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[Alpha Release] Single Currency 3.0 & Storage DEFAULT HIVE ( No global banking).


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3 hours ago, Pro_Speedy said:

 

What exactly is the issue?

 

Have you checked both server and client rtp's?

This arma2server.rpt

Spoiler

=====================================================================
== C:\Overpoch_Server\arma2oaserver.exe
== "arma2oaserver.exe"  -port=2302 "-config=instance_1_Overpoch\config.cfg" "-cfg=instance_1_Overpoch\basic.cfg" "-profiles=instance_1_Overpoch" -name=instance_1_Overpoch "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Overpoch_Server;"
=====================================================================
Exe timestamp: 2016/05/24 14:41:27
Current time:  2016/05/25 08:32:55

Version 1.63.131129
Conflicting addon dayz_server in 'dayz_server\', previous definition in 'z\addons\dayz_server\'
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/
Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
Updating base class CA_Magazine->4000Rnd_762x51_M134, by corepatch\corepatch_ccp_71142_cit_13602_25047\config.cpp/CfgMagazines/2000Rnd_762x51_M134/
 8:33:05 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
 8:33:07 Connected to Steam servers
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:14 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
 8:52:19 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
 8:52:26 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
 8:52:26 "DayZ Epoch: MPframework inited"
 8:52:27 "infiSTAR.de - Waiting for BIS_fnc_init..."
 8:52:30 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:50 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
 8:52:50 Warning Message: Script low_admins.sqf not found
 8:52:50 Warning Message: Script normal_admins.sqf not found
 8:52:50 Warning Message: Script super_admins.sqf not found
 8:52:50 Warning Message: Script blacklist.sqf not found
 8:52:50 "infiSTAR.de - iproductVersion: 28-Feb-2016 04-33-23-v1430B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Overpoch_1"
 8:52:50 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['7','F','v','3','x','C','X','o','m','4','P','X','n','e','x','v','B','d','H','r','T','K','y','F','f','s','w','0','Y','x'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
 8:52:50 "infiSTAR.de - _simple: d0B1x5F809n1P5x2Y9d4w5F"
 8:52:50 "infiSTAR.de - _dialogIds: l535x438B2Y2x3d7w4v1P"
 8:52:50 "infiSTAR.de - _badtxts: w8e246X4X6Y2m936P4K8o"
 8:52:50 "infiSTAR.de - _randvar1: d4s4H8e6H6o9F4w6B8v4x8e"
 8:52:50 "infiSTAR.de - _randvar2: k5r5x7m3r846o7K6w6F9m6B"
 8:52:50 "infiSTAR.de - _randvar0: d6P7F6B3w7w9e1B5r3K"
 8:52:50 "infiSTAR.de - _randvar3: u8H1F2B407F7F006B4C776v"
 8:52:50 "infiSTAR.de - _randvar4: z5x3C6x3v5B3X772K6K5P"
 8:52:50 "infiSTAR.de - _randvar5: g4s4e337m1f1y8x433f3n5d"
 8:52:50 "infiSTAR.de - _randvar6: r4x2r6F0K4B4C1x4T8e6T6F"
 8:52:50 "infiSTAR.de - _randvar8: m8H6s8r3T1y2X8H534v"
 8:52:50 "infiSTAR.de - _randvar11: l9f3B238F2F3X6F1Y8s6n9v"
 8:52:50 "infiSTAR.de - _randvar12: n4s4F3y6s3x4o3T6B43"
 8:52:50 "infiSTAR.de - _randvar13: g7B8x005Y5K7e1s3s3K545y"
 8:52:50 "infiSTAR.de - _randvar19: m3x77471y4F4K3s148s80"
 8:52:50 "infiSTAR.de - _randvar20: h106Y1C4n5Y7B7f2C27"
 8:52:50 "infiSTAR.de - _randvar27: w1T674v1x4e5B6F8P3C"
 8:52:50 "infiSTAR.de - _randvar26: c1o5y5o6H304v2f533f"
 8:52:50 "infiSTAR.de - _randvar25: o1B7C6F8v7d2C2K4Y6x1r"
 8:52:50 "infiSTAR.de - _randvar31: r4w943X0x5e5X1H846F2P"
 8:52:50 "infiSTAR.de - _randvar32: n3X8X7w8x2x1T6F8T3w37"
 8:52:50 "infiSTAR.de - _randvar33: n2r1X3o5Y5w3T9x4d6r8H6C"
 8:52:50 "infiSTAR.de - _randvar34: k042v5x3K2B7x3X3B1Y7C5B"
 8:52:50 "infiSTAR.de - _randvar35: v2Y3B8v7T135w6x7x2f7d4e"
 8:52:50 "infiSTAR.de - _randvar36: q3e3K3v6F8K244r5x2B3K0x"
 8:52:50 "infiSTAR.de - _randvar283437: u8P4T5n102X5B4B2P6w70"
 8:52:50 "infiSTAR.de - _randvar38: p7v3n2y3Y1F5X6T6Y3w4o"
 8:52:50 "infiSTAR.de - _randvar39: w1m5w4Y3r7x738F2F3f"
 8:52:50 "infiSTAR.de - _clickOnMapTimer: w4x6F1K4C5F4x8e8n5H"
 8:52:50 "infiSTAR.de - _clickOnMapCaught: x2P503x7f3x5y4B3P431f6X"
 8:52:50 "infiSTAR.de - _fnc_handlerandvar10: v536x274r2P1X6m0s5P6H"
 8:52:50 "infiSTAR.de - _remark: b7y3X7x6w5X8F444v4F6K3w54"
 8:52:50 "infiSTAR.de - _AHpos: r5F1C4v6d8r9e0K330F"
 8:52:50 "infiSTAR.de - _loadedcheckpos: s804y6x3B4F6d1v8v7v3n30"
 8:52:50 "infiSTAR.de - _loadedchecktime: x2s5P5B7Y8n4o5v0x4x3F2v"
 8:52:50 "infiSTAR.de - _MenuChecksRunningx: l7C3x8Y5X2y907v935X70"
 8:52:50 "infiSTAR.de - _oneachframe: f3e6H3v0H2y77732e8x746s"
 8:52:50 "infiSTAR.de - _anotherloop: g2T6H2y1C9y5T809x2f1d1T"
 8:52:50 "infiSTAR.de - _clientoncetwo: q2x3T1x4K8w6X2H5y8X4d8x6H"
 8:52:50 "infiSTAR.de - _lastUnlock: g5C6T2v9x1e4Y9w8n9v3d2d8m"
 8:52:50 "infiSTAR.de - _AdminReqCheck: q500P976x6X1H4m0e2v8F"
 8:52:50 "infiSTAR.de - _antidupeCheckVar: l4d1F5F63105v1f9f8B2e4X"
 8:52:50 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_c6w2C9K9n6v9x0m1v2s3H"
 8:52:50 "infiSTAR.de - _antidupePVResVar: PVAHR_0_w8d2r8T135Y3n149x2X2v"
 8:52:50 "infiSTAR.de - _antiantihack_rndvar: PVAHR_0_s6s8x8x3o6X733B3m0v6x2s5x"
 8:52:50 "infiSTAR.de - _randvar283410: PVAHR_0_x4r1e6B4x6X9X7e4H7f741T"
 8:52:50 "infiSTAR.de - AntiHack LOADED!"
 8:52:50 "infiSTAR.de - CREATING AdminMenu"
 8:52:50 "infiSTAR.de - AdminMenu LOADED!"
 8:52:50 "infiSTAR.de - ADDING PublicVariableEventHandlers"
 8:52:50 "infiSTAR.de - AntiHack FULLY LOADED"
 8:52:51 BIKE: loading version 2.5.1 ...
 8:52:51 BIKE: adding bike to safe vehicle list...
 8:52:51 "Res3tting B!S effects..."
 8:52:51 "[Random_Weed_Farm]: waiting for BIS_fnc_findSafePos"
 8:52:51 "[Random_Weed_Farm]: Function loaded ... Server Building 6 Weed Farm(s)"
 8:52:51 "[Random_Weed_Farm]: Found Location for a farm (135003) [13514.8,15039.8] with 7 plants"
 8:52:51 "[Random_Weed_Farm]: Debug - _build: '6' _amnt: '6' _positions: '7' [[13514.8,15039.8,0],[13514.8,15044.8,0],[13519.8,15044.8,0],[13519.8,15039.8,0],[13519.8,15034.8,0],[13514.8,15034.8,0],[13509.8,15034.8,0]]"
 8:52:51 "[Random_Weed_Farm]: Found Location for a farm (073012) [7341.3,14085.1] with 5 plants"
 8:52:51 "[Random_Weed_Farm]: Debug - _build: '4' _amnt: '4' _positions: '5' [[7341.3,14085.1,0],[7341.3,14090.1,0],[7346.3,14090.1,0],[7346.3,14085.1,0],[7346.3,14080.1,0]]"
 8:52:51 "[Random_Weed_Farm]: Found Location for a farm (074000) [7420.88,15315.8] with 8 plants"
 8:52:51 "[Random_Weed_Farm]: Debug - _build: '7' _amnt: '7' _positions: '8' [[7420.88,15315.8,0],[7420.88,15320.8,0],[7425.88,15320.8,0],[7425.88,15315.8,0],[7425.88,15310.8,0],[7420.88,15310.8,0],[7415.88,15310.8,0],[7415.88,15315.8,0]]"
 8:52:51 "[Random_Weed_Farm]: Found Location for a farm (104002) [10437.1,15087.1] with 4 plants"
 8:52:51 "[Random_Weed_Farm]: Debug - _build: '3' _amnt: '3' _positions: '4' [[10437.1,15087.1,0],[10437.1,15092.1,0],[10442.1,15092.1,0],[10442.1,15087.1,0]]"
 8:52:51 "[Random_Weed_Farm]: Found Location for a farm (039000) [3906.6,15264.3] with 4 plants"
 8:52:51 "[Random_Weed_Farm]: Debug - _build: '3' _amnt: '3' _positions: '4' [[3906.6,15264.3,0],[3906.6,15269.3,0],[3911.6,15269.3,0],[3911.6,15264.3,0]]"
 8:52:51 "[Random_Weed_Farm]: Found Location for a farm (030002) [3083.56,15110] with 4 plants"
 8:52:51 "[Random_Weed_Farm]: Debug - _build: '3' _amnt: '3' _positions: '4' [[3083.56,15110,0],[3083.56,15115,0],[3088.56,15115,0],[3088.56,15110,0]]"
 8:52:51 "[Random_Weed_Farm]: Weed Farm(s) Done ... Broadcasting locations for clients"
 8:52:51 "HIVE: Starting"
 8:52:51 "HIVE: trying to get objects"
 8:52:53 "HIVE: found 51 objects"
 8:52:53 "HIVE: Commence Object Streaming..."
 8:52:53 "HIVE: got 0 Epoch Objects and 51 Vehicles"
 8:52:53 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
 8:52:54 "[VEHICLE CLEANUP ZONE]: selecting world to cleanup ..."
 8:52:54 "[VEHICLE CLEANUP ZONE]: Cleanup zones for chernarus selected! (check: chernarus)"
 8:52:54 350z_red: ABSwitch - unknown animation source ABSwitch
 8:52:58 350z_green: ABSwitch - unknown animation source ABSwitch
 8:52:59 350z_v: ABSwitch - unknown animation source ABSwitch
 8:52:59 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
 8:52:59 UH1Y_DZE: ObsGun - unknown animation source ObsGun
 8:52:59 "HIVE: Vehicle Spawn limit reached!"
 8:52:59 "HIVE: Spawning # of Debris: 100"
 8:52:59 "HIVE: Spawning # of Ammo Boxes: 0"
 8:52:59 "HIVE: Spawning # of Veins: 0"
 8:52:59 "Total Number of spawn locations 5"
 8:52:59 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
 8:52:59 "CRASHSPAWNER: 75% chance to spawn 'Crashed UH-1Y' with loot table 'Military' in 2457.35 seconds"
 8:52:59 "EPOCH EVENTS INIT"
 8:53:01 "TIME SYNC: Local Time set to [2013,8,3,8,53]"
 8:53:02 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
 8:53:03 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (Dominic) REMOTE,"76561198084083441"]"
 8:53:03 "infiSTAR.de ******ADMIN-LOGIN******: Dominic(76561198084083441)"
 8:53:03 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (Dominic) REMOTE,"76561198084083441"]"
 8:53:05 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found
 8:53:05 "WAI: AI Config File Loaded"
 8:53:06 "WAI: Initialising missions"
 8:53:06 "WAI: AI Monitor Started"
 8:53:10 "infiSTAR.de - Player-Log: Dominic(76561198084083441) - 0h 20min | ******ADMIN******"
 8:53:36 "infiSTAR.de Log: Dominic(76561198084083441) -    Left SafeZone @049126"
 8:53:48 "WAI: [Mission:[Hero] Black Hawk Crash]: Starting... [3621.79,7483.2,0]"
 8:53:49 "WAI: Spawned a group of 3 AI (Bandit) at [3621.79,7483.2,0]"
 8:53:49 "WAI: Spawned a group of 3 AI (Bandit) at [3621.79,7483.2,0]"
 8:53:49 "WAI: Spawned a group of 3 AI (Bandit) at [3621.79,7483.2,0]"
 8:53:49 "WAI: Spawned in 2 M2StaticMG"
 8:54:31 "WAI: [Mission:[Bandit] Weapons Cache]: Starting... [7619.86,7630.65,0]"
 8:54:32 No owner
 8:54:32 No owner
 8:54:32 No owner
 8:54:32 "WAI: Spawned a group of 6 AI (Hero) at [7619.86,7630.65,0]"
 8:54:32 No owner
 8:54:32 No owner
 8:54:32 No owner
 8:54:32 No owner
 8:54:32 No owner
 8:54:32 No owner
 8:54:32 "WAI: Spawned a group of 6 AI (Hero) at [7619.86,7630.65,0]"
 8:54:33 No owner
 8:54:33 No owner
 8:54:33 No owner
 8:54:33 "WAI: Spawned a group of 6 AI (Hero) at [7619.86,7630.65,0]"
 8:54:33 "WAI: Spawned a group of 6 AI (Hero) at [7619.86,7630.65,0]"
 8:54:33 "WAI: Spawned in 2 M2StaticMG"
 8:55:12 Disconnected from Steam servers
 8:56:21 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
 8:57:26 Connected to Steam servers
 9:00:01 "RUNNING EVENT: animated_crash_spawner on [2016,5,25,9,0]"
 9:00:01 "CRASHSPAWNER: 100% chance to start a crashing UH-1Y with loot table 'HeliCrash'"
 9:00:01 "CRASHSPAWNER: UH-1Y started flying from [16240,10000] to [1150.06,7573.23] NOW!(TIME:426||LT:HeliCrash)"
 9:01:21 "TIME SYNC: Local Time set to [2013,8,3,9,1]"
 9:04:56 Disconnected from Steam servers
 9:05:02 "CRASHSPAWNER: UH-1Y just exploded at [1271.65,7638.59,-3.62825]!"
 9:05:02 UH1Wreck_DZ: MainTurret - unknown animation source MainTurret
 9:05:02 UH1Wreck_DZ: MainGun - unknown animation source mainGun
 9:05:02 UH1Wreck_DZ: Gatling - unknown animation source Gatling
 9:05:02 "CRASHSPAWNER: Loot spawn at '[1273.18,7627.84,0]' with loot table 'HeliCrash'"
 9:05:02 "CRASHSPAWNER: Loot spawn at '[1264.86,7630.9,0]' with loot table 'HeliCrash'"
 9:05:02 "CRASHSPAWNER: Loot spawn at '[1274.97,7648.11,0]' with loot table 'HeliCrash'"
 9:05:03 "CRASHSPAWNER: Loot spawn at '[1277.92,7639.1,0]' with loot table 'HeliCrash'"
 9:05:03 "CRASHSPAWNER: Loot spawn at '[1279.3,7640.5,0]' with loot table 'HeliCrash'"
 9:05:03 "CRASHSPAWNER: Loot spawn at '[1264.68,7635.19,0]' with loot table 'HeliCrash'"
 9:05:03 "CRASHSPAWNER: Loot spawn at '[1275.06,7633.82,0]' with loot table 'HeliCrash'"
 9:05:03 "CRASHSPAWNER: Loot spawn at '[1276.14,7645.24,0]' with loot table 'HeliCrash'"
 9:05:03 "CRASHSPAWNER: Loot spawn at '[1274.48,7633.66,0]' with loot table 'HeliCrash'"
 9:05:03 "CRASHSPAWNER: Loot spawn at '[1268.72,7646.64,0]' with loot table 'HeliCrash'"
 9:05:03 "CRASHSPAWNER: Crash completed! Wreck at: [1271.65,7638.59,0] - Runtime: 301 Seconds || Distance from calculated POC: 140 meters"
 9:06:21 "TIME SYNC: Local Time set to [2013,8,3,9,6]"
 9:07:06 Connected to Steam servers
 9:07:50 Disconnected from Steam servers
 9:08:02 Error: Bone leftshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone rightshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone rightshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone leftshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone rightshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone leftshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone rightshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone leftshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone rightshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone leftshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone rightshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone leftshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone leftshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone rightshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone leftshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone rightshoulder doesn't exist in some skeleton 
 9:08:54 Connected to Steam servers
 9:09:22 "WAI: [Mission:[Hero] Black Hawk Crash]: Ended at [3621.79,7483.2,0]"
 9:11:21 "TIME SYNC: Local Time set to [2013,8,3,9,11]"
 9:11:21 "CLEANUP: Deleted 2 Animals out of 3"
 9:13:03 "PDEATH: Player Died 76561198084083441"
 9:13:13 "infiSTAR.de PlayerDisconnected: _uid: 76561198084083441   _name: Dominic"
 9:13:13 "nil player object attempting PV, :["76561198084083441","Dominic"]"
 9:13:13 "get: STRING (), sent: STRING (76561198084083441)"
 9:13:13 "DISCONNECT: Dominic (76561198084083441) Object: 3748a040# 1056261: man_survivor.p3d REMOTE, _characterID: 4 at loc [4956.64,2662.38,0.00144577]"
 9:16:21 "TIME SYNC: Local Time set to [2013,8,3,9,16]"
 9:20:17 "WAI: [Bandit] weapon_cache ended at [7619.86,7630.65,0]"
 9:21:21 "TIME SYNC: Local Time set to [2013,8,3,9,21]"
 9:26:21 "TIME SYNC: Local Time set to [2013,8,3,9,26]"
 9:26:21 "CLEANUP: Deleted 3 Animals out of 3"
 9:29:37 Disconnected from Steam servers
 9:29:43 Connected to Steam servers
 9:30:02 "RUNNING EVENT: crash_spawner on [2016,5,25,9,30]"
 9:31:21 "TIME SYNC: Local Time set to [2013,8,3,9,31]"
 9:33:57 "CRASHSPAWNER: Spawning 'Crashed UH-1Y' with loot table 'Military' NOW! (2462.2) at: [4908.85,8841.05]"
 9:33:57 "_iClass isNil, exiting loot spawn!"
 9:33:57 Error in expression <s select _index;
_itemType = _itemTypes select _index;
[_itemType select 0, _ite>
 9:33:57   Error position: <select _index;
[_itemType select 0, _ite>
 9:33:57   Error Zero divisor
 9:33:57 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 113
 9:36:21 "TIME SYNC: Local Time set to [2013,8,3,9,36]"
 9:41:21 "CLEANUP: Deleted 1 Animals out of 1"
 9:41:21 "TIME SYNC: Local Time set to [2013,8,3,9,41]"
 9:46:21 "Purging player: 3748a040# 1056261: man_survivor.p3d"
 9:46:21 "CLEANUP: Deleted 1 players && 0 zombies out of 1 dead"
 9:46:21 "TIME SYNC: Local Time set to [2013,8,3,9,46]"
 9:50:03 "RUNNING EVENT: supply_drop on [2016,5,25,9,50]"
 9:51:21 "TIME SYNC: Local Time set to [2013,8,3,9,51]"
 9:56:21 "CLEANUP: Deleted 1 Animals out of 1"
 9:56:21 "TIME SYNC: Local Time set to [2013,8,3,9,56]"
10:00:04 "RUNNING EVENT: animated_crash_spawner on [2016,5,25,10,0]"
10:00:04 "CRASHSPAWNER: 100% chance to start a crashing AH-1Z with loot table 'MilitarySpecial'"
10:00:04 "CRASHSPAWNER: AH-1Z started flying from [9712,663.067] to [3786.93,14451.7] NOW!(TIME:4028||LT:MilitarySpecial)"
10:01:21 "TIME SYNC: Local Time set to [2013,8,3,10,1]"
10:06:21 "TIME SYNC: Local Time set to [2013,8,3,10,6]"
10:06:32 "CRASHSPAWNER: AH-1Z just exploded at [3843.79,14311,3.22714]!"
10:06:32 "CRASHSPAWNER: Loot spawn at '[3835.37,14313.7,0]' with loot table 'MilitarySpecial'"
10:06:32 "CRASHSPAWNER: Loot spawn at '[3843.95,14303.2,0]' with loot table 'MilitarySpecial'"
10:06:32 "CRASHSPAWNER: Loot spawn at '[3849.9,14312,0]' with loot table 'MilitarySpecial'"
10:06:32 "CRASHSPAWNER: Loot spawn at '[3845.27,14318.2,0]' with loot table 'MilitarySpecial'"
10:06:32 "CRASHSPAWNER: Loot spawn at '[3844.14,14303.2,0]' with loot table 'MilitarySpecial'"
10:06:32 "CRASHSPAWNER: Loot spawn at '[3836.74,14311.5,0]' with loot table 'MilitarySpecial'"
10:06:32 "CRASHSPAWNER: Loot spawn at '[3839.89,14309.1,0]' with loot table 'MilitarySpecial'"
10:06:32 "CRASHSPAWNER: Crash completed! Wreck at: [3843.79,14311,0] - Runtime: 388 Seconds || Distance from calculated POC: 167 meters"
10:11:21 "CLEANUP: Deleted 1 Animals out of 1"
10:11:21 "TIME SYNC: Local Time set to [2013,8,3,10,11]"
10:16:21 "TIME SYNC: Local Time set to [2013,8,3,10,16]"
10:21:21 "TIME SYNC: Local Time set to [2013,8,3,10,21]"
10:26:21 "CLEANUP: Deleted 1 Animals out of 1"
10:26:21 "TIME SYNC: Local Time set to [2013,8,3,10,26]"
10:30:04 "RUNNING EVENT: crash_spawner on [2016,5,25,10,30]"
10:31:21 "TIME SYNC: Local Time set to [2013,8,3,10,31]"
10:36:21 "TIME SYNC: Local Time set to [2013,8,3,10,36]"
10:41:21 "CLEANUP: Deleted 1 Animals out of 1"
10:41:21 "TIME SYNC: Local Time set to [2013,8,3,10,41]"
10:46:21 "TIME SYNC: Local Time set to [2013,8,3,10,46]"
10:50:05 "RUNNING EVENT: supply_drop on [2016,5,25,10,50]"
10:51:21 "TIME SYNC: Local Time set to [2013,8,3,10,51]"
10:56:21 "CLEANUP: Deleted 1 Animals out of 1"
10:56:21 "TIME SYNC: Local Time set to [2013,8,3,10,56]"
11:00:06 "RUNNING EVENT: animated_crash_spawner on [2016,5,25,11,0]"
11:00:06 "CRASHSPAWNER: 100% chance to start a crashing AH-1Z with loot table 'MilitarySpecial'"
11:00:06 "CRASHSPAWNER: AH-1Z started flying from [16240,10000] to [9803.11,11546.1] NOW!(TIME:7629||LT:MilitarySpecial)"
11:01:21 "TIME SYNC: Local Time set to [2013,8,3,11,1]"
11:06:21 "TIME SYNC: Local Time set to [2013,8,3,11,6]"
11:08:19 "CRASHSPAWNER: AH-1Z just exploded at [9635.54,11531.5,3.58192]!"
11:08:19 "CRASHSPAWNER: Loot spawn at '[9636.2,11526.1,0]' with loot table 'MilitarySpecial'"
11:08:19 "CRASHSPAWNER: Loot spawn at '[9632.54,11528.1,0]' with loot table 'MilitarySpecial'"
11:08:19 "CRASHSPAWNER: Loot spawn at '[9641.4,11534.3,0]' with loot table 'MilitarySpecial'"
11:08:19 "CRASHSPAWNER: Loot spawn at '[9633.8,11525.2,0]' with loot table 'MilitarySpecial'"
11:08:19 "CRASHSPAWNER: Loot spawn at '[9643.01,11528.6,0]' with loot table 'MilitarySpecial'"
11:08:19 "CRASHSPAWNER: Loot spawn at '[9642.95,11538.8,0]' with loot table 'MilitarySpecial'"
11:08:19 "CRASHSPAWNER: Loot spawn at '[9637.62,11525.9,0]' with loot table 'MilitarySpecial'"
11:08:19 "CRASHSPAWNER: Loot spawn at '[9629.86,11533.5,0]' with loot table 'MilitarySpecial'"
11:08:19 "CRASHSPAWNER: Loot spawn at '[9634.82,11527.2,0]' with loot table 'MilitarySpecial'"
11:08:19 "CRASHSPAWNER: Crash completed! Wreck at: [9635.54,11531.5,0] - Runtime: 493 Seconds || Distance from calculated POC: 169 meters"
11:11:21 "CLEANUP: Deleted 1 Animals out of 1"
11:11:21 "TIME SYNC: Local Time set to [2013,8,3,11,11]"
11:16:21 "TIME SYNC: Local Time set to [2013,8,3,11,16]"
11:21:21 "TIME SYNC: Local Time set to [2013,8,3,11,21]"
11:26:21 "CLEANUP: Deleted 1 Animals out of 1"
11:26:21 "TIME SYNC: Local Time set to [2013,8,3,11,26]"
11:30:06 "RUNNING EVENT: crash_spawner on [2016,5,25,11,30]"
11:31:21 "TIME SYNC: Local Time set to [2013,8,3,11,31]"
11:36:21 "TIME SYNC: Local Time set to [2013,8,3,11,36]"
11:41:21 "CLEANUP: Deleted 1 Animals out of 1"
11:41:21 "TIME SYNC: Local Time set to [2013,8,3,11,41]"

After you combined fn_selfActions for me. I can't open lockbox. Don't have Unlock menu only have open menu.

And i try with vehicles input my coins to vehicles and restart. Still doesn't work.

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8 hours ago, J.Dominic said:

This arma2server.rpt

  Hide contents

=====================================================================
== C:\Overpoch_Server\arma2oaserver.exe
== "arma2oaserver.exe"  -port=2302 "-config=instance_1_Overpoch\config.cfg" "-cfg=instance_1_Overpoch\basic.cfg" "-profiles=instance_1_Overpoch" -name=instance_1_Overpoch "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Overpoch_Server;"
=====================================================================
Exe timestamp: 2016/05/24 14:41:27
Current time:  2016/05/25 08:32:55

Version 1.63.131129
Conflicting addon dayz_server in 'dayz_server\', previous definition in 'z\addons\dayz_server\'
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
        <English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
        <Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
        <Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
        <French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
        <Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
        <Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
        <Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
        <Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/
Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
Updating base class CA_Magazine->4000Rnd_762x51_M134, by corepatch\corepatch_ccp_71142_cit_13602_25047\config.cpp/CfgMagazines/2000Rnd_762x51_M134/
 8:33:05 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
 8:33:07 Connected to Steam servers
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:01 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:02 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:03 Server error: Player without identity Dominic (id 1653200734)
 8:52:14 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
 8:52:19 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
 8:52:19 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
 8:52:19 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
 8:52:19 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
 8:52:26 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
 8:52:26 "DayZ Epoch: MPframework inited"
 8:52:27 "infiSTAR.de - Waiting for BIS_fnc_init..."
 8:52:30 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:30 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
 8:52:50 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
 8:52:50 Warning Message: Script low_admins.sqf not found
 8:52:50 Warning Message: Script normal_admins.sqf not found
 8:52:50 Warning Message: Script super_admins.sqf not found
 8:52:50 Warning Message: Script blacklist.sqf not found
 8:52:50 "infiSTAR.de - iproductVersion: 28-Feb-2016 04-33-23-v1430B | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Overpoch_1"
 8:52:50 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['7','F','v','3','x','C','X','o','m','4','P','X','n','e','x','v','B','d','H','r','T','K','y','F','f','s','w','0','Y','x'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
 8:52:50 "infiSTAR.de - _simple: d0B1x5F809n1P5x2Y9d4w5F"
 8:52:50 "infiSTAR.de - _dialogIds: l535x438B2Y2x3d7w4v1P"
 8:52:50 "infiSTAR.de - _badtxts: w8e246X4X6Y2m936P4K8o"
 8:52:50 "infiSTAR.de - _randvar1: d4s4H8e6H6o9F4w6B8v4x8e"
 8:52:50 "infiSTAR.de - _randvar2: k5r5x7m3r846o7K6w6F9m6B"
 8:52:50 "infiSTAR.de - _randvar0: d6P7F6B3w7w9e1B5r3K"
 8:52:50 "infiSTAR.de - _randvar3: u8H1F2B407F7F006B4C776v"
 8:52:50 "infiSTAR.de - _randvar4: z5x3C6x3v5B3X772K6K5P"
 8:52:50 "infiSTAR.de - _randvar5: g4s4e337m1f1y8x433f3n5d"
 8:52:50 "infiSTAR.de - _randvar6: r4x2r6F0K4B4C1x4T8e6T6F"
 8:52:50 "infiSTAR.de - _randvar8: m8H6s8r3T1y2X8H534v"
 8:52:50 "infiSTAR.de - _randvar11: l9f3B238F2F3X6F1Y8s6n9v"
 8:52:50 "infiSTAR.de - _randvar12: n4s4F3y6s3x4o3T6B43"
 8:52:50 "infiSTAR.de - _randvar13: g7B8x005Y5K7e1s3s3K545y"
 8:52:50 "infiSTAR.de - _randvar19: m3x77471y4F4K3s148s80"
 8:52:50 "infiSTAR.de - _randvar20: h106Y1C4n5Y7B7f2C27"
 8:52:50 "infiSTAR.de - _randvar27: w1T674v1x4e5B6F8P3C"
 8:52:50 "infiSTAR.de - _randvar26: c1o5y5o6H304v2f533f"
 8:52:50 "infiSTAR.de - _randvar25: o1B7C6F8v7d2C2K4Y6x1r"
 8:52:50 "infiSTAR.de - _randvar31: r4w943X0x5e5X1H846F2P"
 8:52:50 "infiSTAR.de - _randvar32: n3X8X7w8x2x1T6F8T3w37"
 8:52:50 "infiSTAR.de - _randvar33: n2r1X3o5Y5w3T9x4d6r8H6C"
 8:52:50 "infiSTAR.de - _randvar34: k042v5x3K2B7x3X3B1Y7C5B"
 8:52:50 "infiSTAR.de - _randvar35: v2Y3B8v7T135w6x7x2f7d4e"
 8:52:50 "infiSTAR.de - _randvar36: q3e3K3v6F8K244r5x2B3K0x"
 8:52:50 "infiSTAR.de - _randvar283437: u8P4T5n102X5B4B2P6w70"
 8:52:50 "infiSTAR.de - _randvar38: p7v3n2y3Y1F5X6T6Y3w4o"
 8:52:50 "infiSTAR.de - _randvar39: w1m5w4Y3r7x738F2F3f"
 8:52:50 "infiSTAR.de - _clickOnMapTimer: w4x6F1K4C5F4x8e8n5H"
 8:52:50 "infiSTAR.de - _clickOnMapCaught: x2P503x7f3x5y4B3P431f6X"
 8:52:50 "infiSTAR.de - _fnc_handlerandvar10: v536x274r2P1X6m0s5P6H"
 8:52:50 "infiSTAR.de - _remark: b7y3X7x6w5X8F444v4F6K3w54"
 8:52:50 "infiSTAR.de - _AHpos: r5F1C4v6d8r9e0K330F"
 8:52:50 "infiSTAR.de - _loadedcheckpos: s804y6x3B4F6d1v8v7v3n30"
 8:52:50 "infiSTAR.de - _loadedchecktime: x2s5P5B7Y8n4o5v0x4x3F2v"
 8:52:50 "infiSTAR.de - _MenuChecksRunningx: l7C3x8Y5X2y907v935X70"
 8:52:50 "infiSTAR.de - _oneachframe: f3e6H3v0H2y77732e8x746s"
 8:52:50 "infiSTAR.de - _anotherloop: g2T6H2y1C9y5T809x2f1d1T"
 8:52:50 "infiSTAR.de - _clientoncetwo: q2x3T1x4K8w6X2H5y8X4d8x6H"
 8:52:50 "infiSTAR.de - _lastUnlock: g5C6T2v9x1e4Y9w8n9v3d2d8m"
 8:52:50 "infiSTAR.de - _AdminReqCheck: q500P976x6X1H4m0e2v8F"
 8:52:50 "infiSTAR.de - _antidupeCheckVar: l4d1F5F63105v1f9f8B2e4X"
 8:52:50 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_c6w2C9K9n6v9x0m1v2s3H"
 8:52:50 "infiSTAR.de - _antidupePVResVar: PVAHR_0_w8d2r8T135Y3n149x2X2v"
 8:52:50 "infiSTAR.de - _antiantihack_rndvar: PVAHR_0_s6s8x8x3o6X733B3m0v6x2s5x"
 8:52:50 "infiSTAR.de - _randvar283410: PVAHR_0_x4r1e6B4x6X9X7e4H7f741T"
 8:52:50 "infiSTAR.de - AntiHack LOADED!"
 8:52:50 "infiSTAR.de - CREATING AdminMenu"
 8:52:50 "infiSTAR.de - AdminMenu LOADED!"
 8:52:50 "infiSTAR.de - ADDING PublicVariableEventHandlers"
 8:52:50 "infiSTAR.de - AntiHack FULLY LOADED"
 8:52:51 BIKE: loading version 2.5.1 ...
 8:52:51 BIKE: adding bike to safe vehicle list...
 8:52:51 "Res3tting B!S effects..."
 8:52:51 "[Random_Weed_Farm]: waiting for BIS_fnc_findSafePos"
 8:52:51 "[Random_Weed_Farm]: Function loaded ... Server Building 6 Weed Farm(s)"
 8:52:51 "[Random_Weed_Farm]: Found Location for a farm (135003) [13514.8,15039.8] with 7 plants"
 8:52:51 "[Random_Weed_Farm]: Debug - _build: '6' _amnt: '6' _positions: '7' [[13514.8,15039.8,0],[13514.8,15044.8,0],[13519.8,15044.8,0],[13519.8,15039.8,0],[13519.8,15034.8,0],[13514.8,15034.8,0],[13509.8,15034.8,0]]"
 8:52:51 "[Random_Weed_Farm]: Found Location for a farm (073012) [7341.3,14085.1] with 5 plants"
 8:52:51 "[Random_Weed_Farm]: Debug - _build: '4' _amnt: '4' _positions: '5' [[7341.3,14085.1,0],[7341.3,14090.1,0],[7346.3,14090.1,0],[7346.3,14085.1,0],[7346.3,14080.1,0]]"
 8:52:51 "[Random_Weed_Farm]: Found Location for a farm (074000) [7420.88,15315.8] with 8 plants"
 8:52:51 "[Random_Weed_Farm]: Debug - _build: '7' _amnt: '7' _positions: '8' [[7420.88,15315.8,0],[7420.88,15320.8,0],[7425.88,15320.8,0],[7425.88,15315.8,0],[7425.88,15310.8,0],[7420.88,15310.8,0],[7415.88,15310.8,0],[7415.88,15315.8,0]]"
 8:52:51 "[Random_Weed_Farm]: Found Location for a farm (104002) [10437.1,15087.1] with 4 plants"
 8:52:51 "[Random_Weed_Farm]: Debug - _build: '3' _amnt: '3' _positions: '4' [[10437.1,15087.1,0],[10437.1,15092.1,0],[10442.1,15092.1,0],[10442.1,15087.1,0]]"
 8:52:51 "[Random_Weed_Farm]: Found Location for a farm (039000) [3906.6,15264.3] with 4 plants"
 8:52:51 "[Random_Weed_Farm]: Debug - _build: '3' _amnt: '3' _positions: '4' [[3906.6,15264.3,0],[3906.6,15269.3,0],[3911.6,15269.3,0],[3911.6,15264.3,0]]"
 8:52:51 "[Random_Weed_Farm]: Found Location for a farm (030002) [3083.56,15110] with 4 plants"
 8:52:51 "[Random_Weed_Farm]: Debug - _build: '3' _amnt: '3' _positions: '4' [[3083.56,15110,0],[3083.56,15115,0],[3088.56,15115,0],[3088.56,15110,0]]"
 8:52:51 "[Random_Weed_Farm]: Weed Farm(s) Done ... Broadcasting locations for clients"
 8:52:51 "HIVE: Starting"
 8:52:51 "HIVE: trying to get objects"
 8:52:53 "HIVE: found 51 objects"
 8:52:53 "HIVE: Commence Object Streaming..."
 8:52:53 "HIVE: got 0 Epoch Objects and 51 Vehicles"
 8:52:53 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
 8:52:54 "[VEHICLE CLEANUP ZONE]: selecting world to cleanup ..."
 8:52:54 "[VEHICLE CLEANUP ZONE]: Cleanup zones for chernarus selected! (check: chernarus)"
 8:52:54 350z_red: ABSwitch - unknown animation source ABSwitch
 8:52:58 350z_green: ABSwitch - unknown animation source ABSwitch
 8:52:59 350z_v: ABSwitch - unknown animation source ABSwitch
 8:52:59 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
 8:52:59 UH1Y_DZE: ObsGun - unknown animation source ObsGun
 8:52:59 "HIVE: Vehicle Spawn limit reached!"
 8:52:59 "HIVE: Spawning # of Debris: 100"
 8:52:59 "HIVE: Spawning # of Ammo Boxes: 0"
 8:52:59 "HIVE: Spawning # of Veins: 0"
 8:52:59 "Total Number of spawn locations 5"
 8:52:59 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
 8:52:59 "CRASHSPAWNER: 75% chance to spawn 'Crashed UH-1Y' with loot table 'Military' in 2457.35 seconds"
 8:52:59 "EPOCH EVENTS INIT"
 8:53:01 "TIME SYNC: Local Time set to [2013,8,3,8,53]"
 8:53:02 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
 8:53:03 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (Dominic) REMOTE,"76561198084083441"]"
 8:53:03 "infiSTAR.de ******ADMIN-LOGIN******: Dominic(76561198084083441)"
 8:53:03 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (Dominic) REMOTE,"76561198084083441"]"
 8:53:05 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found
 8:53:05 "WAI: AI Config File Loaded"
 8:53:06 "WAI: Initialising missions"
 8:53:06 "WAI: AI Monitor Started"
 8:53:10 "infiSTAR.de - Player-Log: Dominic(76561198084083441) - 0h 20min | ******ADMIN******"
 8:53:36 "infiSTAR.de Log: Dominic(76561198084083441) -    Left SafeZone @049126"
 8:53:48 "WAI: [Mission:[Hero] Black Hawk Crash]: Starting... [3621.79,7483.2,0]"
 8:53:49 "WAI: Spawned a group of 3 AI (Bandit) at [3621.79,7483.2,0]"
 8:53:49 "WAI: Spawned a group of 3 AI (Bandit) at [3621.79,7483.2,0]"
 8:53:49 "WAI: Spawned a group of 3 AI (Bandit) at [3621.79,7483.2,0]"
 8:53:49 "WAI: Spawned in 2 M2StaticMG"
 8:54:31 "WAI: [Mission:[Bandit] Weapons Cache]: Starting... [7619.86,7630.65,0]"
 8:54:32 No owner
 8:54:32 No owner
 8:54:32 No owner
 8:54:32 "WAI: Spawned a group of 6 AI (Hero) at [7619.86,7630.65,0]"
 8:54:32 No owner
 8:54:32 No owner
 8:54:32 No owner
 8:54:32 No owner
 8:54:32 No owner
 8:54:32 No owner
 8:54:32 "WAI: Spawned a group of 6 AI (Hero) at [7619.86,7630.65,0]"
 8:54:33 No owner
 8:54:33 No owner
 8:54:33 No owner
 8:54:33 "WAI: Spawned a group of 6 AI (Hero) at [7619.86,7630.65,0]"
 8:54:33 "WAI: Spawned a group of 6 AI (Hero) at [7619.86,7630.65,0]"
 8:54:33 "WAI: Spawned in 2 M2StaticMG"
 8:55:12 Disconnected from Steam servers
 8:56:21 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
 8:57:26 Connected to Steam servers
 9:00:01 "RUNNING EVENT: animated_crash_spawner on [2016,5,25,9,0]"
 9:00:01 "CRASHSPAWNER: 100% chance to start a crashing UH-1Y with loot table 'HeliCrash'"
 9:00:01 "CRASHSPAWNER: UH-1Y started flying from [16240,10000] to [1150.06,7573.23] NOW!(TIME:426||LT:HeliCrash)"
 9:01:21 "TIME SYNC: Local Time set to [2013,8,3,9,1]"
 9:04:56 Disconnected from Steam servers
 9:05:02 "CRASHSPAWNER: UH-1Y just exploded at [1271.65,7638.59,-3.62825]!"
 9:05:02 UH1Wreck_DZ: MainTurret - unknown animation source MainTurret
 9:05:02 UH1Wreck_DZ: MainGun - unknown animation source mainGun
 9:05:02 UH1Wreck_DZ: Gatling - unknown animation source Gatling
 9:05:02 "CRASHSPAWNER: Loot spawn at '[1273.18,7627.84,0]' with loot table 'HeliCrash'"
 9:05:02 "CRASHSPAWNER: Loot spawn at '[1264.86,7630.9,0]' with loot table 'HeliCrash'"
 9:05:02 "CRASHSPAWNER: Loot spawn at '[1274.97,7648.11,0]' with loot table 'HeliCrash'"
 9:05:03 "CRASHSPAWNER: Loot spawn at '[1277.92,7639.1,0]' with loot table 'HeliCrash'"
 9:05:03 "CRASHSPAWNER: Loot spawn at '[1279.3,7640.5,0]' with loot table 'HeliCrash'"
 9:05:03 "CRASHSPAWNER: Loot spawn at '[1264.68,7635.19,0]' with loot table 'HeliCrash'"
 9:05:03 "CRASHSPAWNER: Loot spawn at '[1275.06,7633.82,0]' with loot table 'HeliCrash'"
 9:05:03 "CRASHSPAWNER: Loot spawn at '[1276.14,7645.24,0]' with loot table 'HeliCrash'"
 9:05:03 "CRASHSPAWNER: Loot spawn at '[1274.48,7633.66,0]' with loot table 'HeliCrash'"
 9:05:03 "CRASHSPAWNER: Loot spawn at '[1268.72,7646.64,0]' with loot table 'HeliCrash'"
 9:05:03 "CRASHSPAWNER: Crash completed! Wreck at: [1271.65,7638.59,0] - Runtime: 301 Seconds || Distance from calculated POC: 140 meters"
 9:06:21 "TIME SYNC: Local Time set to [2013,8,3,9,6]"
 9:07:06 Connected to Steam servers
 9:07:50 Disconnected from Steam servers
 9:08:02 Error: Bone leftshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone rightshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone rightshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone leftshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone rightshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone leftshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone rightshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone leftshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone rightshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone leftshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone rightshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone leftshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone leftshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone rightshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone leftshoulder doesn't exist in some skeleton 
 9:08:02 Error: Bone rightshoulder doesn't exist in some skeleton 
 9:08:54 Connected to Steam servers
 9:09:22 "WAI: [Mission:[Hero] Black Hawk Crash]: Ended at [3621.79,7483.2,0]"
 9:11:21 "TIME SYNC: Local Time set to [2013,8,3,9,11]"
 9:11:21 "CLEANUP: Deleted 2 Animals out of 3"
 9:13:03 "PDEATH: Player Died 76561198084083441"
 9:13:13 "infiSTAR.de PlayerDisconnected: _uid: 76561198084083441   _name: Dominic"
 9:13:13 "nil player object attempting PV, :["76561198084083441","Dominic"]"
 9:13:13 "get: STRING (), sent: STRING (76561198084083441)"
 9:13:13 "DISCONNECT: Dominic (76561198084083441) Object: 3748a040# 1056261: man_survivor.p3d REMOTE, _characterID: 4 at loc [4956.64,2662.38,0.00144577]"
 9:16:21 "TIME SYNC: Local Time set to [2013,8,3,9,16]"
 9:20:17 "WAI: [Bandit] weapon_cache ended at [7619.86,7630.65,0]"
 9:21:21 "TIME SYNC: Local Time set to [2013,8,3,9,21]"
 9:26:21 "TIME SYNC: Local Time set to [2013,8,3,9,26]"
 9:26:21 "CLEANUP: Deleted 3 Animals out of 3"
 9:29:37 Disconnected from Steam servers
 9:29:43 Connected to Steam servers
 9:30:02 "RUNNING EVENT: crash_spawner on [2016,5,25,9,30]"
 9:31:21 "TIME SYNC: Local Time set to [2013,8,3,9,31]"
 9:33:57 "CRASHSPAWNER: Spawning 'Crashed UH-1Y' with loot table 'Military' NOW! (2462.2) at: [4908.85,8841.05]"
 9:33:57 "_iClass isNil, exiting loot spawn!"
 9:33:57 Error in expression <s select _index;
_itemType = _itemTypes select _index;
[_itemType select 0, _ite>
 9:33:57   Error position: <select _index;
[_itemType select 0, _ite>
 9:33:57   Error Zero divisor
 9:33:57 File z\addons\dayz_server\compile\server_spawnCrashSite.sqf, line 113
 9:36:21 "TIME SYNC: Local Time set to [2013,8,3,9,36]"
 9:41:21 "CLEANUP: Deleted 1 Animals out of 1"
 9:41:21 "TIME SYNC: Local Time set to [2013,8,3,9,41]"
 9:46:21 "Purging player: 3748a040# 1056261: man_survivor.p3d"
 9:46:21 "CLEANUP: Deleted 1 players && 0 zombies out of 1 dead"
 9:46:21 "TIME SYNC: Local Time set to [2013,8,3,9,46]"
 9:50:03 "RUNNING EVENT: supply_drop on [2016,5,25,9,50]"
 9:51:21 "TIME SYNC: Local Time set to [2013,8,3,9,51]"
 9:56:21 "CLEANUP: Deleted 1 Animals out of 1"
 9:56:21 "TIME SYNC: Local Time set to [2013,8,3,9,56]"
10:00:04 "RUNNING EVENT: animated_crash_spawner on [2016,5,25,10,0]"
10:00:04 "CRASHSPAWNER: 100% chance to start a crashing AH-1Z with loot table 'MilitarySpecial'"
10:00:04 "CRASHSPAWNER: AH-1Z started flying from [9712,663.067] to [3786.93,14451.7] NOW!(TIME:4028||LT:MilitarySpecial)"
10:01:21 "TIME SYNC: Local Time set to [2013,8,3,10,1]"
10:06:21 "TIME SYNC: Local Time set to [2013,8,3,10,6]"
10:06:32 "CRASHSPAWNER: AH-1Z just exploded at [3843.79,14311,3.22714]!"
10:06:32 "CRASHSPAWNER: Loot spawn at '[3835.37,14313.7,0]' with loot table 'MilitarySpecial'"
10:06:32 "CRASHSPAWNER: Loot spawn at '[3843.95,14303.2,0]' with loot table 'MilitarySpecial'"
10:06:32 "CRASHSPAWNER: Loot spawn at '[3849.9,14312,0]' with loot table 'MilitarySpecial'"
10:06:32 "CRASHSPAWNER: Loot spawn at '[3845.27,14318.2,0]' with loot table 'MilitarySpecial'"
10:06:32 "CRASHSPAWNER: Loot spawn at '[3844.14,14303.2,0]' with loot table 'MilitarySpecial'"
10:06:32 "CRASHSPAWNER: Loot spawn at '[3836.74,14311.5,0]' with loot table 'MilitarySpecial'"
10:06:32 "CRASHSPAWNER: Loot spawn at '[3839.89,14309.1,0]' with loot table 'MilitarySpecial'"
10:06:32 "CRASHSPAWNER: Crash completed! Wreck at: [3843.79,14311,0] - Runtime: 388 Seconds || Distance from calculated POC: 167 meters"
10:11:21 "CLEANUP: Deleted 1 Animals out of 1"
10:11:21 "TIME SYNC: Local Time set to [2013,8,3,10,11]"
10:16:21 "TIME SYNC: Local Time set to [2013,8,3,10,16]"
10:21:21 "TIME SYNC: Local Time set to [2013,8,3,10,21]"
10:26:21 "CLEANUP: Deleted 1 Animals out of 1"
10:26:21 "TIME SYNC: Local Time set to [2013,8,3,10,26]"
10:30:04 "RUNNING EVENT: crash_spawner on [2016,5,25,10,30]"
10:31:21 "TIME SYNC: Local Time set to [2013,8,3,10,31]"
10:36:21 "TIME SYNC: Local Time set to [2013,8,3,10,36]"
10:41:21 "CLEANUP: Deleted 1 Animals out of 1"
10:41:21 "TIME SYNC: Local Time set to [2013,8,3,10,41]"
10:46:21 "TIME SYNC: Local Time set to [2013,8,3,10,46]"
10:50:05 "RUNNING EVENT: supply_drop on [2016,5,25,10,50]"
10:51:21 "TIME SYNC: Local Time set to [2013,8,3,10,51]"
10:56:21 "CLEANUP: Deleted 1 Animals out of 1"
10:56:21 "TIME SYNC: Local Time set to [2013,8,3,10,56]"
11:00:06 "RUNNING EVENT: animated_crash_spawner on [2016,5,25,11,0]"
11:00:06 "CRASHSPAWNER: 100% chance to start a crashing AH-1Z with loot table 'MilitarySpecial'"
11:00:06 "CRASHSPAWNER: AH-1Z started flying from [16240,10000] to [9803.11,11546.1] NOW!(TIME:7629||LT:MilitarySpecial)"
11:01:21 "TIME SYNC: Local Time set to [2013,8,3,11,1]"
11:06:21 "TIME SYNC: Local Time set to [2013,8,3,11,6]"
11:08:19 "CRASHSPAWNER: AH-1Z just exploded at [9635.54,11531.5,3.58192]!"
11:08:19 "CRASHSPAWNER: Loot spawn at '[9636.2,11526.1,0]' with loot table 'MilitarySpecial'"
11:08:19 "CRASHSPAWNER: Loot spawn at '[9632.54,11528.1,0]' with loot table 'MilitarySpecial'"
11:08:19 "CRASHSPAWNER: Loot spawn at '[9641.4,11534.3,0]' with loot table 'MilitarySpecial'"
11:08:19 "CRASHSPAWNER: Loot spawn at '[9633.8,11525.2,0]' with loot table 'MilitarySpecial'"
11:08:19 "CRASHSPAWNER: Loot spawn at '[9643.01,11528.6,0]' with loot table 'MilitarySpecial'"
11:08:19 "CRASHSPAWNER: Loot spawn at '[9642.95,11538.8,0]' with loot table 'MilitarySpecial'"
11:08:19 "CRASHSPAWNER: Loot spawn at '[9637.62,11525.9,0]' with loot table 'MilitarySpecial'"
11:08:19 "CRASHSPAWNER: Loot spawn at '[9629.86,11533.5,0]' with loot table 'MilitarySpecial'"
11:08:19 "CRASHSPAWNER: Loot spawn at '[9634.82,11527.2,0]' with loot table 'MilitarySpecial'"
11:08:19 "CRASHSPAWNER: Crash completed! Wreck at: [9635.54,11531.5,0] - Runtime: 493 Seconds || Distance from calculated POC: 169 meters"
11:11:21 "CLEANUP: Deleted 1 Animals out of 1"
11:11:21 "TIME SYNC: Local Time set to [2013,8,3,11,11]"
11:16:21 "TIME SYNC: Local Time set to [2013,8,3,11,16]"
11:21:21 "TIME SYNC: Local Time set to [2013,8,3,11,21]"
11:26:21 "CLEANUP: Deleted 1 Animals out of 1"
11:26:21 "TIME SYNC: Local Time set to [2013,8,3,11,26]"
11:30:06 "RUNNING EVENT: crash_spawner on [2016,5,25,11,30]"
11:31:21 "TIME SYNC: Local Time set to [2013,8,3,11,31]"
11:36:21 "TIME SYNC: Local Time set to [2013,8,3,11,36]"
11:41:21 "CLEANUP: Deleted 1 Animals out of 1"
11:41:21 "TIME SYNC: Local Time set to [2013,8,3,11,41]"

After you combined fn_selfActions for me. I can't open lockbox. Don't have Unlock menu only have open menu.

And i try with vehicles input my coins to vehicles and restart. Still doesn't work.

 

the open part is a good thing though right? if you place a safe/vault you shouldn't have to put the code in

 

and what about client rpt?

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On 26/05/2016 at 0:47 AM, J.Dominic said:

Now. I think i found a problem 

  • Storage money is saved in the gear section of the object in the Database

I check object_data inventory only [[[],[]],[[],[]],[[],[]]] after i put some coins to storage and vehicles.

 

I think i know why now are you using plot for life?

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18 minutes ago, Pro_Speedy said:

if you are it's if you install p4l exactly how it's written your server_monitor and server_updateobject ect ect get moved to a 'custom' folder in the root of your game folder on the server

Ok. I thinking to remove P4L it make my server have a lot of problem :)

Thank you every answers for help me Pro_Speedy.

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5 minutes ago, J.Dominic said:

Ok. I thinking to remove P4L it make my server have a lot of problem :)

Thank you every answers for help me Pro_Speedy.

I wouldn't remove it,

 

Either make your changes to the files and remember some of the server files are in that custom folder, or just move them back over to the server pbo and diffmerge the edits i can try and help you if you want.

 

server_monitor is called in your init and server_functions is called at the bottom of compiles.sqf in your mission

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1 hour ago, Pro_Speedy said:

I wouldn't remove it,

 

Either make your changes to the files and remember some of the server files are in that custom folder, or just move them back over to the server pbo and diffmerge the edits i can try and help you if you want.

 

server_monitor is called in your init and server_functions is called at the bottom of compiles.sqf in your mission

Oh Thank you very much. I have only 1 problem about merge.

player_build =                compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\modular_build.sqf";

Original file

	player_build =				compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";

I try to check modular_build.sqf in P4L only have little bit lines but in original file have a lot of lines.

What do you think about this problem?

http://pastebin.com/pSqWkpKD for  modular_build.sqf

http://pastebin.com/EPh0ue35 for player_build.sqf

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10 hours ago, J.Dominic said:

Oh Thank you very much. I have only 1 problem about merge.


player_build =                compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\modular_build.sqf";

Original file


	player_build =				compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_build.sqf";

I try to check modular_build.sqf in P4L only have little bit lines but in original file have a lot of lines.

What do you think about this problem?

http://pastebin.com/pSqWkpKD for  modular_build.sqf

http://pastebin.com/EPh0ue35 for player_build.sqf

 

p4l splits up the player build into many different files you should have lik buld_publish build_states ect ect

 

in my compiles mine is this

 

Quote

if (DZE_modularBuild) then {
        fnc_SetPitchBankYaw =       compile preprocessFileLineNumbers "Custom\snap_pro\fnc_SetPitchBankYaw.sqf";
        DZE_build_vector_file =     "Custom\snap_pro\build_vectors.sqf";
        build_vectors =             compile preprocessFileLineNumbers DZE_build_vector_file;
        player_build =                compile preprocessFileLineNumbers "Custom\PlotForLifev2\modular_build.sqf";
        player_build_countNearby =    compile preprocessFileLineNumbers "Custom\PlotForLifev2\player_build_countNearby.sqf";
        player_build_states =        compile preprocessFileLineNumbers "Custom\PlotForLifev2\player_build_states.sqf";
        player_build_needNearby =    compile preprocessFileLineNumbers "Custom\PlotForLifev2\player_build_needNearby.sqf";
        player_build_getConfig =    compile preprocessFileLineNumbers "Custom\PlotForLifev2\player_build_getConfig.sqf";
        player_build_plotCheck =    compile preprocessFileLineNumbers "Custom\PlotForLifev2\player_build_plotCheck.sqf";
        player_build_buildReq =        compile preprocessFileLineNumbers "Custom\PlotForLifev2\player_build_buildReq.sqf";
        player_build_create =        compile preprocessFileLineNumbers "Custom\PlotForLifev2\player_build_create.sqf";
        player_build_controls =        compile preprocessFileLineNumbers "Custom\PlotForLifev2\player_build_controls.sqf";
        player_build_publish =        compile preprocessFileLineNumbers "Custom\PlotForLifev2\player_build_publish.sqf";
        DZE_snap_build_file =         "Custom\snap_pro\snap_build.sqf"; // Set as a global variable as it is also referenced in snapbuild.sqf
        snap_build =                 compile preprocessFileLineNumbers DZE_snap_build_file;
    } else {
        player_build =                compile preprocessFileLineNumbers "Custom\snap_pro\player_build.sqf";
    };

 

 

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21 hours ago, Pro_Speedy said:

 

p4l splits up the player build into many different files you should have lik buld_publish build_states ect ect

 

in my compiles mine is this

 

 

 

This my compiles.sqf

if (DZE_modularBuild) then {
	player_build =				compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\modular_build.sqf";
	player_build_countNearby =	compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\player_build_countNearby.sqf";
	player_build_states =		compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\player_build_states.sqf";
	player_build_needNearby =	compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\player_build_needNearby.sqf";
	player_build_getConfig =	compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\player_build_getConfig.sqf";
	player_build_plotCheck =	compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\player_build_plotCheck.sqf";
	player_build_buildReq =		compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\player_build_buildReq.sqf";
	player_build_create =		compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\player_build_create.sqf";
	player_build_controls =		compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\player_build_controls.sqf";
	player_build_publish =		compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\player_build_publish.sqf";
	DZE_snap_build_file = 		"custom\Snap_Pro\snap_build.sqf"; // Set as a global variable as it is also referenced in snapbuild.sqf
	snap_build = 				compile preprocessFileLineNumbers DZE_snap_build_file;
} else {
	player_build =                compile preprocessFileLineNumbers "custom\player_build.sqf";
};

I use Andre Safe Zone and want to add some line to player_build.sqf. Can you help me?

Andre Safe Zone: http://epochmod.com/forum/topic/35701-andre-safe-zones-for-arma-2-its-good-man/

Now my Single Currency work. We must to move from this post?

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4 hours ago, J.Dominic said:

This my compiles.sqf


if (DZE_modularBuild) then {
	player_build =				compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\modular_build.sqf";
	player_build_countNearby =	compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\player_build_countNearby.sqf";
	player_build_states =		compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\player_build_states.sqf";
	player_build_needNearby =	compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\player_build_needNearby.sqf";
	player_build_getConfig =	compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\player_build_getConfig.sqf";
	player_build_plotCheck =	compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\player_build_plotCheck.sqf";
	player_build_buildReq =		compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\player_build_buildReq.sqf";
	player_build_create =		compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\player_build_create.sqf";
	player_build_controls =		compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\player_build_controls.sqf";
	player_build_publish =		compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Action\player_build_publish.sqf";
	DZE_snap_build_file = 		"custom\Snap_Pro\snap_build.sqf"; // Set as a global variable as it is also referenced in snapbuild.sqf
	snap_build = 				compile preprocessFileLineNumbers DZE_snap_build_file;
} else {
	player_build =                compile preprocessFileLineNumbers "custom\player_build.sqf";
};

I use Andre Safe Zone and want to add some line to player_build.sqf. Can you help me?

Andre Safe Zone: http://epochmod.com/forum/topic/35701-andre-safe-zones-for-arma-2-its-good-man/

Now my Single Currency work. We must to move from this post?

 

If you are talking about building near a trader part,

 

that would be in player_build_publish below the build on roads check as normal :)

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10 hours ago, Pro_Speedy said:

 

If you are talking about building near a trader part,

 

that would be in player_build_publish below the build on roads check as normal :)

I want to add this line. Where i can add this code?

if(!donn_canbuild) then { _cancel = true; _reason = "\nCannot build on the no-build zone!"; }; //DONN

That for block some player build in set area.

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55 minutes ago, J.Dominic said:

I want to add this line. Where i can add this code?


if(!donn_canbuild) then { _cancel = true; _reason = "\nCannot build on the no-build zone!"; }; //DONN

That for block some player build in set area.

 

Like i said 

 

add it after

 

if (!DZE_BuildOnRoads) then {
	if (isOnRoad _position) then {
		_cancel = true;
		_reason = "Cannot build on a road.";
	};
};

 

 

doesn't really matter as long as it's before  "if(!_cancel) then {"

 

:)

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55 minutes ago, Pro_Speedy said:

 

Like i said 

 

add it after

 


if (!DZE_BuildOnRoads) then {
	if (isOnRoad _position) then {
		_cancel = true;
		_reason = "Cannot build on a road.";
	};
};

 

 

doesn't really matter as long as it's before  "if(!_cancel) then {"

 

:)

Thanks everythings good. Thank for help me Pro_Speedy :)

If i have other question can i PM to you?

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  • 2 weeks later...

having issues causing me to hang on waiting for server. rpt log is as follows. i saw a post about it earlier in the thread but all you said was updated zscdialogs.hpp. did not see any other advice on it.

Spoiler

/Land_Ind_Pec_03/

Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

Updating base class ->UH60M_US_base_EP1, by ca\air_e\uh60m\config.bin/CfgVehicles/UH60M_EP1/

Updating base class ->Ka60_GL_BASE_PMC, by ca\air_pmc\ka60\config.bin/CfgVehicles/Ka60_GL_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

Updating base class ->CH_47F_EP1, by ca\air_d_baf\ch47\config.bin/CfgVehicles/CH_47F_BAF/

Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/

Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/

Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/

Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/

Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp/

Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseWeakYellow/

Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseMediumOrange/

Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseMediumPale/

Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_BaseStrongPale/

Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/StreetLamp_EP1/

Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Cable_EP1/

Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_decor_EP1/

Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

Unrecognized CfgNonAIVehicles simulation thing in bin\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

19:08:53 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303

19:08:54 Connected to Steam servers

ErrorMessage: File mpmissions\__cur_mp.chernarus\ZSC\config\ZSCdialogs.hpp, line 7: /GivePlayerDialog/controlsBackground.ZSC_RscTitleBackground2: Undefined base class 'ZSC_RscText'

 

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  • 1 month later...

Hey all,

Just got 3.0 installed and now I am getting this error that is preventing the server from booting up:

 

13:05:35 Error in expression <		_primary select 1;
_stats =		_primary select 2;
_state =		_primary select 3;
_>
13:05:35   Error position: <select 2;
_state =		_primary select 3;
_>
13:05:35   Error Zero divisor
13:05:35 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 58

 

I have searched this issue and tried the one fix that was available, however it didn't work. Any help would be appreciated please and thanks!

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  • 3 weeks later...
  • 4 weeks later...
14 hours ago, Radioactive Jalapeno said:

how do i set an amount of coins you start with or how do i give coins?

If you use ESS you can opt to give players coins when they spawn.

 

To give yourself coins you can either edit the database, spawn something valuable and sell it for coins or if you have infistar use this - 

 

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