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All Overwatch skins Fix in Overpoch


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Hey guys, went through every single skin from ow and pulled out the ones that weren't just repetitive skins to reduce clutter since as you can see this is huge, but this basically fixes an issue where if you were to wear this skin it prevents it from vanishing after restart. Goes in your variables.sqf where it says "AllPLayers =" Then skin list of course. Hope this helps someone.

 

 This is for your variables.sqf

Saw some mess ups, fixed em :)

AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier2","arma1_us_soldier_sabass","arma1_us_soldier_sabmark","arma1_us_soldier_sabot","Citizen1","FR_TL","frb_tl","frb_tl_mask","frb_gl","frb_gl_mask","frb_mg","frb_mg_mask","frb_mark","frb_mark_mask","frb_stealth_tl","frb_stealth_rifleman","frb_stealth_sabot","frb_stealth_mark","US_Delta_Force_TL_EP1","US_Delta_Force_EP1","US_Delta_Force_AR_EP1","US_Delta_Force_Medic_EP1","US_Delta_Force_Marksman_EP1","US_Delta_Force_Air_Controller_EP1","SFSG_des_tl","SFSG_des_op","SFSG_des_ar","SFSG_des_med","SFSG_des_demo","SFSG_des_mrk","SFSG_des_jtac","SFSG_mtp_tl","SFSG_mtp_op","SFSG_mtp_ar","SFSG_mtp_med","SFSG_mtp_demo","SFSG_mtp_mrk","SFSG_mtp_jtac","SFSG_wdl_tl","SFSG_wdl_op","SFSG_wdl_ar","SFSG_wdl_med","SFSG_wdl_demo","SFSG_wdl_mrk","SFSG_wdl_jtac","SFSG_mtpw_tl","SFSG_mtpw_op","SFSG_mtpw_ar","SFSG_mtpw_med","SFSG_mtpw_demo","SFSG_mtpw_mrk","SFSG_mtpw_jtac","UKSF_des_tl","UKSF_des_op","UKSF_des_ar","UKSF_des_med","UKSF_des_demo","UKSF_des_mrk","UKSF_des_jtac","UKSF_wdl_tl","UKSF_wdl_op","UKSF_wdl_ar","UKSF_wdl_med","UKSF_wdl_demo","UKSF_wdl_mrk","UKSF_wdl_jtac","UKSF_des_tl_l","UKSF_des_op_l","UKSF_des_ar_l","UKSF_des_med_l","UKSF_des_demo_l","UKSF_des_mrk_l","UKSF_des_jtac_l","UKSF_wdl_tl_l","UKSF_wdl_op_l","UKSF_wdl_ar_l","UKSF_wdl_med_l","UKSF_wdl_demo_l","UKSF_wdl_mrk_l","UKSF_wdl_jtac_l","gsc_military_helmet_wdl","gsc_military_helmet_wdl_AT","gsc_military_helmet_grey_AT","gsc_military_helmet_wdlSNP","gsc_military_helmet_greySNP","gsc_military_helmet_grey","gsc_military_head_grey","gsc_military_head_greySNP","gsc_military_head_wdlSNP","gsc_military_head_wdl","gsc_military_head_wdl_AT","gsc_military_head_grey_AT","gsc_scientist1","gsc_scientist1_head","gsc_scientist2","gsc_scientist2_head","gsc_eco_stalker_mask_fred","gsc_eco_stalker_head_fred","gsc_eco_stalker_mask_camo","gsc_eco_stalker_head_camo1","gsc_cloth_loner_head","gsc_eco_stalker_mask_duty","gsc_eco_stalker_head_duty","gsc_eco_stalker_mask_neutral","gsc_eco_stalker_head_neutral","nof_fsk_tl","nof_fsk_marksman","nof_fsk_grenadier","nof_fsk_heavy","nof_fsk_corpsman","MVD_Soldier","SBH_Alpha_Soldier1","SBH_Alpha_Soldier2","SBH_Alpha_Soldier3","SBH_Alpha_Soldier4","SBH_Alpha_Soldier5","SBH_Alpha_Soldier6","SBH_Alpha_Soldier7","SBH_Alpha_Soldier8","SBH_Alpha_Soldier9","SBH_Alpha_Soldier10","SBH_Alpha_Soldier11","SBH_Alpha_Soldier12","Soldier_Crew_PMC","Survivor3_DZ","USMC_Soldier","FR_R","Winter_SOF_Sabot","FR_AR","Winter_SOF_MG","Winter_SOF_TL","FR_Corpsman","Winter_SOF_Medic","FR_Marksman","Winter_SOF_Marksman","FR_GL","Winter_SOF_GL","Winter_SOF_AT","FR_AC","Winter_SOF_AC","Winter_SOF_DA1","Winter_SOF_DA1a","Winter_SOF_DA1b","Winter_SOF_DA1c","Mercenary_Default20b","Mercenary_Default20c","Mercenary_Default20d","USMC_Soldier_Light","US_Army_Soldier_Light","USMC_Soldier_GL","US_Army_Soldier_GL","US_Army_Soldier2","USMC_Soldier_Officer","US_Army_Soldier_Officer","USMC_Soldier_SL","US_Army_Soldier_SL","USMC_Soldier_TL","US_Army_Soldier_TL","USMC_Soldier_LAT","US_Army_Soldier_LAT","USMC_Soldier_AT","US_Army_Soldier_AT","USMC_Soldier_HAT","US_Army_Soldier_HAT","USMC_Soldier_AA","US_Army_Soldier_AA","USMC_Soldier_Medic","US_Army_Soldier_Medic","USMC_Soldier_AR","US_Army_Soldier_AR","USMC_Soldier_MG","US_Army_Soldier_MG","USMC_SoldierS_SniperH","US_Army_SoldierS_SniperH","USMC_SoldierM_Marksman","US_Army_SoldierM_Marksman","USMC_SoldierS","US_Army_SoldierS","USMC_SoldierS_Engineer","US_Army_SoldierS_Engineer","Desert_SOF_TL","Desert_SOF_GL","Desert_SOF_MG","Desert_SOF_AT","Desert_SOF_Medic","Desert_SOF_Marksman","Desert_SOF_AC","FR_Sapper","Desert_SOF_Shotgun","Desert_SOF_Sabot","Desert_SOF_DA2","Navy_SEAL_TL","Navy_SEAL_GL","Navy_SEAL_MG","Navy_SEAL_AT","Navy_SEAL_Medic","Navy_SEAL_Marksman","Navy_SEAL_diver","Navy_SEAL_diver_medic","Navy_SEAL_diver_land","Navy_SEAL_AC","Navy_SEAL_ACa","Navy_SEAL_ACb","Navy_SEAL_Shotgun","Navy_SEAL_Sabot","Navy_SEAL_SD","Desert_SOF_DA1","Desert_SOF_DA1a","Desert_SOF_DA1b","Mercenary_Default0","Mercenary_Default1","Mercenary_Default2","Mercenary_Default3","Mercenary_Default4","Mercenary_Default21","Mercenary_Default5","Mercenary_Default6","Mercenary_Default7","Mercenary_Default8","Mercenary_Default9","Mercenary_Default9a","Mercenary_Default9b","G_Mercenary_Default9a","G_Mercenary_Default9b","Mercenary_Default10","Mercenary_Default11","Mercenary_Default12","Mercenary_Default13","Mercenary_Default14","Mercenary_Default15","Mercenary_Default16","Mercenary_Default17","Mercenary_Default18","Mercenary_Default19","Mercenary_Default19a","G_Mercenary_Default19a","Mercenary_Default20","Mercenary_Default22","Mercenary_Default23","Mercenary_Default24","Mercenary_Default25","Mercenary_Default26","Mercenary_Default27","Mercenary_Default28","G_Mercenary_Default0","G_Mercenary_Default1","G_Mercenary_Default2","G_Mercenary_Default3","G_Mercenary_Default4","G_Mercenary_Default5","G_Mercenary_Default6","G_Mercenary_Default7","G_Mercenary_Default8","G_Mercenary_Default9","G_Mercenary_Default10","G_Mercenary_Default11","G_Mercenary_Default12","G_Mercenary_Default13","G_Mercenary_Default14","G_Mercenary_Default15","G_Mercenary_Default16","G_Mercenary_Default17","G_Mercenary_Default18","G_Mercenary_Default19","G_Mercenary_Default20","G_Mercenary_Default20b","G_Mercenary_Default21","G_Mercenary_Default22","G_Mercenary_Default23","G_Mercenary_Default24","G_Mercenary_Default25","G_Mercenary_Default26","G_Mercenary_Default27","G_Mercenary_Default28","WDL_Mercenary_Default0","WDL_Mercenary_Default1","WDL_Mercenary_Default2","WDL_Mercenary_Default3","WDL_Mercenary_Default4","WDL_Mercenary_Default5","WDL_Mercenary_Default5a","G_WDL_Mercenary_Default5a","WDL_Mercenary_Default6","WDL_Mercenary_Default7","WDL_Mercenary_Default8","WDL_Mercenary_Default9","WDL_Mercenary_Default10","WDL_Mercenary_Default11","WDL_Mercenary_Default12","WDL_Mercenary_Default13","WDL_Mercenary_Default14","WDL_Mercenary_Default15","WDL_Mercenary_Default16","G_WDL_Mercenary_Default0","G_WDL_Mercenary_Default1","G_WDL_Mercenary_Default2","G_WDL_Mercenary_Default3","G_WDL_Mercenary_Default4","G_WDL_Mercenary_Default5","G_WDL_Mercenary_Default6","G_WDL_Mercenary_Default7","G_WDL_Mercenary_Default8","G_WDL_Mercenary_Default9","G_WDL_Mercenary_Default10","G_WDL_Mercenary_Default11","G_WDL_Mercenary_Default12","G_WDL_Mercenary_Default13","G_WDL_Mercenary_Default14","G_WDL_Mercenary_Default15","G_WDL_Mercenary_Default16","Pilot_Default1","Pilot_Default2","Pilot_Default3","GPilot_Default1","GPilot_Default2","GPilot_Default3","Gangsta_merc1","Gangsta_merc2","Gangsta_merc3","Gangsta_merc4","Gangsta_merc5","Gangsta_merc6","Gangsta_merc7","Gangsta_merc8","Gangsta_merc9","Gangsta_merc10","EGangsta_merc1","EGangsta_merc2","EGangsta_merc3","EGangsta_merc4","EGangsta_merc5","EGangsta_merc6","EGangsta_merc7","EGangsta_merc8","EGangsta_merc9","EGangsta_merc10","Taliban1","Taliban2","Taliban3","Taliban4","Taliban5","Taliban6","Taliban7","Taliban8","Taliban9","Taliban10","Taliban11","Taliban12","ETaliban1","ETaliban2","ETaliban3","ETaliban4","ETaliban5","ETaliban6","ETaliban7","ETaliban8","ETaliban9","ETaliban10","ETaliban11","ETaliban12","Terrorist1","Terrorist2","Terrorist3","Terrorist4","Terrorist5","Terrorist6","Terrorist7","Terrorist8","Terrorist9","Terrorist10","Terrorist11","Terrorist12","ETerrorist1","ETerrorist2","ETerrorist3","ETerrorist4","ETerrorist5","ETerrorist6","ETerrorist7","ETerrorist8","ETerrorist9","ETerrorist10","ETerrorist11","ETerrorist12","Winter_OPFOR1","Winter_OPFOR2","Winter_OPFOR3","Winter_OPFOR4","Winter_OPFOR5","Winter_OPFOR6","Winter_OPFOR7","Winter_OPFOR8","Winter_OPFOR9","Winter_OPFOR10","EWinter_OPFOR1","EWinter_OPFOR2","EWinter_OPFOR3","EWinter_OPFOR4","EWinter_OPFOR5","EWinter_OPFOR6","EWinter_OPFOR7","EWinter_OPFOR8","EWinter_OPFOR9","EWinter_OPFOR10","USMC_SoldierS_Spotter","USMC_SoldierS_Sniper","USMC_Soldier_Pilot","USMC_Soldier_Crew","USMC_LHD_Crew_White","USMC_LHD_Crew_Blue","USMC_LHD_Crew_Brown","USMC_LHD_Crew_Green","USMC_LHD_Crew_Red","USMC_LHD_Crew_Purple","USMC_LHD_Crew_Yellow","FR_Commander","FR_Light","FR_Miles","FR_Cooper","FR_Sykes","FR_Assault_R","FR_Assault_GL","RU_Soldier","RU_Soldier_Officer","RU_Commander","RU_Soldier_Sniper","RU_Soldier_Pilot","RUS_Soldier1","MVD_Soldier_Marksman","MVD_Soldier_Sniper","Ins_Soldier_1","Ins_Soldier_2","Ins_Soldier_GL","Ins_Soldier_CO","Ins_Commander","Ins_Soldier_MG","Ins_Soldier_AT","Ins_Bardak","Ins_Soldier_Crew","CDF_Soldier","CDF_Soldier_Light","CDF_Soldier_Militia","CDF_Soldier_Sniper","CDF_Soldier_TL","CDF_Soldier_Officer","CDF_Commander","CDF_Soldier_Pilot","CDF_Soldier_Crew","RU_Rocker1","RU_Rocker2","RU_Rocker3","RU_Rocker4","TK_INS_Soldier_EP1","TK_INS_Soldier_AAT_EP1","TK_INS_Soldier_2_EP1","TK_INS_Soldier_3_EP1","TK_INS_Soldier_4_EP1","TK_INS_Soldier_AA_EP1","TK_INS_Soldier_AT_EP1","TK_INS_Soldier_TL_EP1","TK_INS_Soldier_Snipe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Well I have infiStar and I cannot see these skins in the spawn menu. 
Only Player Morph.

:(

 

Basically I'm wanting some of the US Military skins to be available for ONLY my clan on the server (we don't want to be impersonated because we ASSIST survivors and if people start acting like us, it will ruin what we do)

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Yeah its my antihack doing it. But its due to the skins being "fishy". All im wondering is if u actually tested all theese skins ingame. By relogging and making sure that they actually can be used on a live server or if u just made a list of skins..? :)

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You sure theese skins work good too? Did u test them all ingame?

Having issues with some ow skins that you get disconnected from the server due to "Side not west" .. :)

 

With these skins you can walk into a mission without being shot. That's why I took out th OW skins on my server, way too much clauses for them to be usable.

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With these skins you can walk into a mission without being shot. That's why I took out th OW skins on my server, way too much clauses for them to be usable.

Not true, atleast for me.

https://www.youtube.com/watch?v=2VtKMJS95yA&feature=youtu.be

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just leaving this here ^^:

 

since you are only telling people to allow custom skins from the database and not giving them a solution to implement it.

 

Explanation of the variable "AllPlayers":

 

AllPlayers is a Global variables that tells the server which skins are allowed. This only gets checked when a player logs in, if the p)layer model is not in the AllPlayers variable then the skin gets reset to civilian ( See the following code) :

 

This code is in the "server_playerLogin.sqf"

if (!(_model in AllPlayers)) then {
_model = "Survivor2_DZ";
};

So adding the names to the AllPlayers allow the person to be able to login without his skin getting reset.

 

Now if u want to add those skins to your game for your players you can use my script for example (Epoch and Overpoch solution) :

 

 

There are indeed some skins ( not all) where AI doesnt shoot at, i will look for an solution to solve this.

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So this is a bit old but i cant find any other info about this...

I have the exact same problem, The skins vanish whenever a player logs out and comes back in he has the basic survivor skin.

My question is:

Is this fixable in 1.0.6.1? Been trying to find a way to make the skins "permanent" for 4 days now XD

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9 hours ago, Mylly said:

So this is a bit old but i cant find any other info about this...

I have the exact same problem, The skins vanish whenever a player logs out and comes back in he has the basic survivor skin.

My question is:

Is this fixable in 1.0.6.1? Been trying to find a way to make the skins "permanent" for 4 days now XD

As per @Zupa's message above yours, any skins that are doing this need to be in the allPlayers array, here's the default one: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/init/variables.sqf#L39

You can override this in your own custom variables.sqf (if you use zsc/virtual garage, vkc etc) by doing this:

allPlayers = allPlayers + ["custom_skin_here","another_custom_skin"];

 

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5 hours ago, salival said:

As per @Zupa's message above yours, any skins that are doing this need to be in the allPlayers array, here's the default one: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/init/variables.sqf#L39

You can override this in your own custom variables.sqf (if you use zsc/virtual garage, vkc etc) by doing this:


allPlayers = allPlayers + ["custom_skin_here","another_custom_skin"];

 

I did put this in and now variables.sqf has this:

//Player classes
allPlayers = allPlayers + ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWsequishaD_DZ","SurvivorWsequisha_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker1_DZ","Rocker2_DZ","Rocker3_DZ","Rocker4_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ","GUE_Soldier_MG_DZ","GUE_Soldier_Sniper_DZ","GUE_Soldier_Crew_DZ","GUE_Soldier_CO_DZ","GUE_Soldier_2_DZ","TK_Special_Forces_MG_EP1_DZ","TK_Soldier_Sniper_EP1_DZ","TK_Commander_EP1_DZ","RU_Soldier_Crew_DZ","INS_Lopotev_DZ","INS_Soldier_AR_DZ","INS_Soldier_CO_DZ","INS_Bardak_DZ","INS_Worker2_DZ","USMC_Soldier2","arma1_us_soldier_sabass","arma1_us_soldier_sabmark","arma1_us_soldier_sabot","Citizen1","FR_TL","frb_tl","frb_tl_mask","frb_gl","frb_gl_mask","frb_mg","frb_mg_mask","frb_mark","frb_mark_mask","frb_stealth_tl","frb_stealth_rifleman","frb_stealth_sabot","frb_stealth_mark","US_Delta_Force_TL_EP1","US_Delta_Force_EP1","US_Delta_Force_AR_EP1","US_Delta_Force_Medic_EP1","US_Delta_Force_Marksman_EP1","US_Delta_Force_Air_Controller_EP1","SFSG_des_tl","SFSG_des_op","SFSG_des_ar","SFSG_des_med","SFSG_des_demo","SFSG_des_mrk","SFSG_des_jtac","SFSG_mtp_tl","SFSG_mtp_op","SFSG_mtp_ar","SFSG_mtp_med","SFSG_mtp_demo","SFSG_mtp_mrk","SFSG_mtp_jtac","SFSG_wdl_tl","SFSG_wdl_op","SFSG_wdl_ar","SFSG_wdl_med","SFSG_wdl_demo","SFSG_wdl_mrk","SFSG_wdl_jtac","SFSG_mtpw_tl","SFSG_mtpw_op","SFSG_mtpw_ar","SFSG_mtpw_med","SFSG_mtpw_demo","SFSG_mtpw_mrk","SFSG_mtpw_jtac","UKSF_des_tl","UKSF_des_op","UKSF_des_ar","UKSF_des_med","UKSF_des_demo","UKSF_des_mrk","UKSF_des_jtac","UKSF_wdl_tl","UKSF_wdl_op","UKSF_wdl_ar","UKSF_wdl_med","UKSF_wdl_demo","UKSF_wdl_mrk","UKSF_wdl_jtac","UKSF_des_tl_l","UKSF_des_op_l","UKSF_des_ar_l","UKSF_des_med_l","UKSF_des_demo_l","UKSF_des_mrk_l","UKSF_des_jtac_l","UKSF_wdl_tl_l","UKSF_wdl_op_l","UKSF_wdl_ar_l","UKSF_wdl_med_l","UKSF_wdl_demo_l","UKSF_wdl_mrk_l","UKSF_wdl_jtac_l","gsc_military_helmet_wdl","gsc_military_helmet_wdl_AT","gsc_military_helmet_grey_AT","gsc_military_helmet_wdlSNP","gsc_military_helmet_greySNP","gsc_military_helmet_grey","gsc_military_head_grey","gsc_military_head_greySNP","gsc_military_head_wdlSNP","gsc_military_head_wdl","gsc_military_head_wdl_AT","gsc_military_head_grey_AT","gsc_scientist1","gsc_scientist1_head","gsc_scientist2","gsc_scientist2_head","gsc_eco_stalker_mask_fred","gsc_eco_stalker_head_fred","gsc_eco_stalker_mask_camo","gsc_eco_stalker_head_camo1","gsc_cloth_loner_head","gsc_eco_stalker_mask_duty","gsc_eco_stalker_head_duty","gsc_eco_stalker_mask_neutral","gsc_eco_stalker_head_neutral","nof_fsk_tl","nof_fsk_marksman","nof_fsk_grenadier","nof_fsk_heavy","nof_fsk_corpsman","MVD_Soldier","SBH_Alpha_Soldier1","SBH_Alpha_Soldier2","SBH_Alpha_Soldier3","SBH_Alpha_Soldier4","SBH_Alpha_Soldier5","SBH_Alpha_Soldier6","SBH_Alpha_Soldier7","SBH_Alpha_Soldier8","SBH_Alpha_Soldier9","SBH_Alpha_Soldier10","SBH_Alpha_Soldier11",
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Isnt working :/ Skins are still resetting. Any ideas what i should try to do?

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