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About xDUKEx
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xDUKEx started following Attaching Chemlights to Players? and Custom Map Edits - Roads and Trees Not Appearing
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I was wondering if someone could help me out with an issue I am having with making custom content in the 3D editor. I've done a bunch of custom content for my server and it all works just fine ... except for things like roads, trees, bushes, and rocks; they never show up on my server. I have access to my server FTP and I can see that in @Epoch there is an addons folder with a ton of PBOs. I know it has the @map_eu addon and a few others like @plants and @trees ... etc. I open my Arma2 OA and go into my Epoch server, then back out and open my editor with CTRL E. After placing and saving everytime I put a road down, I get them all set and save my content into an .sqf as normal. I do the proper edits to the file and launch my server. I see all the custom stuff except the roads and trees. I even placed my exec command after the "spawn_vehicles = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_vehicles.sqf";" line. So what am I doing wrong? I see lots of custom content using these things and I just can't figure it out. Second question ... if I add a new file like @Jon_edit into my FTP @EPOCH\Addons folder, do I then need to add that same @file into the top of my missions.sqm code? Thanks for the help in advance!
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I was scratching my head thinking ... "man, it seems like they got closer together ..." Thanks for the help!
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Yea, you need a higher number not a lower number. I started noticing a significant change around for '_i' from 0 to 360 step (600 / _radius)*2 do
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I tried it on 180 but it doesn't seem to have done anything.
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Could someone help me change the distance between each sign? Right now they are spaced so close to each other it's a bit much. I was thinking maybe one sign every 75m in the radius. I'm not sure which part of the code controls that. Thanks!
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* Sorry ... This should be ARMA 2 not ARMA 3 ... Not sure how I got myself into the wrong forum* I'm currently on Epoch 1.0.6.2 and I've been banging my head against the wall when it comes to getting my intro.ogg file to play when a player connects to the server. I've been using some of my old server scripts to try to build a new one, and I've been online searching for a current script ... but they all seem pretty old and I wonder if they are still working. Everyone I have tried does nothing. I've tried adding it to a welcome message/credits script and to a camera intro script but nothing happens. Actually, I can't even seem to get my stock Server Rules .sqf to stop running. It's getting really frustrating. Then I found the server_playerLogin.sqf and I wondered if maybe I needed to script the code in here? If anyone knows of a current playsound / welcome credits / camera intro script, in any combination of the three or you know where I should be placing the script, I would GREATLY appreciate it. Thanks!
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Understood. Thanks for all of the help. This community is the best!
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Fixed with the help of Schalldampfer & theduke. had to drop my [] execVM "safezone\16_safezone.sqf"; to the very bottom of my init file.
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That fixed it! Thanks for the help, and sorry for the wrong forum post.
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So should move it to here?
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I've added the script and it works perfectly on 1.0.6.2 , however, I can't get the signs to populate around the safe zones. I believe I need to be adding in actual coordinates to the script but I am not sure of the placement. Can I stick them all within the [ ]'s and use commas to separate them ... or do I need to create a separate entry for each new location? Here is the bit of the script I am using: I was asked to check my server rpt file and came up with a few instances of : They all have different time stamps and coordinates, and total maybe 6 instances of errors. I know the script calls for the signs to be published as vehicles ... Is that the issue? Or do I just need to add coordinate location numbers within the [ ] after the _location call?
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Thanks for the link to the proper forum post, Schalldampfer https://epochmod.com/forum/forum/35-scripting/
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I am getting a few instances of errors like this within my log. They all vary in timestamp and have different coordinates. There are maybe 6 in total through my log. I know the script calls for the signs to be published as vehicles ... Is that the issue? Or do I just need to add coordinate location numbers within the [ ] after the _location call?