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1.6 Safezone


juandayz

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37 minutes ago, Aelenia said:

@DieTanx In mission.sqm it's also set to 100 (didn't change anything in there though)

 

class Item0
        {
            position[]={6325,304,7807};
            TRGDEF
            name="zonestary";
            expCond="(player distance zonestary) < 100;";
            expActiv="[""trader city Stary"",true,""enter""] call player_traderCity;";
            expDesactiv="[""trader city Stary"",true,""leave""] call player_traderCity;";
        };
        class Item1
        {
            position[]={4063,365,11664};
            TRGDEF
            name="zonebash";
            expCond="(player distance zonebash) < 100;";
            expActiv="[""trader city Bash"",true,""enter""] call player_traderCity;";
            expDesactiv="[""trader city Bash"",true,""leave""] call player_traderCity;";
        };
        class Item2
        {
            position[]={11447,317,11364};
            TRGDEF
            name="zoneklen";
            expCond="(player distance zoneklen) < 100;";
            expActiv="[""trader city Klen"",true,""enter""] call player_traderCity;";
            expDesactiv="[""trader city Klen"",true,""leave""] call player_traderCity;";
        };
        class Item3
        {
            position[]={1606,289,7803};
            TRGDEF
            name="zonebandit";
            expCond="(player distance zonebandit) < 100;";
            expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;";
            expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;";
        };
        class Item4
        {
            position[]={12944,210,12766};
            TRGDEF
            name="zonehero";
            expCond="(player distance zonehero) < 100;";
            expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;";
            expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;";
        };
        class Item5
        {
            position[]={12060,158,12638}; 
            TRGDEF
            name="zoneaircraft";
            expCond="(player distance zoneaircraft) < 100;";
            expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;";
            expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;";
        };

    expCond="(player distance zoneaircraft) < 100;";

 

these are your distances from safe zones---

 

change this to match what you place in your safe zone protections.  both of these should match

 

i actually have mine set to 15 meters further so you cant step in/out of safe zone and run back in as easy.

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3 hours ago, Randomuser5050450494 said:

7:44:26   Error Invalid number in expression

 7:44:26 File mpmissions\DayZ_Epoch_11.Chernarus\safezones.sqf, line 1

 7:44:26 Error in expression <\DayZ_Epoch_11.Chernarus\safezones.sqf"

Any ideas?

what is on line 1 in your safezones.sqf?

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3 hours ago, inneedofhelp said:

Is there any way to stop vehicles getting damaged in safe zones ?

I guess that shouldn't be that difficult. First you need a custom veh_handlDam.sqf. In there, search for:

_unit = _this select 0;
_selection = _this select 1;
_total = _this select 2;

Below that, paste in:

_vehicleSafeZones = [
	[[4064,11665,0],100],	// Bash
	[[6326,7809,0],200],	// Stary
	[[11447,11364,0],200],	// Klen
	[[12944,12766,0],100],	// Hero Camp
	[[1606,7803,0],100]		// Bandit camp
]; 

{
	if (_unit distance (_x select 0) < (_x select 1)) exitWith{};
} forEach _vehicleSafeZones;

You can define your own safezones in the _vehicleSafeZones array or if you have a safezone array already, use that instead.

[[4064,11665,0],100],    // Bash
The first numbers are the coordinates and the second part is the radius from that point. Means if a vehicle is in a maximum range of 100m of that point, it will be indestructable.

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  • 1 month later...

hi your script seems to work fine with me apart from this error in my RPT , can you help me please

Quote

  Error position: <distance _z < _r) then {_state = true;};>
  Error 4 elements provided, 3 expected
File mpmissions\__CUR_MP.sauerland\safezone\16_safezone.sqf, line 243
Error in expression <
_r = _x select 1;
if ((vehicle player) distance _z < _r) then {_state = true;};>
  Error position: <distance _z < _r) then {_state = true;};>
  Error 4 elements provided, 3 expected
File mpmissions\__CUR_MP.sauerland\safezone\16_safezone.sqf, line 243
Error in expression <
_r = _x select 1;
if ((vehicle player) distance _z < _r) then {_state = true;};>
  Error position: <distance _z < _r) then {_state = true;};>
  Error 4 elements provided, 3 expected
File mpmissions\__CUR_MP.sauerland\safezone\16_safezone.sqf, line 243
Error in expression <
_r = _x select 1;

 

also here is my 16_safezone.sqf

Quote

/*
   by: http://infiSTAR.de || http://DayzAntiHack.com
   *updated on 13.12.2016 by juandayz for epoch 1.6 community
    //all credits for infi   

How i install it?
    1. Copy paste the code of below into a file called 16_safezone.sqf - save the file.
    2. Paste this 16_safezone.sqf into mpmissioms\instance_11.chernarus\custom\
    3. Open your init.sqf
    4. At the very bottom of the file add this line:  [] execVM "custom\16_safezone.sqf";
    5. Save the init.sqf and restart your server.
*/
USE_CANBUILD = true;        // if you don't want to define your own positions
USE_TraderCity = false;    //    if you don't want to define your own positions (Epoch 1.0.5)
USE_POSITIONS = true;    // to use own positions and radius
USE_AI_REMOVER = true;    // use this to remove Missionbots (AI) within 100m of a player if the player is in a SafeZone
USE_AntiSteal = false;    // use this to block opening gear if another player is within 3m!
USE_SPEEDLIMIT = false;    // very secret function, nobody is supposed to find out what it does.
    SPEEDLIMIT = 25;        // Only used if USE_SPEEDLIMIT is true.
USE_SIGNS = true;        // use this to build signs around the SafeZone
LOG_EnterLeave = false;    // This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack)
/* You can use USE_CANBUILD or/and (works together) the custom positions below (USE_POSITIONS) [position or zone,radius] */
_infiSZ =
[
    [[15502,87,17015,0],200,true],//Seedorf
    [[13166,176,6611,0],200,true],//Oberdorf
    [[24710,409,21741,0],200,true],//Oberberg
    [[16983,300,1774,0],200,true],//bandit
    [[11045,179,15671,0],200,true],//hero
    [[15351.9,0.0569839,18520.6,0],200,true],//AircraftDealer
    [[2504,271,3870,0],200,true],//Wholesale1
    [[230,140,22703,0],200,true]//Wholesaler

];

{
    DZE_SafeZonePosArray set [(count DZE_SafeZonePosArray), [(_x select 0), (_x select 1)]];
} forEach _infiSZ;

if (isServer) exitWith


{
    if (USE_SIGNS) then
    {
        {
            _center = _x select 0;
            _radius = _x select 1;
            _lSign = _x select 2;
            if (_lSign) then
            {
                for '_i' from 0 to 360 step (270 / _radius)*2 do
                {
                    _location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0];
                    _dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1));
                    _object = createVehicle ['Sign_sphere100cm_EP1', _location, [], 0, 'CAN_COLLIDE'];
                    //    _object = createVehicle ['SignM_FARP_Winchester_EP1', _location, [], 0, 'CAN_COLLIDE'];
                    //    _object setVehicleInit 'this setObjectTexture [0,''Addons\SafeZones\sign.paa''];';
                    _object setDir _dir;
                };
            };
        } forEach _infiSZ;
    };
};
waitUntil {((!isNil 'dayz_animalCheck') || (!isNil 'dayz_medicalH') || (!isNil 'dayz_slowCheck') || (!isNil 'dayz_gui'))};
if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; };
[_infiSZ] spawn {
    _infiSZ = _this select 0;
    _startSafeZone =
    {
        if (isNil 'outNow') then
        {
            _msg = 'You entered a Safe Zone!';
            hint _msg;
            taskHint [_msg, [0,1,0,1], 'taskDone'];
            inNow = nil;
            outNow = true;
            
            if (LOG_EnterLeave) then
            {
                PVDZ_send = [player,'SafeZoneState',[1]];
                publicVariableServer 'PVDZ_send';
            };
        };
        player_fired = {
            deleteVehicle (nearestObject [_this select 0,_this select 4]);
            cutText ['You can not fire in a SafeZone!','WHITE IN'];
        };
        //wild_spawnZombies = {};
        zombie_generate = {};
        
        fnc_usec_damageHandler = {};
        player removeAllEventHandlers 'handleDamage';
        player addEventHandler ['handleDamage', {false}];
        player allowDamage false;
        _veh = vehicle player;
        _szs = _veh getVariable ['inSafeZone',0];
        if (_szs == 0) then
        {
            _veh setVariable ['inSafeZone',1,true];
            if (player != _veh) then
            {
                _veh removeAllEventHandlers 'Fired';
                _veh addEventHandler ['Fired', {_this call player_fired;}];
                {
                    _x removeAllEventHandlers 'Fired';
                    _x addEventHandler ['Fired', {_this call player_fired;}];
                } forEach (crew _veh);
                fnc_veh_handleDam = {false};
                _veh removeAllEventHandlers 'HandleDamage';
                _veh addeventhandler ['HandleDamage',{ _this call fnc_veh_handleDam } ];
                _veh allowDamage false;
            };
        };
        _notInSafeZone =
        [
    
            'MAAWS','RPG7V','M136','RPG18','STINGER',
            'MeleeBaseball','MeleeHatchet','MeleeCrowbar','MeleeMachete','MeleeFishingPole','MeleeSledge',
            'MeleeBaseBallBatNails','MeleeBaseBallBatBarbed','MeleeBaseBallBat'
        ];
        _cwep = currentWeapon player;
        if (_cwep in _notInSafeZone) then
        {
            _swep = '';
            {
                if ((getNumber (configFile >> 'CfgWeapons' >> _x >> 'Type')) == 2) exitWith
                {
                    _swep = _x;
                };
            } forEach (weapons player);
            if (_swep == '') then
            {
                player playActionNow 'PutDown';
                _iPos = getPosATL player;
                _radius = 1;
                _removed = ([player,_cwep,1] call BIS_fnc_invRemove);
                if (_removed == 1) then
                {
                    _item = createVehicle ['WeaponHolder', _iPos, [], _radius, 'CAN_COLLIDE'];
                    _item addWeaponCargoGlobal [_cwep,1];
                };
            }
            else
            {
                player selectweapon _swep;
            };
        };
    };
    _endSafeZone =
    {
        if (isNil 'inNow') then
        {
            if (str fnc_usec_damageHandler == '{}') then
            {
                _msg = 'You left the Safe Zone!';
                hint _msg;
                taskHint [_msg, [1,0,0.1,1], 'taskFailed'];
            };
            inNow = true;
            outNow = nil;
            
            if (LOG_EnterLeave) then
            {
                PVDZ_send = [player,'SafeZoneState',[0]];
                publicVariableServer 'PVDZ_send';
            };
        };
        //wild_spawnZombies = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\wild_spawnZombies.sqf';
        zombie_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_generate.sqf";
        //
        
        player_fired = {
            _this call compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf';
            _unit = _this select 0;
            _weapon = _this select 1;
            _muzzle = _this select 2;
            _mode = _this select 3;
            _ammo = _this select 4;
            _magazine = _this select 5;
            _projectile = _this select 6;
            _screenToWorld = screenToWorld [0.5,0.5];
            _near = _screenToWorld nearEntities ['AllVehicles',100];
            {
                if (isPlayer _x) then
                {
                    _szs = _x getVariable ['inSafeZone',0];
                    if (_szs == 1) then
                    {
                        deleteVehicle (nearestObject [_unit,_ammo]);
                    };
                };
            } forEach _near;
        };
        
        fnc_usec_unconscious = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_unconscious.sqf';
        object_monitorGear = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\object_monitorGear.sqf';
        fnc_veh_handleDam = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\veh_handleDam.sqf';
        
        _veh = vehicle player;
        _szs = _veh getVariable ['inSafeZone',0];
        if (_szs == 1) then
        {
            _veh setVariable ['inSafeZone',0,true];
            if (player != _veh) then
            {
                _veh removeAllEventHandlers 'HandleDamage';
                _veh addeventhandler ['HandleDamage',{ _this call fnc_veh_handleDam } ];
                _veh allowDamage true;
            };
        };
        
        _end = false;
        if (isNil 'gmadmin') then
        {
            _end = true;
        }
        else
        {
            if (gmadmin == 0) then
            {
                _end = true;
            };
        };
        if (_end) then
        {
            player allowDamage true;
            fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
            player removeAllEventHandlers 'HandleDamage';
            player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
        };
    };
    while {1 == 1} do
    {
        if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; };
        _state = false;
        if (isNil 'USE_POSITIONS') then { USE_POSITIONS = false; } else { if (typename USE_POSITIONS != 'BOOL') then { USE_POSITIONS = false; }; };
        if (USE_POSITIONS) then
        {
            {
                _z = _x select 0;
                _r = _x select 1;
                if ((vehicle player) distance _z < _r) then {_state = true;};
            } forEach _infiSZ;
        };
        if (isNil 'USE_CANBUILD') then { USE_CANBUILD = true; } else { if (typename USE_CANBUILD != 'BOOL') then { USE_CANBUILD = true; }; };
        if (USE_CANBUILD) then
        {
            if (isNil 'canbuild') then { canbuild = true; } else { if (typename canbuild != 'BOOL') then { canbuild = true; }; };
            if (!canbuild) then {_state = true;};
        };
        if (isNil 'USE_TraderCity') then { USE_TraderCity = true; } else { if (typename USE_TraderCity != 'BOOL') then { USE_TraderCity = true; }; };
        if (USE_TraderCity) then
        {
            if (isNil 'isInTraderCity') then { isInTraderCity = false; } else { if (typename isInTraderCity != 'BOOL') then { isInTraderCity = false; }; };
            if (isInTraderCity) then {_state = true;};
        };
        if (_state) then
        {
            inSafeZone = true;
            call _startSafeZone;
            {
                if (!isNull _x) then
                {
                    if !(isPlayer _x) then
                    {
                        deletevehicle _x;
                    };
                };
            } forEach ((vehicle player) nearEntities ['zZombie_Base',50]);
            
            if (isNil 'USE_AI_REMOVER') then { USE_AI_REMOVER = false; } else { if (typename USE_AI_REMOVER != 'BOOL') then { USE_AI_REMOVER = false; }; };
            if (USE_AI_REMOVER) then
            {
                {
                    if ((!isNull group _x) && (getPlayerUID _x == '')) then
                    {
                        deleteVehicle _x;
                    };
                } forEach (player nearEntities ['Man',100]);
            };
        }
        else
        {
            inSafeZone = false;
        };
        uiSleep 2;
        if (!inSafeZone) then
        {
            call _endSafeZone;
        };
    };
};
if ((USE_AntiSteal) || (USE_SPEEDLIMIT)) then
{
    [] spawn {
        _USE_AntiSteal = USE_AntiSteal;
        _USE_SPEEDLIMIT = USE_SPEEDLIMIT;
        _speedlimit = SPEEDLIMIT;
        while {1 == 1} do
        {
            if (inSafezone) then
            {
                if (_USE_AntiSteal) then
                {
                    _cnt = {isPlayer _x && _x != player} count (player nearEntities [['CAManBase'],4]);
                    if ((_cnt > 0) && (!isNull (findDisplay 106))) then
                    {
                        (findDisplay 106) closedisplay 0;
                        closeDialog 0;closeDialog 0;closeDialog 0;
                        _log = format['%1 You are not allowed to open Gear while near another player!',name player];
                        cutText [_log,'PLAIN'];
                        hint _log;
                    };
                };
                if (_USE_SPEEDLIMIT) then
                {
                    _obj = vehicle player;
                    if !(_obj isKindOf 'Plane') then
                    {
                        _speed = abs speed _obj;
                        if ((_obj != player) && (_speed > _speedlimit)) then
                        {
                            _vel = velocity _obj;
                            _x = 0.8;
                            if (_speed > 50) then {_x = 0.1;};
                            _velNew = [(_vel select 0) * _x, (_vel select 1) * _x,(_vel select 2) * _x];
                            _obj SetVelocity _velNew;
                        };
                    };
                };
            }
            else
            {
                uiSleep 2;
            };
            uiSleep .01;
        };
    };
}; 

 

 

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  • 4 weeks later...

Hello guys I am getting this error in 1.0.6.2 it was working fine in 1.0.6.1 does anybody know what i need to do to fix this? Thanks.

{
DZE_SafeZonePosArray set [(count DZE_Saf>
16:18:48   Error position: <DZE_SafeZonePosArray set [(count DZE_Saf>
16:18:48   Error Undefined variable in expression: dze_safezoneposarray
16:18:48 File mpmissions\DayZ_Epoch_11.Chernarus\scripts\safezone\safezone.sqf, line 40
16:18:48 Error in expression <, 
[[8001.09,2899.08,0],20,true] 
];

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1 hour ago, BetterDeadThanZed said:

I got this working. Another question - does this prevent loot from spawning and does it remove zombies from the safezone?

This script won't prevent loot or zombies from spawning in a safezone, it will delete zombies that have spawned in a 50m radius of the player though.

Epoch by default won't spawn loot or zombies in a safezone, in 1.0.6.3 I have changed this to be a toggle.

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7 hours ago, salival said:

This script won't prevent loot or zombies from spawning in a safezone, it will delete zombies that have spawned in a 50m radius of the player though.

Epoch by default won't spawn loot or zombies in a safezone, in 1.0.6.3 I have changed this to be a toggle.

1.0.6.3? When will this come out and what sort of things are being added/fixed?

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1 hour ago, Hooty said:

1.0.6.3? When will this come out and what sort of things are being added/fixed?

No idea, a few months away maybe.

There's going to be an Arma 2 corepatch "soon" acording to Bohemia so we may need to fix some things with it.

I will be taking ownership and posting about any up coming updates to Epoch personally on here and on discord (you server admins REALLY should be on discord)

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  • 4 weeks later...

I've added the script and it works perfectly on 1.0.6.2 , however, I can't get the signs to populate around the safe zones.  I believe I need to be adding in actual coordinates to the script but I am not sure of the placement.  Can I stick them all within the [   ]'s and use commas to separate them ... or do I need to create a separate entry for each new location?  

Here is the bit of the script I am using:

Spoiler

USE_SIGNS = true;        // use this to build signs around the SafeZone
LOG_EnterLeave = true;    // This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack)
/* You can use USE_CANBUILD or/and (works together) the custom positions below (USE_POSITIONS) [position or zone,radius] */
_infiSZ =
[
    [[6325.6772,7807.7412,0],150,true],//stary
    [[4063.4226,11664.19,0],150,true],//bash
    [[11447.472,11364.504,0],150,true],//klen
    [[1606.6443,7803.5156,0],150,true],//bandit
    [[12944.227,12766.889,0],150,true],//hero
    [[4361.4937,2259.9526,0],50,true],//wholesalerSouth
    [[12060,12640,0],200,true]//air dealear
];

{
    DZE_SafeZonePosArray set [(count DZE_SafeZonePosArray), [(_x select 0), (_x select 1)]];
} forEach _infiSZ;

if (isServer) exitWith


{
    if (USE_SIGNS) then
    {
        {
            _center = _x select 0;
            _radius = _x select 1;
            _lSign = _x select 2;
            if (_lSign) then
            {
                for '_i' from 0 to 360 step (270 / _radius)*2 do
                {
                    _location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0];
                    _dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1));
                    _object = createVehicle ['Sign_sphere100cm_EP1', _location, [], 0, 'CAN_COLLIDE'];
                    _object = createVehicle ['SignM_UN_Base_EP1', _location, [], 0, 'CAN_COLLIDE'];
                    _object setVehicleInit 'this setObjectTexture [0,''safezone\sign.jpg''];';
                    _object setDir _dir;
                };
            };
        } forEach _infiSZ;
    };
};

I was asked to check my server rpt file and came up with a few instances of :

Spoiler

   21:22:04 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,1.252131.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
21:22:29 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,1.239050.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!   ]

They all have different time stamps and coordinates, and total maybe 6 instances of errors.

I know the script calls for the signs to be published as vehicles ... Is that the issue?   Or do I just need to add coordinate location numbers within the    [ ]    after the     _location  call?

Spoiler

_location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0];
                    _dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1));
                    _object = createVehicle ['Sign_sphere100cm_EP1', _location, [], 0, 'CAN_COLLIDE'];
                    _object = createVehicle ['SignM_UN_Base_EP1', _location, [], 0, 'CAN_COLLIDE'];
                    _object setVehicleInit 'this setObjectTexture [0,''safezone\sign.jpg''];';
                    _object setDir _dir;

 

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18 minutes ago, xDUKEx said:

I've added the script and it works perfectly on 1.0.6.2 , however, I can't get the signs to populate around the safe zones.  I believe I need to be adding in actual coordinates to the script but I am not sure of the placement.  Can I stick them all within the [   ]'s and use commas to separate them ... or do I need to create a separate entry for each new location?  

Here is the bit of the script I am using:

  Reveal hidden contents

USE_SIGNS = true;        // use this to build signs around the SafeZone
LOG_EnterLeave = true;    // This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack)
/* You can use USE_CANBUILD or/and (works together) the custom positions below (USE_POSITIONS) [position or zone,radius] */
_infiSZ =
[
    [[6325.6772,7807.7412,0],150,true],//stary
    [[4063.4226,11664.19,0],150,true],//bash
    [[11447.472,11364.504,0],150,true],//klen
    [[1606.6443,7803.5156,0],150,true],//bandit
    [[12944.227,12766.889,0],150,true],//hero
    [[4361.4937,2259.9526,0],50,true],//wholesalerSouth
    [[12060,12640,0],200,true]//air dealear
];

{
    DZE_SafeZonePosArray set [(count DZE_SafeZonePosArray), [(_x select 0), (_x select 1)]];
} forEach _infiSZ;

if (isServer) exitWith


{
    if (USE_SIGNS) then
    {
        {
            _center = _x select 0;
            _radius = _x select 1;
            _lSign = _x select 2;
            if (_lSign) then
            {
                for '_i' from 0 to 360 step (270 / _radius)*2 do
                {
                    _location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0];
                    _dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1));
                    _object = createVehicle ['Sign_sphere100cm_EP1', _location, [], 0, 'CAN_COLLIDE'];
                    _object = createVehicle ['SignM_UN_Base_EP1', _location, [], 0, 'CAN_COLLIDE'];
                    _object setVehicleInit 'this setObjectTexture [0,''safezone\sign.jpg''];';
                    _object setDir _dir;
                };
            };
        } forEach _infiSZ;
    };
};

I was asked to check my server rpt file and came up with a few instances of :

  Reveal hidden contents

   21:22:04 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,1.252131.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
21:22:29 UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,1.239050.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!   ]

They all have different time stamps and coordinates, and total maybe 6 instances of errors.

I know the script calls for the signs to be published as vehicles ... Is that the issue?   Or do I just need to add coordinate location numbers within the    [ ]    after the     _location  call?

  Reveal hidden contents

_location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0];
                    _dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1));
                    _object = createVehicle ['Sign_sphere100cm_EP1', _location, [], 0, 'CAN_COLLIDE'];
                    _object = createVehicle ['SignM_UN_Base_EP1', _location, [], 0, 'CAN_COLLIDE'];
                    _object setVehicleInit 'this setObjectTexture [0,''safezone\sign.jpg''];';
                    _object setDir _dir;

 

Fixed with the help of  Schalldampfer &  theduke.

had to drop my [] execVM "safezone\16_safezone.sqf"; to the very bottom of my init file.

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Could someone help me change the distance between each sign?  Right now they are spaced so close to each other it's a bit much.  I was thinking maybe one sign every 75m in the radius.  I'm not sure which part of the code controls that.   Thanks!

 

Spoiler

if (USE_SIGNS) then
    {
        {
            _center = _x select 0;
            _radius = _x select 1;
            _lSign = _x select 2;
            if (_lSign) then
            {
                for '_i' from 0 to 360 step (270 / _radius)*2 do
                {
                    _location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0];
                    _dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1));
                    _object = createVehicle ['Sign_sphere100cm_EP1', _location, [], 0, 'CAN_COLLIDE'];
                    _object = createVehicle ['SignM_UN_Base_EP1', _location, [], 0, 'CAN_COLLIDE'];
                    _object setVehicleInit 'this setObjectTexture [0,''safezone\sign.jpg''];';
                    _object setDir _dir;
                };

 

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1 hour ago, xDUKEx said:

Could someone help me change the distance between each sign?  Right now they are spaced so close to each other it's a bit much.  I was thinking maybe one sign every 75m in the radius.  I'm not sure which part of the code controls that.   Thanks!

 

  Hide contents

if (USE_SIGNS) then
    {
        {
            _center = _x select 0;
            _radius = _x select 1;
            _lSign = _x select 2;
            if (_lSign) then
            {
                for '_i' from 0 to 360 step (270 / _radius)*2 do
                {
                    _location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0];
                    _dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1));
                    _object = createVehicle ['Sign_sphere100cm_EP1', _location, [], 0, 'CAN_COLLIDE'];
                    _object = createVehicle ['SignM_UN_Base_EP1', _location, [], 0, 'CAN_COLLIDE'];
                    _object setVehicleInit 'this setObjectTexture [0,''safezone\sign.jpg''];';
                    _object setDir _dir;
                };

 

im not 100% sure what exact number you would need to get what you want. but i would guess it would be this line

for '_i' from 0 to 360 step (270 / _radius)*2 do

change the 270 to something else (anything from 0 to 360, probably 180 would do half the diameter)

and see what that does.

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48 minutes ago, theduke said:

im not 100% sure what exact number you would need to get what you want. but i would guess it would be this line

for '_i' from 0 to 360 step (270 / _radius)*2 do

change the 270 to something else (anything from 0 to 360, probably 180 would do half the diameter)

and see what that does.

I tried it on 180 but it doesn't seem to have done anything.

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15 minutes ago, salival said:

I tested that change on my test server, @thedukeis correct, I had mine up at about 800+ before I really noticed a difference.

Yea, you need a higher number not a lower number.   I started noticing a significant change around

for '_i' from 0 to 360 step (600 / _radius)*2 do

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Just now, xDUKEx said:

Yea, you need a higher number not a lower number.   I started noticing a significant change around

for '_i' from 0 to 360 step (600 / _radius)*2 do

lol gota love arma logic glad you got it sorted out

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