Zupa Posted November 18, 2014 Author Report Share Posted November 18, 2014 I have a problem with it If i change the Clothes my stuff still there but i get some new extra stuff I get every stuff which is normaly on the startgear of this skin Ya i need to write a script that removes the extra gear u get with some skins. Link to comment Share on other sites More sharing options...
Zupa Posted November 18, 2014 Author Report Share Posted November 18, 2014 So this Step nr 7. Add the follwoing to AH CMenu list: "MenClothing" ok I found this, but where do I put this number ??????????? and as number 20001 A exemple would be nice. Like "MenClothing" 20001 or something It's for infistar Link to comment Share on other sites More sharing options...
Zupa Posted November 18, 2014 Author Report Share Posted November 18, 2014 Has anyone ever got this error message "ErrorMessage: File mpmissions\__cur_mp.sauerland\zupa\skins\defines.hpp, line 45: .RscButton: Member already defined." Any Idea's on how to fix this? I'm having no luck. Thanks in advance u got a duplicate class, just delete the class from that file Link to comment Share on other sites More sharing options...
ElDubya Posted November 20, 2014 Report Share Posted November 20, 2014 Any update on the "changing skins and getting more items automatically in inventory" issue? Link to comment Share on other sites More sharing options...
ElDubya Posted November 20, 2014 Report Share Posted November 20, 2014 Also, getting this in my client .rpt Error in expression <er_studybody = -1; player removeAction s_clothes; s_clothes = -1; player remov> Error position: <s_clothes; s_clothes = -1; player remov> Error Undefined variable in expression: s_clothes File mpmissions\__CUR_MP.Chernarus\custom\PlotForLifev2\fn_selfActions.sqf, line 913 I used the P4L fn_selfActions because it was already there. Was that the right thing to do? player removeAction s_player_studybody; s_player_studybody = -1; //remove clothes <----line 913 player removeAction s_clothes; s_clothes = -1; //Dog player removeAction s_player_tamedog; s_player_tamedog = -1; Link to comment Share on other sites More sharing options...
Zupa Posted November 20, 2014 Author Report Share Posted November 20, 2014 Also, getting this in my client .rpt Error in expression <er_studybody = -1; player removeAction s_clothes; s_clothes = -1; player remov> Error position: <s_clothes; s_clothes = -1; player remov> Error Undefined variable in expression: s_clothes File mpmissions\__CUR_MP.Chernarus\custom\PlotForLifev2\fn_selfActions.sqf, line 913 I used the P4L fn_selfActions because it was already there. Was that the right thing to do? player removeAction s_player_studybody; s_player_studybody = -1; //remove clothes <----line 913 player removeAction s_clothes; s_clothes = -1; //Dog player removeAction s_player_tamedog; s_player_tamedog = -1; in your variables.sqf add s_clothes = -1; in the list of dayz_resetSelfActions = { Any update on the "changing skins and getting more items automatically in inventory" issue? Not yet, been bussy with other scripts lately. I think ieven got a build of this script somewhere with SKIN PREVIEW ^^ But more later when i get a decent moment to make a relaese Rythron 1 Link to comment Share on other sites More sharing options...
Backtrack Posted November 21, 2014 Report Share Posted November 21, 2014 Hey Zupa maybe you make the script so changing Skin on relog so then you overwrite only the skin in database Link to comment Share on other sites More sharing options...
Zupa Posted November 21, 2014 Author Report Share Posted November 21, 2014 Hey Zupa maybe you make the script so changing Skin on relog so then you overwrite only the skin in database u played ccg. And it woul'nt really matter, since when u login the same happends when u change clothing. A guy gets created and u are put on it. Link to comment Share on other sites More sharing options...
Ree Posted December 6, 2014 Report Share Posted December 6, 2014 Sup Zupa, Im looking forward to some Evo man looks promising anyways i'll let to the point and hope you get a free min to look at it So i have ESS installed and ZuSkin (This Script) im using OverWatch clothing in the Spawn Select and everything works fine other then the DefaultMagazines are not added to the player or they are wiped im not sure. ESS worked fine before i installed the script but the Skins didnt save when a player relogged that was fixed with i added ZuSkins (This Script) if this problem has already been addressed im sorry i did look but searching but Arma & Overpoch Clothing with ESS or ESS with Arma & Overpoch Clothing 3.0 came up with alot of off topic things >.> UPDATE: Fixed Ebay give me info if (_model != _myModel) then { [dayz_playerUID,dayz_characterID,_model] spawn player_humanityMorph; waitUntil {typeOf player != _myModel}; uiSleep 3; }; by adding sleep in ebays class.sqf Tech_Support 1 Link to comment Share on other sites More sharing options...
Petite Posted December 8, 2014 Report Share Posted December 8, 2014 Got trouble to make it work, for me its fine but my players it show the menu for a sec thats it, they can't buy anything, anybody know what to do. There is no error in my rtp. Link to comment Share on other sites More sharing options...
Dominopi Posted December 9, 2014 Report Share Posted December 9, 2014 I found problem with my long time of loading server. This script dont want to work with coins system. Where is problem? Sometimes loading is normal but more the time out is more then 100s.. 1:15:23 "get: STRING (76561198134846986), sent: STRING (76561198134846986)" 11:15:23 "DISCONNECT: 造sy (76561198134846986) Object: B 1-1-A:1 (造sy) REMOTE, _characterID: 0 at loc [-7245.22,19535.3,-3.05176e-005]" 11:15:23 "ERROR: Cannot Sync Character 造sy as no characterID" 11:15:23 Client: Remote object 2:17 not found 11:15:40 Error in expression <if (isClass (configFile >> "CfgWeapons" >> _x)) exitWith { if (((str(inheritsFro> 11:15:40 Error position: <>> _x)) exitWith { if (((str(inheritsFro> 11:15:40 Error >>: Type Array, expected String 11:15:40 File z\addons\dayz_server\DZAI\scripts\verifyTables.sqf, line 25 11:15:48 Error in expression < + getArray (configFile >> "CfgWeapons" >> _launchWeapon >> "magazines") select > 11:15:48 Error position: <>> _launchWeapon >> "magazines") select > 11:15:48 Error >>: Type Array, expected String 11:15:48 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 51 11:16:09 Error in expression < + getArray (configFile >> "CfgWeapons" >> _launchWeapon >> "magazines") select > 11:16:09 Error position: <>> _launchWeapon >> "magazines") select > 11:16:09 Error >>: Type Array, expected String 11:16:09 File z\addons\dayz_server\DZAI\compile\group_manager.sqf, line 51 I think the problem is with take clothes.. Link to comment Share on other sites More sharing options...
Longshot03XX Posted January 5, 2015 Report Share Posted January 5, 2015 I've tried getting this to work. followed every single step and all i get is wait for host. my other script is just single coin currency 3.0. had to make new compiles & variables.sqf and bam! killed my dayz overpoch server. Link to comment Share on other sites More sharing options...
Nekuan Posted January 7, 2015 Report Share Posted January 7, 2015 Any update on the "changing skins and getting more items automatically in inventory" issue? Do you mean the tools? If so: do the trick Link to comment Share on other sites More sharing options...
carl101 Posted January 7, 2015 Report Share Posted January 7, 2015 Im wanting to use this but wish to merge my player_wearclothes as i have a custom one. is it ok to just add those couple lines rather than remove all the other stuff? thanks Link to comment Share on other sites More sharing options...
S4M Posted January 8, 2015 Report Share Posted January 8, 2015 6. You might have some Antihack troubles, more updates on that later. add "s_clothes" to your AHconfig 7. Add the follwoing to AH CMenu list: "MenClothing" and as number 20001 HI, someone can esplicar me that part of the file put this.please!! Link to comment Share on other sites More sharing options...
MrChaos Posted January 14, 2015 Report Share Posted January 14, 2015 Hi Zupa :) I was wondering if in this addon there was some royal danish army clothing, I've looked your code through here in this thread and can't seem to see if there is, but if there is not, could it be possible to add that ? and how ? I've seen a couple of overwatch servers with the royal danish army camo, and now that i'm from Denmark I would really like that :) Regards Michael Link to comment Share on other sites More sharing options...
Nekuan Posted January 14, 2015 Report Share Posted January 14, 2015 You can propably just add them to the variables list if you have the classnames. Link to comment Share on other sites More sharing options...
MrChaos Posted January 14, 2015 Report Share Posted January 14, 2015 I found the camo on armaholic.com but I can't seem to figure out how to install them on my server, and there is only a description on how to add them to the client side of the game :) Link to comment Share on other sites More sharing options...
Zupa Posted January 14, 2015 Author Report Share Posted January 14, 2015 go into your antihack, go to morph, find the classnames, add them to the variable lists. Link to comment Share on other sites More sharing options...
MrChaos Posted January 14, 2015 Report Share Posted January 14, 2015 Hi :) Now I have tried for a couple of hours to get the danish army camo into the game, I can see it in the morph and the name are DANEG, DANEG1,DANEG2 etc to DANEG10, but I just can't get it to work :( Link to comment Share on other sites More sharing options...
RabidPanda01 Posted January 14, 2015 Report Share Posted January 14, 2015 I use ESS Custom spawn.. since adding this... My players, when joining... have no ammo. Any anyideas.. I imagine something this this script is clearing the player when they choose a skin... but when I switch skins to an overwatch one.. i keep my ammo... not really sure whats up.. no errors in the log. Any ideas? Disregard this post... I found the issue, I think.. its the post below... Link to comment Share on other sites More sharing options...
RabidPanda01 Posted January 15, 2015 Report Share Posted January 15, 2015 //Clear New Character {_newUnit removeMagazine _x;} count magazines _newUnit; removeAllWeapons _newUnit; Can I comment this out? I have ESS installed and players are spawning in with nothing. even with regular skins. Is there a way to only clear mags when a players changes skins.. not when they are fresh spawn? Thank you! EDIT: Tried to simply comment that line out.. .it didn't work. Does anyone have any ideas? Link to comment Share on other sites More sharing options...
Nekuan Posted January 16, 2015 Report Share Posted January 16, 2015 Hi :) Now I have tried for a couple of hours to get the danish army camo into the game, I can see it in the morph and the name are DANEG, DANEG1,DANEG2 etc to DANEG10, but I just can't get it to work :( May I ask what you've tried? Because I just tried it for the lulz and basically it took me 10 seconds :D As I said, you just have to add them to the list of skins in your variables.sqf. I have tested Daneg-Daneg5 and they all work just fine (besides the fact, that Daneg5 has reduced Itemslots) Link to comment Share on other sites More sharing options...
Tech_Support Posted January 17, 2015 Report Share Posted January 17, 2015 Hey Zupa Nice work but is there a way so all the skins are able to use backpacks? players say that alot of the skins they can not pick up a backpack. Link to comment Share on other sites More sharing options...
Zupa Posted January 17, 2015 Author Report Share Posted January 17, 2015 Hey Zupa Nice work but is there a way so all the skins are able to use backpacks? players say that alot of the skins they can not pick up a backpack. No, that stuff is defined in the vehicle config, which u cannot ovverride with normal code ( only with loading new pbo's or changing the excisting one) but every players needs them then. Which is basicly making your own mod. Link to comment Share on other sites More sharing options...
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