Jump to content
  • 0
Sign in to follow this  
Bloodthirsty

New Arma 2 Overpoch Server, Need Assistance

Question

1 answer to this question

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Similar Content

    • By AntZ
      Hey there! I just set up an Overpoch Chernarus server on a server provider but the vehicle traders aren't spawning the vehicles when you buy them. The trader takes your gold bars, gives you a key, then a red arrow appears over where the vehicle Should spawn, but nothing appears. After restarting the server all the vehicles that were bought appear right on top of the spot where they were Suppose to show up.
      -I Do Not have infistar installed
      -I'm using worldwidesorrow's admin tools from here: https://github.com/worldwidesorrow/Epoch-Admin-Tools/tree/TestBranch
      -But just in case I removed the admin tool and tested the vehicle traders again but still no luck.
      Here is my server RPT: 
       
      Can someone please look into this. This is the exact issue discussed in this post but the solution doesn't apply in my case.
       
    • By piggd
      WARNING ** THIS REPLACES THE HUMANITY SYSTEM
       
      Mod Features:
      Allows the player to have access to their money all the time.
      Bank is tied to the player via the humanity system and survives character death.
      Auto Deposit bars/brief cases on every sale or purchase
      Player can access balance, deposit and withdraw via player tool menu.
      If a player goes to a negative balance displaying the balance, withdraw or deposit will restore them to zero balance.
      Known Issues:
      First time character creation start the player with 2500 humanity which equates to 25gb.
      Any event that modifies humanity will effect the bank balance (usally in a minor way silve bars in most cases)
       
       

      Thank you too iSaeko for making this video for me.
       
       
      1.   Download the addon from my github by clicking on this link.   (Contains a vanilla epoch chernarus mission.pbo example file).
      2.  On the lower left corner click on the button "Download Zip"
      3   Create a directory called dayz_code and mission_pbo
      4.  Take your mission.pbo file and extract it into the mission_pbo directory
      5.  Unzip the zip file you download from my github and move the custom directory into your mission_pbo directory.
      6.  Copy C:\Program Files (x86)\Steam\SteamApps\common\ARMA 2 Operation Arrowhead\@DayZ_Epoch\addons\dayz_code.pbo into this new direttory (path may vary based on steam installation).
      7.  Extract the dayz_code.pbo into the dayz_code directory you created.
      8.  if you do not already have a fixes directory create one.
      9.  If you do not already have a custom compile then follow these steps other wise you can skip this step.
          copy dayz_code/init/compiles.sqf  mission_pbo/fixes/compules.sqf
      10.  Copy dayz_code/compile/epoch_returnChange.sqf mission_pbo/fixes/epoch_returnChange.sqf
      11.  Edit your init.sqf file and make the following modifications:
       
      from:
      //Load in compiled functions to:
      // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ PDZE_PiggdBankSystem = true; // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ //Load in compiled functions from:
      call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";                //Compile regular functions to:
      // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ //call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";                //Compile regular functions call compile preprocessFileLineNumbers "fixes\compiles.sqf";                //Compile regular functions // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ From:
          //Lights     //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";    }; ** NOTE - If you are using
      this entry will already exist with a different comment.
      to:
          //Lights     //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ // Activate Player Menu for Tools     [] execVM "custom\playertools\activate_player_menu.sqf"; // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------      }; 12.  Edit your fixes\compiles.sqf file and make the following modifications:
       
      From:
      epoch_totalCurrency = {         // total currency         _total_currency = 0;         {             _part =  (configFile >> "CfgMagazines" >> _x);             _worth =  (_part >> "worth");             if isNumber (_worth) then {                 _total_currency = _total_currency + getNumber(_worth);             };         } count (magazines player);         _total_currency     };     epoch_itemCost = {         _trade_total = 0;         {             _part_in_configClass =  configFile >> "CfgMagazines" >> (_x select 0);             if (isClass (_part_in_configClass)) then {                 _part_inWorth = (_part_in_configClass >> "worth");                 if isNumber (_part_inWorth) then {                     _trade_total = _trade_total + (getNumber(_part_inWorth) * (_x select 1));                 };             };         } count _this;         //diag_log format["DEBUG TRADER ITEMCOST: %1", _this];         _trade_total     };     epoch_returnChange =            compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_returnChange.sqf";     // usage [["partinclassname",4]] call epoch_returnChange; to:
      epoch_totalCurrency = {         // total currency         _total_currency = 0;         {             _part =  (configFile >> "CfgMagazines" >> _x);             _worth =  (_part >> "worth");             if isNumber (_worth) then {                 _total_currency = _total_currency + getNumber(_worth);             };         } count (magazines player); // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------         if(PDZE_PiggdBankSystem) then {             _humanity = player getVariable["humanity",0];             _total_currency = _total_currency + _humanity;         }; // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------         _total_currency     };     epoch_itemCost = {         _trade_total = 0;         {             _part_in_configClass =  configFile >> "CfgMagazines" >> (_x select 0);             if (isClass (_part_in_configClass)) then {                 _part_inWorth = (_part_in_configClass >> "worth");                 if isNumber (_part_inWorth) then {                     _trade_total = _trade_total + (getNumber(_part_inWorth) * (_x select 1));                 };             };         } count _this;         //diag_log format["DEBUG TRADER ITEMCOST: %1", _this];         _trade_total     }; // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ //    epoch_returnChange =            compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\epoch_returnChange.sqf";     epoch_returnChange =            compile preprocessFileLineNumbers "fixes\epoch_returnChange.sqf"; // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------     // usage [["partinclassname",4]] call epoch_returnChange; 13. Edit fixes/epoch_returnChange.sqf
       
      From:
          //diag_log format["DEBUG TRADER CHANGE: %1", _return_change];     if (_return_change >= 0) then {                  // total currency to:
      // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------     if (_return_change >= 0 and !PDZE_PiggdBankSystem) then { // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ From:
          if (_silver_1oz > 0) then {             if (_silver_1oz == 1) then {                 player addMagazine "ItemSilverBar";                 //diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_1oz, "ItemSilverBar"];             } else {                 player addMagazine format["ItemSilverBar%1oz",_silver_1oz];                 //diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_1oz, "ItemSilverBar"];             };         };         _successful = true; }; }; _successful to:
            if (_silver_1oz > 0) then {             if (_silver_1oz == 1) then {                 player addMagazine "ItemSilverBar";                 //diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_1oz, "ItemSilverBar"];             } else {                 player addMagazine format["ItemSilverBar%1oz",_silver_1oz];                 //diag_log format["DEBUG TRADER CHANG MADE: %1 x %2", _silver_1oz, "ItemSilverBar"];             };         };         _successful = true; // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------     } else {         if (PDZE_PiggdBankSystem) then {             _total_currency_dry = player getVariable["humanity",0];             _total_currency_dry = _total_currency_dry + _return_change;             player setVariable["humanity",_total_currency_dry,true];             _successful = true;         }; // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ }; }; _successful 14. Edit server_traders.sqf
       
      From:
      menu_RU_Functionary1 = [     [["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],     [],     "hero" ]; to:
      menu_RU_Functionary1 = [     [["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],     [], // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ //    "hero"     "neutral" // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ ]; from:
      menu_GUE_Soldier_MG = [     [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],     [],     "hostile" ]; to:
      menu_GUE_Soldier_MG = [     [["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],     [], // ------------------------------------------------------------------------DZE Piggd Banking System Start ------------------------------------------------------------------------ //    "hostile"     "neutral" // ------------------------------------------------------------------------DZE Piggd Banking System End ------------------------------------------------------------------------ ]; 15.  Repack your mission pbo and upload to your sever.
       
      Optional Additional Configuration:
       
      **  Chameleon Skin Changer
      If you are using
      and have replaced custom/playertools/player_tools_main.sqf you will need to uncomment the following lines.
       
      from:
      playermenustart = [     ["",true], //    ["Chameleon Male Skins Menu",[],"", -5,[["expression",format[_EXECscript1,_pathtochameleon + "male_dialog.sqf"]]],"1","1"], //    ["Chameleon Female Skins Menu",[],"", -5,[["expression",format[_EXECscript1,_pathtochameleon + "female_dialog.sqf"]]],"1","1"],     ["DZE Piggd Banking System >>", [], "#USER:bankmenu", -5, [["expression", ""]], "1", "1"],            //    ["Weather/Time Menu (Local Only) >>", [], "#USER:WTMenu", -5, [["expression", ""]], "1", "1"],                ["", [], "", -5, [["expression", ""]], "1", "0"],     ["Main Menu", [20], "#USER:playermenustart", -5, [["expression", ""]], "1", "1"]        ]; to:
      playermenustart = [     ["",true],     ["Chameleon Male Skins Menu",[],"", -5,[["expression",format[_EXECscript1,_pathtochameleon + "male_dialog.sqf"]]],"1","1"],     ["Chameleon Female Skins Menu",[],"", -5,[["expression",format[_EXECscript1,_pathtochameleon + "female_dialog.sqf"]]],"1","1"],     ["DZE Piggd Banking System >>", [], "#USER:bankmenu", -5, [["expression", ""]], "1", "1"],            //    ["Weather/Time Menu (Local Only) >>", [], "#USER:WTMenu", -5, [["expression", ""]], "1", "1"],                ["", [], "", -5, [["expression", ""]], "1", "0"],     ["Main Menu", [20], "#USER:playermenustart", -5, [["expression", ""]], "1", "1"]        ]; 15.  Repack your mission pbo and upload to your sever.
       
       
      Email: [email protected]
      Website: Piggd Dayz Gaming
      Donate to piggd
    • By Adam1911
      TWZ - The Walking Z Overpoch Server
      Server IP: 54.37.244.16:2302
      Discord: Discord
      Website: Website
      Top Server Features:
      PvE Only Server.
      Dedicated server for max performance.
      6 Hour Restarts.
      Full day/night cycle. (No Voting)
      Indestructible bases.
      Custom AI Missions.
      High loot spawns.
      Slow (Walking) Zombies.
      Custom Traders. (10k/50k/100k/500k humanity)
      Paychecks every hour. (Scales with humanity)
      Humanity Quests.
      Anit Stealing for all vehicles. (Prevents anyone from stealing your vehicles)
      Simi Militarised.
    • By Vitor99
      Hi everyone, i would like to know if there is any torrent links for Epoch and Overpoch, if you know some send me the link here
    • By Reaper5150
      Simple but fun little script I put together awhile ago.
      What it does? It is bound to a object in this case "ItemObsidian" as a right click, but can be changed to whatever you want. It then will sends out a message to the players on the server and marks the player with red smoke and a marker on the map.
      The player will then get 2 mins of god mod acting like the amour. Once the amour takes damage (All it is is a countdown timer really) The god mode is then disabled so they can be killed.
      I'm still working on this and will update it when it is done. If any of you better scriptwriters then myself ( I'm still a noob lol) have any ideas on how to improve this? contact me so I can give you credit in the update :)
      Known bugs:
      marker sometimes stays on map Credits to : @Schalldampfer  For helping me understand map markers
      Install: Place this in your scripts folder name it something like Jugg.sqf
      //========================================================
      //========= Juggernaut script-Written by Reaper5150 ===========
      //=======================================================
      sleep 2;
      [nil,nil,rTitleText,"THERE IS A JUGGERNAUT,FIND HIM AND KILL HIM IF YOU CAN!!!","PLAIN",3] call RE;
      sleep 1;
      [nil, player, rSAY, "YOURSOUND.OGG", 100] call RE; //Add your custom sound here when Juggernaut spawns 
      [] spawn {
      player removeMagazine 'ItemObsidian';//Add whatever object you want and bound to your right click function
      sleep 5;
      [nil,nil,rTitleText,"THE JUGGERNAUT HAS BODY ARMOR,WE CAN'T KILL HIM...HELP!!!","PLAIN",3] call RE;
      ////////Set marker/////////////////////////////////////////////////////////////////////
      [] execVM "scripts\marker.sqf";
      //Start Smoke Marker//////////////////////////////////////////////////////////////////////////
      sleep 5;
      PJ_grenade = "SmokeShellRed" createVehicle position player;
      PJ_grenade attachto [vehicle player,[0.1,0,0]];
      sleep 2;
      [nil,nil,rTitleText,"THE JUGGERNAUT (PLAYER) HAS BEEN MARKED WITH SMOKE AND ON THE MAP!!!","PLAIN",3] call RE;
       
      //Temp Godmode for 2 mins////////////////////////////////////////////////////
      (vehicle player) removeAllEventHandlers "handleDamage";
      (vehicle player) addEventHandler ["handleDamage", { false }];    
      (vehicle player) allowDamage false;
       
      //Acts like a countdown timer//////////////////////////////////////////////////////////////////
      sleep 90;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR HAS TAKEN 30% DAMAGE","PLAIN",3] call RE;
      sleep 100;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR HAS TAKEN 50% DAMAGE","PLAIN",3] call RE;
      sleep 110;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR HAS TAKEN 90% DAMAGE","PLAIN",3] call RE;
      uiSleep 120;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR IS WEAK...TAKE HIM OUT NOW!!!","PLAIN",3] call RE;
      sleep 2;
       
      //Start ending Juggernaut///////////////////////////////////
      (vehicle player) addEventHandler ["handleDamage", { true }];    
      (vehicle player) removeAllEventHandlers "handleDamage";
      (vehicle player) allowDamage true;
      uiSleep 240;
      deleteVehicle PJ_grenade;
      END;
      Call it from your right click
      ["ItemObsidian","JUGGERNAUT","execVM 'scripts\Jugg.sqf';","true"], 
      marker.sqf:
      _unit = player;
      _nameP = name _unit;
      _markerobjp = createMarker [_namep,[0,0]];
      _markerobjp setMarkerShape "ICON";
      _markerobjp setMarkerType "mil_dot";
      _markerobjp setMarkerColor "ColorRed";
      _markerobjp setMarkerText _nameP;
      _markerobjp setMarkerSize [1,1];

      while {alive _unit} do {
      _markerobjp setmarkerdir (getdir _unit);
      _markerobjp setMarkerPos (getPos _unit);
      _markerobjp setMarkerText _nameP;
      sleep 5;
      };
      ////////////////////////////////////////////
      uiSleep 240;
      deleteMarker _markerobjp;
       
  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...