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[How To] Setup A DayZ Epoch server (out of date) being revised!


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After reading a couple of guides on setting up a DayZ Server for people to play on I have noticed that many tutorials have missing information or the user is left with different error messages to deal with or ignore.

 

The following tutorial is based on my knowledge, trial and error, debugging and contact with different users on the issue. I hope to provide the most detailed, and easy-to-follow tutorial on the web.

 

[Files Required]  

  1. Steam. http://store.steampowered.com/about/
  2. Arma 2 (Look at "Creating your server" section.)
  3. Arma 2 : Operation Arrowhead (Look at "Creating your server" section.)
  4. DayZ Commander, http://www.dayzcommander.com/
  5. Visual C++ Redistributable Packages for Visual Studio 2013, http://www.microsoft.com/en-us/download/details.aspx?id=40784 (x86 is for 32 Bit.)
  6. Visual C++ Redistributable Packages for Visual Studio 2010, http://www.microsoft.com/en-us/download/details.aspx?id=5555
  7. WAMP / XAMPP, http://www.wampserver.com/en/ or https://www.apachefriends.org/download.html (XAMPP for this tutorial)
  8. HeidySQL, http://www.heidisql.com/download.php (I recomend getting the installer)
  9. uTorrent, http://www.utorrent.com/
  10. DayZ Epoch Client Files, http://goo.gl/IN1Pt1 (Taken From http://epochmod.com/a2dayzepoch.php)
  11. DayZ Epoch Server Files, http://goo.gl/3GyZ0P (Taken From http://epochmod.com/a2dayzepoch.php)
  12. WinRar, http://www.rarlabs.com/download.htm
  13. Notepad++, http://notepad-plus-plus.org/

(Optional) Download this package made by Rotzloch https://mega.co.nz/#!uc9E0SgK!pZxZflTVTSs2jgYuBM6tUmBsYksAC4DtUeitSgmRfTU

 

[Prerequisites]

  1. A Computer with atleast 2GB Ram for a smooth experience for about 24 players. (4GB for around 60 players.)
  2. Harddrive of atleast 25GB for the game files.
  3. A Good connection (40Mbit Upload / Download)
  4. Atleast a Two-Core CPU.

[Creating your server]

 

If you have any of the games installed previously, I would recommend deleting them to not face any problems in the future.

  1. Install the C++ Redistributable Packages and restart your computer/box. (I recommend to install both x64 and x86 if you have a 64bit Operating system.
  2. Create a folder, preferably on your Desktop called "Dayz Epoch Server".
  3. Launch steam, login.
  4. Download Arma 2.
  5. Download Arma 2 : Operation Arrowhead.
  6. Wait until they are complete.
  7. Launch Arma 2 in windowed mode, wait until you are at the main menu, then close the game.
  8. Do the same for Arma 2 : Operation Arrowhead.
  9. Launch DayZ Commander.
  10. Click "install/update" in the top right of the window.
  11. Install the Arma 2 Beta Patch http://i.imgur.com/RwNq8ti.png
  12. Wait until that is complete.
  13. Now, go to your Steam Folder. Usually C:\Program Files (x86)\Steam\SteamApps\common\
  14. Copy everything from inside your "Arma 2" Folder inside the "DayZ Epoch Server" folder we created on your desktop in Step 1.
  15. Do the same for your "Arma 2 Operation Arrowhead" Folder EXCEPT any folders starting with an @.
  16. Click "Yes" to any popups asking you to overwrite the files.
  17. Take a deep breath. The easy part is now done.
  18. Take the Epoch Client and Server files that you downloaded earlier and put them on your Desktop.
  19. Open them up with WinRar http://i.imgur.com/g48k2s5.png
  20. Copy "@DayZ_Epoch" from the Client files into "DayZ Epoch Server" on your Desktop.
  21. Copy "@DayZ_Epoch_Server" from the Server files into "DayZ Epoch Server" on your Desktop.
  22. Copy the "Keys" folder from the Server files into "DayZ Epoch Server".
  23. Open the "Battleye" folder inside the Server files and copy everything inside into the "BattlEye" folder inside the "DayZ Epoch Server folder" on your Desktop. (Note the difference in Capitalization.)
  24. Copy all the 4 ".dll" files from your Server files into the "Dayz Epoch Server" folder. http://i.imgur.com/vzYLZ4v.png
  25. Open up "MPMissions" from your Server files and find the mission that you want. I will be using "DayZ_Epoch_11.Chernarus" for this tutorial.
  26. Copy that to your "MPMissions" folder inside the "Dayz Epoch Server" folder that is on your Desktop.
  27. Open "Config-Examples" from your Server files, then copy the matching instance number as your Mission to your "Dayz Epoch Server" folder. We will use "instance_11_Charnarus".
  28. Copy "DayZ_Epoch_instance_11_Chernarus.bat" from that same folder into the "Dayz Epoch Server" on your Desktop.
  29. Setup and install XAMPP, then make sure mysql and apache are started.
  30. Click the "Admin" button next to MySQL in the XAMPP control panel.
  31. Once the phpMyAdmin page is loaded, at the top, click "Users".
  32. Under the Users overview, click Add user.
  33. Enter "Epoch_User" as the User name. (without the "" ).
  34. As the Host, select "Local" from the dropdown box.
  35. Enter a password. I will use "password123" but please make sure to use something more secure.
  36. Scroll down and click "Check All" from the Global privileges then remove ALL Administration privileges like GRANT and SUPER.
  37. At the bottom, click Go on the right.
  38. Now you have your user created. Click "Databases" at the top.
  39. Under Create database, type in "Epoch_Database" as the Database name then click Create.
  40. Now you have your database. You can go ahead and stop Apache from the XAMPP control panel, you dont need it enabled anymore.
  41. Inside your Server files, open up the SQL folder and copy "epoch.sql" to your Desktop.
  42. Open HeidySQL.
  43. As the session name in the top left, we will have it just named as "DayZ Server SQL"
  44. Hostname / IP should be "127.0.0.1".
  45. User should be "Epoch_User"
  46. Password is "password123" or whatever you specified in your user setup.
  47. Click "Save" at the bottom left. then click Open.
  48. On the left hand side, you should see "Epoch_Database" go ahead and double click it.
  49. It should say "Database: Epoch_Database" at the middle tab on top.
  50. Click the "Query" tab.
  51. You should be presented with a text box, just drag your "epoch.sql" from your desktop into that textbox.
  52. Click the blue Play button above the Query tab or press F9.
  53. It should start executing the SQL into your database. You might get a "3 Warnings" popup at the end, ignore that.
  54. Restart HeidySQL and double click your database on the left, you should see some tables created. http://i.imgur.com/xBknVUv.png
  55. Close HeidySQL.
  56. Take another deep breath. The hard part is now done, you are nearly finished with your server!
  57. Go to your desktop and open your DayZ Epoch Server folder. It should look something like this. http://i.imgur.com/CHeOg9o.png
  58. Open up your instance_11_Chernarus folder.
  59. Open "config.cfg" with Notepad++.
  60. Edit this file to your liking, and set a "passwordAdmin" value for you to be able to login as an admin from ingame.
  61. Add requiredSecureId = 2; under BattlEye = 1; This is to prevent the UID spoofing.
  62. At the bottom, change your difficulty="veteran"; to difficulty="regular";
  63. Save and close.
  64. Open up "HiveExt.ini" with Notepad++.
  65. Scroll down to the [Database] section.
  66. Make sure Host = 127.0.0.1
  67. Same with Database = Epoch_Database
  68. The same with Username = Epoch_User
  69. And finally, Password = password123
  70. Save and close.
  71. Run DayZ_Epoch_instance_11_Chernarus.bat to start your server.

(Optional) Open up "cmd" from your start menu and type ipconfig to get your server's ip. Put that into DayZ Commander as a favorite so you can connect easily.

(Note) If your MySQL hosting is provided by your host, you can skip the MySQL setup part and not download XAMPP / Wamp and just use that info from your host.

(Linux Note) If you are running a linux machine, and running Wine to allow you to run windows applications, please put "msvcp120.dll" & "msvcr120.dll" into your "DayZ Epoch Server" folder. A simple google search should help you find those two files. <Credits to Flodding for reminding me about this.>

(NEW) Created an Auto-Restarter.

 

I hope that my tutorial has covered any questions you may have, and good luck with all your servers!

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My server just says:

 

Dedicated host created.

BattlEye Server: Initialized (v1.194)

Host identity created.

 

But i have no connection to it on 127.0.0.1:2302 whatsoever.

This is my tenth try at making a server(with different guides).

 

That's normal until a player joinsa nd starts the mission.

Make sure to open ports

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Well I did all of the steps excluding install the beta version #112555 because that option didn't appear on my DayZ commander U/I.

 

http://i.imgur.com/jp64pzm.png

 

I skipped that step because it wasn't possible to accomplish. The server starts up fine. Ports 2300-2305 are forwarded on my router but my server doesn't show up in DayZ Commander.

 

Is there a solution?

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Well I did all of the steps excluding install the beta version #112555 because that option didn't appear on my DayZ commander U/I.

 

http://i.imgur.com/jp64pzm.png

 

I skipped that step because it wasn't impossible to accomplish. The server starts up fine. Ports 2300-2305 are forwarded on my router but my server doesn't show up in DayZ Commander.

 

Is there a solution?

 

New dayz launcher

http://dayzlauncher.com/

 

launcher1a.png

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Once you join the server and start loading in it should start loading up all of the objects and vehicles

is it possible to - let's say - fake login to start the server loading/init??

my server is not that strong and takes minutes to load mission and world..

would love to get rid of that by login by a "login user" and the server be ready, when first player comes up..

many thanks..

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is it possible to - let's say - fake login to start the server loading/init??

my server is not that strong and takes minutes to load mission and world..

would love to get rid of that by login by a "login user" and the server be ready, when first player comes up..

many thanks..

 

I'm not really sure thats possible ( been discused by arma server for years now).

 

I didnt catch up on it, but the only way i see this succeeding is the folowing in config.cfg

voteMissionPlayers = 0;

as read here:

 

https://community.bistudio.com/wiki/server.cfg

 

BUT PROBABLT NOT WORKING

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does this sever tutorial still work post gamespy shutting down? I know how to make a server, but i keep getting this message when i try to join my server

 

"you can not play/edit this mission; it dependant on downloadable content that has been deleted dayz_adm, dayz_code, dayz_weapons dayz_community assets..etc

 

yet i can join other servers.... im so confused.... before what ever happened happened i made about 3 servers... i know how to make them...

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Hey i have followed all the steps correctly and half the time when i start the server it stops working and if it does work then most of the time it will freeze on Waiting for host and it spams the console with Read directory, the furthest i have got is after i have received the mission file and then it just crashed, Please help me i have been trying to fix this for like 6 hours.

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After reading a couple of guides on setting up a DayZ Server for people to play on I have noticed that many tutorials have missing information or the user is left with different error messages to deal with or ignore.

 

 

give me please the link with Repack of dayzepoch. No client/no server. Repack with game. Thankse

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Hi there
Just followed your set up after having a go at many others. Yours is by far the most easy to follow and understand but unfortunatly i have a problem
 
I set up the server, everything works as normal, console pops up, everything is up an running, be etc but when i try to join i get "session lost".

 

 

rpt file:

== C:\Users\Theo\Desktop\dayz epoch server\arma2oaserver.exe
== "arma2oaserver.exe"  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayZ_Epoch;@DayZ_Epoch_Server;"
=====================================================================
Exe timestamp: 2014/08/29 14:09:17
Current time:  2014/10/18 13:50:03
 
Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
13:50:59 Server error: Player without identity TheNamelessTwo (id 805348205)
13:51:22 Server error: Player without identity TheNamelessOne (id 960434716)

 
As it says down the bottom there, i tried joining on the machine that the server is running on (this is mainly for an occasional lan setup, and with a few online mates. this used to work in the past. wanted to also see if i can get it running at home before i think about hiring a server box) but also with another  machine, although still on the same home network. Any idea how to fix this? Is it to do with "Player without identity" ? 
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To run more than one server, can i just create a new database under the same user as original, make the edits in the configs and change the ports in a 2nd bat file??

 

For example making 2 servers with same map would i add a second instance and edit the name of the folder and the paths and port in a 2nd bat file?

 

Or do i need to copy then entire server folder to a new folder and just edit the port in the bat file and edit the configs to the new DB?

 

Or maybe this requires an actual server computer?

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Very nice guide, anyone know where I could find a good guide on setting up an Arma3 Epoch server? .. any tips would be welcome!

same thing basically. make a folder on your desktop copy and paste the contents of steam\steamapps\common\arma 3  then add client files copy in server files overwrite if prompted. Look though folders, any ReadMe you see and configs. Most info and configs are found in BC folder. It's much easier than a DayZ Epoch server.

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I have had many hosted dayz servers

dayz.st, HFB,Vert, GTX and vilayer.......

I have created a test server on my PC. working great also...

BUT would the steps be the same for a dedicated server ??

 

I feel as I am wasting my money on 3 different server hosts about 90 bucks a month...

I heard I can run multiple servers on a dedicated server.

 

I just have no clue how to go about setting up on a dedicated server...

do I just place the files on the server and somehow set up the database. and whala like my pc test server ??

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I have had many hosted dayz servers

dayz.st, HFB,Vert, GTX and vilayer.......

I have created a test server on my PC. working great also...

BUT would the steps be the same for a dedicated server ??

 

I feel as I am wasting my money on 3 different server hosts about 90 bucks a month...

I heard I can run multiple servers on a dedicated server.

 

I just have no clue how to go about setting up on a dedicated server...

do I just place the files on the server and somehow set up the database. and whala like my pc test server ??

It's pretty much the same, however if you are renting the dedi im not sure how to virtualize each server to run them on the same dedi (probably in the dashboard though) and by time you have rented enough power to run them all it's not going to save you alot of money, maybe even opposite. Typically a good 2x quad core dedi is about 100 a month. And running 3+ servers with anything less than that will desync as if it were it's job. 

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Hello guys,

I followed this guide on a brand new dedicated server (windows server 2012 standard) and everything works, I can log into the server and play, but the server is not listed in Play withSIX or DayZCommander. Even if I manually add my server to my favorites (both software), I don't have any informations of it (http://i.imgur.com/Tpgxksf.png) I tried with 2 different dedicated servers, and as you can see, it is not working as expected ^^

Any idea how to get this to work?

My server is running on port 2302 (udp in/out ports open), config.cfg => steamPort = 2304; steamQueryPort = 2303;

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Hello guys,

I followed this guide on a brand new dedicated server (windows server 2012 standard) and everything works, I can log into the server and play, but the server is not listed in Play withSIX or DayZCommander. Even if I manually add my server to my favorites (both software), I don't have any informations of it (http://i.imgur.com/Tpgxksf.png) I tried with 2 different dedicated servers, and as you can see, it is not working as expected ^^

Any idea how to get this to work?

My server is running on port 2302 (udp in/out ports open), config.cfg => steamPort = 2304; steamQueryPort = 2303;

 

You need to see if others can join the server. It takes a bit of time for the 3rd party launchers to recognize the server. If others can't remote connect using the in game multiplayer launcher or find it with the filter, then it's a port issue. Forwarding ports isn't always as easy as logging into your router and forwarding them. If no one can join then the easiest thing you can do is call your ISP and tell them what you are trying to accomplish and likely they will do it for you over the phone. If people can join, then it's just a matter of time until it shows in the launchers.

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You need to see if others can join the server. It takes a bit of time for the 3rd party launchers to recognize the server. If others can't remote connect using the in game multiplayer launcher or find it with the filter, then it's a port issue. Forwarding ports isn't always as easy as logging into your router and forwarding them. If no one can join then the easiest thing you can do is call your ISP and tell them what you are trying to accomplish and likely they will do it for you over the phone. If people can join, then it's just a matter of time until it shows in the launchers.

 

I already login into the server myself, my server is hosted on a rented dedicated server, and I play from my own computer, so it is not a port issue. I guess I'll just have to wait a few days then?

And since it is a dedicated server, there is no configuration to do on some router, just to allow the rules in windows firewall; again, i'm able to connect to my server and play remotely

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I already login into the server myself, my server is hosted on a rented dedicated server, and I play from my own computer, so it is not a port issue. I guess I'll just have to wait a few days then?

And since it is a dedicated server, there is no configuration to do on some router, just to allow the rules in windows firewall; again, i'm able to connect to my server and play remotely

I wouldn't say days, Commander and SiX take a day, DayZ Launcher usually only takes a couple hours. If it doesn't show up by tomorrow, i would contact your host and and have them look into it. I run all of my dedi's from home so I have no rented dedi knowledge unfortunately.

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I wouldn't say days, Commander and SiX take a day, DayZ Launcher usually only takes a couple hours. If it doesn't show up by tomorrow, i would contact your host and and have them look into it. I run all of my dedi's from home so I have no rented dedi knowledge unfortunately.

 

Well, my server is running for a few days now, so I guess there is an issue somewhere even though I can connect and play by manually typing the ip and port

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