Also, would anyone be interested, or is it possible, to make a script that lets players wearing certain skins (ones with masks) not be affected by the tear gas?
I was about to attempt that with stalker clothing but never got around to it...
thankz for reminding me I will try getting around to it now...
_dis=100; )this is how far from _press you must be)
_sfx = "repair"; // I know this is the sound effect while crafting _chance = floor(random 100); (this is well chance of success.....) _press = nearestObject [player, "Land_Ind_Stack_Big"]; (this is the smokestack on cherno map. it WAS needed for smelting from a script I ripped it from) (I forget who or where now.._ _sounddist = 1 (this is the distatnce _sfx can be heard )
use the 6 round grenade launcher with 6rd ammo or single ammo, it has the gas effect without me having to use a different script for the grenade launcher ammo.
Perhaps the SmokeShell is the ammo effect ?