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Hey Epoch users! I'm like most of you, an university student who likes to make usefull or funny things. I've noticed that here are a few people here who also have the programming as a hobby. So why not we make team to share knowledge and ideas? So this is not to make a mod neither do epoch developers job, just make additions to epoch. Requeriments would be: - want to learn - want to share - want to have fun - basic programming skills or arma 2/dayz editing knowledge (not necesary at all if you want to learn) what do you say?
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Evening all.... I am pulling out of Arma Dayz.... so I have attached the server files for both my Arma2 Devils Playground servers with some very unique and custom scrips. over 2,500 hours of work and 8 years of experience. My (Left4Dead) witch that everyone has tried to steal is in there. https://www.youtube.com/watch?v=Hko7qEEZzNM&t Files: https://www.dropbox.com/s/vvv2v7simvz5hsv/Server Giveaway.zip?dl=0 Server side files (except for KFC Admin Tools, they are removed) Mission Side Keys (Taviana as its the origins version not Taviana2.0) Battleye Filters I'm not offering any support for these files, how to use them or if you cant get them working, you can take what you like and use what you want. please don't use the name "Devils Playground" and change any artwork how you see fit. If you see the names Liqu1dShadow, Arrakis, SapphireBunny or Loki in the scripts... they are all me. Features list of both servers: can be seen on Discord https://discord.gg/rJqwb8B Cherno: - A Standalone mixed with vanilla feel - No air vehicles at all and no armed military except 2 which are rare mission only finds - No humanity, everyone gets XP - 125XP for a player kill (if you kill the same player twice you get 120XP) - 25XP for any AI - 2XP for a zombie - 15XP if you bury a body - 10XP if you cut up a body - Building limits are based on XP, the more XP you have the more building parts you can have - Base building will take time so the following is normally how you would do it - Big tents that you can walk in, these will be lockable and will need blowing open and can have trees planted round them to hide - Wood will be the 2nd tier of base, this is because it will take you a while to afford the locks, so starting with a tent first is sensible - Cinder, you will need to buy iron ore, then break this into stone, then take the stone to the Manufacturing Facility to turn into Cinder (dangerous) - Central Trader City with 7 vendors, 6 people & 1 vending machine (this is the only safe zone on the map) - 4 Tier weapon loot - Very Low: Military containers - Low: Military barracks with green doors - Medium: Military barracks with the door at the front and each room doored off - High: Military tents that have a single entrance - Very high: Military tents that have entrance at either end (only found at Skalisty) - Weapon loot gets higher as you move inland and are colour coded via markers - There are no Anzios, rocket launchers... Again, a more real world feel - Missions have all been reworked - All missions are neutral, meaning not hero or bandit, you get XP so you can do any mission - There are three main mission with 1 always being Skalisty - There are a number of vehicles driving round the map, some armed. and a heli flying about - Some AI have cash some dont - There is no bank. You will see a money bag on your hud, thats how much you have on you. Store your wealth in safes, lockboxes - Base raiding is balanced and harder to do, with each base material upgrade it gets harder to break in with Cinder offering 5% chance. - Garden of Eden - Weed Growers - Manufacturing facility process: - Oil into gold - Oil into methylamine - Stone into cinder blocks - Metal sheets into panel kits - Panel kits into metal floors - Weed plants into Weed Bricks - Opens when 7 or more players are online - Oil tanker Train - Stone, metal processing - New HUD with mission and player kills - Spawn prisons that protect you as you spawn in - CCTV with thermal - Scanner - Same spawn gear for all with 2 changes, radio and then binoculars as you get higher XP - No halo spawn, so no scooting across the map at 500mph - 40 dirt bikes hidden close to spawn locations, find them and thats your ticket back - over 500 buildings added - 14 military locations added - Irradiated One, Yes that bitch is here too - Take clothes, bury and cut up bodies - Take a shit (heals you) - Door bell - Flip vehicle - Hide from zombies (cover yourself in guts and wash off in ponds) - Completely reworked traders - Reworked pricing - Addition of new weapons - All located in one place - Custom signage - 200m vehicle trading distance (so you can park anywhere) - iPad for stuff and rules (press right-alt) - Reworked deployable menu - Get drunk and overdose on weed and cola - Suicide with sidearm - No build zones - Variable view distance - Standard 300, 500, 1000m (via iPad) - Binoculars 100m - 1200m - Range Finders 100m - 3000m - Devils Workshop for CCTV + other future stuff - Buy XP at traders - Raid menu (if something can be blown it will give you a menu) - Blow tent doors - Blow all wood items - Blow Cinder doors - Stalisty Bridge - Skalist island wall (only 2 ways on or off) - Skalisty train on main island (good for food loot) - Custom Military Locations - Cherno - Electro - Altar Radar Array Base - Berezino - Solinchi - Zelenogorsk - Stary - Grishino - NWAF - NWAF - Tents - Bashnya - Green Mountain - Rify - Lysina - Shakhovka - Gvozdno - Skalka - Infected Camp - Skalisty (10 camps + 2 Urals + AI) - Custom Airfields - Balota - NWAF + Industrial - NEAF - Fugitive mission (has one of the armed vehicles in - de-spawns at restart) - Vodnik mission (has the other armed vehicle - you get to keep it) - Pirate treasure (mostly food, couple guns, ammo and maybe a nice item) - Suspicious Vehicle mission (truck with loot in that blows up on a timer) - Tool dulling (keep them sharp) - Reworked loot tables, if you need to go to Klen then you wont find that spawning - Fast time, goes at 5 times the speed, in game you start at 10am and after a 4 hour restart you will be at 10pm (30 minutes of night) - Full screen NVGs only found in military tents, non-full screen can be bought - XP base part allowance: - 0XP - 5000XP > 50 items - 5000XP - 10000XP > 70 items - 10000XP - 20000XP > 90 items - 20000XP - 30000XP > 110 items - 30000XP - 40000XP > 130 items - 40000XP - 50000XP > 150 items - 50000XP - 60000XP > 170 items - 60000XP - 70000XP > 190 items - 70000XP - 80000XP > 210 items - 80000XP - 90000XP > 230 items - 90000XP - 100000XP > 250 items - 100000XP or more > 300 items Lv0 - Survivor - 2,500 XP - 6 Spawn Locations Gun: [CZ 75 PHANTOM SD Pistol] + 2x [18Rnd Ammo] Melee: [BaseBall Bat] Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag] Food: [1x Can of Stew + 1x Water Bottle Full] Tools: [Map + Flashlight + Compass] Backpack: [Czech Vest Pouch] + 2x [Heat Packs] Lv1 - Survivor - 7,500 XP - 6 Spawn Locations Gun: [CZ 75 PHANTOM SD Pistol] + 2x [18Rnd Ammo] Melee: [BaseBall Bat] Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag] Food: [1x Can of Stew + 1x Water Bottle Full] Tools: [Map + Flashlight + Compass + Radio] Backpack: [Czech Vest Pouch] + 2x [Heat Packs] Lv2 - Survivor - 20,000 XP - 20 Spawn Locations Gun: [CZ 75 PHANTOM SD Pistol] + 2x [18Rnd Ammo] Melee: [BaseBall Bat] Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag + 1x Morphine] Food: [1x Can of Stew + 1x Water Bottle Full] Tools: [Map + Flashlight + Compass + Radio + Binoculars] Backpack: [Czech Vest Pouch] + 3x [Heat Packs] Lv3 - Survivor - 30,000 XP - 21 Spawn Locations Gun: [CZ 75 PHANTOM SD Pistol] + 3x [18Rnd Ammo] Melee: [BaseBall Bat] Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag + 1x Morphine] Food: [1x Can of Stew + 1x Water Bottle Full] Tools: [Map + Flashlight + Compass + Radio + Binoculars] Backpack: [Czech Vest Pouch] + 3x [Heat Packs] Lv4 - Survivor - 40,000 XP - 22 Spawn Locations Gun: [CZ 75 PHANTOM SD Pistol] + 4x [18Rnd Ammo] Melee: [BaseBall Bat] Meds: [4x Bandage + 1x Antibiotic, 1x Painkiller + 1x Bloodbag + 1x Morphine] Food: [2x Can of Stew + 1x Water Bottle Full + Pepsi] Tools: [Map + Flashlight + Compass + Radio + Binoculars] Backpack: [Czech Vest Pouch] + 3x [Heat Packs Taviana: Below is some of the features the server has - - Sector-B: Highest & Unique Loot only found there. Hard mission only a few have completed - Zombies Removed From Sector-B: No more irritating zombies demanding to be shot - Player Loadouts: Russian weapons for Bandits and NATO Weapons for Hero’s - Trader Island: The Trader island is where you will do your buying and selling - Hidden Traders: All found on the main islands, (check the map for what’s hidden) - Marked Traders: Not everything can be bought at the trader island. Some have cool stock - Player Scan: 150m GPS, 350/450/900/1500/2500/7000/8000m using deployable items and map locations (check map) - Oil Mission: collect and see oil for $$$ - Weed Farms: Take a knife to farm weed, take a machete for double weed - Farm Metals, Wood & Stone: Take a pickaxe and some locations can be farmed for useful bits - Garage Door Opener: Open garage doors from within your vehicle. - View Distance: Change from 300m to 10,000m view distance and requires 2 items to get all - Looting: Some items cannot be bought, GPS, Range Finders etc, you need to find them - Gem Exchange: Breakdown ruby’s for other gems here - Dr Ivanica’s Lab: Exchange Sapphire for rare ammo here - Drug, Gem and Bomb Dealer: Sell your drugs, ruby’s and Gems here - Gas Station Explosions: Gas stations will blow up and loot from vehicles is thrown out - Bomb Crates: Random crates filled with loot - Deploy Items: Tables, scanning equipment, walls, vehicles, base decorations etc - Deploy Houses: 8 houses can be deployed, 4x wood and 4x brick - Grow trees: Find the hidden tree trader to grow trees at base - Overdose on Cola and Weed: Just get baked out your head - Humanity Dealers: Buy back your humanity, be warned, you can’t buy much - Locate Vehicle: Find lost vehicles on the map as long as you have the key - Flip Vehicle: Right click tool box and flip it back - Custom Map Markers: All locations marked on the map - Base Raiding: Get scrap electronics from Sector-B to raid bases (you cannot take over a base) - AI Checkpoints: Various locations with AI protection squads - Air Patrols: There are three islands on Taviana, regular air patrols fly around - Base Regulations: Sick of seeing those stupid cock towers all over the map… not here - Safe Zones: These are only at the trader island and aircraft dealers - Balanced Vehicles: All armoured vehicles have the gunner exposed - Aircraft No-Shoot Zones: The orange strip at each airport is a no shoot down location - Mission System: These with Sector-B and heli patrols, there is plenty to shoot at - High FPS: Upgraded server running a high speed CPU, some player have over 100FPS - Leader Boards: Get on this board and get access to secret missions such as safe hunt - Plot Hoarders: Check game time every 4 weeks to stop players holding locations - Service Points: Arm and repair from gas stations - Tow & Lift: Advanced tow and lift - Origins vehicles: Inc the submarine which can submerge, flying fortress and other vehicles - Large Base Build Limit: 300 items per plot pole, 1 plot per player - Snap Build: Full control over how a base object is placed, tilted, spun or manipulated - CCTV: Fully working CCTV systems for base defence and monitoring - Game Time Perks: If you have high in game play time you get some unique perks - Door Bell: Ring the door bell of your friends bases or scare people hiding in their base - The Devils Tree: Worship the tree and get a Satanic gift that may be shit, might be good - Race Track Cars: Fancy a race, take one for a spin - Methylamin trader: $350,000 per barrel if you sell them, and also required to grow trees - Sector-B 7km Scan: Scan up to 7km by using the massive Sector-B radar array - Deploy Houses: 4 wooden and 4 brick (these are being tested to make sure they don't de-spawn) - Deploy Origins Nests: (these are being tested to make sure they don't de-spawn) - USS Fleshlight: Aircraft carrier with an MV22 loaded with Oil on the flight deck for you to grab - Sector-Z Mission: Cave system with loaded Urals for you to grab - Air Launch Zones: Take off from the mountain on a deep dive - Pyro's Onion Ballistics: Player run shop where you buy and sell with real players who have looted, won, fought or stole everything they sell - Take a Poo: Take a big shit and heal all your pain, just right click on toilet paper - Kill Yourself: Kill yourself with your side arm, just right click it - Take Clothes: Remove clothes from your body and other players - Bury or butcher bodies: Lose or gain humanity for doing it - Three new Spawns: Bet you are dying to see - Mrs Bee's Flight School: Free planes - Hidden Safe Missions: Find the hidden safes - High Level Traders: You need 450,000 humanity either + or - shop here - Loot Maze: At Taviana Zoo - Abandoned Safes: if you let your safe go unused it will reset the code and tell everyone - Pirate Treasure: who knows... what’s in there! - Roaming AI: AI will now spawn on you randomly... heat just got turned up - Roaming Vehicles: 5 vehicles driving round the map... if they see you they will jump out! - Rivet City Mission: Fight for loot under USS Fleshlight which is in dry dock for repairs - Tank: Only 1 on the server, grab it from Sector-B, de-spawns on restart but you have till then to be a nuisance - The Irradiated One: - Custom HUD: - Base Jumping: From 30m up, should make more options for picking a sniper spot and not worrying about getting down Have Fun
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Devils Brigade offers a unique experience. We offer a PVP style server with options of multiple maps. Fully Customized. Custom Traders, Custom Military Zones, Custom High Capacity Clothing and Packs, Custom Anti Raid Bot that offers 24/7 notification when your base is being raided it will send u a DM via discord, Custom vehicles, Base Garages and trader garages, Hacking tablets, Key Card Vaults with High Value Loot, KOTH, Airdrops and much much more. Come join the community and have some fun. We encourage Looting, Raiding, and PVP. Search for us : Devils Brigade MultiMap Discord Invite: https://discord.gg/hQUeHPjaWZ
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Ok so I'm helping out manage a server and they want me to make a change to the loading screen. I thought I knew how but the guides I have found conflict with what I see in the files on the server. If anyone could give me the exact file paths of the pbo I need to unpack and pack that has the image in it. I see everywhere it says mission.pbo but all i see is the server.pbo and it doesn't have what i'm looking for. Thanks!
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Please consider joining our custom Epoch | DayZ | Expansion | Namalsk or Takistan servers, we have 2 long term Admins on both UK/US continents and run our servers completely for charity and from 100% clean and renewable energy too! Click here to join our Discord for more information DayZSA Expansion Namalsk | DayZSA Expansion Takistan | A2 DayZ Epoch Namalsk 86.10.6.13:2402 | 86.10.6.13:2602 | 86.10.6.13:2302 Custom Content: - Armed Roaming / Dynamic AI Bandit Patrols - Custom Land and Air Trader Camps - Banking and Wallets - Customization Land Rovers - Advanced Weaponry - No Vehicle Crash Damage & Fix Vehicle Positions - More weapons packs, loot+, vehicles+, custom clothing & backpacks - Bounty Hunting - Unlimited Stamina - PvP & Raiding - Modular Vests - Igloo Crafting Thanks we hope to see you there! CPU: Xeon-X5690 @ 3.46GHz RAM: 16GB Storage: SSD Additional Features: ATM Banking | More Weapons | More Cars | More Loot | Namalsk Igloo | Light Saber Mod | No-Vehicle-Crash-Damage | Trader Wallet - Money/Item Storage | Custom Namalsk Spawn Selection | Custom Trader Cities | All items added to traders |Namalsk Airdrops | | Notification System | Territories System | Auto-run System | No Stamina System | Safezone System | Mission System | Skin System | Map UI and 2D/3D Markers System | KillFeed System | Towing System | Player Attachment | Custom lighting | Custom interiors | Custom ocean | Working Street lights | Builderitems | Gravecross | KillFeed | Notifications | Gravecross | Horn | Autorun | No stamina | MoreGuns | Street lights | Car Keys | CodeLock | Map UI and 2D/3D Markers | Global/Transport/Party Chat | Book (Server Info, Rules, player stats | party management | territory management) System
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DISCLAIMER: So hello and welcome here: Let´s get started: Btw: you can use Dayz Epoch 1.0.5.1 as a base mod. That means: install Epoch first on your server and then move the other addons inside the root folder and and replace the Mpmission file and the dayz_server.pbo and run the query.sql in your database after downloading these files please unpack/ upload them to your server in the root directory... you wil get all the important files from me to make the server actually work. All of the files i that you can download are fully functional. They were tested by myself and there shouldn´t be any problems Don´t forget to add them in your start.bat as server mods Mpmission + Dayz_server + query + Battleye Filters. https://mega.nz/#!ydoDgZjI!HP_PctWafnin8MFquGnmE4Syh6ZCUkpyS1StGo4M0O0 I hope that were all the files i´ve used. If you need anything just post it here. Hope you enjoyed.
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This Topic will give you all default options you can change in your init.sqf/variables.sqf to personalize your server without putting any script in. If I made any mistakes, please clearify and I will change it! Simple add the line in the top half of your init.sqf to change values (unless stated otherwise) Selfbloodbag DZE_SelfTransfuse = false; // default value TRUE: Allows player to right click on a bloodbag to use a bloodbag on himself. Selfbloodbag values DZE_selfTransfuse_Values = [12000, 15, 300]; // default value If DZE_SelfTransfuse is set to true, this will define the value of that bloodbag, 1st value is the ammount of blood you get from the bag; 2nd value is the infection chance in % 3th value is the cooldown in seconds Max Animals dayz_maxAnimals = 5; Amount of animals per player. They will despawn like zombies if no one is there. timezoneswitch timezoneswitch = 0; Changes the murdermenu times with this offset in hours. Zombie settings dayz_maxLocalZombies = 40; Max number of zombies spawned per player. dayz_maxGlobalZombiesInit = 40; Starting global max zombie count, this will increase for each player within 400m (Default: 40) dayz_maxGlobalZombiesIncrease = 10; This is the amount of global zombie limit increase per player within 400m (Default: 10) dayz_maxZeds = 500; Total zombie server limit dayz_zedSpawnVehCount = dayz_maxLocalZombies / 2; Zombies spawn from a vehicle (if a player is in it) dayz_spawnAirCount = 0; NO CLUE. dayz_zedsAttackVehicles = true; Zombies attack vehicles or not. Player Zombie DZE_PlayerZed = true; Allows the player zo spawn as a zombie when he died of an infection. GODMODE Bases DZE_GodModeBase = false; Buildables will be indestructable from the NEXT restart they were placed if set to true. DayZ Epoch Debug For Servers DZEdebug = false; If set to true, the server RPT file will have alot more info on what happends on the server. ( For debugging). Wiki explenation: DZE debug damage DZEDebug_Damage = true; Dont really know, i guess that nothing gets damage when Debug = true? Vehicle parachute trading DZE_TRADER_SPAWNMODE = false; Enable purchased vehicle parachute spawning setting this to true. Tame Dogs dayz_tameDogs = false; If true, you can tame dogs ( with cooked meat right?). Sell Distance LAND Vehicle dayz_sellDistance_vehicle = 10; Ammount in meters how far an LAND vehicle has to be from trader to be sellable. Sell Distance SEA Vehicle dayz_sellDistance_boat = 30; Ammount in meters how far an SEA vehicle has to be from trader to be sellable. Sell Distance AIR Vehicle dayz_sellDistance_air = 40; Ammount in meters how far an AIR vehicle has to be from trader to be sellable. Para Spawn Player dayz_paraSpawn = false; If true, players will spawn in the air, dont forget to open your parachute! Position dayz_minpos = -20000; dayz_maxpos = 20000; The max and min distance from center of the map where a player can logout and still spawn on the same position when loggin in. Does this also affect the radiation you get when passing these places ( I dont think so)? BuildingLimits DZE_checkNearbyRadius = 30; Distance where the building limits will look for objects. DZE_BuildingLimit = 150; Ammount of builables allowed in this distance. DZE_BuildOnRoads = false; Allow/Disallow building on roads. DZE_DamageBeforeMaint = 0.09; Ammount of damage a builable must have before being able to be maintained. DZE_StaticConstructionCount = 0; Ammount of animations you have to do before something gets build. ( always +1) so number 0 = 1 step, number 1 = 2 steps) DZE_PlotPole = [30,45]; 1st value is the radius of a plotpole 2nd value is the radius where the next plot can be build. DZE_maintainRange = ((DZE_PlotPole select 0)+20); If you maintain this is going to be the range where it maintains. Default: (plotradius + 20 meters) DZE_requireplot = 1; 1= Need a plot to build, 0 = you can build anywhere. DZE_AntiWallLimit = 3; Not really sure about this. Amoount of tries u can get to get trough a wall before u get killed ? Humanity Showing DZE_HumanityTargetDistance = 25; The distance where it becomes visible if a player is bandit or hero ( blue red names). Friendls Saving DZE_FriendlySaving = true; Save the friend to the database or not. Custom loot tables. DZE_MissionLootTable = false; Set to true of you want to use own loot tables ( include them in description.ext ofcrouse) Config traders DZE_ConfigTrader = false; Set to true if you want to use config traders. Include them in your description.ext) LootSpawnTimer DZE_LootSpawnTimer = 10; Not really sure. The time that takes to start spawning loot in an area? Heli Lift DZE_HeliLift = true; Allow/disallow default epoch heli lifting Full moon nights dayz_fullMoonNights = false; If true nights wont be pitch black, moonlight will make it doable. Vehicle Ammo Saving DZE_vehicleAmmo = 0; 0 : amo in vehicles weapons will reset on restart. 1:ammo will save and respawn on restart. Access backpack in trader area. DZE_BackpackGuard = true; If true, it closes the gear menu when close to another player in trader area's CleanNull DZE_CleanNull = false; No idea. Customize Death Messages Enables global chat messaging of player deaths. (Also requires enableRadio true;?) DZE_DeathMsgGlobal = true; Enables side chat messaging of player deaths. (Also requires enableRadio true;?) DZE_DeathMsgSide = true; Enables global title text messaging of player deaths. DZE_DeathMsgTitleText = true; Vehicles allow without ObjecId and ObjectUID DZE_safeVehicle = ["ParachuteWest","ParachuteC"]; // EDIT THIS INSIDE THE VARIABLES.SQF , otherwise overwritten Force Save vehicles DZE_AllowForceSave = false; If true players get a scroll wheel option to force a save of a vehicle to database. Cargo Check DZE_AllowCargoCheck = true; Allow a player to check cargo on a vehicle. ForceNameTags DZE_ForceNameTags = false; If true it forces YES on the question to show name or not on players close to you. DZE_ForceNameTagsOff = false; Forces the answer NO. DZE_ForceNameTagsInTrader = false; Forces name tag on in trader zones. HALO JUMP DZE_HaloJump = true; Allow Halo Jumps from air vehicles Weight DZE_R3F_WEIGHT = true; Enable, disable the epoch weight system. Surrender DZE_Surrender = true Able to surrender, which drops all weapons and places hands on head ( Default "/" keybind) OldHeliCrash (1.0.1.5+) Re-enable old heli crash method with OldHeliCrash = true; OldHeliCrash = true; spawnShoremode Controls if the player will spawn on shore or not. 1 = Spawn must be on shore, 0 = anywhere. (Default: 1) spawnShoremode = 1; spawnArea Controls how large of an area to search for a suitable spawn location. (Default: 1500) spawnArea = 1500; MaxVehicleLimit Controls the max overall vehicle limit if this limit is reached no new vehicles will spawn. MaxVehicleLimit = 50; DynamicVehicleDamageHigh Sets the highest possible damage a fresh spawned vehicle will have. (Default: 100) DynamicVehicleDamageHigh = 100; DynamicVehicleDamageLow DynamicVehicleDamageLow = 10; // Default: 0 Lowest damage on a spawned vehicle. DynamicVehicleFuelLow Sets the lowest possible fuel level a fresh spawned vehicle will have. (Default: 0) DynamicVehicleFuelLow = 0; DynamicVehicleFuelHigh Sets the highest possible fuel level a fresh spawned vehicle will have. (Default: 100) DynamicVehicleFuelHigh = 100; Dynamic Debris To change how many debris spawn edit the MaxDynamicDebris variable in the missions init.sqf. MaxDynamicDebris = 100; // Max number of road debris spawns (Default: 100) Customize fresh spawn loadout Server admins can now change default fresh spawn loadout by adding these variables to the mission init.sqf. DefaultMagazines = ["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"]; DefaultBackpack = ""; DefaultBackpackItems = [""]; // which accepts both weapons and magazines.// DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]]; //Default player skin for fresh spawns, selected randomly Ore Veins MaxMineVeins = 150; // Max Ore Veins Defines the ammount of oreveins that spawn on the map Ammo boxes MaxAmmoBoxes = 25; // Max Ammo boxes Defines the ammount of ammoboxes next to road. Database events Damage for maintain -- ---------------------------- -- Event structure for setDamageOnAge -- ---------------------------- DROP EVENT IF EXISTS `setDamageOnAge`; DELIMITER ;; CREATE EVENT `setDamageOnAge` ON SCHEDULE EVERY 1 DAY COMMENT 'This sets damage on a wall so that it can be maintained' DO UPDATE `Object_DATA` SET `Damage`=0.1 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') ) ; DELIMITER ; This will "damage" walls, floors, etc every day so they can be maintained. If i forgot anything please post it here so we can complete this information topic.
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Having issues with the epoch events, I don't seem to be getting my correct schedule timing the way I have it setup I should be getting an event spawn at 5 minutes and then another event spawn every 30, 5, and 20 minutes right? EpochEvents = [["any","any","any","any",5,"event1"],["any","any","any","any",35,"event1"],["any","any","any","any",5,"event2"],["any","any","any","any",10,"event2"],["any","any","any","any",5,"event3"],["any","any","any","any",25,"event3"]]; So with event number 2 it seems to spawn the first one around 5 minutes and then the other one around 10 minutes but it doesn't continue to spawn after the first two initial ones.
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GenesisPC Epoch Server 178.239.166.90:2402 Auto refuel Self Blood Bag Tow & Lift Vehicle Salvage Vector & Building Snap Group Management Advanced Trading Deploy Bike Repair & Rearm Stations ElectroPLUS Klen Castle Black Forest Base Bor Outpost Checkpoint Charlie Dishina Outpost Skalisty Ai Fortress UN Ai Vehicle Convoys Custom Buildings Custom Airfields Custom Crashsites Starting Loadouts 133 Missions Bountys Top Hero Top bandit Player voted events New Player Starter Packs 8 Levels of Humanity Based Spawns Teamspeak Server Active Admins Anti Hack Great Community of Players Can you survive here ? Can you Dance ? Server Website www.suckitupprincess.org Teamspeak3 Server 85.236.100.124:11097
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Hey guys, I was looking through my RPT for the server and seen this I have no idea what it is... but infistar seems to not like it. Any ideas? Thank you 18:39:58 "<infiSTAR.de> CONNECTLOG: CONNECT - Bob Stookee(PLAYER ID)" 18:39:58 "<infiSTAR.de> KickLog: SERVER kicked Bob Stookee(PLAYER ID) - TempBanned" 18:40:03 "INFO - Player: PID#16(Bob Stookee)(UID:PLAYER ID/CID:141) Status: LOGGING IN" 18:40:04 "INFO - Player: PID#16(Bob Stookee)(UID:PLAYER ID/CID:141) Status: LOGIN PUBLISHING, Location factory [132079]" 18:40:10 "<infiSTAR.de> BAN: Bob Stookee (PLAYER ID) | BadFile: blah.sqf - #line 1 "blah.sqf" player addWeapon "M16A2"; player addMagazine "20Rnd_556x45_Stanag"; " 18:40:10 "<infiSTAR.de> BAN: Bob Stookee (PLAYER ID) | BadFile: blah.sqf - #line 1 "blah.sqf" player addWeapon "M16A2"; player addMagazine "20Rnd_556x45_Stanag"; " 18:40:10 "<infiSTAR.de> KickLog: SERVER kicked Bob Stookee(PLAYER ID) - Bob Stookee (PLAYER ID) | BadFile: blah.sqf - #line 1 "blah.sqf" player addWeapon "M16A2"; player addMagazine "20Rnd_556x45_Stanag"; " 18:40:10 "["PVAHR_0_p8c4d7f43821237871843",["Bob Stookee","PLAYER ID","BAN",[66,97,100,70,105,108,101,58,32,98,108,97,104,46,115,113,102,32,45,32,35,108,105,110,101,32,49,32,34,98,108,97,104,46,115,113,102,34,10,112,108,97,121,101,114,32,97,100,100,87,101,97,112,111,110,32,34,77,49,54,65,50,34,59,32,10,112,108,97,121,101,114,32,97,100,100,77,97,103,97,122,105,110,101,32,34,50,48,82,110,100,95,53,53,54,120,52,53,95,83,116,97,110,97,103,34,59,32]]]" 18:40:10 "Player UID#PLAYER ID CID#141 PID#16(Bob Stookee) as Survivor2_DZ died at Wilderness [813895]" 18:40:10 "DeathMessage: Bob Stookee died from blood loss." 18:40:16 "<infiSTAR.de> KickLog: SERVER kicked Bob Stookee(PLAYER ID) - TempBanned" 18:40:20 "<infiSTAR.de> CONNECTLOG: DISCONNECT - Bob Stookee(PLAYER ID)" 18:40:20 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. [PLAYER ID","Bob Stookee"]" 18:40:20 Client: Remote object 16:4 not found 18:40:21 Client: Object 6:425 (type Type_149) not found. 18:40:21 Client: Object 10:552 (type Type_149) not found. 18:40:21 Client: Object 17:11 (type Type_149) not found. 18:42:22 Server: Object 6:444 not found (message 70) 18:42:22 Server: Object 6:443 not found (message 89) 18:42:24 Server: Object 10:672 not found (message 70) 18:42:24 Server: Object 6:445 not found (message 94) 18:42:28 Server: Object 6:408 not found (message 221) 18:42:30 "<infiSTAR.de> CONNECTLOG: CONNECT - Bob Stookee(PLAYER ID)" 18:42:30 "<infiSTAR.de> KickLog: SERVER kicked Bob Stookee(PLAYER ID) - TempBanned"
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Im looking for the ability to add Script allowing Eyescan (retina scan) For Safe's and lockboxes, ether or, its something i havent found any script for but have found mentions and seen, any suggestions, links, or scripts are welcome, please Let me know!
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Usually it would state "You cannot gut this animal without a knife" but now the scroll action is dead and I don't get an error. Please help!
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Hello there, Today is the first day I ever had this issue: the game closes itself for updating BattlEye (something that, apparently, isn't doing). As soon as I join my server via DayZ Commander, I connect to the lobby and then, after a few seconds, a red BattlEye error message appears: The installation is never done, because everytime I connect to server's lobby, it appears the same message and the game closes itself after a few seconds. I already tried uninstalling BattlEye, install it back and reinstalling ArmA2 OA Beta Patch, but that didn't do the trick. Here's the RPT Client Log: I also have taken a look at RPT Server's Log: Do you have any solution for this issue? It really never happened to me, which is really weird. PD: Don't just say it's easy to find out in Google, because I have already been searching for a while how to fix this and didn't find anything. Thanks in advance!
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Hello im trying to setup a dayz overpoch server with taviana. The mod from taviana is the latest Dayz Taviana 2.0 but when im trying to join im getting a error that the server needs a key or i have to remove some files. i tried searching google but i didnt had much succes with that. My question is, can someone send me the valid keys for the latest Taviana dayz mod? Or if you know what im dealing with please help me. Thanks
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Hello Survivors, I play on a server which has arround 60~80 FPS for me. Ping is 130ms. Hardware is i7-6700k, GTX 1080, 16GB RAM and I tested the game on a HDD and SSD. Both the same failure. Expansions/Mods: Arma 2, Arma 2 Operation Arrowhead, Arma 2 PMC, Arma 2 BAF, Epoch 1.0.6.2, Overwatch 0.2.5 Deinstalled and downloaded again 3 times. Still the same bug. Nvidia Driver is uptodate! I just have my regular survival, when suddenly this appears: I need some help I have no idea how I can solve the problem! Goodspeed, ~blue~
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This is How-to reskin/retexture vehicles. I do not take credit for any of the script. I just made a how-to because a few people asked for it. For advanced user: This was created after a lot of searching and at least 100 different ways of trial and error. It's unbelievably simple and I'm sure someone has posted this before but I hope it helps. Features: No noticeable server startup lag. Easy to install. Works on the fly for purchased vehicles. Works for dynamic vehicles. Works on server restarts. Tested with 7 custom vehicle skins setup on traders and dynamic, worked flawlessly and tested restarts too. Credits [VB]AWOL whose postethe proper way to do this. [VB]AWOL + Epoch Dev Team and EpochMod.com community for sharing awesome mods. Requirements Custom texture files that are known to work. Ability to edit sqf files PBO Manager Notepad++ Installation Step 1. Get some custom textures and put them in your mission folder somewhere. Write down the folder structure for future use. For my example textures are in the custom folder in my mission file. Step 2. Unpack your dayz_server pbo Step 3. open these three files: server_publishVehicle2.sqf, server_publishVehicle3.sqf, and server_monitor.sqf Step 4. In your server_monitor.sqf find this: _lockable = 0; if(isNumber (configFile >> "CfgVehicles" >> _type >> "lockable")) then { And ABOVE it put this if (_type == "SUV_TK_CIV_EP1") then {_object setVehicleInit 'this setObjectTexture [0, ''custom\SUV.jpg''];';}; Change the Vehicle Classname and the texture pathing for your texture and vehicle. Keep adding more lines like this for each texture that you need. Step 5. Again in your server_monitor.sqf find this: // # END SPAWN OBJECTS # And below it put this: processInitCommands; Step 6. In server_publishVehicle2.sqf find this: } else { _object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"]; }; And BELOW it put this: if (_class == "SUV_TK_CIV_EP1") then {_object setVehicleInit 'this setObjectTexture [0, ''custom\SUV.jpg''];';}; Notice the only difference is _class instead of _type. Again keep adding more lines like this for each texture that you need. Step 7. This Step is for BOTH: server_publishVehicle2.sqf AND server_publishVehicle3.sqf find this: publicVariable "PVDZE_veh_Init"; And BELOW it put this: processInitCommands; Step 8. Now in server_publishVehicle3.sqf find this: //Add weapons _objWpnTypes = _weapons select 0; _objWpnQty = _weapons select 1; And ABOVE it put this: if (_class == "SUV_TK_CIV_EP1") then {_object setVehicleInit 'this setObjectTexture [0, ''custom\SUV.jpg''];';}; It's the same line from server_publishVehicle2.sqf with _class instead of _type. again repeat more lines exactly like this for more textures. Step 9. Save Changes and Repack PBO Congrats your done! Note: This could also be done by creating a function and then calling the function from each file, i think.... but I prefer to do it this way.
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Hey guys, went through every single skin from ow and pulled out the ones that weren't just repetitive skins to reduce clutter since as you can see this is huge, but this basically fixes an issue where if you were to wear this skin it prevents it from vanishing after restart. Goes in your variables.sqf where it says "AllPLayers =" Then skin list of course. Hope this helps someone. This is for your variables.sqf Saw some mess ups, fixed em :)
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Hello, I'm having a problem to play DayZ EPOCH mod. I already uninstall and reinstall the game from steam, move AddOns to OA, used "[email protected]_Epoch;" and I have been tried lots of things to try to fix this error. this message continue every time I try to log in any server, a .pbo problem... please, can some one help me to fix this issue? thank you for the attention!
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Wrong section.
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Hello Guys! The title says it all I am trying to add the white Ghuillie Skin to my Server, but i am not really able to do that, and i found nothing arround google to help me out! Maybe you could give me a way to do that? :D
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Hello there! Not my first work, but also not the best! I'm just starting a own server, and adding a bit of customstuff for the future players. I wanted to share that stuff with you, so you can use it aswell, if you going to like it. Screenshots at the end Quote Tested on a ARMA 2 DAYZ Epoch server - 1.0.6.1 I also changed the important "Map_" classnames to "Land_" so there will be loot in all the barracks, and the Super market :) Download: http://www.mediafire.com/file/b2winspp45saavs/balota.sqf 1. Create folder for all your buildings in your dayz_server.pbo // Skip this if you already got one! 2. Put the downloaded balota.sqf in this folder" 3. Go to your dayz_server.pbo again, head to the "init" folder, and add at the bottom from server_functions.sqf this: 4. Repack your dayz_server-pbo, upload it again - There you go! Screenshots: If youre are interested in the server, take look here: Community Server by Impact eSport Thanks for tuning in! If you find any bugs, just let me know them!
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hi guys have new battlefield script here are the files i will up date this with instructions please call this from server side not mission side will now work https://drive.google.com/file/d/0B9Hx4yLjmp8cbEdNV1ZCSWJUeUU/view?usp=sharing
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- dayz epoch
- dayz epoch battlefield
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Hey guys! Trying to see about adding a anti Combat Log system, spawns a box from the disconnected players gear. Wondering if anyone's got a working setup going! Can post my server_onPLayerDisconnect and server_playerSync if it helps. Thank you :)
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CHERNARUS ENHANCEMENTS - Stary -------------------------------------------------------------- Redeveloped Stary Email: [email protected] Steam: http://steamcommunity.com/profiles/76561198104994458/ Download----) http://www.mediafire.com/file/0x09b36xslba3bg/stary+trader.rar