detailed, and easy-to-follow tutorial on the web. [Files Required] Steam. http://store.steampowered.com/about/ Arma 2 (Look at "Creating your server" section.) Arma 2 : Operation Arrowhead (Look at "Creating your server" section.) DayZ Commander, http://www.dayzcommander.com/ Visual C++ Redistributable Packages for Visual Studio 2013, http://www.microsoft.com/en-us/download/details.aspx?id=40784 (x86 is for 32 Bit.) Visual C++ Redistributable Packages for Visual Studio 2010, http://www.microsoft.com/en-us/download/details.aspx?id=5555 WAMP / XAMPP, http://www.wampserver.com/en/ or https://www.apachefriends.org/download.html (XAMPP for this tutorial) HeidySQL, http://www.heidisql.com/download.php (I recomend getting the installer) uTorrent, http://www.utorrent.com/ DayZ Epoch Client Files, http://goo.gl/IN1Pt1 (Taken From http://epochmod.com/a2dayzepoch.php) DayZ Epoch Server Files, http://goo.gl/3GyZ0P (Taken From http://epochmod.com/a2dayzepoch.php) WinRar, http://www.rarlabs.com/download.htm Notepad++, http://notepad-plus-plus.org/ (Optional) Download this package made by Rotzloch https://mega.co.nz/#!uc9E0SgK!pZxZflTVTSs2jgYuBM6tUmBsYksAC4DtUeitSgmRfTU [Prerequisites] A Computer with atleast 2GB Ram for a smooth experience for about 24 players. (4GB for around 60 players.) Harddrive of atleast 25GB for the game files. A Good connection (40Mbit Upload / Download) Atleast a Two-Core CPU. [Creating your server] If you have any of the games installed previously, I would recommend deleting them to not face any problems in the future. Install the C++ Redistributable Packages and restart your computer/box. (I recommend to install both x64 and x86 if you have a 64bit Operating system. Create a folder, preferably on your Desktop called "Dayz Epoch Server". Launch steam, login. Download Arma 2. Download Arma 2 : Operation Arrowhead. Wait until they are complete. Launch Arma 2 in windowed mode, wait until you are at the main menu, then close the game. Do the same for Arma 2 : Operation Arrowhead. Launch DayZ Commander. Click "install/update" in the top right of the window. Install the Arma 2 Beta Patch http://i.imgur.com/RwNq8ti.png Wait until that is complete. Now, go to your Steam Folder. Usually C:\Program Files (x86)\Steam\SteamApps\common\ Copy everything from inside your "Arma 2" Folder inside the "DayZ Epoch Server" folder we created on your desktop in Step 1. Do the same for your "Arma 2 Operation Arrowhead" Folder EXCEPT any folders starting with an @. Click "Yes" to any popups asking you to overwrite the files. Take a deep breath. The easy part is now done. Take the Epoch Client and Server files that you downloaded earlier and put them on your Desktop. Open them up with WinRar http://i.imgur.com/g48k2s5.png Copy "@DayZ_Epoch" from the Client files into "DayZ Epoch Server" on your Desktop. Copy "@DayZ_Epoch_Server" from the Server files into "DayZ Epoch Server" on your Desktop. Copy the "Keys" folder from the Server files into "DayZ Epoch Server". Open the "Battleye" folder inside the Server files and copy everything inside into the "BattlEye" folder inside the "DayZ Epoch Server folder" on your Desktop. (Note the difference in Capitalization.) Copy all the 4 ".dll" files from your Server files into the "Dayz Epoch Server" folder. http://i.imgur.com/vzYLZ4v.png Open up "MPMissions" from your Server files and find the mission that you want. I will be using "DayZ_Epoch_11.Chernarus" for this tutorial. Copy that to your "MPMissions" folder inside the "Dayz Epoch Server" folder that is on your Desktop. Open "Config-Examples" from your Server files, then copy the matching instance number as your Mission to your "Dayz Epoch Server" folder. We will use "instance_11_Charnarus". Copy "DayZ_Epoch_instance_11_Chernarus.bat" from that same folder into the "Dayz Epoch Server" on your Desktop. Setup and install XAMPP, then make sure mysql and apache are started. Click the "Admin" button next to MySQL in the XAMPP control panel. Once the phpMyAdmin page is loaded, at the top, click "Users". Under the Users overview, click Add user. Enter "Epoch_User" as the User name. (without the "" ). As the Host, select "Local" from the dropdown box. Enter a password. I will use "password123" but please make sure to use something more secure. Scroll down and click "Check All" from the Global privileges then remove ALL Administration privileges like GRANT and SUPER. At the bottom, click Go on the right. Now you have your user created. Click "Databases" at the top. Under Create database, type in "Epoch_Database" as the Database name then click Create. Now you have your database. You can go ahead and stop Apache from the XAMPP control panel, you dont need it enabled anymore. Inside your Server files, open up the SQL folder and copy "epoch.sql" to your Desktop. Open HeidySQL. As the session name in the top left, we will have it just named as "DayZ Server SQL" Hostname / IP should be "". User should be "Epoch_User" Password is "password123" or whatever you specified in your user setup. Click "Save" at the bottom left. then click Open. On the left hand side, you should see "Epoch_Database" go ahead and double click it. It should say "Database: Epoch_Database" at the middle tab on top. Click the "Query" tab. You should be presented with a text box, just drag your "epoch.sql" from your desktop into that textbox. Click the blue Play button above the Query tab or press F9. It should start executing the SQL into your database. You might get a "3 Warnings" popup at the end, ignore that. Restart HeidySQL and double click your database on the left, you should see some tables created. http://i.imgur.com/xBknVUv.png Close HeidySQL. Take another deep breath. The hard part is now done, you are nearly finished with your server! Go to your desktop and open your DayZ Epoch Server folder. It should look something like this. http://i.imgur.com/CHeOg9o.png Open up your instance_11_Chernarus folder. Open "config.cfg" with Notepad++. Edit this file to your liking, and set a "passwordAdmin" value for you to be able to login as an admin from ingame. Add requiredSecureId = 2; under BattlEye = 1; This is to prevent the UID spoofing. At the bottom, change your difficulty="veteran"; to difficulty="regular"; Save and close. Open up "HiveExt.ini" with Notepad++. Scroll down to the [Database] section. Make sure Host = Same with Database = Epoch_Database The same with Username = Epoch_User And finally, Password = password123 Save and close. Run DayZ_Epoch_instance_11_Chernarus.bat to start your server. (Optional) Open up "cmd" from your start menu and type ipconfig to get your server's ip. Put that into DayZ Commander as a favorite so you can connect easily. (Note) If your MySQL hosting is provided by your host, you can skip the MySQL setup part and not download XAMPP / Wamp and just use that info from your host. (Linux Note) If you are running a linux machine, and running Wine to allow you to run windows applications, please put "msvcp120.dll" & "msvcr120.dll" into your "DayZ Epoch Server" folder. A simple google search should help you find those two files. <Credits to Flodding for reminding me about this.> (NEW) Created an Auto-Restarter. I hope that my tutorial has covered any questions you may have, and good luck with all your servers!
  5. Hello Guys, I tryin' to install RimBlocks´s Plot4Life Mod on my Overpoch server.. But the Tutorials and HowTo´s etc. are for fresh Server...Who have the detailed Tutorial for an existing Server? Please i need it ;) King Regards SeCTioN
  6. Hello ! I'm actually creating a server arma 3 epoch with my friend, but it's our first time. We are looking for a person who can help and explain us. After a lot of tests there is no progress on our server. We need help to : - Make spawn more than 1 vehicle with my admin panel - Add vehicles, weapons and other things - Add black market - Add mission with markers on the map - Add safe zone on traders with markers on the map - Add bank in safe zone and place for helicopter landing - More admin commands if it's possible - Change spawn system - Make a panel with the rules of server in the spawn point - Add text when you connect - Possibility to add custom events with AI in game - Adds helicopter air drop of stuff If you help us and if you want to play on our server when it will be finished we will give you admin permission. PS : We are french and we accept french and english players !
  7. i am currently trying to install plot for life with no luck i tried several times with no success. I get confused when it asks to make a custom folder in the server directory. and put the server files in it. I do not know what this means i have tried several things nothing works. I have a Teamspeak if anyone would like to walk me through it. the ip is Or just through comments on here would be nice .
  8. This is just a really simple script i wrote to display rules for my server. My 1st script so dont be too harsh ^_^ How it works: It detects if you are moving or not and adds a menu to your scroll wheel. If unedited it will be red and read "rules" When the action is toggled, more menus (categories) come up, each of these menus triggers a small script to read some messages, or in this case, rules. Once the player starts moving again then all menus disappear, Rules is the only menu that remains persistent when stopped again, rules will again have to be toggled to bring up the other menus. (New Options now included) Before you continue, make sure you have a custom variables.sqf and the custom file for your method of choice before proceeding. If not. Check forums for the tutorial you need and return when prepared. This version HERE has to be closed manually. This version HERE closes the display when you move. If you have added this already and personalized it you may just want to add this: Screenshots: Menu 1 Menu 2 Menu 3 Method 1 - Scroll Wheel Method 2 - Right Click Method 3 - Tab Key Can be changed, just look up dik keycodes and replace the code with one of your choice. Just be careful not to use a banned key if using an anti-hack tool. Once you have chosen and completed one of the methods above, open variables.sqf and find: dayz_resetSelfActions = { and add s_rules = -1; in to the array. Once you are done with that simply create a folder called custom in you MPMissions folder then place rules folder inside the custom folder. If you have a folder called custom already just use yours. It can be placed in any folder including the root of MPMissions, but you would have to go into fn_selfActions and rules_init and change the paths in the addActions. Thanks to, -Ree- for the request post for something like this that made me want to do it. Thanks to, -Gr8Boi- for added options found in this post and for showing me how to make this much prettier. Thanks to, -Sandbird- for some tips and helping me debug some last minute issues. Thanks to, -CordIAsis- for the auto removal code. Thats all folks! Feel free to use, abuse edit, and release any variation you like. Just give us a shout out!
  9. ReEdited : I'm trying to figure out why i keep getting battleye script restrictions even when using the Filters provided in the install package. I'm just getting started in this and my knowledge is limited but I feel I'm making progress. Infistar works right when I delete the script.txt from the A3E_server\battleye directory but I cant leave it like this. when I replace the default filters with the ones provided I get alot of restrictions for things that look like they already have exceptions. Example (the first restriction) - #10 "f(!isNull _x)then { (vehicle player) enableCollisionWith _x;player enableCollisionWith _x; if(true)the" and the filter provided - !="f(!isNull _x)then\n {\n (vehicle player) enableCollisionWith _x;player enableCollisionWith _x;\n if(true)the" I tried setting the 7's to 3's as I went and kept getting more kicks. Are these old filters they sent me or am I doing something wrong. I'm trying to learn to write my own exceptions but I'm really new to this and its slow process. If anyone has any help or info for me I would greatly appreciate it. Edit : Well seems I have it working, finally starting to understand making exceptions.
  10. Hello, this video shows you how to install an overpoch server: and this one how to add custom loot tables: Greetings, Matijs PS: question, am I not allowed to make a topic about overpoch? I'm not sure why my previous post got removed, because this will only bring more people to epoch?
  11. Hi! We want to change to Esseker. I have uploaded the map on to the server, configured the serverstart.bat and mission cycle in arm3config. But it seems nobody is able to connect to the server. It says that there is no key for the pbo files which are in the @Esseker/addons folder and I have to delete them or have to install a key for those. But I got the bikey file for Esseker on my PC and on the server. Why this messege is displayed? Anybody knows what to do?
  12. i just picked up an arma 3 server through FPSGamers.com, and have no idea how to implement the chernarus map. i have the battle eye mod already installed on it as well as the epoch. i have searched the forums but have only found how to do this with a dedicated server. any help would be appreciated.
  13. Greetings. I need help installing maps Sahrani supported. When you perform the installation of Dayz Commander, using of course the mission 18 and start the server it says it can not load the mission and it still runs in console than stop. No installation instructions for the map, as there used to be no longer, so I'm asking in general, while the map is loaded too, but I added it to the other maps. Thank you for your help, what, where and how to download the server side without downloading them useless for the client.
  14. Hello All, I really hope that some one can help me with the issues that I am having. I have scoured numerous forums looking for answers that I could not find, and the users at OpenDayZ seem unwilling to help. My EPOCH server, Arma 2, and BE are all up to date with the latest stable release. I have other mods installed and enabled on the server that seem to run correctly with no errors being logged in the RPT. However, once I installed Sarg AI, my RPT becomes flooded with error spams. Remove Sarge, and errors stop. So, I know the issue resides within the Sarge AI framework. Even though this has become a major headache for me, my gaming group and I strongly desire to get this working correctly. The main reason is because of the survivor AI. We have grown tired of shooting everything that moves without seeing other "friendlies" within the world (not counting the mannequin traders). It breaks the immersion factor for us. So, if anyone can help us out with this or perhaps can point me in the direction of a "Survivor" AI package that works, we would be grateful. Below is a snipit of the RPT showing the error spam. Did not post entire log for obvious reasons. I know that the RPT post was a terrible hack job, I was just trying to cut out different sections to show the extense of the error spam. Also of note, I followed the install instructions from Swiss-Sarge's github page until I reached the part about editing the "server_cleanup.fsm" and below. My server_cleanup was completely different from his and saw through other posts on forums that this version of EPOCH supposedly didn't need those lines added since cleanup had been relocated elsewhere. Not sure if that is true or not, but I left it alone until instructed otherwise. Not sure why I would get errors from the "dayz_serverobjectmonitor" file but "SAR_vehicle_fix.sqf" and "upsmon.sqf" are definitely wrecking havoc from what I can tell. I tried to contact Swiss-Sarge directly, but all questions have been ignored. If you would like me to post any of my configs for troubleshooting just let me know and I will post them ASAP. Thanks in advance for any who can help resolve this issue.
  15. Hello, I have a private server hosting at my home but i would like to get it online. The problem is that my isp does not allow me to host a server. Is it possible to link my server to a domain name so it can host from there?
  16. I just won a beta key today from Axles' stream and went to the install video and followed the instructions. All seemed to be going well until I tried to actually download the @epoch file... Its just sitting at "sending" and it says it's at 100% ... If I go look at the @epoch file, it's only 164kb in size and contains an addons folder, a keys folder, and two files: mod.cpp and mod.paa .... Why isnt it getting the whole thing?? I've gone through the process about 4 times. I really want to try out the mod so help would be greatly appreciated! Thanks! -SaintsVG
  17. Hello everyone, this is the pack for people who doesnt't know or don't want to install things like loot tables and add vehicle spawns, so I put together a pack for them. (REMEMBER TO CHANGE THE TRADER TID): OW Pack is a weapon and vehicle pack, it adds LOTS of weapons that overwatch doesn't have, like M4s, AKs(different from Overwatch), Mk18, AR-10s and many more..... You can download OW Pack here: http://offgaming.us/owpack/ Kat & NGHD did some of the weapons aswell. Kat's Post: NGHD's Post: The Content below is made by me Weapon Trader Entries: http://pastebin.com/HYtFtDwJ Ammo Trader Entries: http://pastebin.com/XLA5839r dynamic_vehicle.sqf: http://pastebin.com/Qi1KgfT5 Loottables(CfgLoot.hpp): http://pastebin.com/iYSG8niu Loottables(CfgBuildingLoot.hpp): http://pastebin.com/htZRCGQe Loottables(CfgLootSmall.hpp): http://pastebin.com/9zh6FvJq Loottables(CfgLootPos.hpp): http://pastebin.com/ZCajwhm8 Loottables(CfgLoot.hpp): http://pastebin.com/BG7GRs3N Loottables(CfgBuildingLoot.hpp): http://pastebin.com/ucPm3jRU Loottables(CfgLootSmall.hpp): http://pastebin.com/SrFBiYBg Loottables(CfgLootPos.hpp): http://pastebin.com/EpHeNyS4 If you are having trouble accessing pastebin, then download the pack Here If you don't know how to install custom Loot Tables, Then click Put Dynamic vehicle in @DayZ_Epoch_Server\addons\dayz_server\missions\YOURMISSION. REPLACE dynamic_vehicle.sqf Future Plans: Adjust Loot Chances If you already have OW Pack, then feel free to join my server! IP: UPDATE(6/8/2014): Sorted Weapon/Ammo TypesChanged Price for WeaponsAdded Link to Entries for Weapon AmmoUploaded Loot TablesUploaded "dynamic_vehicle.sqf"UPDATE(21/8/2014):Added Loot Tables for "Appropriate" Prices
  18. Hello all, Trying to setup a brand new server, followed the 70 step instructions twice, tried in a new directory, also tried in the OA as seen below. Any help is appreciated Using the default napf files nothing custom yet. Using the bat file, starts and gives the following: 3:10:26 Dedicated host created. 3:10:27 BattlEye Server: Initialized (v1.194) 3:10:27 Host identity created. The .rpt gives: ===================================================================== == C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe == "arma2oaserver.exe" -port=2302 "-config=instance_24_Napf\config.cfg" "-cfg=instance_24_Napf\basic.cfg" "-profiles=instance_24_Napf" -name=instance_24_Napf "[email protected]_Epoch;@DayZ_Epoch_Server;" "-showscripterrors;" ===================================================================== Exe timestamp: 2014/07/26 22:24:08 Current time: 2014/08/13 03:10:16 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  19. I installed bec via VertHosting, and the restarts work, but thee are no messages popping up anyone know what can cause this? Also i have the ban.txt file in my battleye folder as needed.
  20. Hey everyone, Ok so I've tried reading everywhere and just cannot get this server to run using Vilayer. I've reset everything and am going to do this from scratch. Would love if I could get a walkthrough or the steps required to get this server to work. I have no idea where the .bat file is located! So information on that may help but would really love some help. This is all I have done so far. Install Epoch go through Epoch manager and install Overwatch files Thanks Meeko
  21. Having just spent the 2 days (including planning) upgrading from 1042 to 105, I now see there is a hotfix, 1051 available. Is there any chance, for those of us that have already spent a lot of time going through the upgrade, to get some instructions on a delta of the changes and what files need to be changed from 105 to 1051 so it isn't such a massive exercise starting all over again? I have a looked through the server file changelogs and installation instructions but, can't see anything like this at all. If it already exists and I haven't looked in the right place, I apologise but, please point me in the right direction. Would make my life a lot easier if I could get this? Thanks
  22. Hey, currently trying to install Overpoch for Vilayer, I think I've gone through the steps right but not sure If you can help I tend to forget to check the forums sometimes so here's my ts if you don't mind :) I made my changes to my Mission.sqm for the Overwatch addons and it couldn't find the mods and wouldn't let people join, then I added the Overwatch Client files because I saw someone posting about them adding them to the server and now I get this, Not sure where to go from here
  23. Hello, I made a video on how to install admin tools by phoenix on dayz epoch. http://youtu.be/Mil0hgZzvJo Next part on how to add more menu's to it: http://www.youtube.com/watch?v=cjlN58OaE9s&feature=youtu.be http://dayzepoch.com/forum/index.php?/topic/3719-tutorial-how-to-add-more-menus-to-the-admintools-on-dayz-epoch-2nd-tutorial/ Greetings, Matijs
  24. Hey there, I have hosted and ran multiple Epoch servers through Vilayer and shortly Dayzst. If you need any help with setting up, reorganizing, implementing custom scripts, custom mods, add weapons, add vehicles, Implement custom Anti-hack, tidying up the mission file, ect. Email me at [email protected] and I can freely help out and teach you how to do it on your own. Epoch is a great mod and I'd love to help out any new upcoming servers!
  25. Hello all, I am warthog and am needing a bit of help with installing epoch onto a Dedicated Server. I currently run an epoch server with dayz.st and the server just doesn't seem to have -uhnf- to keep going. I'd like to get someone to help me choose a dedicated server to purchase size-wise and all that stuff (had one with NFO servers previously and liked how the server quality was with them, would like to use them again). Would also need help majorly on installation of the server and converting my current database & Pbo's onto the new server. Helping with adding scripts would be a plus if you've got the time, if not, no worries. I would be more than happy to donate for the time you are willing to waste helping me out :P Can contact me via email @ [email protected] Thanks, Warthog
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