bFe Posted April 10, 2015 Report Share Posted April 10, 2015 That didn't work for me. Any other fixes? Sorry for the bump. Link to comment Share on other sites More sharing options...
SchwEde Posted April 10, 2015 Report Share Posted April 10, 2015 what is your problem? RPT? Link to comment Share on other sites More sharing options...
bFe Posted April 10, 2015 Report Share Posted April 10, 2015 When a player equip a certain skin they get toolbelt items(radio, gps, compass, map). I tried adding removeAllItems _newUnit; under //Create new char but no luck. Link to comment Share on other sites More sharing options...
SchwEde Posted April 10, 2015 Report Share Posted April 10, 2015 aaaaaah, give me a second :) EDIT: in player_switchModel: replace this: //Clear New Character {_newUnit removeMagazine _x;} count magazines _newUnit; removeAllWeapons _newUnit; with this: //Clear New Character {_newUnit removeMagazine _x;} count magazines _newUnit; removeAllWeapons _newUnit; _newUnit removeWeapon "ItemRadio"; _newUnit removeWeapon "ItemMap"; _newUnit removeWeapon "ItemCompass"; _newUnit removeWeapon "ItemWatch"; _newUnit removeWeapon "ItemGPS"; _newUnit removeWeapon "NVGoggles"; If this still not working try also this: in player_monitor.fsm: search for "dayzGearSave = false;" \n and right above it: "player removeWeapon ""ItemRadio"";" \n "player removeWeapon ""ItemMap"";" \n "player removeWeapon ""ItemCompass"";" \n "player removeWeapon ""ItemWatch"";" \n "player removeWeapon ""ItemGPS"";" \n "player removeWeapon ""NVGoggles"";" \n so it looks something like this: "_usedFood = 0;" \n "_usedWater = 0;" \n "" \n "player removeWeapon ""ItemRadio"";" \n "player removeWeapon ""ItemMap"";" \n "player removeWeapon ""ItemCompass"";" \n "player removeWeapon ""ItemWatch"";" \n "player removeWeapon ""ItemGPS"";" \n "player removeWeapon ""NVGoggles"";" \n "dayzGearSave = false;" \n "_inventory call player_gearSet;" \n Link to comment Share on other sites More sharing options...
bFe Posted April 10, 2015 Report Share Posted April 10, 2015 aaaaaah, give me a second :) Sadly none of those options worked. Link to comment Share on other sites More sharing options...
SchwEde Posted April 10, 2015 Report Share Posted April 10, 2015 :blink: are you sure you have redirect your player_switchModel in your compiles.sqf? Link to comment Share on other sites More sharing options...
bFe Posted April 10, 2015 Report Share Posted April 10, 2015 I have the original player_switchModel commented out, and I have this at the bottom of my compiles. if (!isDedicated) then { player_build = compile preprocessFileLineNumbers "custom\snap_pro\player_build.sqf"; snap_build = compile preprocessFileLineNumbers "custom\snap_pro\snap_build.sqf"; dayz_spaceInterrupt = compile preprocessFileLineNumbers "custom\snap_pro\dayz_spaceInterrupt.sqf"; player_unlockVault = compile preprocessFileLineNumbers "custom\BuildVectors\compile\player_unlockVault.sqf"; player_lockVault = compile preprocessFileLineNumbers "custom\BuildVectors\compile\player_lockVault.sqf"; fnc_SetPitchBankYaw = compile preprocessFileLineNumbers "custom\BuildVectors\fnc_SetPitchBankYaw.sqf"; DZE_build_vector_file = "custom\BuildVectors\build_vectors.sqf"; build_vectors = compile preprocessFileLineNumbers DZE_build_vector_file; FillSkinList = compile preprocessFileLineNumbers "custom\skins\getList.sqf"; ApplySkinList = compile preprocessFileLineNumbers "custom\skins\changeClothes.sqf"; player_wearClothes = compile preprocessFileLineNumbers "custom\skins\player_wearClothes.sqf"; player_switchModel = compile preprocessFileLineNumbers "custom\skins\player_switchModel.sqf"; }; Link to comment Share on other sites More sharing options...
SchwEde Posted April 10, 2015 Report Share Posted April 10, 2015 Weird since this is working perfectly for me, so post your player_switchModel and player_monitor then. Any other compiles you are callin in your init.sqf? Link to comment Share on other sites More sharing options...
nossi Posted June 17, 2015 Report Share Posted June 17, 2015 Hi, I can't change my skins... My mod: Epoch 1.0.5.1 When I try to put any skin a windows show but the list of clothes don't show up Ex. for clothes I try: Sergei, Civilian Clothing, Bandit Sniper, Bandit gunner, Marksman, etc.... My compile.sqfhttps://www.dropbox.com/s/0b5tj5fxn51ox3o/compiles.sqf?dl=0 My variables.sqf https://www.dropbox.com/s/ktrr7jhvdjwn8gp/variables.sqf?dl=0 My selfActions https://www.dropbox.com/s/wzd2rex4lpcktev/fn_selfActions.sqf?dl=0 My switchModels https://www.dropbox.com/s/utmy2qjuuvh5bfv/player_switchModel.sqf?dl=0 I add the two .hpp files in the description.ext It's like the getList.sqf never showup.. By the way NO errors in rpt same here.... Link to comment Share on other sites More sharing options...
Ghostis Posted June 21, 2015 Report Share Posted June 21, 2015 When a player equip a certain skin they get toolbelt items(radio, gps, compass, map). I tried adding removeAllItems _newUnit; under //Create new char but no luck. my switchmodel work fine with bug items http://pastebin.com/SELDFGsu Link to comment Share on other sites More sharing options...
Ghostis Posted June 21, 2015 Report Share Posted June 21, 2015 still problems client rpt: Error in expression <"",""]; }; } else { player removeAction s_clothes; s_clothes = -1; }; _player_> Error position: <s_clothes; s_clothes = -1; }; Cannot create non-ai vehicle c_grasstall, Error in expression <ems)then{ Men_Clothing = Men_Clothing+ Clothing10;}; if("Skin_FR_Rodriguez_DZ" > Error position: <Clothing10;}; if("Skin_FR_Rodriguez_DZ" > Error Nicht definierte Variable in Ausdruck: clothing10 File mpmissions\__CUR_MP.chernarus\zupa\skins\getList.sqf, line 23 Error in expression <" in _playerItems)then{ Men_Clothing = Men_Clothing + ["Survivor2_DZ"]; }; if(> Error position: <Men_Clothing + ["Survivor2_DZ"]; }; if(> Error Nicht definierte Variable in Ausdruck: men_clothing File mpmissions\__CUR_MP.chernarus\zupa\skins\getList.sqf, line 92 Error in expression <Loaded"; { lbAdd [20014, _x]; } foreach Men_Clothing;> Error position: <Men_Clothing;> Error Nicht definierte Variable in Ausdruck: men_clothing File mpmissions\__CUR_MP.chernarus\zupa\skins\getList.sqf, line 115 Add s_clothes = -1; in dayz_resetSelfActions = { in veriables.sqf Link to comment Share on other sites More sharing options...
Willids Posted June 26, 2015 Report Share Posted June 26, 2015 just started getting this problem when I try to change skin the menu appears then disappears before I have change to do anything but I am getting and error. RPT logs show nothing and I am using Infistar AH (if that makes any difference) Link to comment Share on other sites More sharing options...
Willids Posted July 7, 2015 Report Share Posted July 7, 2015 have this installed but have 1 issues which I am hoping can be sorted out, I also have SIngle Currency & Banking 1 installed and no problems with that. 1. Must remove Backpack to wear change clothes Anyone got a fix for these please. EDITED Got this sorted removed cutText ["You cannot change your Skin while wearing a backpack", "PLAIN"]; }else{ from the changeclothes.sqf file and it works fine at the moment Link to comment Share on other sites More sharing options...
megaz Posted July 8, 2015 Report Share Posted July 8, 2015 Hi People Installed this today, I get no errors in Either Client or Server RTP but when i choose a skin in my inventory and click wear, I get a menu up for about 1-2 seconds and it disapears before I can choose any skin with some text in bottom left of screen saying Items Loaded. Any idea what i need to check. Straight install - Had to Diffmerge 2 files but still call them from this script - player_wearClothes & player_switchModel - I have tried it with and without AH so I know its not the issue thanks MegaZ Link to comment Share on other sites More sharing options...
Willids Posted July 9, 2015 Report Share Posted July 9, 2015 think it is the merge there is no need to merge them, that is what happen with me. When I split them it worked fine. Link to comment Share on other sites More sharing options...
megaz Posted July 9, 2015 Report Share Posted July 9, 2015 think it is the merge there is no need to merge them, that is what happen with me. When I split them it worked fine. Hi Thanks Willids, I deleted both merged files and used originals and it worked so replaced and used my merged player_switchModel and it still worked ok so it was the player_wear clothes causing the problem as the one from here only has 2 lines. What I would also like to do is remove the taking of skins from The AI i have on the server these all wear the Bandit Skins - Bandit2_DZ, Bandit1_DZ, BanditW1_DZ and BanditW2_DZ Any idea if its possible ?? I have tried to remove these skins from the removeclothes.sqf on lines 48- 54 and line 20 but it still allows me to remove the dead AI clothes Thanks MegaZ Link to comment Share on other sites More sharing options...
Willids Posted July 10, 2015 Report Share Posted July 10, 2015 I removed some taliban from the list (variables.sqf) I had to install so no one can use them as I have plans to use those from traders, upto now no one has got one but I am sure someone will put me straight if I am wrong. You may also want to look at the AI code there may be something in there. Link to comment Share on other sites More sharing options...
Fansky Posted July 11, 2015 Report Share Posted July 11, 2015 Anyone found a solution for that buggy skins, where players could repair any vehicle via scroll menu without having the parts to repair ?! Link to comment Share on other sites More sharing options...
Zupa Posted July 11, 2015 Author Report Share Posted July 11, 2015 Anyone found a solution for that buggy skins, where players could repair any vehicle via scroll menu without having the parts to repair ?! It's not really that easy, Overwatch build the skin on the egineer skin. Which has free repairs to driving state. You cannot edit vehicleconfigs ( players are vehicles) in mission file. So this is kindoff MOD level coding. Unless someone finds a magical way to delete the option. ( I tried ALOT of ways.) Link to comment Share on other sites More sharing options...
AlpacalypseTSH Posted July 16, 2015 Report Share Posted July 16, 2015 Hey, sorry to revive an older thread, but after installing Plot for Life and Door Management, I'm getting these errors in my Client RPT. I have a feeling they have to do with the fact that there are no skins in the list when I go to change skins but I couldn't find any syntax errors. Men_Clothing = Men_Clothing + Clothing26;}; if("Skin_GUE_Soldier_CO_DZ> Error position: <Clothing26;}; if("Skin_GUE_Soldier_CO_DZ> Error Undefined variable in expression: clothing26 File mpmissions\__CUR_MP.chernarus\zupa\skins\getList.sqf, line 58 Error in expression <fucka!"; { lbAdd [20014, _x]; } foreach Men_Clothing;> Error position: <Men_Clothing;> Error Undefined variable in expression: men_clothing File mpmissions\__CUR_MP.chernarus\zupa\skins\getList.sqf, line 115 Error in expression <_version = productVersion select 3; if (DayZ_UseSteamID) then { _PID = GetPlayer> Error position: <DayZ_UseSteamID) then { _PID = GetPlayer> Error Undefined variable in expression: dayz_usesteamid File mpmissions\__CUR_MP.chernarus\custom\compiles.sqf, line 565 Error in expression <; } else { Also, Plot Management seems to go away after I die but that's not relevant to this discussion. Link to comment Share on other sites More sharing options...
Zupa Posted July 19, 2015 Author Report Share Posted July 19, 2015 Hey, sorry to revive an older thread, but after installing Plot for Life and Door Management, I'm getting these errors in my Client RPT. I have a feeling they have to do with the fact that there are no skins in the list when I go to change skins but I couldn't find any syntax errors. Men_Clothing = Men_Clothing + Clothing26;}; if("Skin_GUE_Soldier_CO_DZ> Error position: <Clothing26;}; if("Skin_GUE_Soldier_CO_DZ> Error Undefined variable in expression: clothing26 File mpmissions\__CUR_MP.chernarus\zupa\skins\getList.sqf, line 58 Error in expression <fucka!"; { lbAdd [20014, _x]; } foreach Men_Clothing;> Error position: <Men_Clothing;> Error Undefined variable in expression: men_clothing File mpmissions\__CUR_MP.chernarus\zupa\skins\getList.sqf, line 115 Error in expression <_version = productVersion select 3; if (DayZ_UseSteamID) then { _PID = GetPlayer> Error position: <DayZ_UseSteamID) then { _PID = GetPlayer> Error Undefined variable in expression: dayz_usesteamid File mpmissions\__CUR_MP.chernarus\custom\compiles.sqf, line 565 Error in expression <; } else { Also, Plot Management seems to go away after I die but that's not relevant to this discussion. You messed up your variables.sqf file, there are missing variables Link to comment Share on other sites More sharing options...
Saltzman Posted July 21, 2015 Report Share Posted July 21, 2015 I really dont understand what this script does other than change your clothes. Can someone explain this? Link to comment Share on other sites More sharing options...
ElDubya Posted July 21, 2015 Report Share Posted July 21, 2015 Quote from first page : The scripts let u right click a clothing and give u a dialog to choose serveral linked skins to that specific skin. It shows you every possible skin you can have with your current inventory. No more trader needed. Make it harder to find a skin! You can change skin even when you are wearing a overwatch or arma skin! It also allows you to pickup skins! Link to comment Share on other sites More sharing options...
Zupa Posted July 21, 2015 Author Report Share Posted July 21, 2015 It allows you to use a lot more arma skins which are not lootable in epoch. It's also usable for if you use overwatch, the scripts adds those clothing in then to. Link to comment Share on other sites More sharing options...
Saltzman Posted July 21, 2015 Report Share Posted July 21, 2015 Is coins needed for this? Link to comment Share on other sites More sharing options...
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