Spodermayt Posted October 15, 2014 Report Share Posted October 15, 2014 Case Unboxing You know you want to. Installation: You need to goto the MAP EDITOR and place items yourself! Rename them to "Notebook"!!! Create a new file called case_unboxing.sqf Place it into Mission.pbo -> custom (Create a custom folder if you don't have it.) Place this into the created file: ////////////////////////////////// //Spodermayt's Case Unbox Script// /////Haven't opened enough...///// ///////May luck be with you/////// ////////////////////////////////// _cash = {_x == "ItemGoldBar10oz"} count magazines player; if !(_cash>=5) then { titleText [format["You dont have enough money. (Remember to remove your weapon!)",_costs,CurrencyName] , "PLAIN DOWN", 2]; } else { _crap = ["Colt1911","AK_74","glock17_EP1","LeeEnfield","M4A1","M9SD","M16A2"]; call BIS_fnc_selectRandom; //worthless _meh = ["M16A2GL","M4A1_Aim","UZI_EP1","MakarovSD","M4A3_CCO_EP1"]; call BIS_fnc_selectRandom; //low-tier _good = ["M24","MP5SD","SVD_CAMO","Pecheneg_DZ","G36K_camo","G36_C_SD_camo"]; call BIS_fnc_selectRandom; //mid-tier _godtier = ["M240_DZ","Mk_48_DZ","M14_EP1","DMR_DZ"]; call BIS_fnc_selectRandom; // high-tier _hacker = ["BAF_AS50_scoped","m107_DZ","SCAR_H_LNG_Sniper_SD"]; call BIS_fnc_selectRandom; //rare _impossible = ["SMAW","Javelin"]; call BIS_fnc_selectRandom; //super-rare _selection = [_crap,_meh] call BIS_fnc_selectRandom; if (_selection == _meh) then { _selection2 = [_meh,_good] call BIS_fnc_selectRandom; } else { cutText [format["You got a worthless weapon."], "PLAIN DOWN"]; _weapon = _crap; }; if (_selection2 == _good) then { _selection3 = [_good,_godtier] call BIS_fnc_selectRandom; } else { sideChat format["%1 unboxed a low-tier weapon (%2)",_name,_weapon]; cutText [format["You got a low-tier weapon."], "PLAIN DOWN"]; _weapon = _meh; }; if (_selection3 == _godtier) then { _selection4 = [_godtier,_hacker] call BIS_fnc_selectRandom; } else { sideChat format["%1 unboxed a mid-tier weapon (%2)",_name,_weapon]; cutText [format["You got a mid-tier weapon."], "PLAIN DOWN"]; _weapon = _good; }; if (_selection4 == _hacker) then { _selection5 = [_hacker,_impossible] call BIS_fnc_selectRandom; } else { sideChat format["%1 unboxed a high-tier weapon (%2)",_name,_weapon]; cutText [format["You got a high-tier weapon."], "PLAIN DOWN"]; _weapon = _godtier; }; if (_selection5 == _impossible) then { sideChat format["%1 unboxed a super-rare weapon (%2)",_name,_weapon]; cutText [format["You got a super-rare weapon."], "PLAIN DOWN"]; _weapon = _impossible; } else { sideChat format["%1 unboxed a rare weapon (%2)",_name,_weapon]; cutText [format["You got a rare weapon."], "PLAIN DOWN"]; _weapon = _hacker }; player removeMagazine "ItemGoldBar10oz"; player removeMagazine "ItemGoldBar10oz"; player removeMagazine "ItemGoldBar10oz"; player removeMagazine "ItemGoldBar10oz"; player removeMagazine "ItemGoldBar10oz"; player addWeapon _weapon; }; Here's a SC version if someone wants it: ////////////////////////////////// //Spodermayt's Case Unbox Script// /////Haven't opened enough...///// ///////May luck be with you/////// ////////////////////////////////// _costs = 5000; if !([ player,_costs] call SC_fnc_removeCoins) then { titleText [format["You dont have enough money. (Remember to remove your weapon!)",_costs,CurrencyName] , "PLAIN DOWN", 2]; } else { _crap = ["Colt1911","AK_74","glock17_EP1","LeeEnfield","M4A1","M9SD","M16A2"]; call BIS_fnc_selectRandom; //worthless _meh = ["M16A2GL","M4A1_Aim","UZI_EP1","MakarovSD","M4A3_CCO_EP1"]; call BIS_fnc_selectRandom; //low-tier _good = ["M24","MP5SD","SVD_CAMO","Pecheneg_DZ","G36K_camo","G36_C_SD_camo"]; call BIS_fnc_selectRandom; //mid-tier _godtier = ["M240_DZ","Mk_48_DZ","M14_EP1","DMR_DZ"]; call BIS_fnc_selectRandom; // high-tier _hacker = ["BAF_AS50_scoped","m107_DZ","SCAR_H_LNG_Sniper_SD"]; call BIS_fnc_selectRandom; //rare _impossible = ["SMAW","Javelin"]; call BIS_fnc_selectRandom; //super-rare _selection = [_crap,_meh] call BIS_fnc_selectRandom; if (_selection == _meh) then { _selection2 = [_meh,_good] call BIS_fnc_selectRandom; } else { cutText [format["You got a worthless weapon."], "PLAIN DOWN"]; _weapon = _crap; }; if (_selection2 == _good) then { _selection3 = [_good,_godtier] call BIS_fnc_selectRandom; } else { sideChat format["%1 unboxed a low-tier weapon (%2)",_name,_weapon]; cutText [format["You got a low-tier weapon."], "PLAIN DOWN"]; _weapon = _meh; }; if (_selection3 == _godtier) then { _selection4 = [_godtier,_hacker] call BIS_fnc_selectRandom; } else { sideChat format["%1 unboxed a mid-tier weapon (%2)",_name,_weapon]; cutText [format["You got a mid-tier weapon."], "PLAIN DOWN"]; _weapon = _good; }; if (_selection4 == _hacker) then { _selection5 = [_hacker,_impossible] call BIS_fnc_selectRandom; } else { sideChat format["%1 unboxed a high-tier weapon (%2)",_name,_weapon]; cutText [format["You got a high-tier weapon."], "PLAIN DOWN"]; _weapon = _godtier; }; if (_selection5 == _impossible) then { sideChat format["%1 unboxed a super-rare weapon (%2)",_name,_weapon]; cutText [format["You got a super-rare weapon."], "PLAIN DOWN"]; _weapon = _impossible; } else { sideChat format["%1 unboxed a rare weapon (%2)",_name,_weapon]; cutText [format["You got a rare weapon."], "PLAIN DOWN"]; _weapon = _hacker }; player addWeapon _weapon; }; And add this to your selfActions (around line 100) _unboxing = cursorTarget isKindOf "Notebook"; if ((speed player <= 1) && _unboxing && (player distance cursorTarget < 5)) then { if (s_player_unbox < 0) then { s_player_unbox = player addAction ["Open a Case","custom\case_unboxing.sqf",cursorTarget, 0, false, true, "",""]; }; } else { player removeAction s_player_unbox; s_player_unbox = -1; }; Darihon and FreakingFred 2 Link to comment Share on other sites More sharing options...
Defent Posted October 15, 2014 Report Share Posted October 15, 2014 Looks nice. Thanks for sharing. PcKoPaT 1 Link to comment Share on other sites More sharing options...
Darihon Posted October 15, 2014 Report Share Posted October 15, 2014 Good job! ;3 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted October 15, 2014 Report Share Posted October 15, 2014 A description of what your script does would help. I have no clue what this is supposed to be... Logan and Geisterobst 2 Link to comment Share on other sites More sharing options...
Spodermayt Posted October 15, 2014 Author Report Share Posted October 15, 2014 A description of what your script does would help. I have no clue what this is supposed to be... You goto a "Notebook" And deposit 5000 coins/5 10oz Goldbars. Then you get a weapon, Its like gambling. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted October 16, 2014 Report Share Posted October 16, 2014 You goto a "Notebook" And deposit 5000 coins/5 10oz Goldbars. Then you get a weapon, Its like gambling. Oh ok. The name of the script threw me off. Link to comment Share on other sites More sharing options...
calamity Posted October 16, 2014 Report Share Posted October 16, 2014 I get open case option on my notebook however nothing happens. my case_unboxing.sqf is in my custom folder rpt error im getting sideChat format["%1 unboxed a low-tier weapon (%2> Error position: <format["%1 unboxed a low-tier weapon (%2> Error Missing ; File mpmissions\__CUR_MP.Tavi\custom\case_unboxing.sqf, line 29 Error in expression <BIS_fnc_selectRandom; } else { sideChat format["%1 unboxed a low-tier weapon (%2> Error position: <format["%1 unboxed a low-tier weapon (%2> Error Missing ; File mpmissions\__CUR_MP.Tavi\custom\case_unboxing.sqf, line 29 my line 29 if (_selection2 == _good) then { _selection3 = [_good,_godtier] call BIS_fnc_selectRandom; } else { sideChat format["%1 unboxed a low-tier weapon (%2)",_name,_weapon]; ///////// line 29//////////////// cutText [format["You got a low-tier weapon."], "PLAIN DOWN"]; _weapon = _meh; }; Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted October 16, 2014 Report Share Posted October 16, 2014 You goto a "Notebook" And deposit 5000 coins/5 10oz Goldbars. Then you get a weapon, Its like gambling. Seems pointless LOL . RRP47 1 Link to comment Share on other sites More sharing options...
calamity Posted October 16, 2014 Report Share Posted October 16, 2014 Seems pointless LOL . it would be pointless if your trader already sells the the grand prizes like as50 or maaws _hacker = ["BAF_AS50_scoped","m107_DZ","SCAR_H_LNG_Sniper_SD"]; call BIS_fnc_selectRandom; //rare_impossible = ["SMAW","Javelin"]; call BIS_fnc_selectRandom; //super-rare since my traders dont sell these, this would be the only way a player can get them. so it's worth the gamble now if I can only get it to work............ Link to comment Share on other sites More sharing options...
Pavillin Posted April 29, 2015 Report Share Posted April 29, 2015 Nothing happens when you press "Open a case" in the scroll menu... Anyone know a fix? Link to comment Share on other sites More sharing options...
FreakingFred Posted April 30, 2015 Report Share Posted April 30, 2015 Seems pointless LOL . Very constructive. I get open case option on my notebook however nothing happens. my case_unboxing.sqf is in my custom folder rpt error im getting sideChat format["%1 unboxed a low-tier weapon (%2> Error position: <format["%1 unboxed a low-tier weapon (%2> Error Missing ; File mpmissions\__CUR_MP.Tavi\custom\case_unboxing.sqf, line 29 Error in expression <BIS_fnc_selectRandom; } else { sideChat format["%1 unboxed a low-tier weapon (%2> Error position: <format["%1 unboxed a low-tier weapon (%2> Error Missing ; File mpmissions\__CUR_MP.Tavi\custom\case_unboxing.sqf, line 29 my line 29 if (_selection2 == _good) then { _selection3 = [_good,_godtier] call BIS_fnc_selectRandom; } else { sideChat format["%1 unboxed a low-tier weapon (%2)",_name,_weapon]; ///////// line 29//////////////// cutText [format["You got a low-tier weapon."], "PLAIN DOWN"]; _weapon = _meh; }; Nothing happens when you press "Open a case" in the scroll menu... Anyone know a fix? Look for the section that says: if (_selection5 == _impossible) then { sideChat format["%1 unboxed a super-rare weapon (%2)",_name,_weapon]; cutText [format["You got a super-rare weapon."], "PLAIN DOWN"]; _weapon = _impossible; } else { sideChat format["%1 unboxed a rare weapon (%2)",_name,_weapon]; cutText [format["You got a rare weapon."], "PLAIN DOWN"]; _weapon = _hacker }; The author missed a semicolon after _weapon = _hacker. calamity 1 Link to comment Share on other sites More sharing options...
FreakingFred Posted April 30, 2015 Report Share Posted April 30, 2015 Also, Spodermayt, I was planning on work on something very similar to this a couple days ago, but it seems you have beat me to it. I do have a couple suggestions for you though. I would find an item that could represent a case to be unboxed and add it to a trader. Then, add a right-click function to the case to allow players to unbox it. To me, this way seems like it would be a better experience for the player. Also, for deciding which item is given in the case, I would suggest using a system similar to how loot is chosen to be spawned. Use a multi-dimensional array with probabilities set up for each item to establish rarities. Obviously, these are just suggestions. Use whatever method you feel is best. ;) SchwEde and Andy.txt 2 Link to comment Share on other sites More sharing options...
calamity Posted April 30, 2015 Report Share Posted April 30, 2015 I still use your wardrobe and zed bait and bomb... and likely a few of your other releases..... great work FreakingFred it's been a LONG time... good to see you here.... Link to comment Share on other sites More sharing options...
Pavillin Posted April 30, 2015 Report Share Posted April 30, 2015 if (_selection5 == _impossible) then { sideChat format["%1 unboxed a super-rare weapon (%2)",_name,_weapon]; cutText [format["You got a super-rare weapon."], "PLAIN DOWN"]; _weapon = _impossible; } else { sideChat format["%1 unboxed a rare weapon (%2)",_name,_weapon]; cutText [format["You got a rare weapon."], "PLAIN DOWN"]; _weapon = _hacker }; The author missed a semicolon after _weapon = _hacker. ----------------------- Good spot, but every time I click open case still, nothing happens :/ Link to comment Share on other sites More sharing options...
calamity Posted April 30, 2015 Report Share Posted April 30, 2015 I remember seeing a script that automatically places laptops at airfield control towers can anyone link it to me please ?? I dont remember where but it was just something somebody added to make placeing laptops in all towers easier for a laptop script. maybe cctv or somthing Link to comment Share on other sites More sharing options...
FreakingFred Posted April 30, 2015 Report Share Posted April 30, 2015 I still use your wardrobe and zed bait and bomb... and likely a few of your other releases..... great work FreakingFred it's been a LONG time... good to see you here.... It has been a long time, haha! Stupid growing up and responsibilities getting in the way of fun! On a serious note though, I got married, got out of the military, had a daughter who just celebrated her 1st birthday, started going to school for Computer Science, and got an internship at a software development company. My time is extremely limited these days, but I just recently got talked into hosting a DayZ server again, so I am back to good ol' SQF scripting. You can expect to see some more of me, and hopefully some new releases of my own. I have a lot of fresh ideas, and will be starting to develop them soon. if (_selection5 == _impossible) then { sideChat format["%1 unboxed a super-rare weapon (%2)",_name,_weapon]; cutText [format["You got a super-rare weapon."], "PLAIN DOWN"]; _weapon = _impossible; } else { sideChat format["%1 unboxed a rare weapon (%2)",_name,_weapon]; cutText [format["You got a rare weapon."], "PLAIN DOWN"]; _weapon = _hacker }; The author missed a semicolon after _weapon = _hacker. ----------------------- Good spot, but every time I click open case still, nothing happens :/ Hmmm. I will take a more detailed look through the code and see if I can find any more issues. Just to make sure, are you positive that you have the correct path set in your fn_selfActions.sqf? Also, do you have any errors in your RPT related to this script? Any details you can provide will assist me in assisting you. :) Link to comment Share on other sites More sharing options...
FreakingFred Posted April 30, 2015 Report Share Posted April 30, 2015 I remember seeing a script that automatically places laptops at airfield control towers can anyone link it to me please ?? I dont remember where but it was just something somebody added to make placeing laptops in all towers easier for a laptop script. maybe cctv or somthing That does sound familiar, but I am not sure where I saw it. However, if you use any of the right-click deployables addons, then you could just add laptop to the list, and allow players to place their own laptops to use with this script. Link to comment Share on other sites More sharing options...
calamity Posted May 1, 2015 Report Share Posted May 1, 2015 That does sound familiar, but I am not sure where I saw it. However, if you use any of the right-click deployables addons, then you could just add laptop to the list, and allow players to place their own laptops to use with this script. think I found it was posted in the good ole dayz Dec 23 2013 page-3#entry79597 Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 1, 2015 Report Share Posted May 1, 2015 lol, so thats why you liked my post ... Link to comment Share on other sites More sharing options...
FreakingFred Posted May 1, 2015 Report Share Posted May 1, 2015 I believe I found another error with the code. If I am not mistaken, then the part that says: _crap = ["Colt1911","AK_74","glock17_EP1","LeeEnfield","M4A1","M9SD","M16A2"]; call BIS_fnc_selectRandom; //worthless _meh = ["M16A2GL","M4A1_Aim","UZI_EP1","MakarovSD","M4A3_CCO_EP1"]; call BIS_fnc_selectRandom; //low-tier _good = ["M24","MP5SD","SVD_CAMO","Pecheneg_DZ","G36K_camo","G36_C_SD_camo"]; call BIS_fnc_selectRandom; //mid-tier _godtier = ["M240_DZ","Mk_48_DZ","M14_EP1","DMR_DZ"]; call BIS_fnc_selectRandom; // high-tier _hacker = ["BAF_AS50_scoped","m107_DZ","SCAR_H_LNG_Sniper_SD"]; call BIS_fnc_selectRandom; //rare _impossible = ["SMAW","Javelin"]; call BIS_fnc_selectRandom; //super-rare Should actually be: _crap = ["Colt1911","AK_74","glock17_EP1","LeeEnfield","M4A1","M9SD","M16A2"] call BIS_fnc_selectRandom; //worthless _meh = ["M16A2GL","M4A1_Aim","UZI_EP1","MakarovSD","M4A3_CCO_EP1"] call BIS_fnc_selectRandom; //low-tier _good = ["M24","MP5SD","SVD_CAMO","Pecheneg_DZ","G36K_camo","G36_C_SD_camo"] call BIS_fnc_selectRandom; //mid-tier _godtier = ["M240_DZ","Mk_48_DZ","M14_EP1","DMR_DZ"] call BIS_fnc_selectRandom; // high-tier _hacker = ["BAF_AS50_scoped","m107_DZ","SCAR_H_LNG_Sniper_SD"] call BIS_fnc_selectRandom; //rare _impossible = ["SMAW","Javelin"] call BIS_fnc_selectRandom; //super-rare I don't believe there should be a semicolon between the array and the call. Unfortunately, even after I edited this, the script still doesn't seem to be running properly. I will update you guys if I figure anything else out. calamity 1 Link to comment Share on other sites More sharing options...
calamity Posted May 1, 2015 Report Share Posted May 1, 2015 DRATZ... still aint working for me either it does take me gold. Link to comment Share on other sites More sharing options...
FreakingFred Posted May 1, 2015 Report Share Posted May 1, 2015 Okay, so I gave up on trying to fix the original code and ended up just rewriting this entire script myself. Since I had already planned to develop and release a very similar addon, and due to the fact that I have completely rewritten the code, I will be starting my own thread for the release of this addon once I have fully tested it and worked out any issues, some of which I have already noticed. The main issues I need to resolve are the possibilities of duping. However, if you really want to try what I already have done, then just replace your case_unboxing.sqf with this: private ["_trash","_common","_uncommon","_rare","_epic","_legendary","_chance","_rarity","_weapon","_name"]; _trash = ["Colt1911","AK_74","glock17_EP1","LeeEnfield","M4A1","M9SD","M16A2"]; _common = ["M16A2GL","M4A1_Aim","UZI_EP1","MakarovSD","M4A3_CCO_EP1"]; _uncommon = ["M24","MP5SD","SVD_CAMO","Pecheneg_DZ","G36K_camo","G36_C_SD_camo"]; _rare = ["M240_DZ","Mk_48_DZ","M14_EP1","DMR_DZ"]; _epic = ["BAF_AS50_scoped","m107_DZ","SCAR_H_LNG_Sniper_SD"]; _legendary = ["SMAW","Javelin"]; _chance = round(random 100); _rarity = _trash; switch (true) do { case (_chance == 0): {_rarity = _legendary}; case (_chance > 0 && _chance <= 5): {_rarity = _epic}; case (_chance > 5 && _chance <= 15): {_rarity = _rare}; case (_chance > 15 && _chance <= 35): {_rarity = _uncommon}; case (_chance > 35 && _chance <= 65): {_rarity = _common}; case (_chance > 65): {_rarity = _trash}; }; _weapon = _rarity call BIS_fnc_selectRandom; _name = (getText (configFile >> 'cfgweapons' >> _weapon >> 'displayName')); cutText [format["You have unboxed a %1!",_name], "PLAIN DOWN",2]; player addWeapon _weapon; and make sure you add any checks or removal of currency as necessary. I have added mine as a right-click option to empty silver briefcases, because I use single currency and do not have a need for them. I just remove the briefcase at the beginning of my version of the script. calamity and TNT 2 Link to comment Share on other sites More sharing options...
Pavillin Posted May 1, 2015 Report Share Posted May 1, 2015 Okay, so I gave up on trying to fix the original code and ended up just rewriting this entire script myself. Since I had already planned to develop and release a very similar addon, and due to the fact that I have completely rewritten the code, I will be starting my own thread for the release of this addon once I have fully tested it and worked out any issues, some of which I have already noticed. The main issues I need to resolve are the possibilities of duping. However, if you really want to try what I already have done, then just replace your case_unboxing.sqf with this: private ["_trash","_common","_uncommon","_rare","_epic","_legendary","_chance","_rarity","_weapon","_name"]; _trash = ["Colt1911","AK_74","glock17_EP1","LeeEnfield","M4A1","M9SD","M16A2"]; _common = ["M16A2GL","M4A1_Aim","UZI_EP1","MakarovSD","M4A3_CCO_EP1"]; _uncommon = ["M24","MP5SD","SVD_CAMO","Pecheneg_DZ","G36K_camo","G36_C_SD_camo"]; _rare = ["M240_DZ","Mk_48_DZ","M14_EP1","DMR_DZ"]; _epic = ["BAF_AS50_scoped","m107_DZ","SCAR_H_LNG_Sniper_SD"]; _legendary = ["SMAW","Javelin"]; _chance = round(random 100); _rarity = _trash; switch (true) do { case (_chance == 0): {_rarity = _legendary}; case (_chance > 0 && _chance <= 5): {_rarity = _epic}; case (_chance > 5 && _chance <= 15): {_rarity = _rare}; case (_chance > 15 && _chance <= 35): {_rarity = _uncommon}; case (_chance > 35 && _chance <= 65): {_rarity = _common}; case (_chance > 65): {_rarity = _trash}; }; _weapon = _rarity call BIS_fnc_selectRandom; _name = (getText (configFile >> 'cfgweapons' >> _weapon >> 'displayName')); cutText [format["You have unboxed a %1!",_name], "PLAIN DOWN",2]; player addWeapon _weapon; and make sure you add any checks or removal of currency as necessary. I have added mine as a right-click option to empty silver briefcases, because I use single currency and do not have a need for them. I just remove the briefcase at the beginning of my version of the script. Looks good, I'll give it a go. If I run into any issues I'll just wait for your post :p Link to comment Share on other sites More sharing options...
Logi Posted May 1, 2015 Report Share Posted May 1, 2015 I would suggest replacing the player add weapon command because it does not check if the player already has a weapon in the particular weapon slot. Instead I would recommend using the BIS function inventory add. Information on the command can be found here: http://www.ofpec.com/COMREF/index.php?action=read&id=231#invadd I would replace: player addWeapon _weapon; With: _result = [player,_weapon] call BIS_fnc_invAdd; Then check if the _result variable equals true or false. If the variable is true then the player got the weapon and you can remove the cash. If the _result variable equals false then the players weapon slot must already be occupied, in which case they would not be given the new weapon so you would not remove the cash. Edit You could also be nice to the player and do this (Only do this if the _result variable equals true): // Make the player select the weapon player selectWeapon _weapon; // Get the array of magazines for the selected weapon _magazineArray = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines"); _magazine = _magazineArray select 0; // Attempt to add 3 magazines for the selected weapon for "_i" from 0 to 2 do {_magResult = [player,_magazine] call BIS_fnc_invAdd;}; // Reloads the current weapon reload player; Basically it attempts to add 3 clips for the new weapon if the player has space in their inventory. If there is not enough space for 3 clips it will add 2 or 1 or none. The player will also select their new weapon and reload it. calamity and FreakingFred 2 Link to comment Share on other sites More sharing options...
FreakingFred Posted May 1, 2015 Report Share Posted May 1, 2015 I would suggest replacing the player add weapon command because it does not check if the player already has a weapon in the particular weapon slot. Instead I would recommend using the BIS function inventory add. Information on the command can be found here: http://www.ofpec.com/COMREF/index.php?action=read&id=231#invadd I would replace: player addWeapon _weapon; With: _result = [player,_weapon] call BIS_fnc_invAdd; Then check if the _result variable equals true or false. If the variable is true then the player got the weapon and you can remove the cash. If the _result variable equals false then the players weapon slot must already be occupied, in which case they would not be given the new weapon so you would not remove the cash. Edit You could also be nice to the player and do this (Only do this if the _result variable equals true): // Make the player select the weapon player selectWeapon _weapon; // Get the array of magazines for the selected weapon _magazineArray = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines"); _magazine = _magazineArray select 0; // Attempt to add 3 magazines for the selected weapon for "_i" from 0 to 2 do {_magResult = [player,_magazine] call BIS_fnc_invAdd;}; // Reloads the current weapon reload player; Basically it attempts to add 3 clips for the new weapon if the player has space in their inventory. If there is not enough space for 3 clips it will add 2 or 1 or none. The player will also select their new weapon and reload it. Thank you for this. I actually have a different method of delivery planned but this will be a nice solution for the meantime, while I work on my official release. Link to comment Share on other sites More sharing options...
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